Theme: Master of the elements, specializes in Multi Elemental spells. He is the ultimate char when it comes to team battles, with high damage AoE spells enemies are left with two choises, run or die. If they run, he is able to Grasp one of them with cold so there is no hope for anyone there.
Role: Disabler/DoTer. Great babysitter at low levels, no burst damage spells at ALL but very hard to kill and can deliver great amounts of damage even at low levels. Powerful shield and heal/cleanse incantations make him an undisputed laner, with great survivability he can lane forever. He is truly, unharassable, to say the least. Very little item dependency, except mana because of low starting stat and gain.
PRIMARY ATTRIBUTE: Intelegence
STR: Mid-low + Low gain
Druid of the Elements
AGI: Low + Mid gain
INT: Mid + Mid gain
BRIEF DESCRIPTION OF ATLEAST THREE SKILLS:
Each one of the first 3 skills has a passive as well as an active and a player can choose which passive suits him best for at low levels. At level 6 Sect gains the ability to bring in effect 2, and later on all passives and to combine his Single Elemental spell to create Multi Elemental spells.
Active: Channels cold into a target dealing it damage and slowing it per second, after spell is over the target regains speed by the same value as he lost per second. Passive: Can freeze a unit with an attack every number of seconds.
Active is a channelled ability.
Active: Causes a Springshower at an area, shooting lightning bolts at random dealing damage to enemy units. The storm the storm grows in size every passing second. For every 100 units of distance the target travels within the storm, there is a 20% that a gust of wind will knockback it back to the center of the storm. Passive: Causes a Springshower of cleansing waters to rain upon him and allies around him every number of seconds healing them and removing a negative buff.
Active: Envelopes a target in warm flames greatly increasing their regen rates. Passive: Sect is in Flame's Embrace, the flames protect him and grow angrier every time he is hit. The flames deal damage to nearby enemies, increase armor and MR, and they have a chance to disintegrate projectiles and disarm melee attacker. All stats of Flame's Embrace increase with each cosecutive damage source.
Calls down a dense shower of lightning, from the intensity of surge the ground begins to burn. Half way thorugh the duration of the spell another thunder shower strikes the earth at the same location doubling the damage of the flames. Both thunder and flame deal damage.
Freezes the target solid over 3 seconds dealing damage and slowing by 33% each second, after the target has been frozen for 1 second he blasts it with fire, dealing damage. The Tempreture Flux causes steel to shatter, greatly reducing target's armor and damage for a short duration. Needs to channel while freezing the target (3 seconds).
Enchants gales with cold resulting in Frozen Gales. He unleashes a number of these Gales, one each 1.25 seconds, in a line infront of him dealing damage per Gale. Each Gale consecutively slows the enemy and if a unit is hit by 5 they will become Frostbitten, they will be unable to move and will take extra damage per second. Needs to be channel atleast 3 gales or the spell will break.