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Old 10-07-2010, 09:01 AM   #1
Lithary
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Lightbulb Ravage [Overhaul]


Just to make things clear, I won't post any sample pictures since I don't know how to make this animation (I am noob-king when it comes to that stuff).
It would be nice if someone makes it for me though. ^^

Anyway, one of the main visual problems I have with DotA is with Ravage, Tidehunters ultimate skill.
What's the problem?
The problem is that it has nothing to with sea while other skills do (hell, even even Anchor Smash has an water effect in it, witch is kinda illogical to me).
My suggestion is that Ravage is renamed into Tidal Stomp (or something else fitting the skill) and instead of mass Impales we get mass Torrents.
Your thoughts on this?

Also, sorry again for no picture presented.
This is something that I want to be changed really bad, but I simply don't know how to do it myself.

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Last edited by Lithary; 11-29-2010 at 08:49 AM.
Old 10-07-2010, 09:22 AM   #2
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Default Re: Ravage [Overhaul]

Eh...He's friggin sea giant. He stomps teh ground and massive buttrape to enemies around him from teh aftermath of aforementioned stomp. Seems fine to me...
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Old 10-07-2010, 09:23 AM   #3
PuЪLiㄷEиəℳy#1
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Default Re: Ravage [Overhaul]

Suggested before here...

http://www.playdota.com/forums/216501/cosmetic-ravage/

A concrete idea has already been formed here so I think there is no need for this thread since what you are suggesting is essentially similar.
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Old 10-07-2010, 10:08 AM   #4
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by PuЪLiㄷEиəℳy#1 View Post
Suggested before here...

http://www.playdota.com/forums/216501/cosmetic-ravage/

A concrete idea has already been formed here so I think there is no need for this thread since what you are suggesting is essentially similar.
Except he's suggesting name change as well?
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Old 10-07-2010, 10:11 AM   #5
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by The_Juggernaut™ View Post
Eh...He's friggin sea giant. He stomps teh ground and massive buttrape to enemies around him from teh aftermath of aforementioned stomp. Seems fine to me...
Still, it would fit the concept better.
Plus, you can never have enough water in the game.

Quote:
Originally Posted by PuЪLiㄷEиəℳy#1 View Post
Suggested before here...

http://www.playdota.com/forums/216501/cosmetic-ravage/

A concrete idea has already been formed here so I think there is no need for this thread since what you are suggesting is essentially similar.
Sorry, forgot to use search option.
Anyway, I just hope this thing gets changed, it would look way better.

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Originally Posted by NoThlnG View Post
Except he's suggesting name change as well?
True.
=]
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Old 10-07-2010, 10:12 AM   #6
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by NoThlnG View Post
Except he's suggesting name change as well?
But that would mean that this suggestion is also covered by that one.
This suggestion is just part of the set.


EDIT: Sorry for that, I thought that the other thread also has a name change suggestion. Therefore, what is left here is the name suggestion.
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Old 10-07-2010, 10:59 AM   #7
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Default Re: Ravage [Overhaul]

T-Up for a change, but I'm not sure if it would look too appropriate.
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Old 10-07-2010, 12:02 PM   #8
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Default Re: Ravage [Overhaul]

T-down for another Water effect. Already the current effects are overused and unfitting, don't overdo it even more. I really think current one is fine.
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Old 10-08-2010, 04:56 PM   #9
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by God of Death View Post
T-Up for a change, but I'm not sure if it would look too appropriate.
Don't know what you mean, but I think that it would fit his whole sea giant concept.

Quote:
Originally Posted by Schremba View Post
T-down for another Water effect. Already the current effects are overused and unfitting, don't overdo it even more. I really think current one is fine.
Saying that someone is overdoing with water effects on Tidehunter is just like saying someone is overdoing with ice effects on Lich or lighting effects on Zeus.
Still, you can never have enough water in a game.
Also, when thinking about it, there isn't a hero in DotA who has some really mean and spectacular water attacks.
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Old 10-08-2010, 05:23 PM   #10
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Default Re: Ravage [Overhaul]

all spells of a hero arent same color and dont look exactly the same?????

