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#21 |
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#22 |
Member
Join Date: Oct 2009
Location: Russia
Posts: 132
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Epic !
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Sorry for bad english
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#23 |
Member
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Pootis. T-UP for everything but the ultimeter - i prefer the mapversion.
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#24 |
Member
Join Date: Oct 2009
Posts: 533
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Great suggest... make thing sense and easy to notice.
T-Up ... IF must do it in next version |
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#25 |
Member
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T-up ofc
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#26 |
Member
Join Date: Jun 2009
Posts: 128
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WOW, nice. t-up of course
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#27 |
Member
Join Date: Oct 2009
Location: The middle of nowhere - Bulgaria
Posts: 815
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I actually like the ult cd idea. Thumbs up.
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#28 |
Member
Join Date: Aug 2009
Location: Russia
Posts: 4,226
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=\
uncomfortable for all old-schools =\
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Im sorry for my awful english.
DotA test mode will solve most of questions. Invoker Wars: Revenge - join to betatests! |
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#29 |
Member
Join Date: Aug 2010
Location: Aiur
Posts: 155
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T-up.
But I dislike the ultimate cooldown because it has an issue, try learn your ulti when it was in cooldown., if your ultimate reduce cooldown every level. (remind me if this already fixed)
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#30 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,641
Blog Entries: 6
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I suspect IceFrog thought about that issue while coding the ultimate cooldowns for the multiboard in the first place lol. I don't think it was ever an issue...or at least I never noticed it.
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#32 |
Member
Join Date: Sep 2009
Location: Serbia
Posts: 239
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I don't like something here, something is flawed.. needs a redesign.. T-Null for now.
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#33 |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 582
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Lol, ~6.5+ is oldschool?
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#34 |
Member
Join Date: Jun 2009
Location: Bavaria
Posts: 834
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Not bad. What I dont like about having the time in the mb title is that it constantly changes the wide of the bar every second, cause the numbers dont have the same size. But Id like to have the ulti cooldown. For many heroes that can be useful. Cause in dangerous situations where you know your ulti will be refreshed soon, you dont have the time to open up the multiboard, but still you often need to know very exactly when your ulti is ready.
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>>Items can be assembled by clicking the recipe scroll Making shopping more comfortable. >>Make Balanars ulti passive at night Removing the annoying ulti spam at night. Testmap: Meat Hook ! visual Shows a ! above Pudge if his hook hits a hero. |
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#35 |
Member
Join Date: Oct 2009
Location: in your mind
Posts: 33
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T-Up
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#36 |
Member
Join Date: Aug 2009
Location: Germany
Posts: 485
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t-up to all especially to ulti cds
it annoys me evertime to open multiboard to look up my remaining cooldown...
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Save the forest, eat more beavers !!
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#37 |
Member
Join Date: Aug 2009
Location: Russia
Posts: 4,226
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6.43
why reliable gold should be shown? dont see any reason for it. it spend just like any other gold. just dont loose after death. icefrog
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Im sorry for my awful english.
DotA test mode will solve most of questions. Invoker Wars: Revenge - join to betatests! |
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#38 | ||
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 582
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not oldschool. "Oldschool" for me is before 6.01;
Quote:
Quote:
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#39 |
Member
Join Date: Jan 2010
Posts: 1,551
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BIG T-UP!
Very very nice idea, especially the ulti cd timer. I always got the info tab with all hero stats closed, so it's rly nice to have that ulti timer accessable anyways. Gametime is well placed there, and having both gold values at the same place makes sense. Big gameplay improvement without touching balance imo. |
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