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Old 09-27-2010, 01:07 PM   #1
ItIsNight
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Default [overhaul] Skills rescales


Hero skills


current
damage - 25/45/75/115 (25+20+30+40)
stun duration - 0.3/0.7/1.2/1.5 (0.3+0.4+0.5+0.3)

* it's realy useless on 1-2 levels coz of low levels and low stun duration. Anyway, close fissure already have higher stun duration on 1st level than aftershock 1-3 levels and higher stun duration on 2-4 levels. So it provides only damage to fissure. Additionaly, it's realy low stun duration for long-cast enchant totem.

change to
damage - 60/80/100/120 (60+20x)
stun duration - 0.6/0.9/1.2/1.5 (0.6+0.3x)

* forced buff damage and light buff 1-2 levels' stun duration.

or change to
damage - 30/60/90/120 (30+30x)
stun duration - 0.75/1.0/1.25/1.5 (0.75+0.25x)

* light buff damage and much stronger 1-3 level stun duration.


current
manacost - 90/105/130/150 (90+15+25+20)
damage - 100/175/250/300 (100+75+75+50)

change to
manacost - 90/110/130/150 (90+20x)
damage - 120/180/240/300 (120+60x)


current
damage - 50/100/150/200
cooldown -45
range - 800

* this changes is suggested here: [Rescaling]Magnus' Skewer by ReytheViper.

change to
damage - 100/140/180/220
cooldown - 45/40/35/30
manacost - 90


current
critical multiplier - 1.25/1.75/2.25/2.75 (0.25+0.5+0.5+0.5)

* the reason to rescale (it scales with 0.5x factor per level) is realy useless 1st level: 1.25 multiplier is +25% damage, with 15% chance it's 25*0.15= +3.75% to dps - realy liker nothing. I prefer to make it more useful.

change to
critical multiplier - 1.55/1.95/2.35/2.75 (0.55+0.4x)

* pump up 1-3 levels.

or change to (i prefer it)
critical multiplier - 1.65/2.0/2.35/2.7 (0.65+0.35x)

* pump up 1-2 levels and small nerf 4 lvl; And cosmetic.


current
chance - 10/18/26/36% (10+8+8+10)

change to
chance - 12/20/28/36% (12+8+8+8)

* more cosmetic.

or change to
chance - 18/24/30/36% (18+6+6+6)

* great buff at 1st level, and good scaling after, same 4th. Makes it viable at low levels.


current
chance to miss - 20/28/36/44% (20+8)
cooldown - 15/12/9/6 sec

* reason is useless low levels of lucky-based ability, which scales not so bad, but getting great miss-change at 4th level and 40% cooldown of duration, which allows him to disable 2 carries in a time.

change to
chance to miss - 25/30/35/40% (25+5+5+5)
cooldown - 7 sec

* up 1st level and down 4th coz it's realy good;
* no need to make cooldown scales, just keep him ok to re-buff on enemy (or 2 enemies).


current
armor reduction - 2/4/6/8
bonus damage - 50/100/150/200

* low levels have not good damage (physical) to nuke-ability with so short range (at low levels), but already one of the strongest debuffs at 4th level.

change to
armor reduction - 4/5/6/7
bonus damage - 50/100/150/200

or change to
armor reduction - 2/4/6/8
bonus damage - 100/125/150/175

* increase effectivness on 1-2 levels and nerf it on 4th, but it still powerful on 4th, but more useable on 1-2 levels.


current
cooldown - 30/20/10/5 sec

* it's not the best escape/nuke ability to make it so great cd on low levels; Also it scales damage and increase effectivness by backstab.

change to
cooldown - 20/15/10/5 sec

or change to (i prefer it, coz it makes him better to lasthit)
cooldown - 17/13/9/5 sec

* this is a few seconds faster and


current
agility bonus - 0.25/0.5/0.75/1

* this changes is suggested here: [Rescale] Backstab by The Lord God.

change to
agility bonus - 0.4/0.6/0.8/1


current
aoe damage - 75/100/125/150 (75+25x)
target damage - 50/100/125/175 (50+50+25+50)
(full target damage - 125/200/250/325 (125+75+50+75))

* this changes is suggested here: [Rescale] Frost Nova by SuperFizzBoy.

change to
aoe damage - 75/110/145/180 (75+35x)
target damage - 50/80/110/140 (50+30x)
(full target damage - 125/190/255/320 (125+65x))

* same damage at 1st level, -5 damage at 4th, but better scaling;
* higher aoe damage;

