Developer's Blog
Register Low Fi Mark Forums Read

Notices

Reply
 
Thread Tools
Old 10-03-2010, 12:44 PM   #1
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline

Lightbulb [Remake] Razzil Darkbrew, Alchemist


Alchemist is one of the few strength heroes that I enjoy to play with, but the main problem is that he simply didn't live up to that name in my opinion.
Anyway, I didn't have any ideas of my own and because I am to busy making some other ideas and stuff, but after looking at remake section, I came along two interesting ideas witch made me think and by mixing them together (like a real alchemist ) I came up with a very good remake in my opinion.
The ideas came from NoThlnG and Melderv.
If any of you two thinks that I did a bad job, or want your idea removed from here, I will do it.
I also made some changes to stats, other skills and modified those two ideas a bit to balance him better.
Remember, vote on concept and not number, number can be fixed.
Still, tell me if something is to strong or weak so I can fix it.
I would me more than grateful if someone could make a test map for this hero.
All the suggestions are more then welcome!
Here is link for current Alchemist so you can compare him to this idea.



Razzil Darkbrew





Strength (Primary): 25 + 2
Agility: 10 + 1.25
Intelligence: 25 + 2

Damage: 52-58
Armor: 1

Notes:
I've increased his stats by just a bit since old ones were simply too low in my opinion.
Increased his damage and armor just by a bit for a same reason.
Still, increase is not huge and when combined with all the changes I've made, I think that it will be nicely balanced.
Rest should stay as they are though.




Hotkey Q AcidHotkey W PoisonHotkey E IncendiaryHotkey R Transmute





Alchemist creates a potion for him to use. It takes 3 seconds to create a potion and can store up to 5 potions.
Alchemist can't cast Chemical Spray, Unstable Concoction and Chemical Rage without ready potions.


Hotkey: C
Mana cost: 30 MP.
Cooldown: 5 seconds.

Notes:
• This skill is automatically learned from the start.
• Alchemist can move freely, attack and cast other skills (if he has potions ready) while creating a potion.
• Cooldown is activated when Alchemist starts creating potion and not when he's done.
• Oldest potions are used 1st.
• This skill is positioned above 3rd skill, right from Bonus Atributes.
• During potion creating, one of those bottles Alchemist carries should glow in blue and when potion is done it should make a small blue flash to indicate that potion is done.




Changelog:

- October the 10th, 2010:
• Increased and rescaled damage of Chemical spray from 15/20/25/30 to 14/21/28/35.
• Decreased and rescaled damage of Unstable Concoction from 100/150/200/250 to 110/140/170/200.
• Added new icon for Alchemy Set.

- October the 12th, 2010:
• Reduced manacost of all skills except Create Potion by 25 MP.

- October the 27th, 2010:
• Decreased mana cost of Create Potion from 50 MP to 30 MP, but each level of Alchemy Set will increase it by 5 MP.

- January the 2nd, 2011:
• Removed background story change to make him fit more his Neutral position since he is Sentinel hero again.




Well, that's it.
Thanks to Razomka for giving me 'damage type table' witch helped me a lot!
I hope I've explained it all properly, but still, if you don't understand something, just say it.
I would appreciate if someone could give me a link to a site with good icons, models and stuff.
Thanks in advance and sorry for all the typos!

Attached Images
          
  Reply With Quote
Last edited by Lithary; 04-10-2011 at 08:13 AM.
Old 10-03-2010, 12:48 PM   #2
cp14
Member
 
cp14's Avatar
 
Join Date: Sep 2009
Location: suramar
Posts: 1,663
Blog Entries: 1
cp14 is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

iSupport this.
__________________

Awesome and Eyecatching avatar removed due to popuular demand



BARA CLUB
  Reply With Quote
Old 10-03-2010, 01:10 PM   #3
DamnedKnight
Member
 
DamnedKnight's Avatar
 
Join Date: Sep 2009
Location: Burgas,Bulgaria
Posts: 426
DamnedKnight is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

A very interesting idea.The only thing that bothers me is the magic tome-like effect on the 3rd skill.Other than that a big T-UP for a very good remake on a very good hero.
__________________
  Reply With Quote
Old 10-03-2010, 01:12 PM   #4
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by carloparis14 View Post
iSupport this.
Thanks!

