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Old 09-04-2010, 02:55 AM   #1
KyonoRocks
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Default [STR-NEUTRAL] Odin the Ruler of Asgard


I entered this hero in Complete The Hero 11 and since it did so well I thought I'd continue to develop it. Feedback would be much appreciated.
Need a test map! .


RULER OF ASGARD
Odin
644/247

Strength    -Agility   Intelligence

__________

26 + 3.0    -14 + 1.5    19 + 1.7



 Mimir Odin uses the head of Mimir to see into the future, granting evasion and critical strike capability.
 Thought & Memory Odin sends his ravens Huginn and Muninn to gather information. Enemy activity is reported to Odin.
 Gungnir: Instigator of War Odin hurls his mighty spear into the ground, causing damage in an area and healing allies.
 Ragnarok Odin is destined to die during the final battle. He uses his life-force to smite his foes in one final attack.

Changelog
09.09.2010
  • Changed the trigger of Thought & Memory to movement. Reduced the cooldown and duration
04.09.2010
  • Increased the AoE of Gungnir to 600 (matching the cast range)


Affiliation: Sentinel _____ Attack Animation:0.5 / 0.5
Damage:55 - 65 Casting Animation:0.0 / 0.0
Armor:4.4 Base Attack Time:1.7
Movespeed:300 Missile Speed:Instant
Attack Range:100 (melee) Sight Range:1800 / 800
Odin has a number of roles he can fill in battle. Firstly 'Thought & Memory' is an incredibly useful scouting tool, giving his team constant information about the location and status of enemy heroes. This ability helps to plan ganks. 'Mimir' gives Odin a powerful boost in battle, rendering him immune to physical attack while boosting his damage capabilities with critical strikes. Going toe to toe with Odin is a bad call. His ability 'Gungnir: Instigator of War' turns his melee attack into a ranged AoE ground attack, which heals allied units for a percentage of the damage caused. Finally, Odin can prepare for Ragnarok... the battle in which he will finally be defeated. Focusing his remaining health into his weapon, he can release a devastating attack. As it affects his attack power, Ragnarok can either be a massive single target melee nuke or a powerful ranged AoE nuke coupled with a strong heal. Use it to destroy lone targets or to influence a large team battle. 
Mounted atop his eight legged steed Sleipnir, Odin is a god of war, wisdom, battle and death. His mighty spear Gungnir never misses its target and using the head of Mimir he can predict the future. Upon his shoulders rest his ravens Huginn and Muninn, who fly around the entire world every day to keep their master informed. It is said that Odin has the ability to instigate war just by throwing Gungnir into the ground and that those who die in the glory of battle will join him in Valhalla. 




 Mimir_________ Odin uses the head of Mimir to see into the future, granting evasion and critical strike capability.
  Ability Type: Active
  Targeting Type: Self
  Ability Hotkey: X


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
100
 
20 sec
 
N/A
 
N/A
 
5 sec
 
Self
 
Grants complete physical evasion and 10% chance to critical hit for 2x damage.
2
 
100
 
20 sec
 
N/A
 
N/A
 
5 sec
 
Self
 
Grants complete physical evasion and 25% chance to critical hit for 2x damage.
3
 
100
 
20 sec
 
N/A
 
N/A
 
5 sec
 
Self
 
Grants complete physical evasion and 40% chance to critical hit for 2x damage.
4
 
100
 
20 sec
 
N/A
 
N/A
 
5 sec
 
Self
 
Grants complete physical evasion and 50% chance to critical hit for 2x damage.

