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Old 10-04-2010, 08:20 AM   #1
Kira`
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Cool [AGI-NEUT]Levinne, the Darkwalker


This is the new version of my CTH 12 entry, The Stealth Hunter. Added new effects and boost the stats. My concept is making a fragile hero that's hard to catch and expert in assassinate heroes


=======================================


The Darkwalker
Levinne

Description: "You can't touch me..." is the best words to explain this hero. New type of assassin with new style of gameplay. Her expertise in assassinate hero is unquestioned, and her swiftness is above awesome

Background Story: Levinne grew up an outcast in her community, shunned and exiled by the other children and adults, only because she was born a half-elf. Her parents; a renowned explorer and an elven diplomat, tried their best to raise and love Levinne despite living in such a hostile environment. Levinne’s parents received numerous threats from extremists, demanding that they move away immediately and for years, nothing happened. But on one unfortunate evening, they stroke without warning and life as Levinne knew it changed forever. Mobs of angry humans stormed into her parents manor, torches lit and pitchforks held high, burning the foundation down to its ashes. Nobody knew what happened to Levinne and her parents; some said they managed to escape while others claimed they died in the inferno. A decade later, the same village was found massacred and on their corpses bore the infamous mark of the Shadow Mercenaries. Rumours swirled wildly with ignorant false truths about what actually had transpired and Levinne smiled every time she heard a new one.
Strength - 10 + [1.5]
Agility - 32 + [2.7]
Intelligence - 18 + [1.8]

______________
Affiliation:Neutral
Damage:50-55
Armor:6
Movespeed:330
Starting HP/MP:340/234
Attack Range:125(melee)


SHADOW BLADE - (Passive - Orb effect)
Type: Passive - Orb effect
Targeting: enemy units
Hotkey: W
Her blade can attack more than once in a time


 ManaCooldownRangeAoEDurationEffects
1----4 sec*Successful attack will add one more attack to the next. Max of 2 attacks.
2----4 sec*Successful attack will add one more attack to the next. Max of 3 attacks.
3----4 sec*Successful attack will add one more attack to the next. Max of 4 attacks.
4----4 sec*Successful attack will add one more attack to the next. Max of 5 attacks.
  • The mechanism is your first attack is normal, then if you attack again in 4 seconds, your next attack will be twice (like germinate attack), and if you attack again in 4 seconds, your third attack will be attack 3 times, and so on until limit
  • Consecutive attacks (after your normal attack) will only deal 30% of your damage
  • If you not attacking again after 4 seconds duration ends, it will reset to one attack again
  • If you reach the limit, it will reset too (so after 5 times attacking, your sixth become one attack only, it resets)
  • The mechanism will be like this: each time attacking, Levinne makes a clone of herself right in her position and do exactly the same thing like her (just like TC's). This clone have 0.1 sec delay time from Levinne, and do normal damage. So this is what exactly the Shadow Blade's form. And 2nd clone is the clone from the first clone, so it has 0.2 delay time from Levinne. So her attack will be like layered


SHADOW STEP - (Active)
Type: Active
Targeting: enemy unit
Hotkey: E
Levinne can attack faster than her own shadow so that no one could see. Her super reflex also made her very difficult to catch. Does not reset Shadow Blade


 ManaCooldownRangeAoEDurationEffects
112020700-10 secLevinne's attack become a blink strike to target's back in the duration, cap of max 2 attacks. Passively gives 15% evasion from physical attacks and 5% evasion from spells
214020700-10 secLevinne's attack become a blink strike to target's back in the duration, cap of max 3 attacks. Passively gives 25% evasion from physical attacks and 8% evasion from spells
316020700-10 secLevinne's attack become a blink strike to target's back in the duration cap of max 4 attacks. Passively gives 35% evasion from physical attacks and 12% evasion from spells
418020700-10 secLevinne's attack become a blink strike to target's back in the duration cap of max 5 attacks. Passively gives 45% evasion from physical attacks and 15% evasion from spells
  • When activated, Levinne's normal attack become a blink strike to target's back. Target's back is exactly 180 degree from target's facing direction
  • The blink strike have a cap of 2/3/4/5 attacks, but evasions will still active until duration end
  • Evasion stacks with other evasion from items
  • Evasion from spell works the same like FV's Backtrack