SuperFizzBoy's changes
aoe damage - 70/100/130/160 (70+30x)
target damage - 55/90/125/160 (55+35x)
(full target damage -125/190/255/320 (125+65x))

* same damage at 1st level, -5 damage at 4th, but better scaling;


current
ms bonus - 11/22/33/44%

change to
ms bonus - 15/25/35/45%

* better scaling, and not so op at low levels coz he's without boots.


current
damage - 85/100/115/130
manacost - 65/72/79/86
targets - 5/7/9/15

* It's always pick 1 time and max at 25 level, coz damage grows a bit, but manacost grows like with similar "dam/mana"-koof. Also, 10+ targets disable ability for longer time than just a cd.

change to
damage - 85/100/115/130
manacost - 65/70/75/80
targets - 5/6/7/8

* some ppl think that 8 targets is a nerf, but it's ok coz 1st role of arc-lightning is to trigger static field (max of 8 targets doesn't affect cd), seconds is to damage target hero (targeted by spell), and the 3rd role is to jump and damage other ones. So it's ok i think.

or change to (higher number of targets)
damage - 85/100/115/130
manacost - 65/70/75/80
targets - 5/7/9/11


current
damage - 100/175/275/350 (100+75+100+75)

change to
damage - 110/190/270/350 (110+80x)

* it doesn't affect gameplay, coz valueble levels are 1,3,4 on default skillbuild 1-3-2-2-2-4-2.


current
damage - 210/335/460 (210+125+125)
bonus damage from aghanim - +125/+125/+110 (total is 335/460/570)
cooldown - 120 sec

* ulti becomes more useless at high levels coz of higher amount of hp, but agha's bonus damage downs at 3rd level? Need to change i think.
* Also, i think cd must lowered per level to make it some more useful (2-3 level spectre's ulti is much greater than 2-3 zeus and has much faster cd).

change to
damage - 210/335/460 (210+125+125)
bonus damage from aghanim - +125/+125/+125 (total is 335/460/585)
cooldown - 120/100/80 sec (100/90/80 with aghanim)


current
damage - 100/170/230/280 (100+70+60+50)
manacost - 90/105/125/140 (90+15+20+15)

change to
damage - 100/160/220/280 (100+60x)
manacost - 80/100/120/140 (80+20x)

* by removing some damage from 2-3 levels i remove manacost at 1-2 levels.


current
damage - 90/150/210/280 (90+60+60+70)
manacost - 90/100/110/125 (90+10+10+15)

change to
damage - 70/140/210/280 (70x)
manacost - 90/100/110/125

* low damage on low levels is OK, coz it stuns and normal attack does most of damage.

Items



current
maim chance - 15%
maim duration - 4 sec

change to
maim chance - 20%
maim duration - 3 sec

* higher chance, lesser duration, same average slow-time. Just more stable.
* additionaly i want to place great maim to sange to up it.


current
mana - 100
duration - 30 sec
gold cost - 50

* needs a great time to restore 100 mana (cost of 1 spell or half of a spell).

change to
mana - 100
duration - 20 sec
gold cost - 65

Most of changes are cosmetic, but some affects gameplay. Most of gameplay-changes allows heroes to have better earlygame or buff/nerf their skills at higer levels.
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Last edited by ItIsNight; 09-30-2010 at 06:50 PM.
Old 09-27-2010, 02:21 PM   #2
SuperFizzBoy
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Default Re: [overhaul] Skills rescales

First, well done on opening this thread and locating bad-scaled skills

Earthshaker: T-Up on 25/55/85/115 damage (or +5 to all levels) and 0.6/0.9/1.2/1.5 stun duration

Panda: T-Up. How about 110/175/240/305 (+65)? T-Up on the mana rescale anyway.

Magnataur: T-Up. I really like it!

Skeleton King: T-Down. Corrent one scaled pefectly with 0.5 factor per level.

Jugger: T-Up. Why not ?

Troll: T-Up on numbers but this skill needs an overhaul.

Lanaya: http://www.playdota.com/forums/82013/tweak-meld/. T-Null.

Riki: T-Up on Blink Strike. T-Down on Backstab since he got a huge starting agility buff last version.

Lich: T-Up. Thanks for the credit ! Now, i know i've wrote on that thread
Quote:
aoe damage - 70/100/130/160 (70+30x)
target damage - 55/90/125/160 (55+35x)
I think slight AoE buff will make it better so i suggest: 80/110/140/170 AoE and 45/80/115/150 target damage (i'll update my thread also )

Bloodseeker: T-Up. Why not ?