Quote:
Originally Posted by DamnedKnight View Post
A very interesting idea.The only thing that bothers me is the magic tome-like effect on the 3rd skill.Other than that a big T-UP for a very good remake on a very good hero.
Well, I don't know how to make it different with all those skills/sub-skills, but making him a bit more complicated is a good thing in this situation since he is an alchemist and it should not be that simple.
  Reply With Quote
Old 10-03-2010, 09:41 PM   #5
SpiderPig
Banned
 
Join Date: Oct 2009
Location: In my home.
Posts: 3,806
SpiderPig is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

t-up
  Reply With Quote
Old 10-03-2010, 11:39 PM   #6
ivail00
Member
 
Join Date: Jun 2009
Location: Bulgaria
Posts: 25
ivail00 is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

t-up
  Reply With Quote
Old 10-04-2010, 12:29 AM   #7
letarox
Member
 
letarox's Avatar
 
Join Date: Oct 2009
Posts: 321
letarox is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

really weird ...

but really cool!

t-up
__________________
WuD.DreN - Renato 'Letarox' Santos
  Reply With Quote
Old 10-04-2010, 09:48 AM   #8
Razomka
Member
 
Razomka's Avatar
 
Join Date: Feb 2010
Posts: 142
Razomka is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

I only have a problem with this

Quote:
Acid:
Level 4 - -8% damage effect for Chemical Spray
This is hardly dangerous... 10% less damage from some guy with 100 damage is only 10... I like how it now affects buildings but I rather see his awesome armour reduction back. How about 2/4/6/8 -armour on heroes/creeps and half armour effect on buildings?

Also just to warn you that mixed damage is by far the worst there is! Like total crap because it is reduced by magic resistance and armour! Also naturally more armour you have, the larger reduction from the already reduced damage.
  Reply With Quote
Old 10-04-2010, 10:32 AM   #9
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Razomka View Post
I only have a problem with this


This is hardly dangerous... 10% less damage from some guy with 100 damage is only 10... I like how it now affects buildings but I rather see his awesome armour reduction back. How about 2/4/6/8 -armour on heroes/creeps and half armour effect on buildings?

Also just to warn you that mixed damage is by far the worst there is! Like total crap because it is reduced by magic resistance and armour! Also naturally more armour you have, the larger reduction from the already reduced damage.
Reason why is it only -8% is because he can use Acid up to 4 times in a single potion, so if I want to make best of it and use 4 x Acid his Chemical Spray will reduce 32% damage in 600 AOE.
Maybe I should make it a little bit stronger, but making it reduce armor could make him imba.
I mean, imagine if I use all Acid, every skill would reduce armor like crazy and in case I make items like Assault Curiass and Stygian Desolator, he would be unstoppable!
Also, isn't Mixed damage = Universal damage?
  Reply With Quote
Last edited by Lithary; 10-04-2010 at 10:43 AM.
Old 10-04-2010, 10:40 AM   #10
Captain Planet
Member
 
Captain Planet's Avatar
 
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Steam: Freaky Alien Genotype
Posts: 19,911
Blog Entries: 6
Suggestion Award 
Captain Planet is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Alchemist remake? Auto T-down.
  Reply With Quote
Old 10-04-2010, 10:40 AM   #11
cp14
Member
 
cp14's Avatar
 
Join Date: Sep 2009
Location: suramar
Posts: 1,663
Blog Entries: 1
cp14 is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

What if it was like

Alchemy set: the alchemist can selec any combination of 1/2/3/4 potions. The potions effect are level 4 of your current suggestion.
__________________

Awesome and Eyecatching avatar removed due to popuular demand



BARA CLUB
  Reply With Quote
Old 10-04-2010, 01:09 PM   #12
dsbn
Member
 
dsbn's Avatar
 
Join Date: Oct 2009
Location: PH
Posts: 861
dsbn is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Great update to the Alchemist indeed, but he seems much harder to use now since you have like 8 skills on your arsenal instead of the usual 4. One thing I don't understand, when you've chosen the ingredients for making a potion, how will you know what kind of potion would come out based on the ingredients? In case you forget.

