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SHADOW BLADE - (Passive - Orb effect)
Type: Passive - Orb effect Targeting: enemy units Hotkey: W Her blade can attack more than once in a time
Mana Cooldown Range AoE Duration Effects 1 - - - - 4 sec* Successful attack will add one more attack to the next. Max of 2 attacks. 2 - - - - 4 sec* Successful attack will add one more attack to the next. Max of 3 attacks. 3 - - - - 4 sec* Successful attack will add one more attack to the next. Max of 4 attacks. 4 - - - - 4 sec* Successful attack will add one more attack to the next. Max of 5 attacks.
- The mechanism is your first attack is normal, then if you attack again in 4 seconds, your next attack will be twice (like germinate attack), and if you attack again in 4 seconds, your third attack will be attack 3 times, and so on until limit
- Consecutive attacks (after your normal attack) will only deal 30% of your damage
- If you not attacking again after 4 seconds duration ends, it will reset to one attack again
- If you reach the limit, it will reset too (so after 5 times attacking, your sixth become one attack only, it resets)
- The mechanism will be like this: each time attacking, Levinne makes a clone of herself right in her position and do exactly the same thing like her (just like TC's). This clone have 0.1 sec delay time from Levinne, and do normal damage. So this is what exactly the Shadow Blade's form. And 2nd clone is the clone from the first clone, so it has 0.2 delay time from Levinne. So her attack will be like layered
SHADOW STEP - (Active)
Type: Active Targeting: enemy unit Hotkey: E Levinne can attack faster than her own shadow so that no one could see. Her super reflex also made her very difficult to catch. Does not reset Shadow Blade
Mana Cooldown Range AoE Duration Effects 1 120 20 700 - 10 sec Levinne's attack become a blink strike to target's back in the duration, cap of max 2 attacks. Passively gives 15% evasion from physical attacks and 5% evasion from spells 2 140 20 700 - 10 sec Levinne's attack become a blink strike to target's back in the duration, cap of max 3 attacks. Passively gives 25% evasion from physical attacks and 8% evasion from spells 3 160 20 700 - 10 sec Levinne's attack become a blink strike to target's back in the duration cap of max 4 attacks. Passively gives 35% evasion from physical attacks and 12% evasion from spells 4 180 20 700 - 10 sec Levinne's attack become a blink strike to target's back in the duration cap of max 5 attacks. Passively gives 45% evasion from physical attacks and 15% evasion from spells
- When activated, Levinne's normal attack become a blink strike to target's back. Target's back is exactly 180 degree from target's facing direction
- The blink strike have a cap of 2/3/4/5 attacks, but evasions will still active until duration end
- Evasion stacks with other evasion from items
- Evasion from spell works the same like FV's Backtrack
DARKNESS CLOAK - (Passive)
Type: Passive Targeting: Enemy units Hotkey: D Levinne attacks from shadows, and she becomes enveloped with darkness in crowd. Gain sub-skill: Shadow Clones
Mana Cooldown Range AoE Duration Effects 1 - 8 sec - 550* 5 sec** When there are 12 units or more around Levinne*, she becomes invisible for short time**. Have 0.75 sec fading time 2 - 8 sec - 650* 6 sec** When there are 10 units or more around Levinne*, she becomes invisible for short time**. Have 0.6 sec fading time 3 - 8 sec - 750* 7 sec** When there are 8 units or more around Levinne*, she becomes invisible for short time**. Have 0.45 sec fading time 4 - 8 sec - 850* 8 sec** When there are 5 units or more around Levinne*, she becomes invisible for short time**. Have 0.3 sec fading time
- Every units around Levinne are counted (friends, foes, summons, neutrals, ancients), the (*) is the AoE for crowd count. Images, Illusions, and Clones will not counted as crowd
- Invisibility will break if Levinne attacks more then twice, so first and second attack won't break invisibility, but third will
- Casting spell or using items will break invisibility
- If Levinne is not attacking or cast spells in the crowd, she remains invisible when this skill is mastered (see that level 4 gives 8 sec invisibility and 8 sec cooldown
SHADOW CLONE - (Assassin's Shadow's sub-skill)
Type: Active Targeting: self Hotkey: C While invisible, Levinne can break her invisibility by blinking in random spots, leaving clone in those spots to attack confused enemies. Enemies inside her blinking area will be unable to move. In the end, Levinne will replace one of the clone, randomly
Mana Cooldown Range AoE Duration Effects 1 85 15 sec - 450 10 sec* Blink to 3 random spots every 0.1 sec, leaving clone in each spot. Clones* deal 15% damage and receive 300% damage. Levinne will replace one random clone in the end of blinking immediately 2 95 15 sec - 450 10 sec* Blink to 4 random spots every 0.1 sec, leaving clone in each spot. Clones* deal 15% damage and receive 300% damage. Levinne will replace one random clone in the end of blinking immediately 3 105 15 sec - 450 10 sec* Blink to 5 random spots every 0.1 sec, leaving clone in each spot. Clones* deal 15% damage and receive 300% damage. Levinne will replace one random clone in the end of blinking immediately 4 115 15 sec - 450 10 sec* Blink to 6 random spots every 0.1 sec, leaving clone in each spot. Clones* deal 15% damage and receive 300% damage. Levinne will replace one random clone in the end of blinking immediately
- Levinne breaks her invisibility, blinking to random spots in 450 AoE from starting point
- Each blink leaves a clone, starting point not included
- Clones are controllable, but first action after created is attacking nearby enemy hero priority, or unit
- Enemies inside 350 AoE of blink spot will be stopped from any movement for 2 seconds, but they can still do actions like attack or cast spell (this is what "confused" in tooltip means).
