Originally Posted by googleSoul78
Full support except for 2 things
1st) Transmute is weak and encourages killstealing.
2nd) Percentage regeneration is broken. You don't want a second version where you could just walk around and don't care that 5 heroes are hitting you, do you?
1 - Then what about heroes who don't have Transmute at all?
Still, it could use some number tweaks, I know that, I am mostly interested if people like the concept.
2 - I've reduced his other bonuses from the skill.
Anyway, that is not imba as it sounds due to his potion making ability and giving him some raw number regeneration would actually make him even more imba.
Also, his stats, even though improved, are still very low and current Alchemist is relatively weak and needs a buff.
I think that this would do the trick.
Only, do you have a version of that icon with brown bag.
You know, like a normal leather bag.
I'm just interested how it would fit.
Originally Posted by Labyrinth Suite
The hero keeps the same role I suppose, can still farm but now have more variety on what you want to focus, but now is too over reliant on Alchemy Kit. Damn, Creating 4 Potions would take 12 Seconds + 200 mana, I assume it is to avoid making it in battle? Chemical Spray is kinda weak since it cost 170 mana(120 for Chem, 50 for Potion) and have no armor reducing , you could make it cost less mana if you don't have any mixture to affect it (So people can level Chemical Spray without Alch Set if they want to). On the other hand, Unstable Concotion still retain it's usefullness (4 Sec Stun), so the mana could stay the same. Ultimate change is great, little less speed boost and HP but awesome regeneration, Agh change is awesome too, but having 25 duration and 25 cooldown with the huge mana regen makes him have it permanently on, and having 1k hp bonus + semi-tarrask + aspd boost + boots boost for 4300 sounds a bit too much to me, even more with Alch Kit transmute.
Now into Alchemy Set, I find alchemy set extremely fun, combinating stuff to fit your teams need makes the hero very versatile, although if this is implemented I'll have to deal with people using Unstable Concotion + 4 Transmute to get bonus gold instead of 2 Acid + 2 Poison and such.
But it is also a skill who have no effects on its own, ending up like Synergy and Witchcraft, I suggest it to affect his normals attack even when he is not under the effects of Chemical Rage. It would still synergize due to the attackspeed bonus, would allow someone to pick it first without having problems, and it wouldn't be overpowered (Incendiary = Empower without capability to buff others and fixed damage bonus, Poison = Poison Attack without dps, Acid = Nevermore Aura affecting only one unit).
I like it, it makes the hero even more versatile, makes his passive funnier and makes a aghanims upgrade that fits very nicely with him.
Thanks for the nice review!
I know that he isn't perfectly balanced.
Still need some work.
Anyway, his ultimate may sound imba with Aghanim's Scepter upgrade, but potion making, increase in mana and making him more complicated makes it for that and therefore, you can't go around with unlimited ultimate that easily.
I could give a little buff to Chemical Spray and little nerf to Unstable Concoction so people wont go 4xTransmute and ignore other ingredients while still making skills useful without Alchemy Set.
Also, Alchemist should keep his Chemical Rage only abilities as Chemical Rage only since the synergy would fall down and would make potion concept out since he has to use those potions in order to create gain bonuses and not have them passively.
Anyway, I could fix all this perfectly if someone made a test map form me witch would help me balance him better and people would get to try it out and see for them self if they like it or not.
Originally Posted by osuka
One of the epicest t-up tread ever