I think it's better that the menu of the potions would close instantly after selecting the ingredients. That way you wouldn't worry about closing the menu and going back to your skills list.

Your ulti remake is AWWWWESOOOOOOMEEEEE! Perfect synergy with Armlet! Even better now. Lol.

T-UP! Great Job!
__________________
  Reply With Quote
Old 10-04-2010, 03:38 PM   #13
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by The_Juggernaut™ View Post
Alchemist remake? Auto T-down.
Did you even read the bloody thing? -.-

Quote:
Originally Posted by carloparis14 View Post
What if it was like

Alchemy set: the alchemist can selec any combination of 1/2/3/4 potions. The potions effect are level 4 of your current suggestion.
Not a bad idea, but I think that this is better since the point of this skill is that you can mix your own potion and with your version, you would need at least level 3 of your skill to make some interesting mixtures and like this you can do it from the start.
Still, thanks for good advice might!

Quote:
Originally Posted by dsbn View Post
Great update to the Alchemist indeed, but he seems much harder to use now since you have like 8 skills on your arsenal instead of the usual 4. One thing I don't understand, when you've chosen the ingredients for making a potion, how will you know what kind of potion would come out based on the ingredients? In case you forget.
Well, the potions gives bonuses based on ingredients used, so if Alchemy Set is level 4 and you used, for example, Acid, Poison and 2xTransmute, potion you create would give -16% decreased damage, 8% slow and 8 extra gold for every unit that dies under the effect of Chemical Spray, in case you use it for Chemical Spray.
When you go with your mouse over the ingredient, there should be written witch bonuses it gives to what skills and how strong those bonuses are just like with a normal skill.
I hope I've answered your question.
If I didn't, ask again and I'll give my best to answer it.

Quote:
Originally Posted by dsbn View Post
I think it's better that the menu of the potions would close instantly after selecting the ingredients. That way you wouldn't worry about closing the menu and going back to your skills list.
Ah, yes, I forgot to write it. >.<
Thanks for noticing that!

Quote:
Originally Posted by dsbn View Post
Your ulti remake is AWWWWESOOOOOOMEEEEE! Perfect synergy with Armlet! Even better now. Lol.

T-UP! Great Job!
Thanks might! ^^



Also, if anyone knows a good site with icons, models and similar, please give me link to it (or them), so I can look for missing icons I need.
Thanks in advance!
  Reply With Quote
Old 10-04-2010, 04:24 PM   #14
blazefreeze
Member
 
blazefreeze's Avatar
 
Join Date: Jun 2010
Location: Philippines
Posts: 155
blazefreeze is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

A bit complicated, but still cool! T-up!
__________________
Quote:
Originally Posted by IceFrog
Fake!
  Reply With Quote
Old 10-05-2010, 10:53 AM   #15
[P]rokatdn
Member
 
[P]rokatdn's Avatar
 
Join Date: Nov 2009
Location: Việt Nam
Posts: 1,844
Blog Entries: 1
[P]rokatdn is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Lithary View Post
Alchemy Set:

(Need icon, all recommendations are welcome.)


Quote:
Originally Posted by Lithary View Post
Unstable Concoction:

(Would be better if there was an actual goblin hand holding this potion instead of troll hand.)
Attached Images
 
__________________
  Reply With Quote
Old 10-05-2010, 11:38 AM   #16
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Thumbs up Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by [P]rokatdn View Post




Thanks might!
  Reply With Quote
Old 10-06-2010, 11:29 AM   #17
Razomka
Member
 
Razomka's Avatar
 
Join Date: Feb 2010
Posts: 142
Razomka is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Lithary View Post
What you said.
Also, isn't Mixed damage = Universal damage?
Ah I see! Ok 32% reduction is pretty good then!

I always thought mixed was basically 50%magic and 50% physical but I'll go search mechs for the answer.

T-Up on the change now that I understand.