Notes
  • Note



 Thought & Memory_________ Odin sends his ravens Huginn and Muninn to gather information. Enemy movement is reported to Odin.
  Ability Type: Active
  Targeting Type: Global
  Ability Hotkey: X


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
70
 
30 sec
 
Global
 
N/A
 
10 sec (5 sec*)
 
Enemy
 
Gains sight of enemies who move over 1000 distance.
2
 
80
 
30 sec
 
Global
 
N/A
 
10 sec (10 sec*)
 
Enemy
 
Gains sight of enemies who move over 800 distance.
3
 
90
 
30 sec
 
Global
 
N/A
 
10 sec (15 sec*)
 
Enemy
 
Gains sight of enemies who move over 700 distance.
4
 
100
 
30 sec
 
Global
 
N/A
 
10 sec (20 sec*)
 
Enemy
 
Gains sight of enemies who move over 600 distance.

Notes
  • *duration of Line of Sight if activated.
  • Distance is calculated as distance from the hero's original point (like Dream Coil or Cold Feet)
  • Does not provide sight of invisible units
  • Plays a sound effect (crows calling) to all enemy heroes, notifying them of its activation.


 Gungnir: Instigator of War_________ Odin hurls his mighty spear into the ground, causing weapon damage in an area and healing allied units.
  Ability Type: Active
  Targeting Type: Area
  Ability Hotkey: X


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
50
 
4 sec
 
600
 
600
 
N/A
 
Enemy (Damage)/Ally (Heal)
 
15% damage splash. Heals allies for 10% of damage caused.
2
 
60
 
3 sec
 
600
 
600
 
N/A
 
Enemy (Damage)/Ally (Heal)
 
25% damage splash. Heals allies for 15% of damage caused.
3
 
70
 
2 sec
 
600
 
600
 
N/A
 
Enemy (Damage)/Ally (Heal)
 
35% damage splash. Heals allies for 20% of damage caused.
4
 
80
 
0 sec
 
600
 
600
 
N/A
 
Enemy (Damage)/Ally (Heal)
 
45% damage splash. Heals allies for 25% of damage caused.

Notes
  • Essentially a ranged version of his attack which causes splash damage and life-steal.
  • Total damage caused x 10/15/20/25% = Amount of health regenerated by allies


 Ragnarok_________ Odin is destined to die during the final battle. He uses his life-force to smite his foes in one final attack.
  Ability Type: Active
  Targeting Type: Self
  Ability Hotkey: X


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
N/A
 
90 sec
 
N/A
 
N/A
 
N/A
 
Self
 
Loses HP until his next attack. 25% of lost HP is added to his next attack as pure damage.
2
 
N/A
 
70 sec
 
N/A
 
N/A
 
N/A
 
Self
 
Loses HP until his next attack. 35% of lost HP is added to his next attack as pure damage.
3
 
N/A
 
50 sec
 
N/A
 
N/A
 
N/A
 
Self
 
Loses HP until his next attack. 50% of lost HP is added to his next attack as pure damage.

Notes
  • Attack includes his basic melee attack or his Gungnir attack (so it has 2 functions).
  • HP reduces at a rate of 20% max HP/s
  • HP drain can be interrupted by attacking
  • Odin cannot die through the use of this ability. He will stay constantly at 1HP until he attacks
  • HP regen is reduced to 0 while this skill is active.
  • Only HP lost through Ragnarok's drain is counted (not enemy inflicted damage).


  • Odin has 3000 HP
  • Odin casts Ragnarok
  • Odin loses 20% of his max HP per second
  • Odin gains the value of 10% of his max HP per second as pure damage on his next attack.
  • After 5 seconds, Odin is on 1HP with +1499 pure damage on his next attack

EITHER
  • Odin attacks a single target in melee, dealing attack damage +1499 pure damage.

OR
  • Odin throws Gungnir (his ranged version of his attacK), dealing attack damage +1499 pure damage x 45% (splash) to a 500 AoE. 675 pure damage per enemy.
  • Odin and his allies are healed for 675x25% per enemy in the 500 AoE. 168 HP per enemy.





Synergy

Skill Synergy
+
Need a healer? Ride into the middle of battle with your physical immunity and spam critical spears, healing for more.

+
You're at 1HP... turn on that evasion for a chance to survive to fight another day. If you're lucky enough to get a critical hit on your attack, then that's 100% of your lost HP... in pure damage... on a foe of your choice.

