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Old 10-05-2010, 05:50 PM   #1
Knovanangel
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Default [Addition] Damage counter to BB's passive


Bristleback fondly known as BB is one of the DotA's strongest & the most unique tank & Master of mind games.In hands of a skilled player he can wreak havoc during a teamfight & leave a permanent fear in opponent's mind whenever they try taking down this spiny pig. His tanking ability comes from his ability Bristleback. It reduces the damage he receives from his back & sides.

My Suggestion
Add a damage counter like one Visage has for Soul Assumption. Here in case of BB:-
- The counter will be the same one used by Visage
- It will only be shown above the skill(bristleback passive). It will show above BB similar to one like Visage & will only be visible to allies.
- You can hide the counter by clicking on the damage counter above the skill.
- It will count the damage received from sides/back & on filling up totally the Quill spray(passive triggered one) will be released automatically.

Pros
- Allows player to keep a track when it will spray next & play accordingly.

Cons
- none until now

Can any one tell me more pros of this suggestion as i can't find any more .

Edit- Codeablelity confirmed!!
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Last edited by Knovanangel; 10-06-2010 at 12:07 PM.
Old 10-05-2010, 06:08 PM   #2
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Default Re: [Addition] Damage counter to BB's passive

Nice suggestion T-up
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Old 10-05-2010, 06:09 PM   #3
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Default Re: [Addition] Damage counter to BB's passive

Sure. T-up.
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Old 10-05-2010, 06:12 PM   #4
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Default Re: [Addition] Damage counter to BB's passive

Codeable. Useful. T-UP
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Old 10-05-2010, 06:16 PM   #5
Knovanangel
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Default Re: [Addition] Damage counter to BB's passive

thanks for feedback!!
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Old 10-05-2010, 07:36 PM   #6
LEM0NS
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Default Re: [Addition] Damage counter to BB's passive

Quote:
Originally Posted by imnotsonoob View Post
Edit- Codeable confirmed( confirmation awaiting from a good mech person)
Quote:
Originally Posted by Cainer View Post
Codeable. Useful. T-UP
Derp, Cainer knows what he's talking about but I also confirm just for the joy of typing: codablesnesseeeseseeeseseseszezezseseszszsszszsses ezseseseeeezzzzsszszsedszsezsesezsezsesz
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Old 10-05-2010, 07:50 PM   #7
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Default Re: [Addition] Damage counter to BB's passive

Keep it at a minimal interference.

T-Up
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Old 10-05-2010, 09:47 PM   #8
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Default Re: [Addition] Damage counter to BB's passive

t-up
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Old 10-05-2010, 10:02 PM   #9
Dark Rogue
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Default Re: [Addition] Damage counter to BB's passive

I think it would be better to have an overhead counter too. You know, it's much easier to keep track of it that way.
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Old 10-06-2010, 02:59 AM   #10
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Default Re: [Addition] Damage counter to BB's passive

Improved it & confirmed it's codeability
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Old 10-06-2010, 03:24 AM   #11
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Default Re: [Addition] Damage counter to BB's passive

T-Up as well
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Old 10-06-2010, 03:30 AM   #12
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Default Re: [Addition] Damage counter to BB's passive

Buddy: Tidehunter left.

However t-up
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Old 10-06-2010, 03:37 AM   #13
Knovanangel
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Default Re: [Addition] Damage counter to BB's passive

Quote:
Originally Posted by refi View Post
Buddy: Tidehunter left.

However t-up
This is the reason why i didn't make 1 for tidehunter-
• Damage counter for buff removal resets when you don't take player based damage for 6 seconds.
Taken right from hero page. as you can see it has a specific time-span while BB does not have.
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Old 10-06-2010, 06:03 AM   #14
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Default Re: [Addition] Damage counter to BB's passive

T-up... just brilliant!
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Old 10-06-2010, 06:11 AM   #15
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Default Re: [Addition] Damage counter to BB's passive

T-up.
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Old 10-06-2010, 06:16 AM   #16
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Default Re: [Addition] Damage counter to BB's passive

dont do a overhead-counter !!!! IMO it will make brisleback ugly
If u run around with 3 green lines over his head ....
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Old 10-06-2010, 06:49 AM   #17
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Default Re: [Addition] Damage counter to BB's passive

,nothing to say.
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Old 10-06-2010, 06:51 AM   #18
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Default Re: [Addition] Damage counter to BB's passive

Quote:
Originally Posted by SirOchsen View Post
dont do a overhead-counter !!!! IMO it will make brisleback ugly
If u run around with 3 green lines over his head ....
This, IMO.
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Old 10-06-2010, 07:13 AM   #19
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Default Re: [Addition] Damage counter to BB's passive

T-up... make more sense
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Old 10-06-2010, 07:17 AM   #20
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Default Re: [Addition] Damage counter to BB's passive

T-UP for ease of use. Maybe have a command to stop it?
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