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Old 08-31-2010, 11:25 AM   #1
tdmevil
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Default [Item] Spellblade of Azuregos


This is a very cool suggestion to implement an item that gives mana needing carries a chance to build something else than orchid and encourage movement across the map at the same time.

Quote:

Spellblade of Azuregos

Bought from:
Arcane Sanctum

Story:
Once given to a powerful wizard by a legendary dragon, Azuregos. With this blade Kel'Thuzad created havoc on the battlefield in the time he served the kingdom of Lordaeron but the blade was taken to Quel'Thalas upon his death to be protected in the Arcane Sanctum.

Bonus:
+25 Damage
+200% mana regeneration
+30 intellect

Recipe:

Claymore - 1400


Void Stone - 875


Mystic staff - 2700


Recipe - 500

Final Cost:
1400 + 875 + 2700 + 500 = 5475


Quote:
Active:


Flash Freeze
Encases the target in ice, making it unable to move. After the iceblock has received 250 damage it releases the person inside. Both sides can attack iceblock and it has to be destroyed before target can take damage. Lasts maximum of 10 seconds. Can target allied and enemy heroes only.
Cooldown: 60 seconds
Mana cost: 120
Casting range: 800

Important notes:
-Target inside the block can't destroy ice
-Allies and enemies can attack ice block.
-While hero is inside ice block it won't receive damage from any sources
-Ice block is destroyed if someone else uses this ability on different target inside 2000 range.
-The spell should be based on Entangling Roots, so it would be like CM's frostbite without damage and target is still unable to blink away.

Pros:
-Unique item with unique ability
-Good ganker item
-Adds options for mana using carry heroes: brood, OD, WR and the likes
Cons:
-Expensive
-???

Changes:
-Remade active ability...again
-Reduced bonus stats (15 -> 10)
-Reduced bonus damage (65 -> 46 -> 25)
-Removed proc
-Changed components a bit
-Replaced Ultimate Orb with Mystic Staff and adjusted stats.
-Removed Spell immunity part and added item use restriction.
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Last edited by tdmevil; 09-07-2010 at 12:01 PM.
Old 08-31-2010, 11:50 AM   #2
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Default Re: [Item] Spellblade of Azuregos

Its nice. Set a CD and manacost to abiliti!
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Old 08-31-2010, 01:46 PM   #3
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Default Re: [Item] Spellblade of Azuregos

offensive version of shiva? the skill is not good enough i guess..
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Old 08-31-2010, 03:10 PM   #4
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Default Re: [Item] Spellblade of Azuregos

hurmmm T-NULL for now...

they will be slowed, but you dont mention how much they gonna be slowed...30%? 70%?...
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Old 08-31-2010, 03:13 PM   #5
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Default Re: [Item] Spellblade of Azuregos

From maximum slow to 0% slow of course like Naix's
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Old 08-31-2010, 04:46 PM   #6
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Default Re: [Item] Spellblade of Azuregos

1. This item gives too much damage, Don't go higher than 45 damage.
2. The skill is not very unique, it is basically Chaos Knight's stun with a duration of 1, mixed with a slow.

Personally, unless you come up with something different, I'd completely get rid of Flash Freeze, the item is very good on it's own.

T-up on the Bonuses and build. T-down on the skill.
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Old 08-31-2010, 05:27 PM   #7
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Default Re: [Item] Spellblade of Azuregos

Battlefury 65 damage 4350 gold
Mkb 80 damage 5400 gold
Buriza 81 damage 5750 gold
Radiance 60 damage 5150 gold

Need I say more?

Edit: also Demon Edge on it's own grants more than 45 damage.
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Old 09-01-2010, 05:32 AM   #8
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Default Re: [Item] Spellblade of Azuregos

Oh i thought Demon edge gave 36 damage. But anyway you've buffed the damage too much, it's as powerful as a relic.

You have to remember, this item gives more than just damage. It gives you stats + mana regen, a 20% chance to restore 4% of mana. AND FLASH FREEZE.