+
Ragnarok is a dangerous skill, but you'll be healed for 20% of the total damage caused when using Gungnir. If you manage to hit multiple targets then you'll end up with a huge health boost.

+
Catch weaker (low strength) heroes alone and insta-kill them with a Ragnarok attack. No allies means you'll be able to flee the area unscathed (and 1 scath = death when using Ragnarok).

Item Synergy

Healing Items
Very important for Odin. Urn of Shadows, Bottle, Tangos, Salves, Mek... anything which heals him after a devastating Ragnarok attack.

Strength Items
More strength = more HP = higher Ragnarok attack. The increase in attack power also improves the healing capabilities of Gungnir.

Lothar's Edge
Windwalk is particularly useful for melee Ragnarok attacks. Get behind enemy lines to pick off single targets. Or you can use it to escape after launching Gungnir.





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Last edited by KyonoRocks; 09-09-2010 at 09:29 AM.
Old 09-04-2010, 03:25 AM   #2
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Extracted from my grades in the CTH:
Odin, the Ruler of Asgard
Functionality of Abilities (18.5/24):
Skill 1 - 4/6
The skill isn't bad, not one bit. Although I feel that the physical evasion may lead to some imbalances, however, Alleria already has this in-game, and she isn't IMBA. Its a good "last stand" skill to use when your in danger, definitely something that would be very useful.

Skill 2 - 4.5/6
Definitely a new, unique concept. And because of that, I'm very impressed. The thematic feel of the skill alone makes you feel like a spy, very interesting. Although I'm not so sure that it was good to include heroes that use items or level up to be spotted, that would ruin some tactical strategies of the opposing team. This may turn the tides around. But nevertheless, a very good ability.

Skill 3 - 4/6
Situational ability. What say if there were no allied comrades in the targeted Area of Effect? The skill will be rendered useless. Its a good effect, but won't be just as effective at most times.

Ultimate - 6/6
Holy FUCK. Surprised me with the ability here. Its definitely the icing on the cake. I'm giving this skill a high score due to its great synergetic value with the other abilities. Skill 1 would provide you a decent survivability when your life is way LOW to make sure your "Ragnarok" is as STRONG as possible. Skill 3 will provide a MASSIVE Splash damage/heal to enemies/allies. Stellar.

Synergy (23/24):
Skill Synergy - 11/12
Its all here my friend. I'm sold. (I didn't make it 12 because of the small role of Skill 2 in the set)

Other Synergy - 12/12
Heroes that can provide some decent extra HP to Odin would be PERFECT when he needs it the most with Ragnarok. This can increase his damage output and make him more dangerous in the battlefield. As with his items, regeneration would be the way to go, or if wanting to go for the kill, go for the Armlet, which would drain your life to smithereens, dealing a MASSIVE amount of damage.

Gameplay (27/30):
Gameplay and Depth - 10/10
Damn fun to play Odin. I'd want to play him right now. Can't wait for a test-map if your planning to continue improving him. Another thing I'd like to add is that you've made Odin a hero that doesn't seem to make sense with just 1 ability. However, if you combine all his abilities, you get one incredible package. And that's what made me like him.

Fluency and Suitability - 9/10
The knight theme has always been cliche, but not now. Incredible usage of the model and the challenge ability to make this hero fucking solid.

Balance - 8/10
I feel a need for a cap for the damage of the ultimate. That's the only balance I feel necessary for Odin.

Others (22/22):
Appeal - 10/10
No comment.

Cosmetics - 7/7
Perfect in every aspect.

Originality - 5/5
Need I say more?

Total: (90.5/100)
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Old 09-04-2010, 04:08 AM   #3
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

A cap for Odin?

NEVAR!
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Old 09-04-2010, 04:28 AM   #4
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

its really good! i love this hero! the ultimate is really cool! i really like it!

btw, i also like your template. can i use it too? if yes, where can i get it?
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Old 09-04-2010, 06:51 AM   #5
KyonoRocks
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

The template is the Sophisticated Hero Suggestion Template by NoThinG. It is very pretty isn't it I had to make the Hero Introduction and Background Story text a bit bigger though because some people complained about reading difficulty.

