I mostly play Garena pubs. I can do really well most games, but I feel I can't get the real potential out of Tiny.
This is the build I have been doing lately for Tiny:
Animal Courier/Courier Upgrade
Why: 4 Branches lets you do Toss + Avalanche at level 2. 3 Clarities gives you an extra cast. Tiny has enough HP that in my experience, you won't die while waiting for Bottle. Then I ask for Courier Upgrade and occasionally somebody does.
Boots of Speed
Why: Wand and Bottle give you the HP and Mana you need to start ganking, as well as the rune factor. I usually get Bottle, then Boots of Speed, then Magic Stick and Magic Wand at the same time. I would get Magic Stick first first if I was getting a lot of spells spammed on me.
Kelen's Dagger of Escape
Why: Arcane Boots to give yourself (and team) the mana you need. Dagger is a key item, since it lets you chase, gank, surprise, and even escape. Dagon increases Tiny's huge burst.
Dagon + Dagon + Dagon + Dagon
Why: These items further increase burst. I have only got Ethereal Blade a once, when my team had Lina, but most often I just add to the Dagon since by the time I have it the game is over. I have tried for Guinsoo's Scythe of Vyse a few times but I never got close to completed it so I just stopped trying to build it.
So here is my trouble. I feel like I am not getting Dagger fast enough. Yet if I drop Bottle I feel like I can't gank enough early. Magic Wand saves me / gives that extra burst of mana often enough that I don't think I can lose it. As for Arcane Boots, the mana is a must-have from my point of view.
The guides I read say 2-3 Nulls or Bracers and Power Treads (even the ones newer than Arcane Boots) are best, but IMO they cost too much, don't give enough mana, and Tiny doesn't need the HP.
So can anybody help out? Does anybody have that magic formula for Tiny? Or do I just have to last-hit better, get more kills, bottle-crow better, etc? Maybe suggest better items after Dagger?
What builds do you use for Tiny?