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Old 09-27-2010, 01:07 PM   #1
ItIsNight
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Default [overhaul] Skills rescales


Hero skills


current
damage - 25/45/75/115 (25+20+30+40)
stun duration - 0.3/0.7/1.2/1.5 (0.3+0.4+0.5+0.3)

* it's realy useless on 1-2 levels coz of low levels and low stun duration. Anyway, close fissure already have higher stun duration on 1st level than aftershock 1-3 levels and higher stun duration on 2-4 levels. So it provides only damage to fissure. Additionaly, it's realy low stun duration for long-cast enchant totem.

change to
damage - 60/80/100/120 (60+20x)
stun duration - 0.6/0.9/1.2/1.5 (0.6+0.3x)

* forced buff damage and light buff 1-2 levels' stun duration.

or change to
damage - 30/60/90/120 (30+30x)
stun duration - 0.75/1.0/1.25/1.5 (0.75+0.25x)

* light buff damage and much stronger 1-3 level stun duration.


current
manacost - 90/105/130/150 (90+15+25+20)
damage - 100/175/250/300 (100+75+75+50)

change to
manacost - 90/110/130/150 (90+20x)
damage - 120/180/240/300 (120+60x)


current
damage - 50/100/150/200
cooldown -45
range - 800

* this changes is suggested here: [Rescaling]Magnus' Skewer by ReytheViper.

change to
damage - 100/140/180/220
cooldown - 45/40/35/30
manacost - 90


current
critical multiplier - 1.25/1.75/2.25/2.75 (0.25+0.5+0.5+0.5)

* the reason to rescale (it scales with 0.5x factor per level) is realy useless 1st level: 1.25 multiplier is +25% damage, with 15% chance it's 25*0.15= +3.75% to dps - realy liker nothing. I prefer to make it more useful.

change to
critical multiplier - 1.55/1.95/2.35/2.75 (0.55+0.4x)

* pump up 1-3 levels.

or change to (i prefer it)
critical multiplier - 1.65/2.0/2.35/2.7 (0.65+0.35x)

* pump up 1-2 levels and small nerf 4 lvl; And cosmetic.


current
chance - 10/18/26/36% (10+8+8+10)

change to
chance - 12/20/28/36% (12+8+8+8)

* more cosmetic.

or change to
chance - 18/24/30/36% (18+6+6+6)

* great buff at 1st level, and good scaling after, same 4th. Makes it viable at low levels.


current
chance to miss - 20/28/36/44% (20+8)
cooldown - 15/12/9/6 sec

* reason is useless low levels of lucky-based ability, which scales not so bad, but getting great miss-change at 4th level and 40% cooldown of duration, which allows him to disable 2 carries in a time.

change to
chance to miss - 25/30/35/40% (25+5+5+5)
cooldown - 7 sec

* up 1st level and down 4th coz it's realy good;
* no need to make cooldown scales, just keep him ok to re-buff on enemy (or 2 enemies).


current
armor reduction - 2/4/6/8
bonus damage - 50/100/150/200

* low levels have not good damage (physical) to nuke-ability with so short range (at low levels), but already one of the strongest debuffs at 4th level.

change to
armor reduction - 4/5/6/7
bonus damage - 50/100/150/200

or change to
armor reduction - 2/4/6/8
bonus damage - 100/125/150/175

* increase effectivness on 1-2 levels and nerf it on 4th, but it still powerful on 4th, but more useable on 1-2 levels.


current
cooldown - 30/20/10/5 sec

* it's not the best escape/nuke ability to make it so great cd on low levels; Also it scales damage and increase effectivness by backstab.

change to
cooldown - 20/15/10/5 sec

or change to (i prefer it, coz it makes him better to lasthit)
cooldown - 17/13/9/5 sec

* this is a few seconds faster and


current
agility bonus - 0.25/0.5/0.75/1

* this changes is suggested here: [Rescale] Backstab by The Lord God.

change to
agility bonus - 0.4/0.6/0.8/1


current
aoe damage - 75/100/125/150 (75+25x)
target damage - 50/100/125/175 (50+50+25+50)
(full target damage - 125/200/250/325 (125+75+50+75))

