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Old 10-03-2010, 05:44 AM   #1
NoThlnG
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Default [REBALANCE] Enchantress


Enchantress has several problems right now.

1. Ridiculous stats and stat gains. 16 + 1.0 is simply absurd STR and STR gain. Enchantress lvl 25 have lower STR then Treant lvl 4. Also, her starting INT is too low as well.

2. Too powerful 3rd and ultimate skill. 3rd skill gives 900 potential heals which is more than twice of Purification. Also, ultimate deals too much damage (and it's pure)


For current skill, please refer here

Changes are in green


Enchantress
Aiushtha



__Strength___Agility__Intelligence_

__________

_16 + 1.7__19 + 1.8__21 + 2.2_


UntouchableAbility Type: Passive
Targeting Type: N/A
Ability Hotkey : N
(Complete Remake)
____________________Enchantress is imbued with power of nature, making users hard to target magics to her. Get chance to evade any targeted spells. Additionally, grants Enchantress additional armor


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/AN/A10% chance to evade targeted spells. +2 armor
2N/AN/AN/AN/AN/A15% chance to evade targeted spells. +3 armor
3N/AN/AN/AN/AN/A20% chance to evade targeted spells. +4 armor
4N/AN/AN/AN/AN/A25% chance to evade targeted spells. +5 armor

Notes:
  • Only hero target spells can be evaded. Point target and area target spells doesn't trigger the skill.
  • Damage activates when the spell cast on Aiushtha begins its effect.
  • Only activates if the caster is a hero unit.
  • Does not work against arrow effects.


  • The biggest counter to Enchantress is disable because disable makes NA can't activated on the right time. This skill will reduce the change of being disabled thus make Enchantress survives for longer time
  • + armor is given to make Enchantress not so weak against physical attacks


EnchantAbility Type: Active
Targeting Type: Enemy Unit
Ability Hotkey : C
(No Change)
____________________Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
16530 seconds700N/A5.5 secondsPossession (Creep), 20% slow (Hero)
26525 seconds700N/A5.5 secondsPossession (Creep), 30% slow (Hero)
36520 seconds700N/A5.5 secondsPossession (Creep), 40% slow (Hero)
46515 seconds700N/A5.5 secondsPossession (Creep), 50% slow (Hero)

Notes:
  • Converted creeps last for 80 seconds.
  • Illusions can be converted.

Nature's AttendantsAbility Type: Active
Targeting Type: Instant
Ability Hotkey : R

____________________Releases a swarm of wisps to heal nearby allies in a 400 radius. Each wisp lasts 10 seconds. Can heal a target only once per 0.5 second.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112025 secondsN/A40010 secondsReleases 3 wisps. Heals 10 hp/second
213025 secondsN/A40010 secondsReleases 4 wisps. Heals 15 hp/second
314025 secondsN/A40010 secondsReleases 5 wisps. Heals 20 hp/second
415025 secondsN/A40010 secondsReleases 6 wisps. Heals 25 hp/second

Notes:
  • Units with full HP will not be selected for the heal.
  • Can heal units with magic immunity.


  • Reduce the power of heal to single target from 300/500/700/900 to 200/300/400/500
  • Increases the power of area heal since it can heals upto 3 units by 500 hp (total 1500, which is 600 more from old 900)
  • Increases the AoE to maximize it's area healing power
  • Reduced the mana cost at later lvl


ImpetusAbility Type: Active
Targeting Type: Enemy Unit
Ability Hotkey : T

____________________Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1550 seconds550N/AN/ADeals 20 + 10% of the distance in damage, with a 270 damage cap
2550 seconds550N/AN/ADeals 30 + 15% of the distance in damage, with a 405 damage cap
3550 seconds550N/AN/ADeals 40 + 20% of the distance in damage, with a 540 damage cap

Notes:
  • Damage type: pure
  • The maximum damage is dealt at 2500 range. If this distance is exceeded, no bonus damage will be dealt.
  • You can target magic immune units with this skill, but the bonus damage will not be applied.
  • Distance to target is measured when projectile hits, meaning that running away from the target after using Impetus will increase the damage dealt.


  • Incresed the power of Impetus at close range while nerf the long range damage (almost same at 550 range) to make it less imbalanced
  • Changed the damage cap according to notes
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Last edited by NoThlnG; 10-26-2010 at 05:23 AM.
Old 10-03-2010, 05:55 AM   #2
Dynes
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Default Re: [REMAKE] Enchantress

Its "Aiushta", not "Razor".

These are slight changes to her, except that you weakened the solo heal and made her evade spells (+armor). Not sure if its the way to go since she's made to go on numbers.
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Old 10-03-2010, 06:54 AM   #3
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Default Re: [REMAKE] Enchantress

I like the impetus remake. Thats it

there is womething wrong with the tables now
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Old 10-03-2010, 06:57 AM   #4
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Default Re: [REMAKE] Enchantress

I like the suggested untouchable but I don't like the suggested NA and impetus.
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Old 10-03-2010, 06:59 AM   #5
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Default Re: [REMAKE] Enchantress

Idk, the strength reduction was an overnerf, but for good reason. She was basically unstoppable between Attendants, Untouchable and Impetus. While you've taken that away somewhat with the Untouchable remake and a nerf to Attendants, she could still destroy people very quickly, and use Enchant to kite any solo target until it dies.

