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Old 06-13-2009, 12:10 PM   #41
Hev
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Default PotM leaping for 50% more than supposed to


Just say in the tooltip that she leaps for 800 something range.
Done, fixed.
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Old 06-13-2009, 12:10 PM   #42
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Quote:
Originally Posted by Acanthus View Post
So what if she leaps 300 units longer, compare it to Magina's blink lol. Anyone saying Leap is overpowered is dumb
Maybe we should also increase lina's stun to 2.75s and AoE to 350 since compared to centaurs stun it is inferior? PotM is a range hero with a stun, 2 nukes and agi to boot. AM has blink, period.

So you are saying no bugs should be fixed because there are not overpowered. Maybe we can increase all skills on heroes by 50% for the time being too. I'm sure QoP could also be better with 50% more damage on scream with 50% more range. Its only 450 damage in a 450 AoE, compare it to echo slam, 450 damage is a joke. Anyone that complains the damage is overpowered must be dumb.

This is a BUG, please acknowledge it as one instead of comparing it with other skills without looking at the whole hero.
 
Last edited by adrianehm; 06-13-2009 at 12:20 PM.
Old 06-13-2009, 12:13 PM   #43
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Andrianehm is correct.

The trigger used for Leap reduces the "RemainingDistance" constant which is set to 350+50*Level by 20 when it moves Mirana by 30 units.

This cause an exact 50% increase in distance travelled and thus 600/675/750/825 units moved at the according levels.
 
Old 06-13-2009, 12:14 PM   #44
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Quote:
Originally Posted by TheWonderKnigh View Post
It has been like that for a rather long time, either you fix it, or if you don't actually change the tooltip to fit what it is supposed to be. It may be quite unfair that she can leap farther than supposed, but hey people gotten used to it.
If i recall just a few versions back, zeus static was 1% more than what was stated. It dealt 6/8/10/12 instead of 5/7/9/11 as it was supposed to. This is hardly as egregious as the 50% more leap potm gets, but it was fixed nonetheless because it was a BUG.

If everyone has your attitude then we might as well remove bug fixes since they have been in place for ages now and 'everyone has gotten used to them'
 
Last edited by adrianehm; 06-13-2009 at 12:16 PM.
Old 06-13-2009, 12:24 PM   #45
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Noticed leap wasn't 550 range a long time ago but thought that was intended lol ~~". 45 mana for an escape mechanism which boosts your ms for a short period...kind of overpowered if you ask me. Hate to lane / gank an alert PotM...she just flies away and IF you do intercept her...she just does the moonwalk(moonlight shadow).
 
Old 06-13-2009, 01:17 PM   #46
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After fixing the range, it could be made targetable to compensate, if it's considered a bit too weak after the fix. This will eliminate unintended jumps into ditches, because of last moment direction changes, because of pathing or auto aquiring a target, e.t.c.
 
Old 06-13-2009, 01:29 PM   #47
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WRONG.
This is a bug and should go to www.getdota.com
Forum rules STRICTLY prohibit Bug-reports.
 
Old 06-13-2009, 02:44 PM   #48
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Just change the tooltip, don't nerf perfectly balanced hero.

And op, why do you act like the mistake is in the skill itself, and not in the tooltip? One can just as well say the skill is okay but there's a major typo in tooltip. You talk about bug, I see this as a typo.
 
Last edited by Mercy; 06-13-2009 at 02:47 PM.
Old 06-13-2009, 02:47 PM   #49
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Quote:
Originally Posted by BlankShot View Post
WRONG.
This is a bug and should go to www.getdota.com
Forum rules STRICTLY prohibit Bug-reports.
Well... Its not exploitable. Its more of a discrepancy than a bug. If it was something that you could do to make her fly 825 rather than 550 then it would be oh exploitable. But its fixed. A mod would have to comment, but I can't imagine this being a problem.

Note: by fixed, I mean that you'll always jump 825.
 
Last edited by Saguine; 06-13-2009 at 03:07 PM.
Old 06-13-2009, 02:49 PM   #50
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can we stop? i love potm and her long leaps, the more attention you draw the more likely it is to get nerfed/ fixed.

someone please close this thread before its too late!!
 
Old 06-13-2009, 04:00 PM   #51
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so thats y. .
 