------

So I've been thinking about the hero and I think I need to make the following improvements...
  • Make Skill 1 more exciting and original. It's very synergetic and completely necessary but the application is a bit dull.
  • Refine Skill 2. I was trying to think of a unique way to do a global scouting skill (I like this idea, I had it in my Gnoll suggestion too), but I think I need to work on it a bit to make it less random. The enemy often doesn't use items and abilities when outside of your LOS (such as heading for a gank), so this would defeat the object of the skill.
  • Decide whether Ragnarok needs a cap of some kind. It can be ridiculously overpowered (especially if you stack strength items) but then again, you're very easy to kill after it.
  • Increase the range of Gungnir's heal so that it can still heal Odin at his maximum casting range. That was a silly oversight, I'll change that now.
  • Possibly think of another effect to add to Gungnir. Some of the judges in CTH said it was boring.... individually it is but it works nicely with Ragnarok.
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Old 09-04-2010, 06:56 AM   #6
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Quote:
Originally Posted by KyonoRocks View Post
The template is the Sophisticated Hero Suggestion Template by NoThinG. It is very pretty isn't it I had to make the Hero Introduction and Background Story text a bit bigger though because some people complained about reading difficulty.
well thank you.
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Old 09-07-2010, 01:54 AM   #7
KyonoRocks
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Thought I'd first address Skill 2 since I would like to keep the concept (global scouting skill triggered by enemy actions) but I think the previous way I implemented it was flawed. As mentioned in a previous post, if it triggers through ability use, item use or level ups then it's probably not going to give Odin LOS when enemies are running to ganks. Furthermore, the main purpose of the skill is to give Odin information as to where stragglers are... so he can Ragnarok the shit out of them. The old skill would rarely achieve this purpose.

So here's my new proposal...

 Thought & Memory_________ Odin sends his ravens Huginn and Muninn to gather information. Enemy movement is reported to Odin.
  Ability Type: Active
  Targeting Type: Global
  Ability Hotkey: X


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
70
 
30 sec
 
Global
 
N/A
 
10 sec (5 sec*)
 
Enemy
 
Gains sight of enemies who move over 1000 distance.
2
 
80
 
30 sec
 
Global
 
N/A
 
10 sec (10 sec*)
 
Enemy
 
Gains sight of enemies who move over 800 distance.
3
 
90
 
30 sec
 
Global
 
N/A
 
10 sec (15 sec*)
 
Enemy
 
Gains sight of enemies who move over 700 distance.
4
 
100
 
30 sec
 
Global
 
N/A
 
10 sec (20 sec*)
 
Enemy
 
Gains sight of enemies who move over 600 distance.

Notes
  • *duration of Line of Sight if activated.
  • Does not provide sight of invisible units
  • Plays a sound effect (crows calling) to all enemy heroes, notifying them of its activation.


What this does is have the same theme (His birds report news to him, triggered by enemy activity), but it's infinitely more useful. Movement is a great trigger to discover ganks, low health fleeing enemies and Roshan killers.

It could work in one of 2 ways. Like Bloodseeker's Ravage (where any movement counts) or like Ancient Apparition's Cold Feet or Puck's Dream Coil (which judges movement from a certain point).

I've also added a global sound effect (a bit like silencer's silence) which would make the sound of crows calling. This would let the enemy know that if they move, they will be discovered. This adds an interesting dynamic which acts as a 10 second movement deterrent... especially useful if you have global damaging allies (like Zeus or Invoker).

Thoughts?
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Old 09-07-2010, 02:09 AM   #8
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

If you do change the skill, then Odin should be the point by which to base the distance (if your using the system of puck's coil).
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Old 09-07-2010, 02:15 AM   #9
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

t-down
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Old 09-09-2010, 09:32 AM   #10
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

OK added the change to Thought & Memory. Now triggers with movement.