FIX IT NAOOOOOOOOO
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Old 10-08-2010, 05:36 PM   #11
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Lithary View Post
Saying that someone is overdoing with water effects on Tidehunter is just like saying someone is overdoing with ice effects on Lich or lighting effects on Zeus.
Still, you can never have enough water in a game.
Also, when thinking about it, there isn't a hero in DotA who has some really mean and spectacular water attacks.
Dude, what are you talking? Of coures you can overdo it with any effects, it will get too flashy or just too much. For me already Lich's Ice hands are too much, they would be fitting as Aghanim's Effect. Additionally, there are already some nice Water spells... Torrent, Tidebringer, Waveform and Gush. I think his spells is currently perfect, no need for forced water effects.
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Old 10-08-2010, 06:16 PM   #12
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Schremba View Post
Dude, what are you talking? Of coures you can overdo it with any effects, it will get too flashy or just too much. For me already Lich's Ice hands are too much, they would be fitting as Aghanim's Effect. Additionally, there are already some nice Water spells... Torrent, Tidebringer, Waveform and Gush. I think his spells is currently perfect, no need for forced water effects.
So true about Lich and his frost hands.
I really think that it should be a part of Aghanim's effects.
Anyway, you have massive fire effect like Macropyre, lighting effect like almost all Zeus's, Razor's and Storm Spirit's skills, frost skill like Freezing Field and Chain Frost, etc, while there isn't any really mean looking water skill.
With this change, water would still not be overused and would fit Tidehunter much better.
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Old 10-09-2010, 09:47 AM   #13
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Default Re: Ravage [Overhaul]

yeah, it would only be used in four of tidehunter's spells. when a sea monster comes to land he'll logically take the whole ocean with him.
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Old 10-09-2010, 05:23 PM   #14
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by doomsheep View Post
yeah, it would only be used in four of tidehunter's spells. when a sea monster comes to land he'll logically take the whole ocean with him.
Oh quit it with your poor sarcasm already!
The fucker can create water by magic, just like he creates Gush, so why he couldn't create a whole fucking sea if he wants to?
Tidal Stomp is a perfectly reasonable and logical request.
It is way more logical that he creates water himself or controls underground waters and creates a huge water attack, than mass impale and it fits hero much better.
If you want to look smart, at least make some proper comments.

Edit:
Are you from Finland?
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Old 10-09-2010, 05:55 PM   #15
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Default Re: Ravage [Overhaul]

huge ass sea monster that can do nothing else than summon water is like something out of a bad anime
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Old 10-09-2010, 06:28 PM   #16
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by doomsheep View Post
huge ass sea monster that can do nothing else than summon water is like something out of a bad anime
Who is talking about fucking anime?
Hell, a lot of fucking heroes can be compared to anime!
I mean, Lina is an actual character from manga called The Slayers (or something like that) and Phantom Lancer model is taken from Final Fantasy witch isn't an anime, but an anime looking game.
And how in the world summoning water has to do anything specific with anime?
Dude, quit it!
Give me a proper argument or go swallow a window or something.
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Last edited by Lithary; 10-09-2010 at 06:39 PM.
Old 10-09-2010, 06:30 PM   #17
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Default Re: Ravage [Overhaul]

okay, heres my argument.

its fucking lame.
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Old 10-09-2010, 06:39 PM   #18
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by doomsheep View Post
okay, heres my argument.

its fucking lame.
Yeah, great argument.
I guess I should go fuck a man-bear-pig in an ear as as my punishment.
Wait, no I wont!
Go drink a double Molotov cocktail and swallow a burning match!
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Old 10-09-2010, 07:16 PM   #19
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Default Re: Ravage [Overhaul]

that was a great counter-argument. i approve.
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Old 10-10-2010, 07:37 AM   #20
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Schremba View Post
Dude, what are you talking? Of coures you can overdo it with any effects, it will get too flashy or just too much. For me already Lich's Ice hands are too much, they would be fitting as Aghanim's Effect. Additionally, there are already some nice Water spells... Torrent, Tidebringer, Waveform and Gush. I think his spells is currently perfect, no need for forced water effects.
He has an Aganhim effect? I can't see anything at all. And I get aganhim's on him in like 20 min too.