- After last clone created, Levinne will replace one of those clones, randomly, so neither you nor your enemy will know which one is the real one
- This skill only active when you're invisible. Any kind of invisibility will make the skill ready to use(friends spell, items, rune). If you're visible by items (wards, gems, dusts) the skill will still ready to use since your state is invisible
- If you cast it again before all the clones disappear, the new clones will replace the old clones immediately
- Clones works the same with Illusions
- You will not blink to trees or unpassable terrain, you will only blink to spots that has a clear area of minimum 250 AoE
- The icon of this skill will appear above Darkness Cloak's icon
- Illusion can deal Shadow Blade ability, but the consecutive attacks deal no damage
HUNTER'S SENSE - (Active)
Type: Active Targeting: Enemy hero Hotkey: R Once Levinne decides her prey, she will not let it go until it die
Mana Cooldown Range AoE Duration Effects 1 160 90 sec 600 3500/250* 30 sec or until target dies Targeted enemy hero will be visible for Levinne if enters the 3500 AoE range from her. Passively when her target is near*, she gains +15 AGI and max MS 2 170 75 sec 600 3500/325* 30 sec or until target dies Targeted enemy hero will be visible for Levinne if enters the 3500 AoE range from her. Passively when her target is near*, she gains +30 AGI and max MS 3 180 60 sec 600 3500/400* 30 sec or until target dies Targeted enemy hero will be visible for Levinne if enters the 3500 AoE range from her. Passively when her target is near*, she gains +45 AGI and max MS
- Passive bonus will only active when target hero is inside the (*)AoE
- Target enemy hero will only visible for Levinne
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#2 |
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3rd skill is uncodable. There's no way to make a unit visible to some players and invisible to other players.
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If I say something is uncodable, I mean uncodable in dota not uncodable in warcraft in general. Yoda, I am |
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#3 |
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what about the hero invi and his allies can see him being invi while the enemies doesn't. can that being applied here?
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#4 |
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^ LEMONS always think of codability first.
My review: + Shadow Blade: Original DPS ability. lvl 4 + 5 attacks is 100% + 4x30%= 220%= 2.2 crit. Not bad numberwise since it is not chance-based. 8/10 + Shadow Step: Fun concept. I can imagine your hero continuously blink to target's back, leaving him no chance to fight or even cast spell. good synergy with 1st. 45% evasion for physical and magical dmg is, however, too high. Constant blinking is a pain in the ass for foes to target your hero. So i suggest remove the evasion part, or it should not exceed 20%. 7/10 + Shadow Cloak: Uncodable. Also unnecessary when your hero activated Shadow Step. + Shadow Clone may be used as 3rd. The condition of invisibility should be reconsidered. it loooks new, but not much different from Naga's Mirror Images, just has a small delay. And Shadow Step will make your hero reveal herself right away. 3/10 + Shadow Sense: unanother code problem. vision is defaulted to be shared between allies. Too similar, and inferior to Track. Reducing Vision is something new, but since IF never allow it, maybe it will not ever be implemented. not much synergy. 4/10 + Skill set: 22/40. overly complicated. no disable. no chase. suitable for a carry that can only kill those who cannot run. + Stats: Acceptable. MS seems to be typo. (345 - are u kidding me??) + Visual aspects: All names have Shadow.... too overused. besides, it is the most overused term in dota already. Icon: all new. i particularly like 1st. ulti icon may not fit though.
