|
|
#1 |
Member
Join Date: Jun 2009
Posts: 352
|
|
|
|
|
#2 |
Member
|
I almost want to put a Captain Obvious picture in here. Yes, 3-1-1 is the dominant strategy because it's the best way to guarantee maximum farm over your three farmers (2 solo, 1 babysat by 2 supports). But you sometimes end up with your own trilane facing a solo and your solo facing a trilane. Trilane-vs-solo is an easy situation for you but if it's the other way round, your solo will probably end up underleveled, somewhat underfarmed and forced to play very passively. But even this situation is favourable to 2-1-2 because having two heroes against a trilane simply results in an underfarmed carry and useless support hero, and having two heroes against their solo is often not enough to control the lane properly (for example, if that solo is Windrunner).
__________________
|
|
|
|
#3 |
Member
Join Date: Aug 2009
Location: Somewhere you'll never know.
Posts: 4,187
|
Yes, the era lane of dual lane is over.
They've went so far as to sometimes leaving the entire lane open. Anyway, ever since this tri-laning got popular alot of heroes ran away from the spotlight. Great dual laners such as SK/Lina/PotM/Sven/Spectre/Panda/Slardar/PotM/Ursa etc and even if they are picked, they still have to change their playstyle as they can't afford to be as aggressive as if it was a dual lane they are up against. We've came to see new picks such as Veno/WR/Enigma(solo)/Drow/Lion(solo)/THD/etc all because strong solo laners are needed in this era or because Range is an important factor in the tri-laning stages therefore leaving SK/Panda/Slardar, etc in the dust. It's not OP but it does require alot of constant relocating yourself in terms of positioning, capitilizing on enemies mistakes (their bad positioning or choices), teamwork, chain disabling, your decisions (who to aim/when to disable, etc) and synergy with the 3 heroes picked (atleast 2 stuns and a carry for a tri-lane). What do I think about tri-lanes? I hate it TBH. It completely ruins the fun factor in the game as the roaming role is almost non existent now since heroes are usually occupied in the tri-lane vs tri-lane already. The replays are more boring to watch since there are now two solo lanes competing against each other in last-hitting. There are less ganks occuring (atleast in the earlier stages of the game) since it's pretty obvious when one is going to occur knowing that a hero/es are missing from the tri-lane. Warding is not required now since the game is more based on laning more than ever so there's less strategy involved, IMO. New strategies will always come around, some providing to be more beneficial than the other and players will tend to stick to it. It doesn't matter if it's boring or not, they only care about what wins games and what loses games and tri-laning is one of those strategies that wins them.
__________________
PDGG's where the forumers are all playing, COME JOIN!
|
|
|
|
#4 |
Member
Join Date: Sep 2009
Posts: 441
|
^I tend to ward if I'm in the more passive tri-lane, and my carry is safe with just a support for a bit.
i.e, Morph+WD+Tide. Me on tide I would roam between mid and my lane |
|
|
|
#5 |
Member
Join Date: Nov 2009
Posts: 2,239
|
thats why you should play mid-skilled games, dual lanes and 1 solo, some cm pub games are actualy fun(playing serious)
even i suck with CM i managed to get 0-7-32 easly cuz its good enough, it was only 1 noob in that game, no need to play games where people trilane if you just play for fun and not somewhere you get damn serious |
|
|
|
#6 | |
Member
Join Date: Jun 2009
Posts: 352
|
Quote:
|
|
|
|
|
#7 | |
Member
Join Date: Nov 2009
Location: Boston, MA (US)
Posts: 2,990
|
Quote:
|
|
|
|
|
#8 |
Member
Join Date: Nov 2009
Posts: 46
|
never thought of that in this way, very n1 explanation
|
|
|
|
#9 |
Member
Join Date: Aug 2009
Location: Somewhere you'll never know.
Posts: 4,187
|
Watching the tri-lanes itself is pretty much boring as well IMO...
Reason being is because it tends to get too repetitive/obvious on what's going to happen and who they're going to aim first (seeing that Venge stunning x hero, CM 'nova'ing' x hero and Morph finishing x hero off with Waveform isn't entertaining at all..). I'd much the dual laning times where people actually had more time to respond to enemies, heroes wouldn't be so underleveled all the time and people could actually afford to leave the lane without worrying about their allies getting ripped to shreds. With dual lanes, there was much more action in all 3 lanes rather than ALL the action included in one lane where everything is too obvious to entertain the viewers (atleast me). Well what I'm trying to say here is, dual lanes provided more entertainment for viewers but in the end tri-laning will always be the more dominant strategy to win games no matter how boring/repetitive it is.