GUIDE STATUS: Complete (6.68c)

Damage TypeReduced ByAffects Magic ImmuneAffects Ethereal
PhysicalArmor, Damage BlockYesNo Damage
MagicalMagic ResistanceNo1.4x Damage
MixedArmor, Magic Resistance, Damage BlockYesNo Damage
PureNothingNo1.0x Damage
HP Removal¹NothingYes1.0x
Universal²Magic ResistanceYes1.4x Damage
Enhanced³*Magic ResistanceYesNo Damage

Here we go enjoy. As you can see that Mixed is terribad. ^^
  Reply With Quote
Old 10-06-2010, 12:25 PM   #18
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Razomka View Post
Ah I see! Ok 32% reduction is pretty good then!

I always thought mixed was basically 50%magic and 50% physical but I'll go search mechs for the answer.

T-Up on the change now that I understand.

GUIDE STATUS: Complete (6.68c)

Damage TypeReduced ByAffects Magic ImmuneAffects Ethereal
PhysicalArmor, Damage BlockYesNo Damage
MagicalMagic ResistanceNo1.4x Damage
MixedArmor, Magic Resistance, Damage BlockYesNo Damage
PureNothingNo1.0x Damage
HP Removal¹NothingYes1.0x
Universal²Magic ResistanceYes1.4x Damage
Enhanced³*Magic ResistanceYesNo Damage

Here we go enjoy. As you can see that Mixed is terribad. ^^
Thanks!
I always thought that Mixed damage is Universal damage. >.<
Does any of these damages reduce damage only by armor type and not armor value?
Also, could you please give me link of the site you got this so I can check everything there is so I don't make a same mistake again?
Anyway, I will change it to Enchanted damage for now.
  Reply With Quote
Old 10-07-2010, 11:47 AM   #19
Razomka
Member
 
Razomka's Avatar
 
Join Date: Feb 2010
Posts: 142
Razomka is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

http://www.playdota.com/forums/20491...ge-type-6-68c/

There you go. This might work.
  Reply With Quote
Old 10-07-2010, 11:51 AM   #20
Captain Planet
Member
 
Captain Planet's Avatar
 
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Steam: Freaky Alien Genotype
Posts: 19,911
Blog Entries: 6
Suggestion Award 
Captain Planet is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

I did read it. And I think it sucks Sorry dude but Alch needs a BUFF, not a remake. He's fun, flexible, tanky and provides good gank support enough as it is. I don't think he needs a remake like this. That's my view.



E: T-up for the buff to the ultimate.
  Reply With Quote
Old 10-07-2010, 04:38 PM   #21
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Razomka View Post
Again, thanks!

Quote:
Originally Posted by The_Juggernaut™ View Post
I did read it. And I think it sucks Sorry dude but Alch needs a BUFF, not a remake. He's fun, flexible, tanky and provides good gank support enough as it is. I don't think he needs a remake like this. That's my view.



E: T-up for the buff to the ultimate.
Well, fair enough.
I saw a lot of people (not only on forums, but people I know) that Goblin's Greed should be replaced and I always thought that he needs more alchemy in his skill set so, after searching forum, I found those two Alchemist remakes and thought that by mixing them, making few changes and adding something of my own that I will have a decent Alchemist remake witch will also be a buff to him.
This remake kept his money making ability, buffed him and added a new and interesting way of playing witch fits Alchemist role perfectly in my opinion.
Still, if you don't like it, you don't like it.
Glad that you like his ultimate buff though, I think that he really needs it and that it fits him.
  Reply With Quote
Old 10-07-2010, 06:55 PM   #22
azraelzbane
Member
 
azraelzbane's Avatar
 
Join Date: Jul 2010
Posts: 1,332
azraelzbane is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Full support except for 2 things
1st) Transmute is weak and encourages killstealing.
2nd) Percentage regeneration is broken. You don't want a second version where you could just walk around and don't care that 5 heroes are hitting you, do you?
__________________
Quote:
Originally Posted by azraelzbane View Post
In IceFrog we trust.
  Reply With Quote
Old 10-07-2010, 09:52 PM   #23
Labyrinth Suite
Member
 
Labyrinth Suite's Avatar
 
Join Date: Sep 2009
Location: I live where I live.
Posts: 528
Labyrinth Suite is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist








Icon for Alchemy Set.

