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#5 | |
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With the skill of blood regeneration , this hero might can have more than 1 hp after the uti ^^!
Add icon see whether suitable or not...^^ Plz leave a comment after u read...tq ... Quote:
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| Last edited by NoThlnG; 04-19-2011 at 02:53 PM. | ||
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#8 |
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your 1st spell sounds cool...i like it!
__________________
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Ignorance is never better than knowledge: Visit My Hero Idea Portfolio I Do Accept Signature Request! LOTUS V EATER'S HOMEMADE ICONS : CHECK IT OUT NOW! ![]() ![]() |
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#10 |
Member
Join Date: Jan 2011
Location: SEA Philippines
Posts: 58
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Nice idea. You can use this to make tank heroes
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#14 |
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don't you think that 10/14/18 sec duration is too long? maybe rescale that into 8/10/12 sec...seems a lot more balance to me...
__________________
:It is no good to try to stop knowledge from going forward.
Ignorance is never better than knowledge: Visit My Hero Idea Portfolio I Do Accept Signature Request! LOTUS V EATER'S HOMEMADE ICONS : CHECK IT OUT NOW! ![]() ![]() |
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#17 |
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^ True.
The skill concept is awesome. But basically the problem is codeability and balance. This hero got bonus 18 secs to run/TP into fountain or use salves. Kinda imba.
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#18 |
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I'm not a mech-fag or anything but... If hero reaches death, he suddenly gets max HP based on 40% of max HP of hero... If hero is damaged and didn't regen to full HP, the hero dies in the duration...
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#19 | |
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Quote:
Ya...this hero need other skills to give him survives... |
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| Last edited by NoThlnG; 04-19-2011 at 02:52 PM. | ||
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#20 |
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@ D'era: It can't work like that.
Imo it should be that hero gets back 40% of his HP and as long as his HP is >40% he survives. But that will ruin the fun of seeing a hero with 0 HP walking around...
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