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#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Affiliation: | Sentinel | Attack Animation | 0.33/0.56 | |
| Damage: | 42-46 | Casting Animation | 0.3/0.52 | |
| Armor: | 3.08 | Base Attack Time: | 1.7 | |
| Movespeed: | 305 | Missile Speed: | Instant | |
| Attack Range: | 100(melee) | Sight Range: | 1800/800 |

![]() | Yurito becomes invulnerable while slashing. Yurito after chosing target choses shortest way to target, if at his way is enemy he will slash him, after which he jumps on another enemy on his way. Its like Omnislash wave. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 120 | 60 Seconds | 450 | 450 | N/A | Slashes dealing 30-70 damage per attack. |
| 2 | 170 | 50 Seconds | 450 | 450 | N/A | Slashes dealing 70-110 damage per attack. |
| 3 | 220 | 40 Seconds | 450 | 450 | N/A | Slashes dealing 110-150 damage per attack. |
| 4 | 270 | 30 Seconds | 450 | 450 | N/A | Slashes dealing 150-190 damage per attack. |
![]() | Yurito focus on his blade increasing accuracy. Next nearly attacks stuns target for some period of time. Each hit reduces armor by 1 as well. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 40 | 30 Seconds | N/A | N/A | Untill 2 attacks | Sequentially .2 stun .4 stun. |
| 2 | 60 | 28 Seconds | N/A | N/A | Untill 3 attacks | Sequentially .4 stun .6 stun .8 stun |
| 3 | 80 | 26 Seconds | N/A | N/A | Untill 4 attacks | Sequentially .6 stun .8 stun 1s stun 1.2s stun. |
| 4 | 100 | 24 Seconds | N/A | N/A | Untill 5 attacks | Sequentially .7 stun .9s stun 1.1s stun 1.3s stun and last hit stuns for 1.5 seconds. |
![]() | For Yurito Honor is everything. He's always fallowing by his own honor codex, this gives him strenght this gives him faith. Cap of Honor is 100. After 30 minute cap rises to 200. |
| For each creep kill Yurito gains one Honor. | |
| For each hero kill Yurito gains three Honor. | |
| Each point of honor increase attack speed by one. | |
| Each point of Honor increase Armor and Magic Resistance. | |
| If Yurito didn't made any attack in 5 seconds and he dies he's losing half Honor. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | N/A | N/A | Each point of honor increase Magic Resistance and Armor by 0. |
| 2 | N/A | N/A | N/A | N/A | N/A | Each point of honor increase Magic Resistance and Armor by 0.05. |
| 3 | N/A | N/A | N/A | N/A | N/A | Each point of honor increase Magic Resistance and Armor by 0.1. |
| 4 | N/A | N/A | N/A | N/A | N/A | Each point of honor increase Magic Resistance and Armor by 0.15. |
![]() | Honor doesn't let him die in battle. Yurito has 15% chance to deals 1.5x critical strike and prevent next attack against him. However cause of more speed he's losing his damage. Each level of this abillity helps avoid another type of damage. |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | N/A | N/A | Decrease attack damage by 20% but he can avoid melee attack. |
| 2 | N/A | N/A | N/A | N/A | N/A | Decrease attack damage by 35% but he can avoid spell attack. |
| 3 | N/A | N/A | N/A | N/A | N/A | Decrease attack damage by 50% but he can avoid enemy ability which doesn't deal damage. |
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#2 |
Member
Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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2nd skill, stun stun stun...stun stun stun...stun stun stun....
3rd skill, interesting. Ultimate, old Drow Ranger ultimate, reworked. But, T-UP for the story.
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#3 |
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T-up
I like the concept, and the part where Yurito kinda sounds like burito ![]() My only problem is the second skill, at level 4 its a 6.9 second stun in total, and that is a little too imba imo
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#4 |
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It hasn't so much.
Before reach fourth lvl of skill it's just simple ministun. After gaining it Yurito has faster attack than duration of stun. It will be up to 4 seconds, and with each level and each honor it will decrease till 3s. I've got another idea. Now reviev it.
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#5 |
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I realy realy realy like this hero awesome background story cool and original skills t-up
1st skill - imnislash (a weaker version of omni slash ? well i guess it's ok) 2nd skill - I like it alot , good stun time and mana cost 3rd skill - a nice buff skill 4th skill - old trax ult + dps ![]() I really don't know what bad to say about this hero
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#6 | |
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Quote:
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#7 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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Remove the instant creep kill effect from ulti...that was rejected always at all suggestions and well this is no exeption...
I like the other abilities, they are good, honor is bit complicated but it can be resolved but it may cause lag like invoker does at begining... T-up exept the instant creep kill effect from ulti... |
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#8 |
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What about know?
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#9 |
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why would you need such a small % to instantly kill a creep
![]() change it to something else
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#10 |
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Join Date: Sep 2009
Posts: 608
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errr.... is skill 3 retroactive like pudge's flesh heap?
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#11 |
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Somelike yes. But there is cap of Honor.
This cap is 10xHero Kills, 3xHero Assist Kills. And I don't think he will lag at start like Invoker. Its just like you said Flesh Heap.
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#12 | |
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a weaker version of omnislash is not that okay....try to remake that. maybe you can still refer to omnislash concept, but try to make it your own...
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#13 |
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It is my own.
I didn't explain it good. Its like wave of omnislash. If you in middle of battle click on target at the end of battle Yurito won't just slash every one in sight range he will slash as many target as he needs to get to target. For example: If in range are 8 targets but you between Yurito and Target are two targets he will slash only those two to close to target. Got it? I made this skill for more chasing like.
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#14 | |
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then try to incorporate the word line/straight in your explanation
in order to make people understand, it is a straight wave of omnislash (hitting random unit in the way) to the targeted unit ...am i get it right?
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#15 | ||
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Would you mind explain this a bit to me? Sorry, I can't really understand. |
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#16 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 2,429
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remove the instant creep kill and add critical strike or bleed effects for creeps and heroes too...
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#17 |
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Join Date: Aug 2009
Posts: 4,435
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1st skill is boring rest is okay.
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#18 | ||||||||
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@menage0a0trois
Ok. At start of game you are getting Honor skill. Now Yurito got Honor Cap 10 cause he didn't kill anybody and its auto. At line he reach cap of Honor by killing creeps. Each creep gives him one Honor.
So if he killed 10 creeps and he got max Honor cause of Honor cap. He got 10 attack speed, and 10 x Armor and Magic Resistance. Understand?
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#19 |
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I do now. Thanks!
I think a remake is in order. My suggestion... Change it so that each honor point adds 0.03 armor, 0.5% attack speed and 0.2% magic resistance, with creep kills adding 1 honor, assists adding 3 honor and hero kills adding 10 honor. With a constant cap of 200 honor. Then for balance make it so that half the honor he has is lost every time he dies, which kinda makes sense, loosing honor in defeat. Just a suggestion. |
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#20 |
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This is made on Samurai concept. Samurai never losts his Honor cause of dying, contrary he's gaining it.
And do not mistake CAP OF HONOR with HONOR GAIN. Yurito increases his cap by killing hero, but he increase his Honor by killing creeps. So you cannot increase his magic resistance so much. Imagine that he gets! 40% magic resistance with 200 honor. But you have right. I will reduce attack speed bonus.
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