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Old 08-31-2010, 07:50 AM   #1
eleazar03
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Default Uther, FallenPaladin








Fallen Paladin
Uther

Background Story:
Lord Uther the Lightbringer, was the first paladin of the Knights of the Silver Hand who led his Order in battle against the Horde during the Second War. During the Third War, Uther was betrayed and murdered by his beloved pupil, Prince Arthas, while defending the urn carrying the ashes of Arthas' father, King Terenas. Now he has risen again choosing his own path towards vengeance. He seeks to purge Arthas of the Lich King's grasps, even if it means he has to kill him.
Hero Introduction:
Hero Introduction



Unfinished.
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Last edited by eleazar03; 10-31-2010 at 09:28 AM.
Old 08-31-2010, 09:34 AM   #2
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Default Re: Uther, Felled Paladin

That should be Fallen Paladin anyway T-up on main concept...

Well there reverse magic would be an very good spell but I don't really know if it is codable without duplicating all damage and healing spells...

I don't understand The Heavy Hand but change it to Silver Hand Strike as he was leader of the Paladins of the Silver Hand and that would be epic ...

Your second spell should be edited if unit explodes he dies to...so change this word into releases an magical wave or dunno what but stop saying explosions as it is misleading...
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Old 08-31-2010, 09:45 AM   #3
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Default Re: Uther, Felled Paladin

For model, I found some

CorruptedPaladin - Warcraft 3 Skins

UndeadPaladin - Warcraft 3 Models
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Old 08-31-2010, 10:17 AM   #4
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Default Re: Uther, Felled Paladin

Wow the Undead Paladin without horse is cool
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Old 08-31-2010, 03:17 PM   #5
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Default Re: Uther, Felled Paladin

hurmmm strong support spell and the hero itself is suitable IMO....XD the 2nd skill is quite similar with Purist though...except Purist cannot target enemies to heal them...

and for your ulti, rather than having the damage/AS and armor increased, why not having a bit Holy spell. Maybe Dispell Buff/Debuff or Holy Shield or passively increase Mana Regen for this hero (you can make his spell spam-able to synergize with it)...
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Old 08-31-2010, 03:19 PM   #6
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Default Re: Uther, Felled Paladin

thanks for the model and icon.

reverse magic kinda like abadon's Barrowed Time,

uhm 3rd skill chance to deal damage and inflict a debuff to the target unit.
debuff gives the unit a chance to receive a bonus damage. each time he receives bonus damage the buff duration is increased by 5 and the next bonus damage will also be increased by 5. still thinking about the cap.

2nd skill doesn't deal damage when unit dies. it heals it i doubt it would cause any unit to die. it deals damage when the heal duration ends.
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Old 08-31-2010, 03:41 PM   #7
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Default Re: Uther, Felled Paladin

Nice hero

1st skill - complete opposite of omni's ''Repel'' I like it but 3 seconds is kinda low IMO maybe make it 5 sec ?

2nd skill - also a very creative spell , 2000 max life = 400 dmg , 3000 life = 600 dmg (AOE is small though so i guess it's balanced...but still the skill will need some tweaking )

3rd skill - didn't compleatly understand it but I think I get it , duration shuld be lowerd a little maybe 25 sec

4th skill - combo of Omni's ''guardian angel'' Sven's ''god's strenght'' and Trolls ''Battle trance '' but in a moderated numbers with a subskill , it's an ok spell

over all t-up
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Old 08-31-2010, 03:53 PM   #8
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Default Re: Uther, Felled Paladin

Reverse magic is uncodeable. No way to revert magical damage only, it would revert other damage too.
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Old 08-31-2010, 07:08 PM   #9
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Default Re: Uther, Felled Paladin

Change name in Fallen Paladin pls...felled is incorrect and sounds really bad for me...
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Old 08-31-2010, 07:17 PM   #10
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Default Re: Uther, Felled Paladin

Quote:
Originally Posted by Cainer View Post
Reverse magic is uncodeable. No way to revert magical damage only, it would revert other damage too.
doubt thats true. I'm sure a series of triggers could do this. Can a mechfag confirm?

