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Old 08-28-2010, 11:05 AM   #1
Jajeczko
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Default [SEN-AGI]Yurito, Honor Warrior




Honor Warrior
Yurito




Strength
Agility
Intelligence
17 + [1.9]
22 + [2.4]
14 + [1.4]
Starting HP/MP:473/182
Base Stats:53
Stats Gain:5.7
Primary Role:Semi Carry
Affiliation:Sentinel Attack Animation0.33/0.56
Damage:42-46 Casting Animation0.3/0.52
Armor:3.08 Base Attack Time:1.7
Movespeed:305 Missile Speed:Instant
Attack Range:100(melee) Sight Range:1800/800


SlashbladeAbility Type: Active
Targeting Type: Unit
Ability Hotkey : W

Yurito becomes invulnerable while slashing. Yurito after chosing target choses shortest way to target, if at his way is enemy he will slash him, after which he jumps on another enemy on his way. Its like Omnislash wave.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112060 Seconds450450N/ASlashes dealing 30-70 damage per attack.
217050 Seconds450450N/ASlashes dealing 70-110 damage per attack.
322040 Seconds450450N/ASlashes dealing 110-150 damage per attack.
427030 Seconds450450N/ASlashes dealing 150-190 damage per attack.

Notes:
  • Damage type: physical
    Interrupts channeling skills of the primary target.
    Each slash deals X - Y damage, with an interval of 0.4 seconds.
    With enough attack speed, Yurito can attack with his own attack strength while jumping around, in these attacks Yurito can place buffs and trigger chance effects.
    The slashes can't be avoided by evasion. The normal attacks, however, can.
    You can use items while using Imnislash.



Focus BladeAbility Type: Active
Targeting Type: Self
Ability Hotkey : E

Yurito focus on his blade increasing accuracy. Next nearly attacks stuns target for some period of time. Each hit reduces armor by 1 as well.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
14030 SecondsN/AN/AUntill 2 attacksSequentially .2 stun .4 stun.
26028 SecondsN/AN/AUntill 3 attacksSequentially .4 stun .6 stun .8 stun
38026 SecondsN/AN/AUntill 4 attacksSequentially .6 stun .8 stun 1s stun 1.2s stun.
410024 SecondsN/AN/AUntill 5 attacksSequentially .7 stun .9s stun 1.1s stun 1.3s stun and last hit stuns for 1.5 seconds.

Notes:
  • If attack speed is faster than stun, stun just refreshing like with Warlord's Bash.

HonorAbility Type: Passive
Targeting Type: Self
Ability Hotkey : F

For Yurito Honor is everything. He's always fallowing by his own honor codex, this gives him strenght this gives him faith. Cap of Honor is 100. After 30 minute cap rises to 200.
 For each creep kill Yurito gains one Honor.
 For each hero kill Yurito gains three Honor.
 Each point of honor increase attack speed by one.
 Each point of Honor increase Armor and Magic Resistance.
 If Yurito didn't made any attack in 5 seconds and he dies he's losing half Honor.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/AEach point of honor increase Magic Resistance and Armor by 0.
2N/AN/AN/AN/AN/AEach point of honor increase Magic Resistance and Armor by 0.05.
3N/AN/AN/AN/AN/AEach point of honor increase Magic Resistance and Armor by 0.1.
4N/AN/AN/AN/AN/AEach point of honor increase Magic Resistance and Armor by 0.15.

Notes:
  • Stacks with every abillity and items which gains additional armor and magic resistance. Stack with auras also.
Honor DefendAbility Type: Passive
Targeting Type: Self
Ability Hotkey : R

Honor doesn't let him die in battle. Yurito has 15% chance to deals 1.5x critical strike and prevent next attack against him. However cause of more speed he's losing his damage. Each level of this abillity helps avoid another type of damage.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/ADecrease attack damage by 20% but he can avoid melee attack.
2N/AN/AN/AN/AN/ADecrease attack damage by 35% but he can avoid spell attack.
3N/AN/AN/AN/AN/ADecrease attack damage by 50% but he can avoid enemy ability which doesn't deal damage.

Notes:
  • Type of Damage: Physic
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Last edited by Jajeczko; 09-06-2010 at 11:33 PM.
Old 08-28-2010, 11:23 AM   #2
Nizaris
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Default Re: [SEN-AGI]Yurito, Honor Warrior

2nd skill, stun stun stun...stun stun stun...stun stun stun....

3rd skill, interesting.

Ultimate, old Drow Ranger ultimate, reworked.

But, T-UP for the story.
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Old 08-28-2010, 11:52 AM   #3
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Default Re: [SEN-AGI]Yurito, Honor Warrior

T-up

I like the concept, and the part where Yurito kinda sounds like burito

My only problem is the second skill, at level 4 its a 6.9 second stun in total, and that is a little too imba imo
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Old 08-28-2010, 11:57 AM   #4
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Default Re: [SEN-AGI]Yurito, Honor Warrior

It hasn't so much.
Before reach fourth lvl of skill it's just simple ministun. After gaining it Yurito has faster attack than duration of stun. It will be up to 4 seconds, and with each level and each honor it will decrease till 3s. I've got another idea. Now reviev it.
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Old 08-28-2010, 12:10 PM   #5
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Default Re: [SEN-AGI]Yurito, Honor Warrior

I realy realy realy like this hero awesome background story cool and original skills t-up

