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Join Date: Oct 2009
Posts: 406
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RULER OF ASGARD Odin
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#2 |
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Extracted from my grades in the CTH:
Odin, the Ruler of Asgard Functionality of Abilities (18.5/24): Skill 1 - 4/6 The skill isn't bad, not one bit. Although I feel that the physical evasion may lead to some imbalances, however, Alleria already has this in-game, and she isn't IMBA. Its a good "last stand" skill to use when your in danger, definitely something that would be very useful. Skill 2 - 4.5/6 Definitely a new, unique concept. And because of that, I'm very impressed. The thematic feel of the skill alone makes you feel like a spy, very interesting. Although I'm not so sure that it was good to include heroes that use items or level up to be spotted, that would ruin some tactical strategies of the opposing team. This may turn the tides around. But nevertheless, a very good ability. Skill 3 - 4/6 Situational ability. What say if there were no allied comrades in the targeted Area of Effect? The skill will be rendered useless. Its a good effect, but won't be just as effective at most times. Ultimate - 6/6 Holy FUCK. Surprised me with the ability here. Its definitely the icing on the cake. I'm giving this skill a high score due to its great synergetic value with the other abilities. Skill 1 would provide you a decent survivability when your life is way LOW to make sure your "Ragnarok" is as STRONG as possible. Skill 3 will provide a MASSIVE Splash damage/heal to enemies/allies. Stellar. Synergy (23/24): Skill Synergy - 11/12 Its all here my friend. I'm sold. (I didn't make it 12 because of the small role of Skill 2 in the set) Other Synergy - 12/12 Heroes that can provide some decent extra HP to Odin would be PERFECT when he needs it the most with Ragnarok. This can increase his damage output and make him more dangerous in the battlefield. As with his items, regeneration would be the way to go, or if wanting to go for the kill, go for the Armlet, which would drain your life to smithereens, dealing a MASSIVE amount of damage. Gameplay (27/30): Gameplay and Depth - 10/10 Damn fun to play Odin. I'd want to play him right now. Can't wait for a test-map if your planning to continue improving him. Another thing I'd like to add is that you've made Odin a hero that doesn't seem to make sense with just 1 ability. However, if you combine all his abilities, you get one incredible package. And that's what made me like him. Fluency and Suitability - 9/10 The knight theme has always been cliche, but not now. Incredible usage of the model and the challenge ability to make this hero fucking solid. Balance - 8/10 I feel a need for a cap for the damage of the ultimate. That's the only balance I feel necessary for Odin. Others (22/22): Appeal - 10/10 No comment. Cosmetics - 7/7 Perfect in every aspect. Originality - 5/5 Need I say more? Total: (90.5/100) |
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#4 |
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Join Date: Mar 2010
Posts: 2,063
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its really good! i love this hero! the ultimate is really cool! i really like it!
btw, i also like your template. can i use it too? if yes, where can i get it?
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#5 |
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Join Date: Oct 2009
Posts: 406
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The template is the Sophisticated Hero Suggestion Template by NoThinG. It is very pretty isn't it
I had to make the Hero Introduction and Background Story text a bit bigger though because some people complained about reading difficulty.------ So I've been thinking about the hero and I think I need to make the following improvements...
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#6 | |
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Join Date: Mar 2010
Posts: 2,063
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Quote:
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#7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Oct 2009
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Thought I'd first address Skill 2 since I would like to keep the concept (global scouting skill triggered by enemy actions) but I think the previous way I implemented it was flawed. As mentioned in a previous post, if it triggers through ability use, item use or level ups then it's probably not going to give Odin LOS when enemies are running to ganks. Furthermore, the main purpose of the skill is to give Odin information as to where stragglers are... so he can Ragnarok the shit out of them. The old skill would rarely achieve this purpose.
So here's my new proposal...
What this does is have the same theme (His birds report news to him, triggered by enemy activity), but it's infinitely more useful. Movement is a great trigger to discover ganks, low health fleeing enemies and Roshan killers. It could work in one of 2 ways. Like Bloodseeker's Ravage (where any movement counts) or like Ancient Apparition's Cold Feet or Puck's Dream Coil (which judges movement from a certain point). I've also added a global sound effect (a bit like silencer's silence) which would make the sound of crows calling. This would let the enemy know that if they move, they will be discovered. This adds an interesting dynamic which acts as a 10 second movement deterrent... especially useful if you have global damaging allies (like Zeus or Invoker). Thoughts?
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#8 |
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Join Date: Apr 2010
Location: I honestly don't know
Posts: 154
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If you do change the skill, then Odin should be the point by which to base the distance (if your using the system of puck's coil).