* this changes is suggested here: [Rescale] Frost Nova by SuperFizzBoy.

change to
aoe damage - 75/110/145/180 (75+35x)
target damage - 50/80/110/140 (50+30x)
(full target damage - 125/190/255/320 (125+65x))

* same damage at 1st level, -5 damage at 4th, but better scaling;
* higher aoe damage;

SuperFizzBoy's changes
aoe damage - 70/100/130/160 (70+30x)
target damage - 55/90/125/160 (55+35x)
(full target damage -125/190/255/320 (125+65x))

* same damage at 1st level, -5 damage at 4th, but better scaling;


current
ms bonus - 11/22/33/44%

change to
ms bonus - 15/25/35/45%

* better scaling, and not so op at low levels coz he's without boots.


current
damage - 85/100/115/130
manacost - 65/72/79/86
targets - 5/7/9/15

* It's always pick 1 time and max at 25 level, coz damage grows a bit, but manacost grows like with similar "dam/mana"-koof. Also, 10+ targets disable ability for longer time than just a cd.

change to
damage - 85/100/115/130
manacost - 65/70/75/80
targets - 5/6/7/8

* some ppl think that 8 targets is a nerf, but it's ok coz 1st role of arc-lightning is to trigger static field (max of 8 targets doesn't affect cd), seconds is to damage target hero (targeted by spell), and the 3rd role is to jump and damage other ones. So it's ok i think.

or change to (higher number of targets)
damage - 85/100/115/130
manacost - 65/70/75/80
targets - 5/7/9/11


current
damage - 100/175/275/350 (100+75+100+75)

change to
damage - 110/190/270/350 (110+80x)

* it doesn't affect gameplay, coz valueble levels are 1,3,4 on default skillbuild 1-3-2-2-2-4-2.


current
damage - 210/335/460 (210+125+125)
bonus damage from aghanim - +125/+125/+110 (total is 335/460/570)
cooldown - 120 sec

* ulti becomes more useless at high levels coz of higher amount of hp, but agha's bonus damage downs at 3rd level? Need to change i think.
* Also, i think cd must lowered per level to make it some more useful (2-3 level spectre's ulti is much greater than 2-3 zeus and has much faster cd).

change to
damage - 210/335/460 (210+125+125)
bonus damage from aghanim - +125/+125/+125 (total is 335/460/585)
cooldown - 120/100/80 sec (100/90/80 with aghanim)


current
damage - 100/170/230/280 (100+70+60+50)
manacost - 90/105/125/140 (90+15+20+15)

change to
damage - 100/160/220/280 (100+60x)
manacost - 80/100/120/140 (80+20x)

* by removing some damage from 2-3 levels i remove manacost at 1-2 levels.


current
damage - 90/150/210/280 (90+60+60+70)
manacost - 90/100/110/125 (90+10+10+15)

change to
damage - 70/140/210/280 (70x)
manacost - 90/100/110/125

* low damage on low levels is OK, coz it stuns and normal attack does most of damage.

Items



current
maim chance - 15%
maim duration - 4 sec

change to
maim chance - 20%
maim duration - 3 sec

* higher chance, lesser duration, same average slow-time. Just more stable.
* additionaly i want to place great maim to sange to up it.


current
mana - 100
duration - 30 sec
gold cost - 50

* needs a great time to restore 100 mana (cost of 1 spell or half of a spell).

change to
mana - 100
duration - 20 sec
gold cost - 65

Most of changes are cosmetic, but some affects gameplay. Most of gameplay-changes allows heroes to have better earlygame or buff/nerf their skills at higer levels.
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Last edited by ItIsNight; 09-30-2010 at 06:50 PM.
Old 09-27-2010, 02:21 PM   #2
SuperFizzBoy
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Default Re: [overhaul] Skills rescales

First, well done on opening this thread and locating bad-scaled skills

Earthshaker: T-Up on 25/55/85/115 damage (or +5 to all levels) and 0.6/0.9/1.2/1.5 stun duration

Panda: T-Up. How about 110/175/240/305 (+65)? T-Up on the mana rescale anyway.

Magnataur: T-Up. I really like it!

Skeleton King: T-Down. Corrent one scaled pefectly with 0.5 factor per level.

