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Old 06-12-2009, 04:05 PM   #1
naiad
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Default [HERO REMAKE] NERUBIAN WEAVER


Anub'seran. The name of this creature strikes fear into all of those who have seen the Nerubians. Even the famed assassin Anub'arak is hesitant to fight this beast, which comes from the plane of the spirit world. He can swiftly walk through his enemies, bending their bodies to his will, causing pain while he strides through them. With his powers over the timeless plane, he can also step inside and throw himself into the past to keep himself from death. He can call an attack from the future to strike his foes, making his onslaught more deadly. Anub'seran. Only the fools do not fear his name.

*currently, anubseran is seriously weak(perhaps the weakest of all agi heroes, especially for mid to late game), even anubarak can easily beat him. the funniest part is the last sentence, "Only the fools do not fear his name".

some of u may feel he is fine, but many feel the same way i do. thus, i'd like to suggest some changes to make him stronger (or u can say balanced). however, the changes i'd suggest may not fit really well to his current story, so let's just ignore the story for a while.

current skills:
  1. watchers
    Raises an invisible Watcher from a corpse.
    Level 1 - 2 maximum.
    Level 2 - 4 maximum.
    Level 3 - 6 maximum.
    Level 4 - 8 maximum.
    Cooldown: 20/15/10/5 seconds. Mana: 10 all lvls
  2. sukuchi
    Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage.
    Lasts 4 seconds
    Level 1 - 90 damage.
    Level 2 - 100 damage.
    Level 3 - 110 damage.
    Level 4 - 120 damage.
    Cooldown: 13/11/9/7 seconds. Mana: 60 all lvls
  3. geminate attack
    Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.
    Level 1 - 6 second cooldown.
    Level 2 - 5 second cooldown
    Level 3 - 4 second cooldown
    Level 4 - 2.5 second cooldown
    Orb effect.
    Passive
  4. time lapse
    Warps time back on itself, transporting the Weaver 5 seconds into the past.
    Cooldown: 60/50/40
    Level 1: 150 mana, 60 sec cooldown.
    Level 2: 75 mana, 50 sec cooldown.
    Level 3: 0 mana, 40 sec cooldown.


new skills:
  1. watchers
    no changes
  2. sukuchi
    make the animation (blue color) when NW passes through enemies can only be seen by NW and his team, so the enemies won't know/realize it easily.
  3. geminate attack
    Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. remove this: "You must do an ordered attack to activate this"..
    Level 1 - every 8 attacks
    Level 2 - every 6 attacks
    Level 3 - every 4 attacks
    Level 4 - every 2 attacks
    NOT an orb effect.
    Passive
  4. time lapse
    manipulating time, removing the Weaver's hp and mana 5 seconds into the past (weaver's position isn't affected), causing a collision of time and space. as a results, all enemies in 500 AOE lost an amount of their time and space.
    Cooldown: 60/50/40
    Level 1: 150 mana, enemies' attack and move speed are slowed by 20% for 5 secs.
    Level 2: 100 mana, enemies' attack and move speed are slowed by 35% for 5 secs.
    Level 3: 50 mana, enemies' attack and move speed are slowed by 50% for 5 secs.

i tried the best i can to improve weaver's role for his team. hope u guys like my idea. the number may b imba, but just focus more on the concept.
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Old 06-12-2009, 04:09 PM   #2
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Quote:
Originally Posted by naiad View Post
[*]geminate attack
Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. remove this: "You must do an ordered attack to activate this"..
Level 1 - every 8 attacks
Level 2 - every 6 attacks
Level 3 - every 4 attacks
Level 4 - every 2 attacks
NOT an orb effect.
Passive
It is lifesteal abuse...imho,no good.
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Old 06-12-2009, 04:27 PM   #3
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NO ORB EFFECT???
that will make NW so strong
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Old 06-12-2009, 04:53 PM   #4
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Like it, not only because I would no longer have to consistantly click on my enemies, but I could also be able to escape a trap and have the health I was in when I entered that trap(Talking about the ultimate here )

Although, I see how this can be abused and overpowered. How about a 60-80% chance to do Geminite. It would allow for it to not be as abuseable and still happen enough that it would help.

But, im just thinking here
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Old 06-12-2009, 05:01 PM   #5
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perhaps my idea of geminate seems to make NW too strong because of the number... try to ignore the number.

imo about having orb effect or no, doesn't make NW too strong. many heroes, even the hard carries, also don't have orb effects.
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Old 06-12-2009, 05:05 PM   #6
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Quote:
Originally Posted by WrathoftheLamb View Post
Like it, not only because I would no longer have to consistantly click on my enemies, but I could also be able to escape a trap and have the health I was in when I entered that trap(Talking about the ultimate here )

Although, I see how this can be abused and overpowered. How about a 60-80% chance to do Geminite. It would allow for it to not be as abuseable and still happen enough that it would help.

