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#41 |
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| Last edited by eleazar03; 11-24-2010 at 05:20 AM. | |
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#42 |
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Join Date: Sep 2009
Location: Eternal flames of damnation
Posts: 3,037
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None taken...
Well actually Krobelus Witchcraft reduces mana cost and cooldowns, Multicast makes a spell be 2x/3x/4x the normal power and Sylabear Synergy...wtf does that do here?It is some damage and hp increase and duration at Rabid...nevertheless this was not my point...actually my point is that I want an special heal spell, 2 sec casting time and near 100 mana cost and no actual cooldown...this combined with the chances to get heal over time and bonus heal on next...I wanted this to be less imba than a single spell and actually this does fit the hero for an ulti... Think of it differently...Like a bash...chance on hit...well this is chance on heal... PS: it makes the whole challenge a lot more easy... |
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#43 |
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Join Date: Sep 2009
Location: Behind the christmas tree ready to be snatchin' yo kids up!
Posts: 1,407
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First of all 10x GoD for informing me the contest had begun. Now... can i use a hero idea that i have already posted to compete in this challange, or do i have to think of a new one?
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#44 |
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Join Date: Jul 2010
Location: Jerusalem
Posts: 32
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Summary (Part 1) Druid of the Elements Sect Theme: Master of the elements, specializes in Multi Elemental spells. He is the ultimate char when it comes to team battles, with high damage AoE spells enemies are left with two choises, run or die. If they run, he is able to Grasp one of them with cold so there is no hope for anyone there. Role: Disabler/DoTer. Great babysitter at low levels, no burst damage spells at ALL but very hard to kill and can deliver great amounts of damage even at low levels. Powerful shield and heal/cleanse incantations make him an undisputed laner, with great survivability he can lane forever. He is truly, unharassable, to say the least. Very little item dependency, except mana because of low starting stat and gain. PRIMARY ATTRIBUTE: Intelegence BASIC STATISTICS: STR: Mid-low + Low gain AGI: Low + Mid gain INT: Mid + Mid gain BRIEF DESCRIPTION OF ATLEAST THREE SKILLS: Each one of the first 3 skills has a passive as well as an active and a player can choose which passive suits him best for at low levels. At level 6 Sect gains the ability to bring in effect 2, and later on all passives and to combine his Single Elemental spell to create Multi Elemental spells. Single Elemental: Freezing Grasp: Active: Channels cold into a target dealing it damage and slowing it per second, after spell is over the target regains speed by the same value as he lost per second. Passive: Can freeze a unit with an attack every number of seconds. Active is a channelled ability. Springshowers: Active: Causes a Springshower at an area, shooting lightning bolts at random dealing damage to enemy units. The storm the storm grows in size every passing second. For every 100 units of distance the target travels within the storm, there is a 20% that a gust of wind will knockback it back to the center of the storm. Passive: Causes a Springshower of cleansing waters to rain upon him and allies around him every number of seconds healing them and removing a negative buff. Flame's Embrace: Active: Envelopes a target in warm flames greatly increasing their regen rates. Passive: Sect is in Flame's Embrace, the flames protect him and grow angrier every time he is hit. The flames deal damage to nearby enemies, increase armor and MR, and they have a chance to disintegrate projectiles and disarm melee attacker. All stats of Flame's Embrace increase with each cosecutive damage source. Multi Elemental: Thunderpyre: Calls down a dense shower of lightning, from the intensity of surge the ground begins to burn. Half way thorugh the duration of the spell another thunder shower strikes the earth at the same location doubling the damage of the flames. Both thunder and flame deal damage. Tempreture Flux: Freezes the target solid over 3 seconds dealing damage and slowing by 33% each second, after the target has been frozen for 1 second he blasts it with fire, dealing damage. The Tempreture Flux causes steel to shatter, greatly reducing target's armor and damage for a short duration. Needs to channel while freezing the target (3 seconds). Frozen Gales: Enchants gales with cold resulting in Frozen Gales. He unleashes a number of these Gales, one each 1.25 seconds, in a line infront of him dealing damage per Gale. Each Gale consecutively slows the enemy and if a unit is hit by 5 they will become Frostbitten, they will be unable to move and will take extra damage per second. Needs to be channel atleast 3 gales or the spell will break. |
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| Last edited by hamora; 10-13-2010 at 02:59 PM. | |
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Join Date: Mar 2010
Location: Baguio
Posts: 139
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Note: I removed a few features of my skills and placed them under reserves, you gotta look forward for it! Quote:
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#46 |
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#47 | |
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D'oh, forced synergy.
Nah, it's fine I think. You clearly stated that the skill has to have use itself, that encourages people to think of good skills. ^^ Quote:
And about the Prologue, did you know that in the Warcraft lore, Elune never ever showed herself in any means to mortal beings? :P
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#49 | |
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(story-wise at least)Alot of his skills seem to be mostly supportive. Buffing his allies up. Seems good, though I personally refrain from having more than 2 skills that are of similar purpose, but I can't really say. I usually prefer looking at full templates before judging
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#50 |
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what do you mean by chance?
things like bash, crits? or including in-game chances such as landing torrents, elunes arrow and such? what about debuffs like miss? 2 skills that is base on chance, and may harm himself.(but not necessarily a chance to harm himself right? as long as chance and harming himself are in a specified skill) can the summon be passive? |
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#51 | |
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Join Date: Mar 2010
Location: Baguio
Posts: 139
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Quote:
And, I really don't know your hero's story but I'm looking forward for interactions sometime in the future
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#52 | |
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Join Date: Sep 2009
Posts: 68
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reserved post for my hero.
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| Last edited by Cyrv-; 10-19-2010 at 06:02 PM. | ||
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#53 |
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Join Date: Mar 2010
Location: Baguio
Posts: 139
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@Cyrv: Just for the heads up, your hero is too dependent on Summon Chrystal which is the primary skill for pretty much every skill. Without it, your hero is basically useless. Comparing it to Luna, she has at least 2 independent Skills, Bound and Aura while her Ultimate relies on her Lunar Beam.
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#54 | |
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Summary - Part 1
Full Template - Part 2
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| Last edited by Ryugo; 11-03-2010 at 01:56 AM. | ||
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#55 | |
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Join Date: Jul 2010
Location: Sealed away, chained in the 9th circle of Hell, whispering through the veil for unwary souls to come
Posts: 3,958
Blog Entries: 1
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| Last edited by Bad Apple; 10-13-2010 at 04:57 AM. | ||
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#56 |
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A good news : Averrios is back which means Cth 12 results can now be announced and Cta 2 OP will be updated!
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#57 |
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Updated my entry!
![]() Now, I just need the confirmation of my participation. ![]() Maybe not.
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#59 |
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Join Date: Oct 2009
Posts: 405
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Could have guessed it would be the 'Dynamic' Synergy theme. Despite the differences I have about whether DS exists or not, I'll enter anyway. Love the story concept, gonna try and work it into my suggestion. I don't mind Forced Synergy anyway, just have to pick my brain and come up with an idea which utilizes it well enough!
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#60 |
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Join Date: Apr 2010
Location: I got stuck at Vermilion by that fucking Snorlax, LOL
Posts: 649
Blog Entries: 1
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Woah! the contest sounds great
GL to all you, guys I would like to partecipate...but my english isn't enough to explain my ideas T_____T and the translators just suck U_UAnyway, GOOD LUCK!
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