DARKNESS CLOAK - (Passive)
Type: Passive
Targeting: Enemy units
Hotkey: D
Levinne attacks from shadows, and she becomes enveloped with darkness in crowd. Gain sub-skill: Shadow Clones


 ManaCooldownRangeAoEDurationEffects
1-8 sec-550*5 sec**When there are 12 units or more around Levinne*, she becomes invisible for short time**. Have 0.75 sec fading time
2-8 sec-650*6 sec**When there are 10 units or more around Levinne*, she becomes invisible for short time**. Have 0.6 sec fading time
3-8 sec-750*7 sec**When there are 8 units or more around Levinne*, she becomes invisible for short time**. Have 0.45 sec fading time
4-8 sec-850*8 sec**When there are 5 units or more around Levinne*, she becomes invisible for short time**. Have 0.3 sec fading time
  • Every units around Levinne are counted (friends, foes, summons, neutrals, ancients), the (*) is the AoE for crowd count. Images, Illusions, and Clones will not counted as crowd
  • Invisibility will break if Levinne attacks more then twice, so first and second attack won't break invisibility, but third will
  • Casting spell or using items will break invisibility
  • If Levinne is not attacking or cast spells in the crowd, she remains invisible when this skill is mastered (see that level 4 gives 8 sec invisibility and 8 sec cooldown


SHADOW CLONE - (Assassin's Shadow's sub-skill)
Type: Active
Targeting: self
Hotkey: C
While invisible, Levinne can break her invisibility by blinking in random spots, leaving clone in those spots to attack confused enemies. Enemies inside her blinking area will be unable to move. In the end, Levinne will replace one of the clone, randomly


 ManaCooldownRangeAoEDurationEffects
18515 sec-45010 sec*Blink to 3 random spots every 0.1 sec, leaving clone in each spot. Clones* deal 15% damage and receive 300% damage. Levinne will replace one random clone in the end of blinking immediately
29515 sec-45010 sec*Blink to 4 random spots every 0.1 sec, leaving clone in each spot. Clones* deal 15% damage and receive 300% damage. Levinne will replace one random clone in the end of blinking immediately
310515 sec-45010 sec*Blink to 5 random spots every 0.1 sec, leaving clone in each spot. Clones* deal 15% damage and receive 300% damage. Levinne will replace one random clone in the end of blinking immediately
411515 sec-45010 sec*Blink to 6 random spots every 0.1 sec, leaving clone in each spot. Clones* deal 15% damage and receive 300% damage. Levinne will replace one random clone in the end of blinking immediately
  • Levinne breaks her invisibility, blinking to random spots in 450 AoE from starting point
  • Each blink leaves a clone, starting point not included
  • Clones are controllable, but first action after created is attacking nearby enemy hero priority, or unit
  • Enemies inside 350 AoE of blink spot will be stopped from any movement for 2 seconds, but they can still do actions like attack or cast spell (this is what "confused" in tooltip means).
  • After last clone created, Levinne will replace one of those clones, randomly, so neither you nor your enemy will know which one is the real one
  • This skill only active when you're invisible. Any kind of invisibility will make the skill ready to use(friends spell, items, rune). If you're visible by items (wards, gems, dusts) the skill will still ready to use since your state is invisible
  • If you cast it again before all the clones disappear, the new clones will replace the old clones immediately
  • Clones works the same with Illusions
  • You will not blink to trees or unpassable terrain, you will only blink to spots that has a clear area of minimum 250 AoE
  • The icon of this skill will appear above Darkness Cloak's icon
  • Illusion can deal Shadow Blade ability, but the consecutive attacks deal no damage


