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Old 10-14-2010, 06:44 PM   #1
Scizornl
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Default [Item] Naz'gaul Staff


Nazh'gaul Staff








1. History

In a laboratory, the frozen lands of Ice Crown, Nazh'gaul was a great expert in the art of necromancy. Living for many years, he tried to develop techniques to form a legion of minions skeletons. In one of his grimórnios, Nazh'gaul produced notes and found a way to conclude his work creating this magical artifact. Working in a temporary period, bodies and souls gather back to life. The holder has the freedom to control your units until the completion by the time of invocation.





2. Cost Item

(1000) + (900) + (2100) + (950)

Staff of Wizard + Quarterstaff + Ultimate Orb + Recipe = Total ( 4950 )






3. Image of Recipes

<~ Nazh'gaul Staff Level 1 ~>

<~ Nazh'gaul Staff Level 2 ~>

<~ Nazh'gaul Staff Level 3 ~>






4. Special ability

Animate Dead (The Ultimate Death Knight of the TFT) -> The rod of caster Nazh'gaul manages a number of souls back to life. Only valid for bodies that are on the ground. With this skill you can create a horde of soldiers temporarily invulnerable.



When activated Animate Dead

Nazh'gaul Staff ( Level 1 ) --> Caster can up to 4 units with dead bodies on the floor. If the bearer of the artifact to die, or end time of the invocation caster units disappear.
Cooldown --> 120s
Manacoast --> 75
Duration --> 55s



Nazh'gaul Staff ( Level 2 ) --> Caster can up to 6 units with dead bodies on the floor. If the bearer of the artifact to die, or end time of the invocation caster units disappear.
Cooldown --> 120s
Manacoast --> 145
Duration --> 55s



Nazh'gaul Staff ( Level 3 ) --> Caster can up to 8 units with dead bodies on the floor. If the bearer of the artifact to die, or end time of the invocation caster units disappear.
Cooldown --> 120s
Manacoast --> 220
Duration --> 55s






5. About the stats.

In the end Nazh'gaul Staff will provide.

+10 Strength (Awarded by Ultimate Orb)
+10 Agility (Awarded by Ultimate Orb)
+20 Intelligence (10 Staff of the Wizard / +10 Ultimate Orb)
+10 Damage (Awarded by the quarterstaff)
+10% Attack speed (Awarded by the quarterstaff)


At each level the Nazh'gaul Staff will provide:

+4 Strength
+4 Agility
+4 Intelligence




6. Final Thoughts



- The rationale is to employ a version of the Death Knight's ability and reusing it to Dota. Despite that being a little by apelona already have this summons to Dirge Staff will help do pushes.
- Thanks to all readers.
- Thanks the forum by the availability endows Brazil
- Special thanks to lukasb. Thanks.
- Special thanks to Icefrog and Playdota Forums.
- Special thanks to DotaBR Forums. ;D
  • Issue 1: 7/8/2008 -> Removing the invulnerability of the summons (the creeps dead returning to life) / Added three levels in the recipe.
  • Issue 2: 8/9/2008 -> Redefining levels Recipe / Rebalancing the mana cost to activate a special ability.
  • Issue 3: 08/11/2008 -> Putting new icons.
  • Issue 4: 12/08/08 -> Length of summons increased to 55 seconds.
  • Issue 5: 03/14/2009 -> General revision of the topic / Change in mechanical skill / Adding video.
  • Issue 6: 03/14/2009 -> New plot/Posting Playdota Fórum.

Obrigado. =D
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Last edited by Scizornl; 10-14-2010 at 11:24 PM. Reason: OMG Google Translator is bad!
Old 10-14-2010, 06:57 PM   #2
reenato
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Default Re: [Item] Naz'gaul Staff

Quote:
[- Agradeicmento to all readers.
- Agredicimento the forum by the availability endows Brazil]
google chrome translate xD
very interesting item =x
t-null
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Old 10-14-2010, 09:53 PM   #3
baddyboy
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Default Re: [Item] Naz'gaul Staff

My mind still processing, still need time to give out my review.
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Old 10-14-2010, 09:55 PM   #4
IKisZ-Venezuela
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Default Re: [Item] Naz'gaul Staff

Interesting, but the photo of the item is so bad :S T-NULL
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Old 10-14-2010, 11:25 PM   #5
Scizornl
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Default Re: [Item] Naz'gaul Staff

OMG Google translate is bad. FUuuuuuuuuuuuuuuuuuuuu
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Old 10-15-2010, 12:40 AM   #6
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Default Re: [Item] Naz'gaul Staff

Very nice t-up
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BARA CLUB
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Old 10-15-2010, 12:52 AM   #7
GEBnaman
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Default Re: [Item] Naz'gaul Staff

T-Null.
Although Dota does need more summon-items.
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Old 10-17-2010, 09:52 PM   #8
Neptulon
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Default Re: [Item] Naz'gaul Staff

This item is very interesting, I liked it

T-Up
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Old 10-18-2010, 01:09 AM   #9
aestropher
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Default Re: [Item] Naz'gaul Staff

IMHO green staff should be lvl1, red staff for lvl2, and purple staff for lvl3.

Hmm. I am thinking about getting this on DK...

Of course, after a megarape of ancient camp stacks... LOL
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Old 10-18-2010, 02:21 AM   #10
bugfrag
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Default Re: [Item] Naz'gaul Staff

Sounds too much like necro book. (lv. 3 = 5200)
This is much more expensive (lv.1 =4950)
Unless you can explain how this is NOT like Necro book.

Why is it any better than necro book? or how is it different?
Necro book is cheaper in some regard too, and it provides true sight and mana burn....
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Old 10-18-2010, 02:24 AM   #11
aestropher
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Default Re: [Item] Naz'gaul Staff

No it's nothing like Necrobook. It's based on a skill in ladder called Animate Dead...
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Old 10-18-2010, 09:47 AM   #12
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Default Re: [Item] Naz'gaul Staff

Dude, host the images HERE >_> They'll load faster and will be less likely to screw up T_T

I don't get why everyone has to host their images on external sites when this one does it just fine >_>

Anyways. The item is good but the duration and cooldown need serious nerfs and buffs respectively. More like 60 second cooldown with 30 second duration I think. Other than that, good item

Just host the images on this site: User CP > Pictures & Albums > Upload Images
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