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#41 |
Member
Join Date: Jun 2009
Location: Sparta
Posts: 644
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#42 | |
Member
Join Date: Jun 2009
Posts: 370
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Quote:
So you are saying no bugs should be fixed because there are not overpowered. Maybe we can increase all skills on heroes by 50% for the time being too. I'm sure QoP could also be better with 50% more damage on scream with 50% more range. Its only 450 damage in a 450 AoE, compare it to echo slam, 450 damage is a joke. Anyone that complains the damage is overpowered must be dumb. This is a BUG, please acknowledge it as one instead of comparing it with other skills without looking at the whole hero. |
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| Last edited by adrianehm; 06-13-2009 at 12:20 PM. | ||
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#43 |
Member
Join Date: Jun 2009
Posts: 4,134
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Andrianehm is correct.
The trigger used for Leap reduces the "RemainingDistance" constant which is set to 350+50*Level by 20 when it moves Mirana by 30 units. This cause an exact 50% increase in distance travelled and thus 600/675/750/825 units moved at the according levels. |
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#44 | |
Member
Join Date: Jun 2009
Posts: 370
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Quote:
If everyone has your attitude then we might as well remove bug fixes since they have been in place for ages now and 'everyone has gotten used to them' |
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| Last edited by adrianehm; 06-13-2009 at 12:16 PM. | ||
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#45 |
Member
Join Date: Jun 2009
Posts: 30
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Noticed leap wasn't 550 range a long time ago but thought that was intended lol ~~". 45 mana for an escape mechanism which boosts your ms for a short period...kind of overpowered if you ask me. Hate to lane / gank an alert PotM...she just flies away and IF you do intercept her...she just does the moonwalk(moonlight shadow).
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#46 |
Member
Join Date: Jun 2009
Posts: 51
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After fixing the range, it could be made targetable to compensate, if it's considered a bit too weak after the fix. This will eliminate unintended jumps into ditches, because of last moment direction changes, because of pathing or auto aquiring a target, e.t.c.
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#47 |
Member
Join Date: Jun 2009
Location: Singapore
Posts: 371
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#48 |
Member
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Just change the tooltip, don't nerf perfectly balanced hero.
And op, why do you act like the mistake is in the skill itself, and not in the tooltip? One can just as well say the skill is okay but there's a major typo in tooltip. You talk about bug, I see this as a typo. |
| Last edited by Mercy; 06-13-2009 at 02:47 PM. | |
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#49 | |
Member
Join Date: Jun 2009
Posts: 520
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Quote:
Note: by fixed, I mean that you'll always jump 825. |
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| Last edited by Saguine; 06-13-2009 at 03:07 PM. | ||
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#50 |
Member
Join Date: Jun 2009
Location: Ohio and New York
Posts: 65
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can we stop? i love potm and her long leaps, the more attention you draw the more likely it is to get nerfed/ fixed.
someone please close this thread before its too late!! |
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#51 |
Member
Join Date: Jun 2009
Location: Tabaco City
Posts: 1,172
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so thats y. .
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#52 |
Member
Join Date: Jun 2009
Posts: 5
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the range is ok, just fix tooltip and everythings ok. Potm is really _not_ overpowered and dont need a nerf
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#53 | |
Member
Join Date: Jun 2009
Posts: 436
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Quote:
really: dont defend mirana. shes a very powerfull semi carry if not the most powerfull compared to other semi carrys (magina, pudge, bara, trax etc). i dont think you can list 1 semi carry that is more powerfull than her. she is allways a good pick. the only reason why people are defending her is because you actualy need some skill to hit someone with arrow. in fact thats no argument at all because arrow is the most powerfull stun in the game. |
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#54 | |
Member
Join Date: Jun 2009
Posts: 370
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Quote:
So when exactly is it ok to fix bugs, only when the hero involved is not your favorite? Or should we just ignore them because the hero is 'fun'? What if this was on another hero, say Sank King burrowstriking for 50% more range. Is it ok then, or is it just that since you don't find SK 'fun' then it has to be fixed. But any change to the beloved PotM is met with cries of 'most balanced hero', in other words your favorite hero to own others with. Leaping for 840 range is NOT intended. Yes it is a BUG. There is clearly an error in the coding as earlier shown. Maybe its time to find a new favorite hero instead to own with? |
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#55 | |
Member
Join Date: Jun 2009
Posts: 370
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Quote:
What if we later find out that arrow actually can stun for 6s at max range instead of 5s due to a recent coding glitch. Should we just be ok with it just because it has been that way for months and expect everyone to accept it too? Its only 1s you might say, but it is still a BUG that has to be FIXED. If you want her buffed/nerfed, then that is a discussion of balance, but this is NOT a discussion of balance but one that is trying to FIX something that was not meant to be there in the first place. |
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| Last edited by adrianehm; 06-13-2009 at 06:04 PM. | ||
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#57 |
Member
Join Date: Jun 2009
Posts: 370
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#58 | |
Member
Join Date: Jun 2009
Posts: 520
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Quote:
Whether spamming move makes her move further or not is beside the point: the main reason for the difference in distance is the coding problem I pointed out above. Look, whether it's a fix or not, its still a nerf. Will Mirana be weaker from it? Yes. She'll lose a nice 200-300 odd range on her Leap. Ergo, even if making it equal the tooltip is a fix, it'll also be a nerf. I'm not condoning either of the methods - fixing code or fixing tooltip - but I can say that I believe Mirana to be decently balanced at the moment. Agreed, she can be rather potent in the hands of a good player, but she's definitely not begging for a nerf or a buff. |
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#59 |
Member
Join Date: Jun 2009
Posts: 370
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I just dislike the way this has been handled. First she got stealth buffed, and when someone finally found out asking for it to be changed back, it is deemed an unnecessary nerf because everyone has gotten used to it and changing it back will hurt her.
If it was truly intended, then icefrog not mentioning it in the changelog or changing the tooltip was a very sneaky move on his part. Will this be the new way of balancing heroes in the future. I hope not. |
| Last edited by adrianehm; 06-13-2009 at 07:00 PM. | |
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#60 |
Member
Join Date: Jun 2009
Posts: 937
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Your comparisons fail hard tbh
And I really don't find it any better than it was before, hell I didn't even notice the difference |