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#9 |
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Join Date: Jun 2010
Posts: 101
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t-down
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#10 |
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Join Date: Oct 2009
Posts: 406
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OK added the change to Thought & Memory. Now triggers with movement.
Feedback would be laaaaavely and perhaps some ideas on how to make Mimir (Skill 1) more interesting. He needs the evasion but it needs to be done in a cooler way... Crit is nice too, to make him a bit more carry-like.
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#11 |
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Location: Malaysia
Posts: 2,544
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Skill 1 : Evasion + Critical Strike = Mortred
![]() Skill 4 : you are destined to die...but you learn a complete evasion from death... What??? |
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#12 |
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Join Date: Oct 2009
Posts: 406
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Except it's active. It's more like Windrunner's 'Windrunner' but with Critical instead of Movement.
Thinking about it... does any hero have an active critical ability? Can't think of any right now. Surprised if there isn't. No you learn complete physical evasion. You can be killed by magic. Plus Ragnarok only has a short cooldown so you'll have lots of opportunities to fulfil your destiny!
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#13 |
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Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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The skill is contradicting, you want o make his story like Odin in Ragnarok, but the skill contradict the story and contradict each other.
Surely you don't want to die in DotA right? (only one hero have suicide) So it doesn't fitting, if i play as your hero, i don't have the right feeling. |
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| Last edited by Nizaris; 09-09-2010 at 02:40 PM. | |
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#14 |
Member
Join Date: Apr 2010
Location: I honestly don't know
Posts: 154
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For mimir, How about 100% chance to crit at level 4
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#15 | ||
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Join Date: Oct 2009
Posts: 406
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Quote:
Mimir's head allows Odin to see into the future. I used this as inspiration for his first skill since he can see where enemies will be (and can dodge their attacks and strike them critically). It has nothing to do with Ragnarok mythology wise. Anyway, Odin knows he is going to die. It doesn't matter! Ragnarok is the name of the final battle of the Gods, during which Odin dies. YES, he isn't guaranteed to die from this skill... but he cuts it close. If I was going to be completely canonical I'd have a massive wolf come and swallow him whole after casting! It's a skill inspired by the idea, as the hero is inspired by Odin. Plus it sounds cool, it's his ultimate skill (and Ragnarok is the ultimate battle) and it pretty much signifies the end of his life... which Ragnarok is. If I was gonna be that pedantic then Skill 2 would grant global line of sight at all times and Gungnir would insta-kill anyone he aims at! Seriously Nizaris, you should become a professional troll like at that guy 27b/6. You've got a real knack of pissing me (and I can imagine a lot of people) off. Quote:
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#16 | |||
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Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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Quote:
So it is not fitting. Quote:
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What i am trying to do is to make your hero better...
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#17 | |
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IMO, if he inspired by Odin, doesn't mean he needs to copy Odin's story here. He just take some characteristic of Odin and Ragnarok, and create something new based on the story, and it's called creativity ![]() Look at Lucifer, if we follow the story, when Lucifer comes, the world will be doomed, and all will die, suffer, etc etc. Zeus?? if you follow the story, most suitable damage for his Lightning is 1500 damage, why? he's the ruler of the God, he's the most powerful god in myth, but in DotA he's weak, WTF isn't it?? IF you follow the story @KyonoRocks: will do detailed review in my next visit ![]() just passing by and found someone say something funny |
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#18 |
Member
Join Date: Sep 2009
Location: Malaysia
Posts: 2,544
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Well, i am pushing him to create skills fit to the story, he can agree to disagree, no need to piss off and calling me a troll.
atleast i am giving commentary, i am looking at the story, background, then the skill set...RPG values..., instead of just :boring", "unoriginal", "uncreative"...ect I wonder why he piss off? Do i say he is not creative? Do i say his hero is boring? I only say Evasion + Critical = Mortred. But do i wrote "Oh that is so unoriginal, uncreative and you making a boring hero" then i say about does the skill fit the story. After he reply, i give suggestion. What is the problem? I see a plot here... |
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#19 |
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There's some coding issues with the forth skill. There's no function that can be used to get the regernation of a unit. The only way to stop a unit from regening is to constantly keep the units health and it its higher than the last check then the units health is reduced. The problem with this is that it would stop things like heals from spells and lifestealing. Over than that issue everything can be coded.
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#20 | |||
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Join Date: Oct 2009
Posts: 406
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Quote:
If the heals and lifesteal are stopped, it's codeable? Would that effect the lifesteal of Gungnir or does that count as after casting (and thus would apply)? Quote:
Quote:
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