HUNTER'S SENSE - (Active)
Type: Active
Targeting: Enemy hero
Hotkey: R
Once Levinne decides her prey, she will not let it go until it die


 ManaCooldownRangeAoEDurationEffects
116090 sec6003500/250*30 sec or until target diesTargeted enemy hero will be visible for Levinne if enters the 3500 AoE range from her. Passively when her target is near*, she gains +15 AGI and max MS
217075 sec6003500/325*30 sec or until target diesTargeted enemy hero will be visible for Levinne if enters the 3500 AoE range from her. Passively when her target is near*, she gains +30 AGI and max MS
318060 sec6003500/400*30 sec or until target diesTargeted enemy hero will be visible for Levinne if enters the 3500 AoE range from her. Passively when her target is near*, she gains +45 AGI and max MS
  • Passive bonus will only active when target hero is inside the (*)AoE
  • Target enemy hero will only visible for Levinne
==========================================

October 2010
- Post the hero
- Change name: Shadow Cloak into Darkness Cloak, with new effect
- Nerf the passive bonus in Shadow Step
- Change name: Shadow Sense into Hunter's Sense, with new passive effect
- Nerf STR from 13 to 10, and INT from 15 to 18.
- Nerf MS from 345 to 325
- Nerf armor from 5 to 6, and damage from 45-50 to 50-55
- Change hero title from "The Assassin of the Dark" into "The Darkwalker" (thanks Sven2k and fremdlaender for the critics )
- Add attack cap to Shadow Step and make the duration static 10 seconds, thanks to eleazar03
- Increase the fade time in Darkness Cloak, thanks to eleazar03
- Make Hunter's Sense duration static 30 second, change cooldown from 90 sec to 90/75/60 sec, change bonus AGI from 10/25/40 to 15/30/45
- Increase MS from 325 to 330


  • Thanks -AvA- for the background story
  • Thanks to SimplyCrazy for the inspiration on my 3rd skill
  • Thanks to all who gives comments and critics, and t-ups
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Last edited by Kira`; 10-12-2010 at 08:41 AM. Reason: tweak skills
Old 10-04-2010, 03:10 PM   #2
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

3rd skill is uncodable. There's no way to make a unit visible to some players and invisible to other players.
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Old 10-04-2010, 03:29 PM   #3
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

Quote:
Originally Posted by LEM0NS View Post
3rd skill is uncodable. There's no way to make a unit visible to some players and invisible to other players.
what about the hero invi and his allies can see him being invi while the enemies doesn't. can that being applied here?
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Old 10-04-2010, 03:50 PM   #4
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

^ LEMONS always think of codability first.
My review:

+ Shadow Blade: Original DPS ability. lvl 4 + 5 attacks is 100% + 4x30%= 220%= 2.2 crit. Not bad numberwise since it is not chance-based. 8/10

+ Shadow Step: Fun concept. I can imagine your hero continuously blink to target's back, leaving him no chance to fight or even cast spell. good synergy with 1st.
45% evasion for physical and magical dmg is, however, too high. Constant blinking is a pain in the ass for foes to target your hero. So i suggest remove the evasion part, or it should not exceed 20%. 7/10

+ Shadow Cloak: Uncodable. Also unnecessary when your hero activated Shadow Step.

+ Shadow Clone may be used as 3rd. The condition of invisibility should be reconsidered. it loooks new, but not much different from Naga's Mirror Images, just has a small delay. And Shadow Step will make your hero reveal herself right away. 3/10

+ Shadow Sense: unanother code problem. vision is defaulted to be shared between allies. Too similar, and inferior to Track. Reducing Vision is something new, but since IF never allow it, maybe it will not ever be implemented. not much synergy. 4/10

+ Skill set: 22/40. overly complicated. no disable. no chase. suitable for a carry that can only kill those who cannot run.

+ Stats: Acceptable. MS seems to be typo. (345 - are u kidding me??)

