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#1 |
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Join Date: Jun 2010
Location: Malaysia
Posts: 727
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#2 |
Member
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1.) it would slow based on his current ms.
2.) Chronosphere pauses all valid targets within the AoE for 0.1 seconds every 0.1 second. This means that pulling the unit out of chronosphere will cause it to be unpaused. 3.) Unsure, but I believe that the damage is calculated when the attack point is reached so changing to agi would not add +10 damage if the missle is already in the air. However I can't test to confirm that.
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You can call me SNOW37 or SN0W37 or snow or lemons.
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#3 |
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Join Date: Jun 2010
Location: Malaysia
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But then if a Pudge activates Rot and is then paused under the Chronosphere, will the Rot still be active, slows and damages enemies?
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#4 |
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Maybe... I can't remember the interaction with immolation and pause. I believe it will be turned off however.'
maybe the lurking shinjo should confirm/deny ma D:
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You can call me SNOW37 or SN0W37 or snow or lemons.
If I say something is uncodable, I mean uncodable in dota not uncodable in warcraft in general. Yoda, I am |
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#5 | |
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Quote:
Also confirming the answer to 3) |
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#6 |
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Join Date: Jun 2010
Location: Malaysia
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Okay thanks for all answers. Would really appreciate it if you didn't close the this yet. Maybe others might have something to ask.
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#7 |
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Location: France
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I misread lemons' answer to 1) D:
The slow is based on the base ms (+boots and eul's), not the current ms. His final ms would be 370*(1+0.12-0.3)=303.4 |
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#8 |
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Join Date: Jun 2010
Location: Malaysia
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^and Yasha too? Anyway, if calculated using his base ms, doesn't that mean his slowed ms is actually higher than what it would be if calculated using the Phased ms first? As in, 414*(1-0.3) = 289.8ms ?
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#9 |
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Join Date: Aug 2009
Location: Russia
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all +% based spells/items based on flat ms (start ms + boots + eul)
so, u can just take a math with %, and then multiple flat ms on result %
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#10 |
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Errr, I tried to type a clarification post but Shinjo ninja-closed the thread so it didn't go in.
To simplify it, think of it as 2 categories: 1) Base movespeed = Hero's original + any raw mspd modifiers (boots and Eul being the only ones in DotA now) 2) All other %-based movespeed modifiers. These modifiers are additive/subtractive with regards to each other. Meaning the % based ones are all added together before they interact with the base movespeed. So if you had 350 movespeed (300 + 50 from boots), then got a Haste rune (+100% mspd), Stifling Daggered (-50% mspd), Yasha (+10%) and Greater Maimed (-30% mspd). The final % modifier will be: 100 - 50 + 10 - 30 = +30% mspd no matter which one receive first/last. So your final movespeed in this case would be 350 + 30% = 455. edit: I believe Purge is the only one that doesn't obey this rule. It divides your current mspd with whatever factor is stated in the Skill. And Hex just changes your BASE movespeed to 100 (meaning with enough % mspd bonus you can still run pretty fast, like Lycan and Dark Seer's Surge)
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#11 |
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about 3.)
Critical strikes will be shown when the missile hits. So I would say that this is also when the damage is calculated (makes sense, no?). Meaning that changing your damage during missile in air might change the actual damage output. Anyways, i'll just test it. Edit: What i said was wrong. The criticals are shown when the attack hits, but the damage is calculated on shot. Nevermind.
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| Last edited by MauranKilom; 09-28-2010 at 09:27 PM. | |