An area is targeted by (hero) for destruction by a nuclear missile. Deals massive damage in an area and knocksback opponents for 180 distance around an AOE and recieves shockwave damage. A crater is left at a 300 AOE around the impact point of the missile. Units can not move in or out of this crater for 2 seconds and will recieve damage per second due to radiation from the missile. 5 second casting time. 2 seconds delay before missile hits.
Level 1- Deals 775 damage in a 600 AOE. Shockwave reaches up to 800 AOE and deals 200 damage. Radiation deals 60 damage per second for 3 seconds.
Level 2- Deals 1000 damage in a 700 AOE. Shockwave reaches up to 900 AOE and deals 275 damage. Radiation deals 70 damage per second for 3 seconds.
Level 3- Deals 1225 damage in an 800 AOE. Shockwave reaches up to 1000 AOE and deals 350 damage. Radiation deals 80 damage per second for 3 sconds.
Cooldown: 150 seconds
Cast Range: Global
Damage type: Mixed
*The hero can cast while invisible, and his position will show on the
minimap but can not be seen.
*If hero is invisible during casting, then stunning the area will not
cancel the skill but will still recieve damage from any AOE skills.
*When invisible, killing the hero is the only way to cancel the skill.
*When hero is killed during casting time, the missile becomes
inaccurate and will land at the point where you casted it instead of
where you targeted it.
*This skill damages everything in the area that was hit(both allied and
enemy, except buildings).
*Only enemy units will receive the radiation damage.
*The hero that killed this hero will get the kill and any other kills by the
*If your missile causes your allies to die, then all of them will be
counted as a suicide (since they went in despite the fact they know
they'll get hit).
*The knockback and damage from shockwave are only applied to units
on the edge of 800/900/1000 AOE not from where the missile hit up to
the specific AOE.
*The hero can move around while casting this but must stay put on the
last second of the casting time for the missile to launch, otherwise it
*A buff timer on top of the hero(like Alche's Unstable Concoction)
will appear which will signify how long the missile has been casted.
Visuals: I was kinda thinking like Gyro's Call Down for the missile, but larger in size, and explosion. The explosion would be slow, and would take around 1-2 seconds to clear. A green like gas(like Alche's acid spray) will serve as the radiation damage in the AOE(this will appear simultaneous with the explosion).
The shockwave would just be a thick transparent line that would move out(haven't thought of this yet). As for targeting, there will be two circles that will serve as the targeting of the AOE. The inner circle will get smaller signifying the casting time of the skill(at which when casting is over the inner circle would disappear).
Please suggest something more for this. Im all out of ideas here.
Same as always, numbers can be tweaked.