The hero keeps the same role I suppose, can still farm but now have more variety on what you want to focus, but now is too over reliant on Alchemy Kit. Damn, Creating 4 Potions would take 12 Seconds + 200 mana, I assume it is to avoid making it in battle? Chemical Spray is kinda weak since it cost 170 mana(120 for Chem, 50 for Potion) and have no armor reducing , you could make it cost less mana if you don't have any mixture to affect it (So people can level Chemical Spray without Alch Set if they want to). On the other hand, Unstable Concotion still retain it's usefullness (4 Sec Stun), so the mana could stay the same. Ultimate change is great, little less speed boost and HP but awesome regeneration, Agh change is awesome too, but having 25 duration and 25 cooldown with the huge mana regen makes him have it permanently on, and having 1k hp bonus + semi-tarrask + aspd boost + boots boost for 4300 sounds a bit too much to me, even more with Alch Kit transmute.

Now into Alchemy Set, I find alchemy set extremely fun, combinating stuff to fit your teams need makes the hero very versatile, although if this is implemented I'll have to deal with people using Unstable Concotion + 4 Transmute to get bonus gold instead of 2 Acid + 2 Poison and such.

But it is also a skill who have no effects on its own, ending up like Synergy and Witchcraft, I suggest it to affect his normals attack even when he is not under the effects of Chemical Rage. It would still synergize due to the attackspeed bonus, would allow someone to pick it first without having problems, and it wouldn't be overpowered (Incendiary = Empower without capability to buff others and fixed damage bonus, Poison = Poison Attack without dps, Acid = Nevermore Aura affecting only one unit).

I like it, it makes the hero even more versatile, makes his passive funnier and makes a aghanims upgrade that fits very nicely with him.
__________________


Arthur Lightfall, the Divine of the Hammer
Vereesa, the Elven Commander
  Reply With Quote
Old 10-08-2010, 04:15 AM   #24
ALEXALEX303
Member
 
ALEXALEX303's Avatar
 
Join Date: Dec 2009
Location: Bucharest, Romania
Posts: 1,070
ALEXALEX303 is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Invoker like alchemist ?
Don't forged the alt+acid acid combo.
__________________
Quote:
Originally Posted by Cáno View Post
hey im cano,,, dunno if this is good forum but are orbs stack>>.?
Quote:
Originally Posted by Cáno View Post
hey im cano,,, dunno if this is good forum but are orbs stack>>.?
Quote:
Originally Posted by Cáno View Post
hey im cano,,, dunno if this is good forum but are orbs stack>>.?
Quote:
Originally Posted by Cáno View Post
hey im cano,,, dunno if this is good forum but are orbs stack>>.?
  Reply With Quote
Old 10-08-2010, 04:41 AM   #25
osuka
Member
 
osuka's Avatar
 
Join Date: Nov 2009
Posts: 226
osuka is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

One of the epicest t-up tread ever
__________________
I know... My english SUXX...

My suggestions:
Visual: Agha Upgrade:
  Reply With Quote
Old 10-08-2010, 03:33 PM   #26
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by googleSoul78 View Post
Full support except for 2 things
1st) Transmute is weak and encourages killstealing.
2nd) Percentage regeneration is broken. You don't want a second version where you could just walk around and don't care that 5 heroes are hitting you, do you?
1 - Then what about heroes who don't have Transmute at all?
Still, it could use some number tweaks, I know that, I am mostly interested if people like the concept.

2 - I've reduced his other bonuses from the skill.
Anyway, that is not imba as it sounds due to his potion making ability and giving him some raw number regeneration would actually make him even more imba.
Also, his stats, even though improved, are still very low and current Alchemist is relatively weak and needs a buff.
I think that this would do the trick.

Quote:
Originally Posted by Labyrinth Suite View Post







Icon for Alchemy Set.
Great!
Thanks might!
Only, do you have a version of that icon with brown bag.
You know, like a normal leather bag.
I'm just interested how it would fit.