Edit: Oh, he doesn't have one
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Old 10-10-2010, 07:46 AM   #21
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by ShadowKnight172 View Post
He has an Aganhim effect? I can't see anything at all. And I get aganhim's on him in like 20 min too.

Edit: Oh, he doesn't have one
He is talking about Lich, not Tidehunter .
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Old 10-10-2010, 11:16 AM   #22
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Default Re: Ravage [Overhaul]

^ Haha! XD

Quote:
Originally Posted by doomsheep View Post
that was a great counter-argument. i approve.
Sweet.
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Old 11-04-2010, 03:18 PM   #23
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Default Re: Ravage [Overhaul]

Bump!
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Old 11-04-2010, 03:42 PM   #24
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Default Re: Ravage [Overhaul]

Nope, Torrent and Impale are both overused
But yes for a change
Wait, I got an idea, will post it tomorrow
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Last edited by Ez_Mystery; 11-07-2010 at 09:37 AM.
Old 11-04-2010, 03:52 PM   #25
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Default Re: Ravage [Overhaul]

No fckin way. Enough with the 'i think we should change all skill colours to fit his theme' type of suggestions. This is not far from those. Leave tidehunter alone. T-down

p.s. he's not a mage to summon water out of every pocket and pore. he a big ass mofo, the ulti is quite reasonable and fitting.
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Old 11-04-2010, 04:12 PM   #26
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Ez_Mystery View Post
Nope, although he's a water themed hero, there's already too much water effect for him
But the impale doesn't fit either
Wait, I got an idea, will post it tomorrow
Sure.
Almost everything is better than impale.
Also, I would rather remove water effect on Anchor Smash (I find it pointless) and would add this.

Quote:
Originally Posted by rageagainst View Post
No fckin way. Enough with the 'i think we should change all skill colours to fit his theme' type of suggestions. This is not far from those. Leave tidehunter alone. T-down

p.s. he's not a mage to summon water out of every pocket and pore. he a big ass mofo, the ulti is quite reasonable and fitting.
He summons water with Gush, witch means that he is able to do it.
Impale is overused effect that doesn't fit him at all.
This is not only matter of making all skills fit and stuff, this is matter of making something overall better.
Also, DotA lacks on some cool and epic skills with water effects.
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Old 11-04-2010, 04:30 PM   #27
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Lithary View Post
Also, DotA lacks on some cool and epic skills with water effects.
I have nothing against that. But Tide is fine the way he is. A lot of things don't make perfect sense, a lot of things repeat themselves because warcraft isn't infinite (sadly). If you want some cool and epic water themed effect, make one.. along with a new hero perhaps.

p.s. btw your suggestion isn't exactly an 'overhaul', it's a cosmetic change.
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Old 11-05-2010, 01:14 PM   #28
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Default Re: Ravage [Overhaul]

Ez_Mystery's idea
http://www.playdota.com/forums/34167...unters-ravage/
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Old 11-05-2010, 01:25 PM   #29
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by carlvic View Post
Hey, why did you post that
I'm still not satisfied with my suggestion
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Old 11-05-2010, 03:03 PM   #30
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Default Re: Ravage [Overhaul]

so moar would support
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Old 11-06-2010, 04:13 PM   #31
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by rageagainst View Post
I have nothing against that. But Tide is fine the way he is. A lot of things don't make perfect sense, a lot of things repeat themselves because warcraft isn't infinite (sadly). If you want some cool and epic water themed effect, make one.. along with a new hero perhaps.

p.s. btw your suggestion isn't exactly an 'overhaul', it's a cosmetic change.
He is not fine at all.
That impale effect is something that doesn't fit him at all, while this would fit him way better and would make water (the most underused element in DotA) give it's spot under the sunlight.
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Old 11-23-2010, 11:59 AM   #32
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Default Re: Ravage [Overhaul]

