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#1 | |||||||||||||
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Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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#2 | |
Member
Join Date: Jul 2009
Posts: 209
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First, well done on opening this thread and locating bad-scaled skills
Earthshaker: T-Up on 25/55/85/115 damage (or +5 to all levels) and 0.6/0.9/1.2/1.5 stun duration Panda: T-Up. How about 110/175/240/305 (+65)? T-Up on the mana rescale anyway. Magnataur: T-Up. I really like it! Skeleton King: T-Down. Corrent one scaled pefectly with 0.5 factor per level. Jugger: T-Up. Why not ? Troll: T-Up on numbers but this skill needs an overhaul. Lanaya: http://www.playdota.com/forums/82013/tweak-meld/. T-Null. Riki: T-Up on Blink Strike. T-Down on Backstab since he got a huge starting agility buff last version. Lich: T-Up. Thanks for the credit ! Now, i know i've wrote on that thread Quote:
)Bloodseeker: T-Up. Why not ? FizzBoy.
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| Last edited by SuperFizzBoy; 09-27-2010 at 02:33 PM. | ||
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#3 | |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Quote:
slow scales too and skill become stronger of slow 1st, so i prefer to up damage of close-range skill. current one have 1.25 multiplier at 1st level = 15% to deal 25% bonus damage, it's 0.15*0.25 = +3.75% to dps. So it scales +3.75% / +11.25% / + 18.75% / +26.25% (3.75+7.5+7.5+7.5%) to dps. I prefer better scaling and much useful 1st levels.
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#4 |
Member
Join Date: Jun 2009
Posts: 2,216
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I did a similar topic some time ago, but for a different reason: i wanted to locate issues in the gameplay, removing some "must level" or some "must take only 1 level" skills to open up more possible skillbuilds (see recent change on desolate, dispersion, repel, etc...).
Yours is mostly a cosmetic change, with little to no implications on the gameplay on the heroes, bar some exception, like the criticals rescale (ah and btw, critical change can scale only by 5%, so your scaling on bladedance isn't linear at all)or the skewer rescale.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#5 | |
Member
Join Date: Aug 2010
Location: Snowy Russia
Posts: 581
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Quote:
чВ чВ чВ
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Suggestions of remakes/tweaks:
Skills rescales, Visual suggestions: Akasha's overhaul, ![]() Suggestions of improvements: Interface (gametime/safegold/timer) |
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#6 |
Member
Join Date: Jun 2009
Posts: 2,216
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Lol, well played. Good luck with the suggestion. Most of those double scaling skills (crit, backstab, etc) really need a rescale.
EDIT: your proposed blade dance change nothing except level 3 of the skill (25->30%). Try 20-25-30-35 instead. A 10% increase on critical chance on level 1 isn't gamebreaking early game anyway.
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Analysis of item usage in competitive 6.66, 6.67, 6.68, 6.69 and 6.71. Ongoing.
Look my reorganization of the weapon shop for: • Organized shop layout (ala Sena the Accesorizer) • More unique +dmg items (BoA ,Broadswoard & Claymore) • Items and recipes are more logical and intuitive • Hammer is the old Javelin (the %chance fits naturaly in Basher + Mael) • Desolator is now made from swords and more! |
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#7 | ||
Member
Join Date: Jun 2009
Posts: 520
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Quote:
?
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#8 |
Member
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Another of these, reT-.-D.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#9 |
Member
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All t-up except SK and and lanaya
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Snrs.zR.sntS(garena account)
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