Jugger: T-Up. Why not ?

Troll: T-Up on numbers but this skill needs an overhaul.

Lanaya: http://www.playdota.com/forums/82013/tweak-meld/. T-Null.

Riki: T-Up on Blink Strike. T-Down on Backstab since he got a huge starting agility buff last version.

Lich: T-Up. Thanks for the credit ! Now, i know i've wrote on that thread
Quote:
aoe damage - 70/100/130/160 (70+30x)
target damage - 55/90/125/160 (55+35x)
I think slight AoE buff will make it better so i suggest: 80/110/140/170 AoE and 45/80/115/150 target damage (i'll update my thread also )

Bloodseeker: T-Up. Why not ?

FizzBoy.
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Last edited by SuperFizzBoy; 09-27-2010 at 02:33 PM.
Old 09-27-2010, 05:01 PM   #3
ItIsNight
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Default Re: [overhaul] Skills rescales

Quote:
Originally Posted by SuperFizzBoy View Post
Earthshaker: T-Up on 25/55/85/115 damage (or +5 to all levels) and 0.6/0.9/1.2/1.5 stun duration
you put 1st level of aftershock for +25 damage to close-fissure and 0.6 stun for enchant totem. I think it's nothing for skill-point, but it need to take 4 level. And i prefer to buff 1-3 levels to make it realy good.
Quote:
Originally Posted by SuperFizzBoy View Post
Panda: T-Up. How about 110/175/240/305 (+65)?
slow scales too and skill become stronger of slow 1st, so i prefer to up damage of close-range skill.
Quote:
Originally Posted by SuperFizzBoy View Post
Skeleton King: T-Down. Corrent one scaled pefectly with 0.5 factor per level.
current one have 1.25 multiplier at 1st level = 15% to deal 25% bonus damage, it's 0.15*0.25 = +3.75% to dps. So it scales +3.75% / +11.25% / + 18.75% / +26.25% (3.75+7.5+7.5+7.5%) to dps. I prefer better scaling and much useful 1st levels.
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Old 09-27-2010, 06:38 PM   #4
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Default Re: [overhaul] Skills rescales

I did a similar topic some time ago, but for a different reason: i wanted to locate issues in the gameplay, removing some "must level" or some "must take only 1 level" skills to open up more possible skillbuilds (see recent change on desolate, dispersion, repel, etc...).
Yours is mostly a cosmetic change, with little to no implications on the gameplay on the heroes, bar some exception, like the criticals rescale (ah and btw, critical change can scale only by 5%, so your scaling on bladedance isn't linear at all)or the skewer rescale.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

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• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
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Old 09-27-2010, 07:14 PM   #5
ItIsNight
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Default Re: [overhaul] Skills rescales

Quote:
Originally Posted by Gheizen64 View Post
I did a similar topic some time ago, but for a different reason: i wanted to locate issues in the gameplay, removing some "must level" or some "must take only 1 level" skills to open up more possible skillbuilds (see recent change on desolate, dispersion, repel, etc...).
It's right. More skillbuild = more interest play. But some skillz must maxed or will be useless and some of skillz scales bad - this topic is for them. xD

чВ чВ чВ
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Visual suggestions: Akasha's overhaul,

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Old 09-27-2010, 07:18 PM   #6
Gheizen64
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Default Re: [overhaul] Skills rescales

Lol, well played. Good luck with the suggestion. Most of those double scaling skills (crit, backstab, etc) really need a rescale.

EDIT: your proposed blade dance change nothing except level 3 of the skill (25->30%). Try 20-25-30-35 instead. A 10% increase on critical chance on level 1 isn't gamebreaking early game anyway.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Old 12-26-2010, 08:57 PM   #7
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Default Re: [overhaul] Skills rescales

Quote:
Just kill urself fucking skillrescaling-idea-men, coz ur ideas so hardfucked up!!!
?
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Old 12-26-2010, 10:03 PM   #8
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Default Re: [overhaul] Skills rescales

Another of these, reT-.-D.
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Old 12-27-2010, 04:39 AM   #9
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Default Re: [overhaul] Skills rescales

All t-up except SK and and lanaya
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