But, im just thinking here
this is a good idea, but imo having chance is already too boring because many skills work like that..
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Old 06-12-2009, 05:08 PM   #7
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nooo
shucuchi will be imba
passive-too
ult-too
only watchers norm
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Old 06-12-2009, 05:17 PM   #8
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corruption + geminate = imba in this remake.

try use a chance there, so even it is not a orb effect, it is have chance nw
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Old 06-13-2009, 06:51 AM   #9
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Quote:
Originally Posted by darkro90 View Post
corruption + geminate = imba in this remake.

try use a chance there, so even it is not a orb effect, it is have chance nw
well, it is. but if u add the number to every 4 or 6 attacks or something, it would not b that imba. thus, i wan u guys to not focus on the number, but more about the concept.

if it still seems imba, perhaps make it a chance is also good.
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Old 06-13-2009, 07:05 AM   #10
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I don't like your new suggestions, simply because they are too imbalanced or impractical to implement. 'Nuff said.
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Old 06-13-2009, 07:09 AM   #11
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Absolutely TD, with the ult, your basically taking all of the skill/fun out of it D:
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Old 06-13-2009, 09:04 AM   #12
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T-d

Anub'seran is imo just fine as it is right now... Watchers = FREE MAPHACK (Q_Q)...

Also, these new ideas... well, not an orb effect? Imba too much? Yes.
Sorry, lad, but t-d from me.
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Old 06-13-2009, 09:29 AM   #13
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nvm if u guys dun like my idea..

for u who think that my idea is bad/imba/etc but agree to buff NW, at least give a better suggestion. if u wan to T-down pls state which part is bad/imba/etc and clarify ur reason(s).

frankly, i dare to state that the current NW is not fine, NW is weak.
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Old 06-13-2009, 09:58 AM   #14
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Wtf! Weaver is fine!
I don't like ur suggestions!
No remake needed for Weaver!
Just learn how to use him!

And i think he just need his sukuchi more damage
120 damage is low even f u spam it...
150 damage! And it will be better
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Old 06-13-2009, 10:12 AM   #15
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very imba lol
if germinate is not orb-effect anymore, i'll start to learn using him.
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Old 06-13-2009, 10:25 AM   #16
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Geminate definitely OP.
Also I don't think enemies should get AS decrease from his ult (will make Weaver too powerful against enemies like Troll), MS decrease seems kinda balanced though.
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Old 06-13-2009, 10:31 AM   #17
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But the buff on enemy when you pass through them with Sukuchi is not removed right?
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Last edited by Shengar; 06-13-2009 at 10:38 AM.
Old 06-13-2009, 02:24 PM   #18
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Quote:
Originally Posted by esequel View Post
Wtf! Weaver is fine!
I don't like ur suggestions!
No remake needed for Weaver!
Just learn how to use him!

And i think he just need his sukuchi more damage
120 damage is low even f u spam it...
150 damage! And it will be better
i dun think buffing sukuchi dmg will fix NW's problem..


Quote:
Originally Posted by juLizen View Post
very imba lol
if germinate is not orb-effect anymore, i'll start to learn using him.
that's a good start


Quote:
Originally Posted by m1pe View Post
Geminate definitely OP.
Also I don't think enemies should get AS decrease from his ult (will make Weaver too powerful against enemies like Troll), MS decrease seems kinda balanced though.
well, it's only for 5 secs. isn't really a deadly skill if troll uses blind on NW. the purpose is to make NW more useful because currently he has no nukes and no disables.

perhaps the slow or the duration can b reduced if it is still imba.. but hey why i have to repeat this again, again, and again....??? dun focus on the number, pls focus more on the concept...................!!!!


Quote:
Originally Posted by Shengar View Post
But the buff on enemy when you pass through them with Sukuchi is not removed right?
i suggest, it can only be seen by NW and his team... in other words, it's changed instead of removed.
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Old 06-13-2009, 02:27 PM   #19
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if NW using HoTD or Satanic + Eye of Skadi = IMBA
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Old 06-13-2009, 03:14 PM   #20
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Quote:
Originally Posted by Assasin_Cross View Post
if NW using HoTD or Satanic + Eye of Skadi = IMBA
if u think geminate+orb item is imba, u should look at critical+orb item first. bellow i make a comparison to clarify it.

geminate:
  1. dmg type: hero (correct me if i'm wrong)
  2. total dmg when applied = 2x NW's dmg
  3. time to proceed: clear

critical:
  1. dmg type: pure
  2. total dmg when applied = NW's dmg + (number of crits x NW's dmg)
  3. time to proceed: random

if i compare geminate with critical, the only goodness of geminate is the time to proceed. however, it's not really a goodness because logically, something random is possible to proceed more in an amount of time. e.g. critical may proceed 3 times in 3 attacks, while geminate cannot.

thus, i can say:
-critical > or = geminate i suggested
-critical >>>>> current geminate

p.s. u can take any critical from skill/item and compare it to geminate
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