A lot of Bonuses, something here needs balancing, and I think it's the damage that needs it.
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Old 09-01-2010, 05:39 AM   #9
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Default Re: [Item] Spellblade of Azuregos

You need a recipe if you want to boost damage that much. +19 damage is no joke.
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Old 09-01-2010, 07:42 AM   #10
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Default Re: [Item] Spellblade of Azuregos

Seems good in concept, but few fails here:

1. you don't need the % chance to restore mana since it already gives you 150% mana regen and 10 INT.

2. if you want to add active spell, than recipe is needed, to balance things

3. 65 damage is ridiculous, nerf it, you already got 10 o all stats so no need to change bonus damage from Demon Edge.

Maybe a good item, but I don't think it's needed in the game now.
T-null, leaning t-down
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Old 09-01-2010, 10:51 AM   #11
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Default Re: [Item] Spellblade of Azuregos

Quote:
Originally Posted by Kira` View Post
Seems good in concept, but few fails here:

1. you don't need the % chance to restore mana since it already gives you 150% mana regen and 10 INT. Fixed.

2. if you want to add active spell, than recipe is needed, to balance things
It is already fairly expensive item so I don't think the recipe is needed.

3. 65 damage is ridiculous, nerf it, you already got 10 o all stats so no need to change bonus damage from Demon Edge. Balanced.

Maybe a good item, but I don't think it's needed in the game now.
T-null, leaning t-down
Also what's needed is another higher tier item I'm bored with the same item builds on carries over and over again.
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Old 09-01-2010, 01:17 PM   #12
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Default Re: [Item] Spellblade of Azuregos

can it be attacked by self? will the target recieve the dmg to destroy the iceblock?
hard to balance the active i guess since there is big difference of effectiveness between pro allies and pub.. try to consider it..
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Leoric's like MasterCard:
There are some people that can play all heroes while drunk. For everyone else, there's Leoric.
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Old 09-03-2010, 02:09 AM   #13
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Default Re: [Item] Spellblade of Azuregos

Too expensive.. for that cost I just buy an orchi and have 30 damage, 30% AS, almost unlimited mana and can shut their mouth up
With yours it give 56 damage, not much mana and hp..
Btw your skill is pretty good.. T-up for that skill
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Last edited by connguatrang; 09-03-2010 at 03:44 PM.
Old 09-03-2010, 02:13 AM   #14
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Default Re: [Item] Spellblade of Azuregos

t-up for the concept and the epic skill but i think you must rework on numbers or in items that you use to form the item
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Old 09-03-2010, 02:38 PM   #15
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Default Re: [Item] Spellblade of Azuregos

OK it's better now, and I can take your explanation that the price already high enough to put a recipe there. IMO if you want to add an active skill, it's like enchanting an item so a recipe is needed. Well it's just conceptual though. And the damage....Since you already add 10 stats there, maybe +35 damage is enough IMO (35 + 10 = 45 dmg total you'll have, more balanced)

anyway, I changed my mind. T-up on concept, need work on numbers
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Old 09-03-2010, 02:50 PM   #16
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Default Re: [Item] Spellblade of Azuregos

the active spell is really nice, since it can be used as a disable, but also to save an ally from a finishing off nuke, and giving him time to regenerate a bit of hp. Kinda like euls but with the stats it brings more useful for damage dealers than casters.
Can the frozen hero attack and cast spells? And can you target self?
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Old 09-03-2010, 02:56 PM   #17
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Default Re: [Item] Spellblade of Azuregos

Ok, added recipe and replaced demon edge with claymore, now it has overall less bonus damage.
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Old 09-03-2010, 03:50 PM   #18
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Default Re: [Item] Spellblade of Azuregos

Do u think the cost is very high just for that ability ?
The item is not very powerful with stats.. just for mana regen and a skill..
Spellblade.. u should add 10 int staff instead of recipe.. +10 int too..
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Old 09-07-2010, 06:48 AM   #19
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Default Re: [Item] Spellblade of Azuregos

Compare to Guinsoo:

Spellblade
30 int
-
-
200% mana regen
25 dmg
Flash Freeze (active)
5475 gold
Guinsoo
35 int
10 str
10 agi
200% mana regen
Hex (active)
5675 gold
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Old 09-07-2010, 08:51 AM   #20
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Default Re: [Item] Spellblade of Azuregos