Feedback would be laaaaavely and perhaps some ideas on how to make Mimir (Skill 1) more interesting. He needs the evasion but it needs to be done in a cooler way... Crit is nice too, to make him a bit more carry-like.
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Old 09-09-2010, 11:10 AM   #11
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Skill 1 : Evasion + Critical Strike = Mortred

Skill 4 : you are destined to die...but you learn a complete evasion from death...

What???
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Old 09-09-2010, 02:12 PM   #12
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Quote:
Originally Posted by Nizaris View Post
Skill 1 : Evasion + Critical Strike = Mortred
Except it's active. It's more like Windrunner's 'Windrunner' but with Critical instead of Movement.

Thinking about it... does any hero have an active critical ability? Can't think of any right now. Surprised if there isn't.


Quote:
Originally Posted by Nizaris View Post
Skill 4 : you are destined to die...but you learn a complete evasion from death...

What???
No you learn complete physical evasion. You can be killed by magic. Plus Ragnarok only has a short cooldown so you'll have lots of opportunities to fulfil your destiny!
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Old 09-09-2010, 02:16 PM   #13
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

The skill is contradicting, you want o make his story like Odin in Ragnarok, but the skill contradict the story and contradict each other.

Surely you don't want to die in DotA right? (only one hero have suicide)

So it doesn't fitting, if i play as your hero, i don't have the right feeling.
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Last edited by Nizaris; 09-09-2010 at 02:40 PM.
Old 09-09-2010, 02:39 PM   #14
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

For mimir, How about 100% chance to crit at level 4
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Old 09-09-2010, 03:59 PM   #15
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Quote:
Originally Posted by Nizaris View Post
The skill is contradicting, you want o make his story like Odin in Ragnarok, but the skill contradict the story and contradict each other.

Surely you don't want to die in DotA right? (only one hero have suicide)

So it doesn't fitting, if i play as your hero, i don't have the right feeling.
Jesus, you have to be the most annoying person on this forum.

Mimir's head allows Odin to see into the future. I used this as inspiration for his first skill since he can see where enemies will be (and can dodge their attacks and strike them critically). It has nothing to do with Ragnarok mythology wise. Anyway, Odin knows he is going to die. It doesn't matter!

Ragnarok is the name of the final battle of the Gods, during which Odin dies. YES, he isn't guaranteed to die from this skill... but he cuts it close. If I was going to be completely canonical I'd have a massive wolf come and swallow him whole after casting! It's a skill inspired by the idea, as the hero is inspired by Odin. Plus it sounds cool, it's his ultimate skill (and Ragnarok is the ultimate battle) and it pretty much signifies the end of his life... which Ragnarok is.

If I was gonna be that pedantic then Skill 2 would grant global line of sight at all times and Gungnir would insta-kill anyone he aims at!

Seriously Nizaris, you should become a professional troll like at that guy 27b/6. You've got a real knack of pissing me (and I can imagine a lot of people) off.

Quote:
Originally Posted by chessfreak
For mimir, How about 100% chance to crit at level 4
I think that would be grossly overpowered, since Ragnarok can add upwards of 1500 (by end game at least) to his next attack. If that had a 100% crit chance then it would be instant death to anyone. While 100% crit would be cool, I'd rather have the longer duration evasion since that synergizes better with his ultimate.
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Old 09-09-2010, 04:11 PM   #16
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Quote:
Mimir's head allows Odin to see into the future. I used this as inspiration for his first skill since he can see where enemies will be (and can dodge their attacks and strike them critically). It has nothing to do with Ragnarok mythology wise. Anyway, Odin knows he is going to die. It doesn't matter!
It does matter, because you use Odin theme and Ragnarok. Odin must die in Ragnarok. But he don't die in your skill set because you don't want him to die in DotA, because DotA is about win and live.

So it is not fitting.

