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Old 09-05-2010, 04:37 AM   #1
dsbn
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Default Ultimate Skill: Nuclear Strike


An area is targeted by (hero) for destruction by a nuclear missile. Deals massive damage in an area and knocksback opponents for 180 distance around an AOE and recieves shockwave damage. A crater is left at a 300 AOE around the impact point of the missile. Units can not move in or out of this crater for 2 seconds and will recieve damage per second due to radiation from the missile. 5 second casting time. 2 seconds delay before missile hits.

Level 1- Deals 775 damage in a 600 AOE. Shockwave reaches up to 800 AOE and deals 200 damage. Radiation deals 60 damage per second for 3 seconds.

Level 2- Deals 1000 damage in a 700 AOE. Shockwave reaches up to 900 AOE and deals 275 damage. Radiation deals 70 damage per second for 3 seconds.

Level 3- Deals 1225 damage in an 800 AOE. Shockwave reaches up to 1000 AOE and deals 350 damage. Radiation deals 80 damage per second for 3 sconds.

Cooldown: 150 seconds
Manacost: 375
Cast Range: Global
Damage type: Mixed

Notes:
*The hero can cast while invisible, and his position will show on the
minimap but can not be seen.
*If hero is invisible during casting, then stunning the area will not
cancel the skill but will still recieve damage from any AOE skills.
*When invisible, killing the hero is the only way to cancel the skill.
*When hero is killed during casting time, the missile becomes
inaccurate and will land at the point where you casted it instead of
where you targeted it.
*This skill damages everything in the area that was hit(both allied and
enemy, except buildings).
*Only enemy units will receive the radiation damage.
*The hero that killed this hero will get the kill and any other kills by the
missile.
*If your missile causes your allies to die, then all of them will be
counted as a suicide (since they went in despite the fact they know
they'll get hit).
*The knockback and damage from shockwave are only applied to units
on the edge of 800/900/1000 AOE not from where the missile hit up to
the specific AOE.
*The hero can move around while casting this but must stay put on the
last second of the casting time for the missile to launch, otherwise it
will cancel.
*A buff timer on top of the hero(like Alche's Unstable Concoction)
will appear which will signify how long the missile has been casted.

Visuals: I was kinda thinking like Gyro's Call Down for the missile, but larger in size, and explosion. The explosion would be slow, and would take around 1-2 seconds to clear. A green like gas(like Alche's acid spray) will serve as the radiation damage in the AOE(this will appear simultaneous with the explosion).
The shockwave would just be a thick transparent line that would move out(haven't thought of this yet). As for targeting, there will be two circles that will serve as the targeting of the AOE. The inner circle will get smaller signifying the casting time of the skill(at which when casting is over the inner circle would disappear).


Please suggest something more for this. Im all out of ideas here.
Same as always, numbers can be tweaked.
Thanks!
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Last edited by dsbn; 09-11-2010 at 01:00 PM.
Old 09-05-2010, 12:17 PM   #2
r3dman
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Default Re: Ultimate Skill: Nuclear Strike

What is the cast range? if its global, its ok. if not, 5 sec cast time for 650 dmg in aoe seems like nothing
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Old 09-05-2010, 12:19 PM   #3
dsbn
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Default Re: Ultimate Skill: Nuclear Strike

Ohh forgot to put that. Lol. Yes it is global, which is why you can be seen on the minimap where you're casting it.
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Old 09-05-2010, 12:23 PM   #4
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Default Re: Ultimate Skill: Nuclear Strike

anyway, its a good skill for some mechanical-themed hero ( like techies)
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Originally Posted by Cyampagn View Post
Meh Jesus is overrated...SK needs only 3 seconds to come back; 3 days and you call youself god? cmon
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Old 09-05-2010, 12:31 PM   #5
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Default Re: Ultimate Skill: Nuclear Strike

Quote:
Originally Posted by r3dman View Post
anyway, its a good skill for some mechanical-themed hero ( like techies)
Thanks! I actually got the concept from the nuclear strike in starcraft. Just put a little something in it to make it look warcraftish. No hero for this yet though. If i find time i'll try making a new hero idea to fit this and it will be mechanically themed.
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Old 09-05-2010, 12:51 PM   #6
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Default Re: Ultimate Skill: Nuclear Strike

