|
|
#1 |
Member
Join Date: Feb 2010
Location: Singapore
Posts: 542
|
|
|
|
| Last edited by NoThlnG; 10-13-2010 at 05:16 AM. | |
|
|
#3 |
Member
|
In older AI maps there was command -cms to show all movespeed of all units when clicked on them - even on neutrals, enemy heroes, rosh or buildings. I'll t-up for that, why only for spirit bear?...
__________________
|
|
|
|
#5 | ||
Member
|
Quote:
Quote:
--- This can't be
__________________
|
||
|
|
|
#6 |
Member
Join Date: Mar 2010
Location: Philippines
Posts: 4,350
|
__________________
|
|
|
|
#7 |
Member
Join Date: Aug 2009
Location: Germany
Posts: 478
|
t-up would be useful
__________________
Save the forest, eat more beavers !!
|
|
|
|
#9 |
Member
Join Date: Jun 2010
Posts: 96
|
gsr playing warblade? :P
|
|
|
|
#10 |
Forum Staff
|
This
__________________
|
|
|
|
#11 |
Member
Join Date: Feb 2010
Location: Singapore
Posts: 542
|
we can have for other units, e.g. lycan's wolf, furion's treant
|
|
|
|
#12 |
Member
|
Why stop there? Also should be added -cts and -car (turn speed and aquistition range).
BTW I think Ai map creator was Cloud_Str or something, he was a good Ai map editor
__________________
|
|
|
|
#13 |
Member
Join Date: Jun 2009
Location: Everywhere
Posts: 2,588
|
t-up
__________________
|
|
|
|
#14 |
Member
Join Date: Dec 2009
Location: In your heart.
Posts: 283
|
T-up on -cms. Wouldn't be hard to implement I'm guessin'.
__________________
Just opened a fortune cookie. It said: "You have none." ... What the hell? |
|
|
|
#15 |
Member
Join Date: Dec 2009
Posts: 175
|
Good idea
|
|
|
|
#16 |
Member
Join Date: Oct 2009
Location: United Kingdom
Posts: 991
|
Epic win! LOL, its a sign of the apocalypse, implemented btw,congratz
|
|
|
|
#17 |
Member
Join Date: Oct 2010
Posts: 1
|
it would be awesome if we can see our hero's atack speedsomething like -as or -ats ,could be usefull. |
|