Quote:
Ragnarok is the name of the final battle of the Gods, during which Odin dies. YES, he isn't guaranteed to die from this skill... but he cuts it close. If I was going to be completely canonical I'd have a massive wolf come and swallow him whole after casting! It's a skill inspired by the idea, as the hero is inspired by Odin. Plus it sounds cool, it's his ultimate skill (and Ragnarok is the ultimate battle) and it pretty much signifies the end of his life... which Ragnarok is.
I know about Ragnarok. By the way, IF you change the ultimate that he sacrifice himself, really die, then it fit Ragnarok.

Quote:
Seriously Nizaris, you should become a professional troll like at that guy 27b/6. You've got a real knack of pissing me (and I can imagine a lot of people) off.
That is what i feel when you are trolling in my hero suggestion

What i am trying to do is to make your hero better...
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Old 09-09-2010, 05:01 PM   #17
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Quote:
What i am trying to do is to make your hero better...
nope, your argument about "he's Odin, so he must follow the story" doesn't make any better with the suggestion

IMO, if he inspired by Odin, doesn't mean he needs to copy Odin's story here. He just take some characteristic of Odin and Ragnarok, and create something new based on the story, and it's called creativity
Look at Lucifer, if we follow the story, when Lucifer comes, the world will be doomed, and all will die, suffer, etc etc. Zeus?? if you follow the story, most suitable damage for his Lightning is 1500 damage, why? he's the ruler of the God, he's the most powerful god in myth, but in DotA he's weak, WTF isn't it?? IF you follow the story

@KyonoRocks:
will do detailed review in my next visit
just passing by and found someone say something funny
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Old 09-09-2010, 06:17 PM   #18
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

Well, i am pushing him to create skills fit to the story, he can agree to disagree, no need to piss off and calling me a troll.

atleast i am giving commentary, i am looking at the story, background, then the skill set...RPG values..., instead of just :boring", "unoriginal", "uncreative"...ect

I wonder why he piss off?

Do i say he is not creative? Do i say his hero is boring? I only say Evasion + Critical = Mortred. But do i wrote "Oh that is so unoriginal, uncreative and you making a boring hero"

then i say about does the skill fit the story. After he reply, i give suggestion. What is the problem?

I see a plot here...
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Old 09-09-2010, 07:52 PM   #19
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

There's some coding issues with the forth skill. There's no function that can be used to get the regernation of a unit. The only way to stop a unit from regening is to constantly keep the units health and it its higher than the last check then the units health is reduced. The problem with this is that it would stop things like heals from spells and lifestealing. Over than that issue everything can be coded.
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Old 09-10-2010, 01:59 AM   #20
KyonoRocks
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Default Re: [STR-NEUTRAL] Odin the Ruler of Asgard

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Originally Posted by LEM0NS View Post
There's some coding issues with the forth skill. There's no function that can be used to get the regernation of a unit. The only way to stop a unit from regening is to constantly keep the units health and it its higher than the last check then the units health is reduced. The problem with this is that it would stop things like heals from spells and lifestealing.
Stopping heals and lifestealing is actually necessary, I'm intending for that to happen (otherwise you'd just cast it at the fountain and build up a bonus damage of 10000 or something.

If the heals and lifesteal are stopped, it's codeable? Would that effect the lifesteal of Gungnir or does that count as after casting (and thus would apply)?

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@KyonoRocks:
will do detailed review in my next visit
just passing by and found someone say something funny
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Originally Posted by Nizaris
atleast i am giving commentary, i am looking at the story, background, then the skill set...RPG values..., instead of just :boring", "unoriginal", "uncreative"...ect
If you're relating to the Ultimate Warrior comments I've made, while they aren't exactly nice... they haven't been completely unconstructive. I complained about the passive, saying it's boring (as did many people) and you changed the passive. I also suggested that you look at the fun factor and how interesting the skills are. In the end, there wasn't much to say about it... if the hero is uncreative and unoriginal then what can we say? "Make it more creative, use some independent thought." That's as constructive as I can imagine.
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