FizzBoy.
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Last edited by SuperFizzBoy; 09-27-2010 at 02:33 PM.
Old 09-27-2010, 05:01 PM   #3
ItIsNight
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Default Re: [overhaul] Skills rescales

Quote:
Originally Posted by SuperFizzBoy View Post
Earthshaker: T-Up on 25/55/85/115 damage (or +5 to all levels) and 0.6/0.9/1.2/1.5 stun duration
you put 1st level of aftershock for +25 damage to close-fissure and 0.6 stun for enchant totem. I think it's nothing for skill-point, but it need to take 4 level. And i prefer to buff 1-3 levels to make it realy good.
Quote:
Originally Posted by SuperFizzBoy View Post
Panda: T-Up. How about 110/175/240/305 (+65)?
slow scales too and skill become stronger of slow 1st, so i prefer to up damage of close-range skill.
Quote:
Originally Posted by SuperFizzBoy View Post
Skeleton King: T-Down. Corrent one scaled pefectly with 0.5 factor per level.
current one have 1.25 multiplier at 1st level = 15% to deal 25% bonus damage, it's 0.15*0.25 = +3.75% to dps. So it scales +3.75% / +11.25% / + 18.75% / +26.25% (3.75+7.5+7.5+7.5%) to dps. I prefer better scaling and much useful 1st levels.
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Old 09-27-2010, 06:38 PM   #4
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Default Re: [overhaul] Skills rescales

I did a similar topic some time ago, but for a different reason: i wanted to locate issues in the gameplay, removing some "must level" or some "must take only 1 level" skills to open up more possible skillbuilds (see recent change on desolate, dispersion, repel, etc...).
Yours is mostly a cosmetic change, with little to no implications on the gameplay on the heroes, bar some exception, like the criticals rescale (ah and btw, critical change can scale only by 5%, so your scaling on bladedance isn't linear at all)or the skewer rescale.
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Old 09-27-2010, 07:14 PM   #5
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Default Re: [overhaul] Skills rescales

Quote:
Originally Posted by Gheizen64 View Post
I did a similar topic some time ago, but for a different reason: i wanted to locate issues in the gameplay, removing some "must level" or some "must take only 1 level" skills to open up more possible skillbuilds (see recent change on desolate, dispersion, repel, etc...).
It's right. More skillbuild = more interest play. But some skillz must maxed or will be useless and some of skillz scales bad - this topic is for them. xD

чВ чВ чВ
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Old 09-27-2010, 07:18 PM   #6
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Default Re: [overhaul] Skills rescales

Lol, well played. Good luck with the suggestion. Most of those double scaling skills (crit, backstab, etc) really need a rescale.

EDIT: your proposed blade dance change nothing except level 3 of the skill (25->30%). Try 20-25-30-35 instead. A 10% increase on critical chance on level 1 isn't gamebreaking early game anyway.
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G.ZZZ on dota2.

Look my reorganization of the weapon shop for:
• Organized shop layout (ala Sena the Accesorizer)
• More unique +dmg items (BoA ,Broadswoard & Claymore)
• Items and recipes are more logical and intuitive
• Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael)
• Desolator is now made from swords
and more!
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Old 12-26-2010, 08:57 PM   #7
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Default Re: [overhaul] Skills rescales

Quote:
Just kill urself fucking skillrescaling-idea-men, coz ur ideas so hardfucked up!!!
?
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Old 12-26-2010, 10:03 PM   #8
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Default Re: [overhaul] Skills rescales

Another of these, reT-.-D.
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Old 12-27-2010, 04:39 AM   #9
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Default Re: [overhaul] Skills rescales

All t-up except SK and and lanaya
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Old 07-09-2012, 12:17 PM   #10
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Default Re: [overhaul] Skills rescales



















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Old 07-09-2012, 01:51 PM   #11
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Default Re: [overhaul] Skills rescales

T-down on everything but Lich...and maybe T-up clarity if gold cost remains 50....clarity needs a buff...
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Old 07-09-2012, 05:50 PM   #12
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Default Re: [overhaul] Skills rescales

GJ. Are you studying Necromancy at the university?
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Old 07-09-2012, 07:10 PM   #13
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Default Re: [overhaul] Skills rescales

I've seen a thread like this once but logical and mathematicaly scaling skills are not really good...it is more versatile with current. You can trade mana for damage or use point on other skill if you have low mana and all...
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