Quote:
Originally Posted by Labyrinth Suite View Post
The hero keeps the same role I suppose, can still farm but now have more variety on what you want to focus, but now is too over reliant on Alchemy Kit. Damn, Creating 4 Potions would take 12 Seconds + 200 mana, I assume it is to avoid making it in battle? Chemical Spray is kinda weak since it cost 170 mana(120 for Chem, 50 for Potion) and have no armor reducing , you could make it cost less mana if you don't have any mixture to affect it (So people can level Chemical Spray without Alch Set if they want to). On the other hand, Unstable Concotion still retain it's usefullness (4 Sec Stun), so the mana could stay the same. Ultimate change is great, little less speed boost and HP but awesome regeneration, Agh change is awesome too, but having 25 duration and 25 cooldown with the huge mana regen makes him have it permanently on, and having 1k hp bonus + semi-tarrask + aspd boost + boots boost for 4300 sounds a bit too much to me, even more with Alch Kit transmute.

Now into Alchemy Set, I find alchemy set extremely fun, combinating stuff to fit your teams need makes the hero very versatile, although if this is implemented I'll have to deal with people using Unstable Concotion + 4 Transmute to get bonus gold instead of 2 Acid + 2 Poison and such.

But it is also a skill who have no effects on its own, ending up like Synergy and Witchcraft, I suggest it to affect his normals attack even when he is not under the effects of Chemical Rage. It would still synergize due to the attackspeed bonus, would allow someone to pick it first without having problems, and it wouldn't be overpowered (Incendiary = Empower without capability to buff others and fixed damage bonus, Poison = Poison Attack without dps, Acid = Nevermore Aura affecting only one unit).

I like it, it makes the hero even more versatile, makes his passive funnier and makes a aghanims upgrade that fits very nicely with him.
Thanks for the nice review!
I know that he isn't perfectly balanced.
Still need some work.
Anyway, his ultimate may sound imba with Aghanim's Scepter upgrade, but potion making, increase in mana and making him more complicated makes it for that and therefore, you can't go around with unlimited ultimate that easily.
I could give a little buff to Chemical Spray and little nerf to Unstable Concoction so people wont go 4xTransmute and ignore other ingredients while still making skills useful without Alchemy Set.
Also, Alchemist should keep his Chemical Rage only abilities as Chemical Rage only since the synergy would fall down and would make potion concept out since he has to use those potions in order to create gain bonuses and not have them passively.
Anyway, I could fix all this perfectly if someone made a test map form me witch would help me balance him better and people would get to try it out and see for them self if they like it or not.

Quote:
Originally Posted by osuka View Post
One of the epicest t-up tread ever
Thanks.
  Reply With Quote
Last edited by Lithary; 10-08-2010 at 03:45 PM.
Old 10-08-2010, 10:34 PM   #27
Labyrinth Suite
Member
 
Labyrinth Suite's Avatar
 
Join Date: Sep 2009
Location: I live where I live.
Posts: 528
Labyrinth Suite is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Lithary View Post
Great!
Thanks might!
Only, do you have a version of that icon with brown bag.
You know, like a normal leather bag.
I'm just interested how it would fit.
Here:


__________________


Arthur Lightfall, the Divine of the Hammer
Vereesa, the Elven Commander
  Reply With Quote
Old 10-09-2010, 09:08 AM   #28
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Labyrinth Suite View Post
Here:


Thanks!
And now, of to pick one that fits the best!

Edit: I think that the brow one is the winner.
  Reply With Quote
Old 10-10-2010, 02:38 AM   #29
_Knightmare_
Member
 
_Knightmare_'s Avatar
 
Join Date: Sep 2009
Posts: 250
_Knightmare_ is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

T-Up. Would make this hero really fun and interesting to play, not that steroid-buffed tank/semi/carry/ganker, who is really boring to play.
__________________
http://www.playdota.com/forums/31469...e/#post1683776 Click for a sniper remake that's desperately needed. Check it out to kill some time, i really need the feedback
  Reply With Quote
Old 10-11-2010, 02:37 PM   #30
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by _Knightmare_ View Post
T-Up. Would make this hero really fun and interesting to play, not that steroid-buffed tank/semi/carry/ganker, who is really boring to play.
Heh, thanks might.
  Reply With Quote
Old 10-11-2010, 03:29 PM   #31
Orichalcum
Member
 
Orichalcum's Avatar
 
Join Date: Jun 2009
Location: Brazil
Posts: 1,037
Orichalcum is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

I fear Alche will be just too versatile, or just useless.
Your sugg is really good, but mana and cd might be a problem.... A hell of a problem.