+ Visual aspects:
All names have Shadow.... too overused. besides, it is the most overused term in dota already.
Icon: all new. i particularly like 1st. ulti icon may not fit though.
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Old 10-04-2010, 07:51 PM   #5
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

Acording to spells :
My Review is :
Her blade can attack more than once in a time.
Great Idea ! as she is an agility assassin that is the best she can do at farming.

Levinne can attack faster than her own shadow so that no one could see. Her super reflex also made her very difficult to catch. Does not reset Shadow Blade
Doesn't understand the point of her shadow .... but anyways how she can do that? her passive will not work with this , so she would have 7 attacks per seconds , imbalanced.

Levinne attacks from shadows, her enemies can't see from where the attack comes from. Gain sub-skill: Shadow Clones
Uncodable . No comment :\


Once Levinne decides her prey, she will not let it go until it die
Suites me anyways , she get bonus agility and kill her pray . but on numbers +45 is kinda OMG . acording to spells she is good.

Stats :
Health : Weak
Damage : Strong
Abilities : Strong
Difficulty : Meduim

Overall Rating : first thing she doesn't have a basic role she could build herself inn , her 1st skill allows her to farm and get kills. (carry) , second skill is for carrying (carry) , her 3rd and ultimate are for ganking (ganker) .. what you will choose? she don't have a basic role. IMBALANCED
I ADVICE TO REMOVE THIS ASAP.
Sorry
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Old 10-05-2010, 03:57 AM   #6
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

OK thanks all for the comments

Quote:
Originally Posted by LEM0NS
3rd skill is uncodable. There's no way to make a unit visible to some players and invisible to other players.
OK, I'll remake it. thanks for pointing this out

Quote:
Originally Posted by P_L[Maniac
]what about the hero invi and his allies can see him being invi while the enemies doesn't. can that being applied here?
I'm going to remake the skill thanks for the advise, and she's female

Quote:
Originally Posted by fan.god
^ LEMONS always think of codability first.
My review:

+ Shadow Blade: Original DPS ability. lvl 4 + 5 attacks is 100% + 4x30%= 220%= 2.2 crit. Not bad numberwise since it is not chance-based. 8/10
Thanks a lot

+ Shadow Step: Fun concept. I can imagine your hero continuously blink to target's back, leaving him no chance to fight or even cast spell. good synergy with 1st.
45% evasion for physical and magical dmg is, however, too high. Constant blinking is a pain in the ass for foes to target your hero. So i suggest remove the evasion part, or it should not exceed 20%. 7/10
OK, I'll calculate the evasion again. Maybe I'll lower some number or make different number for evasion and spell-evasion

+ Shadow Cloak: Uncodable. Also unnecessary when your hero activated Shadow Step.
Yeah, a bit unsynergy with Shadow Step, maybe I'll change it to my old skill, bit reworked

+ Shadow Clone may be used as 3rd. The condition of invisibility should be reconsidered. it loooks new, but not much different from Naga's Mirror Images, just has a small delay. And Shadow Step will make your hero reveal herself right away. 3/10
I add a movement disable there. The concept is while you're blinking everywhere, the enemies confused and cannot move even one step. Maybe you missed that part anyway I'll consider the synergy thing with skill 1

+ Shadow Sense: unanother code problem. vision is defaulted to be shared between allies. Too similar, and inferior to Track. Reducing Vision is something new, but since IF never allow it, maybe it will not ever be implemented. not much synergy. 4/10
Is it? oh I don't know about that, but LEM0NS said nothing about shared vision. I'll consider it though. I'll nerf this skill, I'll back to my very old concept then

+ Skill set: 22/40. overly complicated. no disable. no chase. suitable for a carry that can only kill those who cannot run.
Well her 2nd and 3rd sub-skill gives her the ability to chase IMO but I'll remake some skills. Thanks for the comment