Good idea, BUT dont make a ghost hero and plz review my suggestions (in my sig)
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Originally Posted by Cyampagn View Post
Meh Jesus is overrated...SK needs only 3 seconds to come back; 3 days and you call youself god? cmon
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Old 09-06-2010, 11:46 AM   #7
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Default Re: Ultimate Skill: Nuclear Strike

Lol. I wont. Im tired of a human dealing huge damage. Will do. Thanks again!
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Old 09-08-2010, 02:55 PM   #8
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Default Re: Ultimate Skill: Nuclear Strike

Your whole team and enemies take this.. and what your team have is 150 damage lesser than enemies ?
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Old 09-08-2010, 11:57 PM   #9
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Default Re: Ultimate Skill: Nuclear Strike

Just a small note: Zeus's ult hits ALL enemy heroes for 460 dmg (570 AGH) and is way better than this skill against heroes, since its easier to use and doesnt hit allies. AA's ult is equally *hard* to place but it deals about the same DMG (450 + 320 DoT) AND has a low cooldown. Buff the dmg.
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Meh Jesus is overrated...SK needs only 3 seconds to come back; 3 days and you call youself god? cmon
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Old 09-09-2010, 12:04 AM   #10
King Murdoc
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Default Re: Ultimate Skill: Nuclear Strike

As stated above, its a bit weak. Mebbe increase cooldown and cost a bit and have OMGWTF damage. Such as 550/800/1000/1250 damage in AOE to compensate for difficulty in landing.
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Old 09-09-2010, 11:01 AM   #11
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Default Re: Ultimate Skill: Nuclear Strike

Quote:
Originally Posted by KingMurdoc View Post
As stated above, its a bit weak. Mebbe increase cooldown and cost a bit and have OMGWTF damage. Such as 550/800/1000/1250 damage in AOE to compensate for difficulty in landing.
Yes, I have been thinking of buffing up the damage considerably especially after having a chat with my friend who gave me a good idea on its concept as well. Will change it now.
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Old 09-09-2010, 11:13 AM   #12
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Default Re: Ultimate Skill: Nuclear Strike

Changelog:

Sept 9 2010

Tweaked damage of missile.
Removed damage to buildings effect(too OP).
Added a visual timer effect.
Changed damage type from magical to mixed.
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Old 09-10-2010, 12:54 AM   #13
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Default Re: Ultimate Skill: Nuclear Strike

Put the changelog in the original idea in a spoiler. Thers an Edit button. :P

And very nice. I like it.
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Old 09-10-2010, 02:12 AM   #14
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Default Re: Ultimate Skill: Nuclear Strike

Shaker with agha and refresher + Vlaicu, Lion/Lina are nothing compared to this AoE Nuke (Bigger Than Lion`s Ultimate lvl 3 with Aghanim Ubgrade)
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Old 09-10-2010, 10:58 AM   #15
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Default Re: Ultimate Skill: Nuclear Strike

Quote:
Originally Posted by WrathoftheLamb View Post
Put the changelog in the original idea in a spoiler. Thers an Edit button. :P

And very nice. I like it.
Oh. Sorry bout that. I'll get right to it.

Thanks!
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Old 09-10-2010, 11:00 AM   #16
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Default Re: Ultimate Skill: Nuclear Strike

Quote:
Originally Posted by Prince Kassad View Post
Shaker with agha and refresher + Vlaicu, Lion/Lina are nothing compared to this AoE Nuke (Bigger Than Lion`s Ultimate lvl 3 with Aghanim Ubgrade)
I'm not sure I get your point. Too OP? The way you compared it with other current hero ulti's suggests you think its too OP.
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Old 09-10-2010, 11:11 AM   #17
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Default Re: Ultimate Skill: Nuclear Strike

weird skill :S
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Old 09-10-2010, 04:12 PM   #18
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Default Re: Ultimate Skill: Nuclear Strike

Quote:
Originally Posted by dsbn View Post
I'm not sure I get your point. Too OP? The way you compared it with other current hero ulti's suggests you think its too OP.
yea, it`s TOO OP
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Old 09-10-2010, 11:16 PM   #19
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Default Re: Ultimate Skill: Nuclear Strike

IMO its not OP since it hits allies too.
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Meh Jesus is overrated...SK needs only 3 seconds to come back; 3 days and you call youself god? cmon
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Old 09-11-2010, 05:27 AM   #20
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Default Re: Ultimate Skill: Nuclear Strike

Yes, it hit allies too.. Will u kill some enemies and wipe your whole team out ?
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