Untouchable goes in the third slot btw. Passives first is just plain annoying.
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Old 10-03-2010, 07:04 AM   #6
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Default Re: [REMAKE] Enchantress

Make NA heals ONLY heroes, healing creeps is a waste.
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Old 10-03-2010, 07:09 AM   #7
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Default Re: [REMAKE] Enchantress

T-Up Nature's Attendants and Impetus, and I'd like to see the targetted spell evasion added to Untouchable instead. She works fine as an anti-DPS hero IMO.
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Old 10-03-2010, 07:12 AM   #8
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Default Re: [REMAKE] Enchantress

Quote:
I'd like to see the targetted spell evasion added to Untouchable instead.
Jesus christ are you mad?
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Old 10-03-2010, 07:14 AM   #9
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Default Re: [REMAKE] Enchantress

Of course, you can rescale the other part to "40% chance to slow the attacker's attackspeed by 100% for 3 seconds"
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Old 10-03-2010, 07:20 AM   #10
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Default Re: [REMAKE] Enchantress

Untouchable remake is too situational and she didn't need it if you want to increase her str gain that much.. I like Impetus and Healing Attendant remakes though..
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Quote:
Originally Posted by Elminister View Post
My favorite part in these replays are CM's deaths and her death scream. Must be the hero in Dota with most deaths. I just keep my screen on CM and follow her everywhere, just waiting for that Lion's Finger of Death to come off CD or watching enemy dots on minimap close in on her. And seems opposing team likes to see her die too.

I think someone should make a Youtube video - 30 mins of gruesome and horrible CM deaths in Dota.
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Last edited by Drickosh; 10-03-2010 at 08:18 AM.
Old 10-03-2010, 07:21 AM   #11
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Default Re: [REMAKE] Enchantress

i like the Impetus remake and the stats, by then she will be balanced.

on NA, also a good tweak....

on Untouchable, hmm...idk, it sounds fine but there is something wrong with it i cnt pin point it.

overall,still a t up!
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Old 10-03-2010, 10:55 AM   #12
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Default Re: [REMAKE] Enchantress

So much reply in few hours

Quote:
Originally Posted by Dynes View Post
Its "Aiushta", not "Razor".

These are slight changes to her, except that you weakened the solo heal and made her evade spells (+armor). Not sure if its the way to go since she's made to go on numbers.
Fixed, oh, and btw, most drastic change is her stats

Quote:
Originally Posted by carloparis14 View Post
I like the impetus remake. Thats it

there is womething wrong with the tables now
Fixed. Thx

Quote:
Originally Posted by Monsterlord View Post
Idk, the strength reduction was an overnerf, but for good reason. She was basically unstoppable between Attendants, Untouchable and Impetus. While you've taken that away somewhat with the Untouchable remake and a nerf to Attendants, she could still destroy people very quickly, and use Enchant to kite any solo target until it dies.

Untouchable goes in the third slot btw. Passives first is just plain annoying.
Well, that's more like Visual and rather unrelated to this remake

Quote:
Originally Posted by Yuki View Post
Make NA heals ONLY heroes, healing creeps is a waste.
Not really. Remember you can dominate creep using Enchant. Healing creeps is useful for dominated creep.

Quote:
Originally Posted by drickz View Post
Untouchable remake is too situational and she didn't need it if you want to increase her str gain that much.. I like Impetus and Healing Attendant remakes though..
What do you mean by too situational? Current one is more situational because to maximize the effect, less units must be around Enchantress while this one you can have upto 3 units nearby you without making heal power reduced
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Old 10-03-2010, 12:41 PM   #13
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Default Re: [REMAKE] Enchantress

Quote:
Current one is more situational because to maximize the effect, less units must be around Enchantress while this one you can have upto 3 units nearby you without making heal power reduced
You know he's talking about Untouchable, right?
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Old 10-03-2010, 03:05 PM   #14
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Default Re: [REMAKE] Enchantress

Untouchable: No. No, no, no and NO. Way too luck based.
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Old 10-03-2010, 04:32 PM   #15
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Default Re: [REMAKE] Enchantress

@ Nothing I mean Untouchable

edit: chance based, only evade target spell (what i meant is even if she facing a full set of heroes with single target spells- the chance still make it very situational)
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Milikki's comic, in Chinese though

Quote:
Originally Posted by Elminister View Post
My favorite part in these replays are CM's deaths and her death scream. Must be the hero in Dota with most deaths. I just keep my screen on CM and follow her everywhere, just waiting for that Lion's Finger of Death to come off CD or watching enemy dots on minimap close in on her. And seems opposing team likes to see her die too.

I think someone should make a Youtube video - 30 mins of gruesome and horrible CM deaths in Dota.
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Old 10-04-2010, 03:51 AM   #16
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Default Re: [REMAKE] Enchantress

Quote:
Originally Posted by drickz View Post
@ Nothing I mean Untouchable

edit: chance based, only evade target spell (what i meant is even if she facing a full set of heroes with single target spells- the chance still make it very situational)
I c... Well, Untouchable isn't the primary remake in this suggestion anyway...
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Old 10-04-2010, 04:34 AM   #17
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Default Re: [REMAKE] Enchantress

Wtf dont mess with the skills! But your right the starting INT should be change.
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Old 10-04-2010, 05:03 AM   #18
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Default Re: [REMAKE] Enchantress

Quote:
Originally Posted by riekk View Post
Wtf dont mess with the skills! But your right the starting INT should be change.
Y don't mess with the skills when everyone knows that NA and Impetus is
op and untouchable is hardly useful?
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Old 10-04-2010, 05:04 AM   #19
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Default Re: [REMAKE] Enchantress

HUGE T-up on this!
Enchantress a ridiculous overpowered side/and a ridiculous underpowered side

Nature's Attendants NEEDS to be nerfed, its impossible to kill her while she's under effect of that spell
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Old 10-04-2010, 05:08 AM   #20
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Default Re: [REMAKE] Enchantress

T-up on both Impetus and Attendants change. Not too sure about Untouch.

In technical terms, how would it "Evade" spells?
Ie. If Hellfire Blast was cast on enchant and Untouch was triggered, what would happen?
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