1st skill - imnislash (a weaker version of omni slash ? well i guess it's ok)

2nd skill - I like it alot , good stun time and mana cost

3rd skill - a nice buff skill

4th skill - old trax ult + dps

I really don't know what bad to say about this hero
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Old 08-28-2010, 12:32 PM   #6
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Default Re: [SEN-AGI]Yurito, Honor Warrior

Quote:
Originally Posted by Jajeczko View Post
It hasn't so much.
Before reach fourth lvl of skill it's just simple ministun. After gaining it Yurito has faster attack than duration of stun. It will be up to 4 seconds, and with each level and each honor it will decrease till 3s. I've got another idea. Now reviev it.
What if the player hasn't skilled honor?
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Old 08-28-2010, 01:36 PM   #7
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Default Re: [SEN-AGI]Yurito, Honor Warrior

Remove the instant creep kill effect from ulti...that was rejected always at all suggestions and well this is no exeption...
I like the other abilities, they are good, honor is bit complicated but it can be resolved but it may cause lag like invoker does at begining...
T-up exept the instant creep kill effect from ulti...
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Old 08-28-2010, 01:46 PM   #8
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Default Re: [SEN-AGI]Yurito, Honor Warrior

What about know?
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Old 08-28-2010, 02:06 PM   #9
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Default Re: [SEN-AGI]Yurito, Honor Warrior

why would you need such a small % to instantly kill a creep
change it to something else
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Old 08-28-2010, 02:37 PM   #10
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Default Re: [SEN-AGI]Yurito, Honor Warrior

errr.... is skill 3 retroactive like pudge's flesh heap?
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Old 08-30-2010, 10:37 AM   #11
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Default Re: [SEN-AGI]Yurito, Honor Warrior

Somelike yes. But there is cap of Honor.
This cap is 10xHero Kills, 3xHero Assist Kills.
And I don't think he will lag at start like Invoker. Its just like you said Flesh Heap.
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Old 08-30-2010, 11:28 AM   #12
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Default Re: [SEN-AGI]Yurito, Honor Warrior

a weaker version of omnislash is not that okay....try to remake that. maybe you can still refer to omnislash concept, but try to make it your own...
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Old 08-30-2010, 11:48 AM   #13
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Default Re: [SEN-AGI]Yurito, Honor Warrior

It is my own.
I didn't explain it good.
Its like wave of omnislash.
If you in middle of battle click on target at the end of battle Yurito won't just slash every one in sight range he will slash as many target as he needs to get to target.
For example:
If in range are 8 targets but you between Yurito and Target are two targets he will slash only those two to close to target. Got it?
I made this skill for more chasing like.
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Old 08-30-2010, 11:54 AM   #14
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Default Re: [SEN-AGI]Yurito, Honor Warrior

then try to incorporate the word line/straight in your explanation in order to make people understand, it is a straight wave of omnislash (hitting random unit in the way) to the targeted unit ...am i get it right?
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Old 08-30-2010, 12:21 PM   #15
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Default Re: [SEN-AGI]Yurito, Honor Warrior

Cap of Honor is hero killed x 10. If Yurito didn't kill any hero cap is 10. If Yurito assisted in killing hero cap increase by 3.

Each point of honor increase Magic Resistance and Armor by 0.1.

Would you mind explain this a bit to me? Sorry, I can't really understand.
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Old 08-30-2010, 12:21 PM   #16
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Default Re: [SEN-AGI]Yurito, Honor Warrior

remove the instant creep kill and add critical strike or bleed effects for creeps and heroes too...
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Old 08-30-2010, 12:26 PM   #17
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Default Re: [SEN-AGI]Yurito, Honor Warrior

1st skill is boring rest is okay.
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Old 08-30-2010, 01:00 PM   #18
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Default Re: [SEN-AGI]Yurito, Honor Warrior

@menage0a0trois
Ok.
At start of game you are getting Honor skill.
Now Yurito got Honor Cap 10 cause he didn't kill anybody and its auto.
At line he reach cap of Honor by killing creeps. Each creep gives him one Honor.
 Honor Cap
At start game10
When Yurito got kill10
When Yurito got assisst kill+3 cap

So if he killed 10 creeps and he got max Honor cause of Honor cap. He got 10 attack speed, and 10 x Armor and Magic Resistance.
Understand?
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Old 08-30-2010, 01:20 PM   #19
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Default Re: [SEN-AGI]Yurito, Honor Warrior

I do now. Thanks!

I think a remake is in order.

My suggestion... Change it so that each honor point adds 0.03 armor, 0.5% attack speed and 0.2% magic resistance, with creep kills adding 1 honor, assists adding 3 honor and hero kills adding 10 honor. With a constant cap of 200 honor. Then for balance make it so that half the honor he has is lost every time he dies, which kinda makes sense, loosing honor in defeat.

Just a suggestion.
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Old 08-30-2010, 01:30 PM   #20
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Default Re: [SEN-AGI]Yurito, Honor Warrior

This is made on Samurai concept. Samurai never losts his Honor cause of dying, contrary he's gaining it.
And do not mistake CAP OF HONOR with HONOR GAIN.
Yurito increases his cap by killing hero, but he increase his Honor by killing creeps.
So you cannot increase his magic resistance so much.
Imagine that he gets! 40% magic resistance with 200 honor.
But you have right. I will reduce attack speed bonus.
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