I mean, he'll have to create potions all the time in order to cast his skills. And 50 manacost is no joke in this case.


I know it's just numbers, but in this case, it's quite important.

But I'll t-up.
__________________
  Reply With Quote
Old 10-12-2010, 11:36 AM   #32
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Orichalcum View Post
I fear Alche will be just too versatile, or just useless.
Your sugg is really good, but mana and cd might be a problem.... A hell of a problem.

I mean, he'll have to create potions all the time in order to cast his skills. And 50 manacost is no joke in this case.


I know it's just numbers, but in this case, it's quite important.

But I'll t-up.
I don't see how he could become useless like this.
With his potion making ability, he can always find a way to be helpful.
I've reduced manacost of all his skills (escept Create Potion) by 25 MP so mana should not be that big of a problem any more.
  Reply With Quote
Old 10-13-2010, 12:07 PM   #33
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Mass bump!
  Reply With Quote
Old 10-13-2010, 10:02 PM   #34
PhongVu
Member
 
PhongVu's Avatar
 
Join Date: Jan 2010
Posts: 70
PhongVu is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

interesting ideas.... but i dont like remake Razzil -.-" ........ if u have probs with "the Alchemist" just suggest to change his name .....simple's the best
  Reply With Quote
Old 10-14-2010, 03:05 AM   #35
Drickosh
Member
 
Drickosh's Avatar
 
Join Date: Sep 2009
Location: 厦门
Posts: 4,246
Drickosh is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

T-down, even if GG didn't scale well Alchemist need money for some luxury because of his playstyle.. tank+semi-burst damage. Buffing his stat seem good but he has ulti-buff most of the time and it make him too powerful. Your Aghanim idea is simply imba (25s with no cd walking fountain!) although I support Aghanim buff for him.

and for people that say he's weak just by looking at his stats.. dear..
__________________
Milikki's comic, in Chinese though

Quote:
Originally Posted by Elminister View Post
My favorite part in these replays are CM's deaths and her death scream. Must be the hero in Dota with most deaths. I just keep my screen on CM and follow her everywhere, just waiting for that Lion's Finger of Death to come off CD or watching enemy dots on minimap close in on her. And seems opposing team likes to see her die too.

I think someone should make a Youtube video - 30 mins of gruesome and horrible CM deaths in Dota.
  Reply With Quote
Old 10-15-2010, 11:53 AM   #36
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by PhongVu View Post
interesting ideas.... but i dont like remake Razzil -.-" ........ if u have probs with "the Alchemist" just suggest to change his name .....simple's the best
Erm, I would have to change a model, icons and make a complete overhaul in that case.
So yeah, this is more simple solution than what you are suggesting.

Quote:
Originally Posted by drickz View Post
T-down, even if GG didn't scale well Alchemist need money for some luxury because of his playstyle.. tank+semi-burst damage. Buffing his stat seem good but he has ulti-buff most of the time and it make him too powerful. Your Aghanim idea is simply imba (25s with no cd walking fountain!) although I support Aghanim buff for him.

and for people that say he's weak just by looking at his stats.. dear..
In this case his ultimate buff in not imba.
Remember that you have to make potions and stuff and that I also nerfed some some parts of that skill.
Also, do little math and you will see that it is not imba at all.
One thing is that you would need to make (together with AS) at least one more item that gives and/or regenerates mana in order to keep your ultimate on 24/7 and that means that you would miss out on STR items that give you HP and damage boost and that will also keep you from having to strong regeneration.
Numbers here are not that imba as they seem to be.
Also, he still keeps his gold making aspect (Transmute ingredient, remember?).
  Reply With Quote
Old 10-20-2010, 05:47 PM   #38
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by AucT View Post
T-down ofcourse.
Only because I T-downed your suggestion? -.-
Anyway, go and T-down all my suggestions, they need a bump anyway.
  Reply With Quote
Old 10-26-2010, 10:51 PM   #39
Schremba
Member
 
