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#1 | |
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| Could even make it a real hook at the front there, what do you think? |
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#3 |
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Im gonna say T-Up!
without tesmap
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Da Horde always ma home yo know pal? Orcs, taurens, elves or forsaken, As long I'm a troll I would watch yo steps.
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#4 |
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The current needs a change. T-up
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#5 |
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Join Date: Jun 2009
Location: Germany
Posts: 3,051
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It looks nice, but have you already tried the missile of ladder Gryphon Rider? If it is sized so it is smaller, it looks a little bit better as a chain. Additionally, I think it would be a nice addition to always play a specific attack animation where he attacks with his hook.
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| Last edited by Schremba; 09-20-2010 at 04:33 PM. | |
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#6 |
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Join Date: Sep 2009
Posts: 134
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It's Terresquall, so it's an auto T-up. However, after taking a good look at it; I think you should increase each link's scaling value a bit, maybe to around 1.2, also reduce that of the tip a bit. Right now it looks somehow out of balance. I don't have the time right now so I'll dive into the World Editor tomorrow to see if I can get something or simply demonstrate what I said.
For the concept though, I'd say it's on the "Implement nao!" tier. Seriously?! A bunch of Warden's (TA) projectiles staying still in a line with almost no motion whatsoever look better than that? |
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#8 |
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Join Date: Jul 2010
Location: On the top score
Posts: 402
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T-up but dont change the blood spill upon impact, thats the cool thing
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#9 |
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#10 |
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Sexy, t-up!... and current isnt is better
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#11 | |
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Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Quote:
T-up to make it more chain-like. But don't so small chains, it's hard to see and to dodge. Make them some bigger.
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#12 |
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T-up
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#13 |
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Join Date: Sep 2010
Posts: 111
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Always wanted to try changing this, but I have no idea how to mess with the coding. :P
Anyways, this looks fantastic. Doesn't really matter if you tweak the size of the chain links, it looks way better than a bunch of the exact same triangles. Thumbs up.
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#15 |
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It is too small.
The color doesn't fit to Pudge. Who cares about some missing movements? I don't. The current one already fits. If you want to change something maybe make the current animation better with your moving thing... |
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#16 |
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ATM it's not a hook, nor is it even a chain, really...
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#17 |
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T-Up for chain but T-D for impact. IMO, current impact fits good already
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#19 | ||||
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Ew. Code tags for JASS? Use [JASS][/JASS],
After testing; I wasn't that impressed, first impression was something akin to a fishing spear or some sort of long bone, I dunno what other people would have imagined :P. As stated in this thread before, the giant hookhead really looks out of proportion, it just doesn't flow with the rest. And by motion I thought the entire hook was in motion, rather than some static zombie-like chains spawning with just one spearhead causing the trail. It's like the hook links are being layed down one by one. Quote:
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| Last edited by Siraraz; 09-21-2010 at 12:29 PM. Reason: Jass Tags fold already? LOL. | |||||
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#20 | |
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Quote:
Note that the above scenario itself assumes the best case scenarios, which aren't likely to happen in themselves. Most of the time at max range you won't even see when Pudge launches his hook, and will take more than 0.3 seconds to react as a result. The remaining time is barely enough for the player to even move his mouse to issue a move order. Most Meat Hook jukes are done before the hook even comes out. Jukes are usually done when a player feels that the Pudge is about to launch his hook, and whether you get hooked or not is usually set in stone after the hook is thrown. That is why Meat Hook dodging doesn't happen 100% of the time--because its largely based on intuition. The point here is that it doesn't really matter if the hook is really harder to see, because the players seeing the hook aren't really determining factors to whether they get hit by it.
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Visual Suggestions
Stone Gaze | Avalanche | Toss | Blink (AM) | Scream of Pain | Reality Rift | Minor Fixes | Freezing Field | Poison Touch | Mana Void | Laser | Shadow Wave | Rhasta | Meat Hook | Fiery Soul | Omnislash | Tombstone | Pit of Malice | Dark Rift | Shrapnel | Venomous Gale More of my visuals suggestions can be found here. Other Suggestions Fix lifesteal bug | Track tweak | Coup de Grace remake |
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