+ Stats: Acceptable. MS seems to be typo. (345 - are u kidding me??)
so it's not OK?? first I want to add a very high speed hero here. Her HP is extremely low, and the STR gain is low too. I want to make a fragile hero that really depends on her speed to survive. OK then maybe change it to 325 (default max base MS)

+ Visual aspects:
All names have Shadow.... too overused. besides, it is the most overused term in dota already.
Icon: all new. i particularly like 1st. ulti icon may not fit though.
OK I'll thing for the names and ulti icon. Thanks a lot for your useful comments
Quote:
Originally Posted by Pinopi
Acording to spells :
My Review is :
Her blade can attack more than once in a time.
Great Idea ! as she is an agility assassin that is the best she can do at farming.
Thanks

Levinne can attack faster than her own shadow so that no one could see. Her super reflex also made her very difficult to catch. Does not reset Shadow Blade
Doesn't understand the point of her shadow .... but anyways how she can do that? her passive will not work with this , so she would have 7 attacks per seconds , imbalanced.
No not 7 attacks, this skill just give her a passive blink-strike for the duration and didn't give any bonus attacks. So your normal attack now is blink-strike. The shadow blade remains the same.

Levinne attacks from shadows, her enemies can't see from where the attack comes from. Gain sub-skill: Shadow Clones
Uncodable . No comment :\
Yeah, I'll remake this

Once Levinne decides her prey, she will not let it go until it die
Suites me anyways , she get bonus agility and kill her pray . but on numbers +45 is kinda OMG . acording to spells she is good.
OK, I'll remake this skill.

Stats :
Health : Weak
Damage : Strong
Abilities : Strong
Difficulty : Meduim

Overall Rating : first thing she doesn't have a basic role she could build herself inn , her 1st skill allows her to farm and get kills. (carry) , second skill is for carrying (carry) , her 3rd and ultimate are for ganking (ganker) .. what you will choose? she don't have a basic role. IMBALANCED
I ADVICE TO REMOVE THIS ASAP.
Sorry
She's hybrid, she's carry and also anti-carry. Thanks for the comments, I'll do some remake
EDIT: updated
new effect on 3rd skill, hope it's now codeable. New passive on ulti, and some nerf here and there.
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Last edited by Kira`; 10-05-2010 at 05:40 AM.
Old 10-05-2010, 05:46 AM   #7
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

Quote:
Originally Posted by Kira` View Post
new effect on 3rd skill, hope it's now codeable.
Your hero is now fully codable.
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Old 10-05-2010, 06:15 AM   #8
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

YEAH!!

thanks for the notification, LEM0NS (and the bump )
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Old 10-06-2010, 10:02 AM   #9
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

Hi,


Stats: Firstly it's weird, 325 MS and Damage are really high , but when we see the STR base+gain that become clear.

SHADOW BLADE:
This is really interesting, consecutives attacks become twices etc...and reset when u stop to attack. sound great!

SHADOW STEP:
This spell is an offensive blink with attack and spell evasions. Really useful for a weak hero like that. About numbers this spell have the same manacost than you're ultimate and you're manapool isn't so important so decrease it by half. 60/70/80/90 manacost and decrease a few the CD.

DARKNESS CLOAK:
It's hard to understand. that's mean than this hero can become invisible anywhere he want ? This hero is weak so ...it's decent.

SHADOW CLONE:
it's good , that can be confusing enemies , it's really usefull. But another time decrease a few the manacost.

HUNTER'S SENSE: Wow , it's a terrible chasing skill, you don't let a chance to you're prey! Effect are decents , numbers are good.

overall:
A weak but terrible hero , hard to catch and to see.

keep working!
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Old 10-06-2010, 11:27 AM   #10
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

change the name , it's very... boring
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Old 10-06-2010, 05:21 PM   #11
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

nice changes.

zults right about MS.

gonna do a better review some time soon.
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Old 10-06-2010, 06:35 PM   #12
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