Old 06-13-2009, 04:14 PM   #52
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the range is ok, just fix tooltip and everythings ok. Potm is really _not_ overpowered and dont need a nerf
 
Old 06-13-2009, 04:22 PM   #53
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Quote:
Originally Posted by Acanthus View Post
So what if she leaps 300 units longer, compare it to Magina's blink lol. Anyone saying Leap is overpowered is dumb
maginas blink is better, but he is a melee hero. mirana has also the best singletarget stun in the game and a powerfull nuke. her ulti is a global initiation and escape mechanism. mirana is probably the most picked hero in dota. and then you compare her to magina? magina is only rarely picked, his orb is powerfull but his passive is very situational and his ulti relies on reaction and is nothing more than a good finisher. magina could never pick a solo lane for farming and even in a dual lane he needs support (healing or stun). as every agi-melee hero he needs much more skill to lasthit and deny.

really: dont defend mirana. shes a very powerfull semi carry if not the most powerfull compared to other semi carrys (magina, pudge, bara, trax etc). i dont think you can list 1 semi carry that is more powerfull than her. she is allways a good pick.

the only reason why people are defending her is because you actualy need some skill to hit someone with arrow. in fact thats no argument at all because arrow is the most powerfull stun in the game.
 
Old 06-13-2009, 05:55 PM   #54
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Quote:
Originally Posted by Mercy View Post
Just change the tooltip, don't nerf perfectly balanced hero.

And op, why do you act like the mistake is in the skill itself, and not in the tooltip? One can just as well say the skill is okay but there's a major typo in tooltip. You talk about bug, I see this as a typo.
There is a mistake in the skill. She wasn't leaping like this when she was released. It just got changed along the way due to a coding error.

So when exactly is it ok to fix bugs, only when the hero involved is not your favorite? Or should we just ignore them because the hero is 'fun'? What if this was on another hero, say Sank King burrowstriking for 50% more range. Is it ok then, or is it just that since you don't find SK 'fun' then it has to be fixed. But any change to the beloved PotM is met with cries of 'most balanced hero', in other words your favorite hero to own others with.

Leaping for 840 range is NOT intended. Yes it is a BUG. There is clearly an error in the coding as earlier shown. Maybe its time to find a new favorite hero instead to own with?
 
Old 06-13-2009, 06:00 PM   #55
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Quote:
Originally Posted by Illidan View Post
the range is ok, just fix tooltip and everythings ok. Potm is really _not_ overpowered and dont need a nerf
Its NOT a nerf, its a FIX. I don't get why people are even disagreeing with this. If it were any other hero it would have been fixed and everyone would have agreed with it. There would have been no talk of 'most balanced' or 'its just a typo' nonsense. Or are 'fun' heroes somehow exempt from any fixes, even if it was clearly not intended?

What if we later find out that arrow actually can stun for 6s at max range instead of 5s due to a recent coding glitch. Should we just be ok with it just because it has been that way for months and expect everyone to accept it too? Its only 1s you might say, but it is still a BUG that has to be FIXED.

If you want her buffed/nerfed, then that is a discussion of balance, but this is NOT a discussion of balance but one that is trying to FIX something that was not meant to be there in the first place.
 
Last edited by adrianehm; 06-13-2009 at 06:04 PM.
Old 06-13-2009, 06:05 PM   #56
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Try using Storm Ulti and repeatly click towards the direction you are going or the opposite direction. It increases your speed / slows you down, asme works for mirana aswell :X
 
Old 06-13-2009, 06:10 PM   #57
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Quote:
Originally Posted by Style View Post
Try using Storm Ulti and repeatly click towards the direction you are going or the opposite direction. It increases your speed / slows you down, asme works for mirana aswell :X
Yes and clicking furiously at the fountain makes you regen faster
 
Old 06-13-2009, 06:23 PM   #58
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Quote:
Originally Posted by adrianehm View Post
Yes and clicking furiously at the fountain makes you regen faster
I'm hoping this was sarcasm, because you're also wrong.

Whether spamming move makes her move further or not is beside the point: the main reason for the difference in distance is the coding problem I pointed out above.


Look, whether it's a fix or not, its still a nerf. Will Mirana be weaker from it? Yes. She'll lose a nice 200-300 odd range on her Leap. Ergo, even if making it equal the tooltip is a fix, it'll also be a nerf.

I'm not condoning either of the methods - fixing code or fixing tooltip - but I can say that I believe Mirana to be decently balanced at the moment. Agreed, she can be rather potent in the hands of a good player, but she's definitely not begging for a nerf or a buff.
 
Old 06-13-2009, 06:40 PM   #59
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I just dislike the way this has been handled. First she got stealth buffed, and when someone finally found out asking for it to be changed back, it is deemed an unnecessary nerf because everyone has gotten used to it and changing it back will hurt her.

If it was truly intended, then icefrog not mentioning it in the changelog or changing the tooltip was a very sneaky move on his part.

Will this be the new way of balancing heroes in the future. I hope not.
 
Last edited by adrianehm; 06-13-2009 at 07:00 PM.
Old 06-13-2009, 06:56 PM   #60
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Your comparisons fail hard tbh

And I really don't find it any better than it was before, hell I didn't even notice the difference
 
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