I don't think that all of Tide's spells should have water effects. He is not a water elemental after all; he is just a giant that lives in water and has recently come to fight or whatever. He uses his mighty muscles to stomp the ground and cause some kind of an earthquake. Just like Lion does, (read its description) Lion's Impale is not exactly an "impale". It has to do something with raising the stones/spikes/just some random shit from the ground. SAME GOES FOR TIDEHUNTER. I think it is fine, makes more "ulti-like" effect and also, all spells with same effects are kinda boring.
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Old 11-23-2010, 03:47 PM   #33
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by acechiling View Post
i don't think that all of tide's spells should have water effects. He is not a water elemental after all; he is just a giant that lives in water and has recently come to fight or whatever. He uses his mighty muscles to stomp the ground and cause some kind of an earthquake. Just like lion does, (read its description) lion's impale is not exactly an "impale". It has to do something with raising the stones/spikes/just some random shit from the ground. Same goes for tidehunter. I think it is fine, makes more "ulti-like" effect and also, all spells with same effects are kinda boring.
thank you! :x:
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Old 11-23-2010, 05:10 PM   #34
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Acechiling View Post
I don't think that all of Tide's spells should have water effects. He is not a water elemental after all; he is just a giant that lives in water and has recently come to fight or whatever. He uses his mighty muscles to stomp the ground and cause some kind of an earthquake. Just like Lion does, (read its description) Lion's Impale is not exactly an "impale". It has to do something with raising the stones/spikes/just some random shit from the ground. SAME GOES FOR TIDEHUNTER. I think it is fine, makes more "ulti-like" effect and also, all spells with same effects are kinda boring.
Well, I see what are you trying to say, but since he is a sea creature I think that he should have more water based effects.
It's kinda like having a dragon that doesn't breath fire.
It simply doesn't feel right.
Also, only his Gush and possible Tidal Stomp would be water skills.
Other two are physical (with Kraken Shell being a little bit magical also, but not water magical).
Truth be told, I would personally remove water effects from those two passives (especially from Anchor Smash) since I find them totally inappropriate and ugly.

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thank you! :x:
Stop sucking other peoples cocks.
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Old 11-23-2010, 05:33 PM   #35
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Lithary View Post
Stop sucking other peoples cocks.
LOled, this was a total win.

OT: If u remove watery effects from anchor smash and kraken shell, what effects are u going to use there? anchor smash is ok, u can make it look like a typical Ladder "pulverize" skill. But, kraken shell buff removal... That effect fits him and I can't really imagine thing that will make him look even more epic when he removes buffs.
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Old 11-23-2010, 07:11 PM   #36
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Acechiling View Post

LOled, this was a total win.

OT: If u remove watery effects from anchor smash and kraken shell, what effects are u going to use there? anchor smash is ok, u can make it look like a typical Ladder "pulverize" skill. But, kraken shell buff removal... That effect fits him and I can't really imagine thing that will make him look even more epic when he removes buffs.
Anchor Smash is just a spinning attack where Tidehunter hits everyone around him with his anchor so I find that water splash really useless and current animation (but without water splash) would do perfectly fine.

Water effect on Kraken Shell is bad because it's not like you can wash away those debuffs with water.
I don't have any solid idea for now, but will try to come up with one soon.
I think that it should look more magical than watery (maybe like Puck's Waning Rift, but blue).
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Old 11-23-2010, 07:28 PM   #37
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Lithary View Post
It's kinda like having a dragon that doesn't breath fire.
You simply can't be more stupid than this.

Quote:
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Stop sucking other peoples cocks.
That's what I keep tellin your mom.
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Old 11-23-2010, 08:30 PM   #38
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by rageagainst View Post
You simply can't be more stupid than this.


That's what I keep tellin your mom.
You done talking?
Yes?
Good, there are other cock you need to suck before going to bed.
Go stretch you jaw a bit and off to choke on someones dick.

P.S. - I don't have a mother (she died during war I was talking about in 'Gold vs Crystals' thread).
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Old 11-24-2010, 05:08 AM   #39
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Lithary View Post
P.S. - I don't have a mother (she died during war I was talking about in 'Gold vs Crystals' thread).
Glad to hear that since you're being a dick all the time. Remember you started calling me a idiot and so forth. You reap what you sow if that sounds familiar to you.
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Old 11-24-2010, 05:12 AM   #40
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Default Re: Ravage [Overhaul]

Quote:
Originally Posted by Acechiling View Post
he is just a giant that lives in water
Jason, Is it you? )))

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