The title is no way better than it was in CTH. :P
We have enough assassins. ^^

Warden - Bladedancer - Spy - Thief - Shiv
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Old 10-07-2010, 04:07 AM   #13
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Default Re: [AGI-NEUT]Levinne, the Assassin of the Dark

Quote:
Originally Posted by zult
Hi,


Stats: Firstly it's weird, 325 MS and Damage are really high , but when we see the STR base+gain that become clear.
Yeah, she's a "paper" hero that's very fragile, and highly depends on her speed

SHADOW BLADE: This is really interesting, consecutives attacks become twices etc...and reset when u stop to attack. sound great!
Also reset if you reach the limit. Thanks

SHADOW STEP: This spell is an offensive blink with attack and spell evasions. Really useful for a weak hero like that. About numbers this spell have the same manacost than you're ultimate and you're manapool isn't so important so decrease it by half. 60/70/80/90 manacost and decrease a few the CD.
Well IMO this skill is very strong and becomes her second core ability (after the Blade), so high manacost is balanced. But I'll note it and consider it. thanks

DARKNESS CLOAK: It's hard to understand. that's mean than this hero can become invisible anywhere he want ? This hero is weak so ...it's decent.
Whenever it's crowded, she becomes invisible for duration of time. When she attacks three times or cast one spell, the invisibility will break. Remember that once you become invisible, the skill will be set to cooldown. This is like Tidebringer mechanism, but automatically triggered. And I want to increase the cooldown for balancing

SHADOW CLONE: it's good , that can be confusing enemies , it's really usefull. But another time decrease a few the manacost.
Thanks. OK I'll note your advise

HUNTER'S SENSE: Wow , it's a terrible chasing skill, you don't let a chance to you're prey! Effect are decents , numbers are good.
Yeah, that's what I mean about being a carry and also anti-carry. I meant to make her a good carry that strong at late game, but also a nightmare for opponent's carry heroes. The main thing is to track down a hero (especially carry) and stop it to grow. AGI bonus and MS is to ensure she can kill her prey. I'll add an info that target hero will have mark above his/her head so that he/she will know that Levinne is watching

overall: A weak but terrible hero , hard to catch and to see.

keep working!
Thanks a lot for your review and suggestions
Quote:
Originally Posted by eleazar03
nice changes.

zults right about MS.

gonna do a better review some time soon.
I'll wait for it, thanks
Quote:
Originally Posted by Sven2k
change the name , it's very... boring
Quote:
Originally Posted by fremdlaender
The title is no way better than it was in CTH. :P
We have enough assassins. ^^

Warden - Bladedancer - Spy - Thief - Shiv
Yeah I know. it's always be my weakness, to find an awesome name/title to a hero
But surely I'll change it once I got the idea
thanks a lot
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Old 10-08-2010, 05:01 AM   #14
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Default Re: [AGI-NEUT]Levinne, the Darkwalker

B
U
M
P


update:
Changed the hero title to THE DARKWALKER

hope it's good enough
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Old 10-09-2010, 03:11 PM   #15
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Default Re: [AGI-NEUT]Levinne, the Darkwalker

1st skill- only one change from your first idea. but why did you give it only 30% damage? isnt that too low? but maybe getting to x5 attacks would deal about 950% attack so yeah i guess 30% is good.

2nd skill- the skill is pretty balance although range is pretty far for me. but the price for that would be isolation from allies is it.

3rd skill- i think fade time should be longer(just coz .15 is too short and its easy to get 5 units near you) and would decrease the more units near her.