Schremba's Avatar
 
Join Date: Jun 2009
Location: Germany
Posts: 3,339
Schremba is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

I have some questions:
1. So if I use a skill, 4 potions I created earlier (with basic skill) are lost and I have to wait all in all 20 seconds till I am able to cast a maximum charged skill?
2. Why do you make the acid reduce the damage by %? It is really overused and a direct damage reduce, without % would be nice.
3. If point 1 is the case, why don't you make leveling up Alchemy Set reducing the cooldown and duration of his basic skill?
4. Isn't 50 mana cost for his basic skill a bit too high? I mean he needs this skill to be effective, and he has to combine it with other skills to be useful. Additionally, his other skills are quite mana-intense, too.

All in all, I like the idea.
I am really interested in how the spray could look ingame (It should have a color mix at least). I prefer the current icon for his stun. I think the brown in his third skill should be less bright, currently it sticks out of the rest of the set like a punch in the face. Also, please note that it isn't easy to color the bottles that belong to the model, but I could be done.
  Reply With Quote
Old 10-27-2010, 01:34 PM   #40
Lithary
Member
 
Lithary's Avatar
 
Join Date: Jan 2010
Location: Split, Croatia
Posts: 5,902
Blog Entries: 1
Lithary is offline
Default Re: [Remake] Razzil Darkbrew, Alchemist

Quote:
Originally Posted by Schremba View Post
I have some questions:
1. So if I use a skill, 4 potions I created earlier (with basic skill) are lost and I have to wait all in all 20 seconds till I am able to cast a maximum charged skill?
No, you just use the 'oldest' potion created is used.
1 spell, 1 potion.

Quote:
Originally Posted by Schremba View Post
2. Why do you make the acid reduce the damage by %? It is really overused and a direct damage reduce, without % would be nice.
True that that effect is a bit overused, but making it reduce by fixed number could in some points become too powerful and in some too weak, especially in late game.

Quote:
Originally Posted by Schremba View Post
3. If point 1 is the case, why don't you make leveling up Alchemy Set reducing the cooldown and duration of his basic skill?
I was planing to do something like that, only make it increase mana cost for Create Potion skill.
Reason is because at early game, 50 MP per potion might be too much, and less than that at late game might be too little.
Also, it bring a bit logic into that skill since with Alchemy Set he will make more complicated potion, witch is more demanding than just creating some basic potions.

Quote:
Originally Posted by Schremba View Post
4. Isn't 50 mana cost for his basic skill a bit too high? I mean he needs this skill to be effective, and he has to combine it with other skills to be useful. Additionally, his other skills are quite mana-intense, too.
True, that's why I was planing to do the thing above (make it's mana cost start low and then go higher with level of Alchemy Set.

Quote:
Originally Posted by Schremba View Post
All in all, I like the idea.
I am really interested in how the spray could look ingame (It should have a color mix at least). I prefer the current icon for his stun. I think the brown in his third skill should be less bright, currently it sticks out of the rest of the set like a punch in the face. Also, please note that it isn't easy to color the bottles that belong to the model, but I could be done.
There is no need to color them, just add some effect to them.
For example, make one of those bottles have a small Bloodlust effect on it in case you use Incendiary ingredient and a yellow version of small Bloodlust in case you use Transmute ingredient and so on.
While I don't have troubles with brown in Alchemy Set, it can always be improved, but I don't how since these icons were provided by forum members and not made by me.
I also prefer suggested icon since it fits kill much better (current one has a troll hand in it, suggested one makes it look like goblin's hand).
Thanks for your review!
  Reply With Quote
Reply
  Defense of the Ancients Suggestions Remakes


Forum Jump

Thread Tools


forum staff