|
|
#1 |
Member
|
|
|
|
| Last edited by eleazar03; 10-31-2010 at 09:28 AM. | |
|
|
#2 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
|
That should be Fallen Paladin anyway T-up on main concept...
Well there reverse magic would be an very good spell but I don't really know if it is codable without duplicating all damage and healing spells... I don't understand The Heavy Hand but change it to Silver Hand Strike as he was leader of the Paladins of the Silver Hand and that would be epic ...Your second spell should be edited if unit explodes he dies to...so change this word into releases an magical wave or dunno what but stop saying explosions as it is misleading... |
|
|
|
#3 |
Forum Staff
|
__________________
|
|
|
|
#4 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
|
Wow the Undead Paladin without horse is cool
|
|
|
|
#5 |
Member
|
hurmmm strong support spell and the hero itself is suitable IMO....XD the 2nd skill is quite similar with Purist though...except Purist cannot target enemies to heal them...
and for your ulti, rather than having the damage/AS and armor increased, why not having a bit Holy spell. Maybe Dispell Buff/Debuff or Holy Shield or passively increase Mana Regen for this hero (you can make his spell spam-able to synergize with it)...
__________________
:It is no good to try to stop knowledge from going forward.
Ignorance is never better than knowledge: Visit My Hero Idea Portfolio I Do Accept Signature Request! LOTUS V EATER'S HOMEMADE ICONS : CHECK IT OUT NOW! ![]() ![]() |
|
|
|
#6 |
Member
|
thanks for the model and icon.
reverse magic kinda like abadon's Barrowed Time, uhm 3rd skill chance to deal damage and inflict a debuff to the target unit. debuff gives the unit a chance to receive a bonus damage. each time he receives bonus damage the buff duration is increased by 5 and the next bonus damage will also be increased by 5. still thinking about the cap. 2nd skill doesn't deal damage when unit dies. it heals it i doubt it would cause any unit to die. it deals damage when the heal duration ends. |
|
|
|
#7 |
Member
|
Nice hero
![]() 1st skill - complete opposite of omni's ''Repel'' I like it but 3 seconds is kinda low IMO maybe make it 5 sec ?2nd skill - also a very creative spell , 2000 max life = 400 dmg , 3000 life = 600 dmg (AOE is small though so i guess it's balanced...but still the skill will need some tweaking ) 3rd skill - didn't compleatly understand it but I think I get it , duration shuld be lowerd a little maybe 25 sec 4th skill - combo of Omni's ''guardian angel'' Sven's ''god's strenght'' and Trolls ''Battle trance '' but in a moderated numbers with a subskill , it's an ok spell over all t-up
__________________
|
|
|
|
#8 |
Member
Join Date: Apr 2010
Location: =GetUnitLoc(Cainer)
Posts: 476
|
Reverse magic is uncodeable. No way to revert magical damage only, it would revert other damage too.
__________________
Zephyr the Wind Rider Abilities: Wind Prison, Charged Power, Hunter Aspect, Grab Complete Sniper Remake ![]() |
|
|
|
#9 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
|
Change name in Fallen Paladin pls...felled is incorrect and sounds really bad for me...
|
|
|
|
#10 |
Member
Join Date: Sep 2009
Location: Milwaukee
Posts: 647
|
|
|
|
|
#11 |
Member
Join Date: Sep 2009
Posts: 608
|
wc3 engine is too old. most likely, the only coding you can do is making it read the damage taken and changing it to heal instead.
|
|
|
|
#12 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
|
nah you can just create all the spells again so that there is the normal Laguna Blades for example and we create healing Laguna Blades and then a simple script if Laguna Blades (damaging) has begun casting then cast Laguna Blades (healing) instead by stop casting and order to cast this instead...like 100 spells should be remade only for this reversing spell...
|
|
|
|
#14 |
Forum Staff
|
Possible but problem is, it can trigger even b4 the spell is come out
__________________
|
|
|
|
#15 |
Member
|
razor's unstable current.
what about the spell reacting only to magic type damage? instead of reacting to spells. just like pipe blocking only magic damage. |
|
|
|
#16 |
Forum Staff
|
Nope. That one can't be coded. There's no way to detect if the damage type is physical or magical or whatsoever it is
__________________
|
|
|
|
#17 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
|
Maybe make it as if he casts a spell at you you will cast the spell back like some sort of Spell reflect...Blocks magic damage with an 100 resistance for that 3 seconds and it is not so hard to code casting...make it work only for targeted spells that hit you in 3 seconds.
You should add background story it is not that hard... Neutral Background but if you want I write it for sentinel or scourge but it should be neutral as sentinels have only one tavern spot and scourge is full at strength heroes...neutrals have 3 spots still... Uther the leader of the Knight of Silver Hand died ages ago while fighting the Lich King himself.He now seeks revenge and he left behind his humanity to destroy a higher threat than the undead, the great lich king that commands them.Uther joined the Sentinels but those feared his unholy cursed powers and his undead form but without others help the scourge's mind and the Lich Kings powers might take him to the Dark side, who will accept him the Light of Darkness? PS: Change the fucking name
|
|
|
|
#18 |
Member
|
it does work only for target spells. and as for reflecting magic damage wouldn't it be almost the same code as what this skill implies. you need to get the damage so you could reflect said damage, but in this skill instead you regenerate that damage.
i've already changed the name. Khadgar's Pipe of Insight can detect magic damage since it can only absorb a small amount of it. so in this way we can detect magic damage. |
|
|
|
#19 |
Member
Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
|
Well no...
You make him have 100% magic resistance that surely makes him immune to spells like repel but you do not count damage but the spell so here is an base script: If Enemy:Lina begins casting spell:Laguna Blades at target: Fallen Paladin Order target:Fallen Paladin to cast spell:Laguna Blades at Enemy:Lina Not that hard I think and well this makes the strike be repeled as it goes to Uther but Uther is immune to magic and then it goes to Lina.And this makes the problem of Omni casts repel on Lina and Lina strikes with Laguna Blades on Uther which has revers on him then actually the spell goes but cannot come back as she is magic immune too.So that's it in this way we can solve this to be coded... |
|