4th skill- 1st of all typo on lvl 1 you wrote 35000 in the description. and 2nd this is a good new ulti for her. i dont think chases would last 60s though so i think reducing cd per lvl would be better instead of increasing duration. 90/75/60 with 30s duration.

good remake. keep it up, and this hero might end up in dota(or atleast 1 of her skills)
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Old 10-10-2010, 09:57 AM   #16
AdvantagE
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Default Re: [AGI-NEUT]Levinne, the Darkwalker

Nice,should be great new choice of farm-right-clock carry.The only this I suggest to change is passive ultimate bonus.You already got advantage at basic atack,40 agility is not that "entertaining".And getting max MS at once is pretty imba.MB you will get ms increased depending on how long enemie heroes move at yuor ulti sight.Mb like "as long as enemie's blood sounds in aoe,the more hunger has this killer" something like this And mb dexterity should grow depending on how long enemies atack in the ulti sight,like "the more victims waste powers to survive,the more no-mercy becomes assasin" etc
Gl hf at improving hero!
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Old 10-10-2010, 07:21 PM   #17
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Default Re: [AGI-NEUT]Levinne, the Darkwalker

the 2nd skill makes her too strong. no matter how i think about it. combined with the 1st skill. you can do 3 things to reduce the power

1 limit the attacks of 2nd skill by to max of 3.

2 make changing target reset 1st skill this.

3 both with with lesser reduction:
5 instead of 3 max attack
changing target reduces additional strike by 1 instead of reseting skill.
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Old 10-12-2010, 04:39 AM   #18
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Default Re: [AGI-NEUT]Levinne, the Darkwalker

Quote:
Originally Posted by eleazar03
1st skill- only one change from your first idea. but why did you give it only 30% damage? isnt that too low? but maybe getting to x5 attacks would deal about 950% attack so yeah i guess 30% is good.
yup, maybe low damage at first but if we can take it to the max, will be very strong

2nd skill- the skill is pretty balance although range is pretty far for me. but the price for that would be isolation from allies is it.
yeah, this skill looks a bit OP but actually will be hard to use it. We can't just blink to nowhere and must always careful for traps

3rd skill- i think fade time should be longer(just coz .15 is too short and its easy to get 5 units near you) and would decrease the more units near her.
OK i'll nerf it, thanks

4th skill- 1st of all typo on lvl 1 you wrote 35000 in the description. and 2nd this is a good new ulti for her. i dont think chases would last 60s though so i think reducing cd per lvl would be better instead of increasing duration. 90/75/60 with 30s duration.
mistype, OK i'll take your idea, make sense

good remake. keep it up, and this hero might end up in dota(or atleast 1 of her skills)
Thanks for the support
Quote:
Originally Posted by AdvantagE
Nice,should be great new choice of farm-right-clock carry.The only this I suggest to change is passive ultimate bonus.You already got advantage at basic atack,40 agility is not that "entertaining".And getting max MS at once is pretty imba.MB you will get ms increased depending on how long enemie heroes move at yuor ulti sight.Mb like "as long as enemie's blood sounds in aoe,the more hunger has this killer" something like this And mb dexterity should grow depending on how long enemies atack in the ulti sight,like "the more victims waste powers to survive,the more no-mercy becomes assasin" etc
Gl hf at improving hero!
Your idea make sense, I'll note it and will consider it. Thanks a lot
Quote:
Originally Posted by eleazar03
the 2nd skill makes her too strong. no matter how i think about it. combined with the 1st skill. you can do 3 things to reduce the power

1 limit the attacks of 2nd skill by to max of 3.

2 make changing target reset 1st skill this.

3 both with with lesser reduction:
5 instead of 3 max attack
changing target reduces additional strike by 1 instead of reseting skill.

Well.....maybe I'll take the first one, so that it's like Lanaya's 1st skill. Get bonus dmg and block separately so the blink will limited to max few hits, but evasion will last until duration, how about that??
Thanks all for the feedbacks, it's very useful, I'll update her soon

EDIT: updated!!
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Last edited by Kira`; 10-12-2010 at 04:57 AM.
Old 10-17-2010, 05:43 AM   #19
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Default Re: [AGI-NEUT]Levinne, the Darkwalker

T-Up on concept.

But IMO ulti is IMBA. Crazy IMBA.
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Old 10-18-2010, 08:57 AM   #20
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Default Re: [AGI-NEUT]Levinne, the Darkwalker

haha i'll do more calculation on that

anyway thanks for the support
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