__________________
PDGG's where the forumers are all playing, COME JOIN!
|
|
|
|
#10 | |
Member
Join Date: Nov 2009
Location: Boston, MA (US)
Posts: 2,990
|
Quote:
Storm Spirit while, for example, gets less exp gain from killing with his ult because of the dummy unit created while he ROFL's is hero-based. So, it's entirely possible to "nerf trilanes." |
|
|
||
| Last edited by Varuka; 09-15-2010 at 09:37 PM. | ||
|
|
#11 |
Member
Join Date: Nov 2009
Location: Netherlands
Posts: 1,901
|
zomg imba nerfplox
|
|
|
|
#12 |
Banned
Join Date: Sep 2009
Location: Lithuania
Posts: 3,672
|
seriously, stop crying - few months ago everyone cried about turtle strats. how "boring" that was and shit, now trilanes are boring too? as far as i remember every single dominating startegy in competitive games was called "boring" for two years or so till now. damn i think it's not two years it's even more, competitive DotA was "boring" from the begining. remember the uncancelable dagger Era - every single gank ended by the guy who got ganked blinking the fuck out. if we could get some threads from those times, i think we would find guys talking about how "boring" DotA is. BTW, there was always a lot of "Boring" farming, positioning, turtling in DotA.
so if DotA is so "boring" why the hell to we play it, why the hell do we watch thsoe replays, why the fuck are we even discusing this "boring" game here? just shut up and enjoy the game - which is really interesting. the positioning in trilanes by pros are so fun too see. and there are a lot of mid game fights these days, games actually got shorter and so on. |
|
|
|
#13 | |
Member
Join Date: Aug 2009
Location: Somewhere you'll never know.
Posts: 4,187
|
Quote:
Why do we play it? Because it's actually more fun doing so than watching most of the replays. Why do we watch the replays? To educate ourself on what's happening in the competitive scene and to improve our individual/team skill by observing and analyzing what the pros do. Why are we discussing it? Because that's what forums are created for.
__________________
PDGG's where the forumers are all playing, COME JOIN!
|
|
|
|
|
#14 |
Member
Join Date: Sep 2009
Location: The Netherlands
Posts: 1,170
|
What if your 2/2/1 lineup has the 1 person against a trilane, and the dual lanes against a solo? If you have strong laners that way you can do a pretty good job at not giving 2 of their solo heroes farm, whereas they'll only be limiting one of your solo's.
Might be stating the obvious here but even though I agree a trilane should be faced with either another trilane or a solo lane, I think a 2/2/1 could still be put up against it. Downside is you don't know where their trilane will be. If you have 3 heroes that could all hold a solo against a trilane you'd only need the supports to go to the right lane.
__________________
![]() An eye for an eye will make the whole world blind. - M. Gandhi |
|
|
|
#15 | |
Banned
Join Date: Sep 2009
Location: Lithuania
Posts: 3,672
|
Quote:
|
|
|
|
|
#16 |
Member
Join Date: Jan 2010
Posts: 1,551
|
nvm
|
|
|
|
#17 |
Banned
Join Date: Sep 2009
Location: Lithuania
Posts: 3,672
|
|
|
|
|
#18 | |
Member
|
Quote:
__________________
|
|
|
|
|
#19 |
Member
Join Date: Jun 2009
Posts: 119
|
are you kidding me? trilanes are incredibly fun to watch. 10x more interesting than watching 2 range heroes harass the other team's melee hero in the lane. last hit battles are a thing of the past (except for maybe a bit solo vs solo).
small amounts of roaming is still beneficial. you just don't see stupid things like perma-lvl 1-roaming ES, which was a stupid idea imo b/c it relied on your enemy not having sufficient warding |
|
|
|
#20 | |
Member
Join Date: Nov 2009
Location: Boston, MA (US)
Posts: 2,990
|
Quote:
You could then also roam one of the two from mid, reducing pressure on your other two lanes in a way the Trilane team would have a harder time responding to. Even saying this sounds a little ridiculous.. but I'd give it a try. |
|
|