anyway t-up
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Old 08-31-2010, 07:28 PM   #11
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Default Re: Uther, Felled Paladin

wc3 engine is too old. most likely, the only coding you can do is making it read the damage taken and changing it to heal instead.
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Old 08-31-2010, 07:30 PM   #12
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Default Re: Uther, Felled Paladin

nah you can just create all the spells again so that there is the normal Laguna Blades for example and we create healing Laguna Blades and then a simple script if Laguna Blades (damaging) has begun casting then cast Laguna Blades (healing) instead by stop casting and order to cast this instead...like 100 spells should be remade only for this reversing spell...
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Old 09-01-2010, 01:34 AM   #13
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Default Re: Uther, Felled Paladin

hmm.. is there no way to detect if the unit is targeted by a spell?
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Old 09-01-2010, 01:44 AM   #14
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Default Re: Uther, Felled Paladin

Quote:
Originally Posted by eleazar03 View Post
hmm.. is there no way to detect if the unit is targeted by a spell?
Possible but problem is, it can trigger even b4 the spell is come out
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Old 09-01-2010, 05:17 AM   #15
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Default Re: Uther, Felled Paladin

razor's unstable current.

what about the spell reacting only to magic type damage? instead of reacting to spells.

just like pipe blocking only magic damage.
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Old 09-01-2010, 06:18 AM   #16
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Default Re: Uther, Felled Paladin

Quote:
Originally Posted by eleazar03 View Post
razor's unstable current.

what about the spell reacting only to magic type damage? instead of reacting to spells.

just like pipe blocking only magic damage.
Nope. That one can't be coded. There's no way to detect if the damage type is physical or magical or whatsoever it is
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Old 09-01-2010, 07:54 AM   #17
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Default Re: Uther, FallenPaladin

Maybe make it as if he casts a spell at you you will cast the spell back like some sort of Spell reflect...Blocks magic damage with an 100 resistance for that 3 seconds and it is not so hard to code casting...make it work only for targeted spells that hit you in 3 seconds.
You should add background story it is not that hard...
Neutral Background but if you want I write it for sentinel or scourge but it should be neutral as sentinels have only one tavern spot and scourge is full at strength heroes...neutrals have 3 spots still...
Uther the leader of the Knight of Silver Hand died ages ago while fighting the Lich King himself.He now seeks revenge and he left behind his humanity to destroy a higher threat than the undead, the great lich king that commands them.Uther joined the Sentinels but those feared his unholy cursed powers and his undead form but without others help the scourge's mind and the Lich Kings powers might take him to the Dark side, who will accept him the Light of Darkness?

PS: Change the fucking name
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Old 09-01-2010, 08:28 AM   #18
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Default Re: Uther, FallenPaladin

it does work only for target spells. and as for reflecting magic damage wouldn't it be almost the same code as what this skill implies. you need to get the damage so you could reflect said damage, but in this skill instead you regenerate that damage.

i've already changed the name.

Khadgar's Pipe of Insight can detect magic damage since it can only absorb a small amount of it. so in this way we can detect magic damage.
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Old 09-01-2010, 08:59 AM   #19
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Default Re: Uther, FallenPaladin

Well no...
You make him have 100% magic resistance that surely makes him immune to spells like repel but you do not count damage but the spell so here is an base script:
If Enemy:Lina begins casting spell:Laguna Blades at target: Fallen Paladin
Order target:Fallen Paladin to cast spell:Laguna Blades at Enemy:Lina
Not that hard I think and well this makes the strike be repeled as it goes to Uther but Uther is immune to magic and then it goes to Lina.And this makes the problem of Omni casts repel on Lina and Lina strikes with Laguna Blades on Uther which has revers on him then actually the spell goes but cannot come back as she is magic immune too.So that's it in this way we can solve this to be coded...
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Old 09-01-2010, 09:14 AM   #20
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Default Re: Uther, FallenPaladin

ok..

i still nid to know that they can't use codes from "pipe of insight" to detect magic damage.
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