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#5 |
Graphics Crew
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Acording to spells :
My Review is : Her blade can attack more than once in a time. Great Idea ! as she is an agility assassin that is the best she can do at farming. Levinne can attack faster than her own shadow so that no one could see. Her super reflex also made her very difficult to catch. Does not reset Shadow Blade Doesn't understand the point of her shadow .... but anyways how she can do that? her passive will not work with this , so she would have 7 attacks per seconds , imbalanced. Levinne attacks from shadows, her enemies can't see from where the attack comes from. Gain sub-skill: Shadow Clones Uncodable . No comment :\ Once Levinne decides her prey, she will not let it go until it die Suites me anyways , she get bonus agility and kill her pray . but on numbers +45 is kinda OMG . acording to spells she is good. Stats : Health : Weak Damage : Strong Abilities : Strong Difficulty : Meduim Overall Rating : first thing she doesn't have a basic role she could build herself inn , her 1st skill allows her to farm and get kills. (carry) , second skill is for carrying (carry) , her 3rd and ultimate are for ganking (ganker) .. what you will choose? she don't have a basic role. IMBALANCED I ADVICE TO REMOVE THIS ASAP. Sorry
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#6 | ||||
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OK thanks all for the comments
![]() Quote:
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![]() new effect on 3rd skill, hope it's now codeable. New passive on ulti, and some nerf here and there. |
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| Last edited by Kira`; 10-05-2010 at 05:40 AM. | |||||
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#7 |
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Your hero is now fully codable.
__________________
You can call me SNOW37 or SN0W37 or snow or lemons.
If I say something is uncodable, I mean uncodable in dota not uncodable in warcraft in general. Yoda, I am |
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#9 |
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Hi,
Stats: Firstly it's weird, 325 MS and Damage are really high , but when we see the STR base+gain that become clear. SHADOW BLADE: This is really interesting, consecutives attacks become twices etc...and reset when u stop to attack. sound great! SHADOW STEP: This spell is an offensive blink with attack and spell evasions. Really useful for a weak hero like that. About numbers this spell have the same manacost than you're ultimate and you're manapool isn't so important so decrease it by half. 60/70/80/90 manacost and decrease a few the CD. DARKNESS CLOAK: It's hard to understand. that's mean than this hero can become invisible anywhere he want ? This hero is weak so ...it's decent. SHADOW CLONE: it's good , that can be confusing enemies , it's really usefull. But another time decrease a few the manacost. HUNTER'S SENSE: Wow , it's a terrible chasing skill, you don't let a chance to you're prey! Effect are decents , numbers are good. overall: A weak but terrible hero , hard to catch and to see. keep working!
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#10 |
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change the name , it's very... boring
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#12 |
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The title is no way better than it was in CTH. :P
We have enough assassins. ^^ Warden - Bladedancer - Spy - Thief - Shiv
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#13 | ||||
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![]() But surely I'll change it once I got the idea ![]() thanks a lot |
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#15 |
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1st skill- only one change from your first idea. but why did you give it only 30% damage? isnt that too low? but maybe getting to x5 attacks would deal about 950% attack so yeah i guess 30% is good.
2nd skill- the skill is pretty balance although range is pretty far for me. but the price for that would be isolation from allies is it. 3rd skill- i think fade time should be longer(just coz .15 is too short and its easy to get 5 units near you) and would decrease the more units near her. 4th skill- 1st of all typo on lvl 1 you wrote 35000 in the description. and 2nd this is a good new ulti for her. i dont think chases would last 60s though so i think reducing cd per lvl would be better instead of increasing duration. 90/75/60 with 30s duration. good remake. keep it up, and this hero might end up in dota(or atleast 1 of her skills) |
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#16 |
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Join Date: Mar 2010
Posts: 172
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Nice,should be great new choice of farm-right-clock carry.The only this I suggest to change is passive ultimate bonus.You already got advantage at basic atack,40 agility is not that "entertaining".And getting max MS at once is pretty imba.MB you will get ms increased depending on how long enemie heroes move at yuor ulti sight.Mb like "as long as enemie's blood sounds in aoe,the more hunger has this killer" something like this
And mb dexterity should grow depending on how long enemies atack in the ulti sight,like "the more victims waste powers to survive,the more no-mercy becomes assasin" etcGl hf at improving hero! |
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#17 |
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the 2nd skill makes her too strong. no matter how i think about it. combined with the 1st skill. you can do 3 things to reduce the power
1 limit the attacks of 2nd skill by to max of 3. 2 make changing target reset 1st skill this. 3 both with with lesser reduction: 5 instead of 3 max attack changing target reduces additional strike by 1 instead of reseting skill. |
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#18 | |||
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Quote:
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EDIT: updated!! |
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| Last edited by Kira`; 10-12-2010 at 04:57 AM. | ||||
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#19 |
Member
Join Date: Feb 2010
Location: Ivalice =]
Posts: 549
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T-Up on concept.
But IMO ulti is IMBA. Crazy IMBA. |
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