T-up for the concept and unique name(spellblade sounds really cool)
i got a few qns:
1.When the target got Flash freeze(FF), can they still cast spells like CM's frostbite?
2.If the ans to qn1 is no, then i think it would be too imba. Imagine am getting 2 of these by 30th min mark, they could just initiate and after that, FF 2 of them, instantly turning a 5v5 into 3v5. Raping the rest of the 3 and push to the win. I understand that enemies could save their own allies but by the time they finished saving them, they would have already died.
3. 60 sec cd is really like they could use it in every team fights. Increase the cd
4. In your pros and cons, u said it is a good ganker item. Well, ganking happens during early to mid-late game. By the time they could get SoA, it would be already too late.
5.The bonus it provides is abit contradictory since it made for mana intensive heroes. These heroes do not usually need that dmg.[COLOR="Silver"]
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Old 09-07-2010, 11:57 AM   #21
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Default Re: [Item] Spellblade of Azuregos

Quote:
Originally Posted by bry96 View Post
T-up for the concept and unique name(spellblade sounds really cool)
i got a few qns:
1.When the target got Flash freeze(FF), can they still cast spells like CM's frostbite? I was thinking no, but the way you put it...opened my eyes. I edit the ability abit

2.If the ans to qn1 is no, then i think it would be too imba. Imagine am getting 2 of these by 30th min mark, they could just initiate and after that, FF 2 of them, instantly turning a 5v5 into 3v5. Raping the rest of the 3 and push to the win. I understand that enemies could save their own allies but by the time they finished saving them, they would have already died.
Same as above, customisized the ability a bit.

3. 60 sec cd is really like they could use it in every team fights. Increase the cd. Cooldown is fine with the new restriction I think.

4. In your pros and cons, u said it is a good ganker item. Well, ganking happens during early to mid-late game. By the time they could get SoA, it would be already too late. Ganks happen also during mid and late game, and if you are decent you can get this by the 20th minute or earlier if your team is succesful.

5.The bonus it provides is a bit contradictory since it made for mana intensive heroes. These heroes do not usually need that dmg.[COLOR="Silver"]
Tiny, TC, CK, Doom, Sniper, PotM, Razor, Bone, Brood, NA, Viper, Veno, Echantress, Lina, Storm, WR, Invoker, Visage, AA, Bane, OD, SD are good examples to SoA users. Of course there are more potentiality but the choices are unlimited.
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Old 11-20-2010, 12:23 PM   #22
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Default Re: [Item] Spellblade of Azuregos

you farm 4 of those items in the team with + Doom bringer and you kill them 1/1...

Seriously imo it's imba you ice a carry for 10s, during that time you have plenty of time to end up a teamfight (wich not last often more than 5s anyway)

There are already often mass ghinsoo in a lot of chinese games, and it disable for only 2,5 and is often used to take a hero away during the kill of another anyway.
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Old 11-20-2010, 01:30 PM   #23
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Default Re: [Item] Spellblade of Azuregos

Active is good as an ability not as an item...
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Old 11-20-2010, 01:36 PM   #24
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Default Re: [Item] Spellblade of Azuregos

2 low recipe cost for item that give more bonuses than the items in it ... effect has imba duration , imagine using it on furion , teleport + use on ganked hero = it give ur team time to come and kill the target easily without chance of escaping. lower duration
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Old 11-20-2010, 02:32 PM   #25
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Default Re: [Item] Spellblade of Azuregos

10 sec ?? to much time for me....

4 - 6 sec would be nice

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Old 11-20-2010, 04:23 PM   #26
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Default Re: [Item] Spellblade of Azuregos

i didnt read the description at all, but sword for mages sounds fine, reminds me of WoW, no mather the caster's swords sucked there.
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Old 11-21-2010, 08:01 AM   #27
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Default Re: [Item] Spellblade of Azuregos

It`s a good idea :>
The only two thing i change will be:
*Add buff removal on cast.
*Allow to cast this on yourself.

And by the way - does it disable HoT`s regen, and Dagger, and break potions (possible even with no-damage events)
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