Re: Luna Moonfang Item build?
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Currently working on a new guide for luna. I been specifically playing luna since she came out. The thing about luna is that her item build is highly dependent on the gameplay, due to the flexibility in her game. I tend to either go for 2 bracer + arcane + hotd or bottle + wand + bracer + treads. Point booster can be used to substitude either bracer or wand, depending on opposiing lineup.
Point booster is optional, and after that, it's usually a choice between finish aganihm, building a bkb, or building a yasha-manta. Typically against good caster lineup i'll be forced to build a bkb, and seldom do i have the chance to build aganihm scepter since it's not that game breaking on her unless u have a intiator like es that can seriously clear creep waves AND at the same time snare their team long enough for ur 12 lucent beams to land due to the long timing. Lothars pretty silly, blink can be situationally useful, and same goes for force staff (can happen when u build staff of wizardry first after point booster, when building aganihm, and realise u have mobility issues).
And to the post that says necronomicons, when are necro wariors counted as hero units?The speed aura is hardly worth the price, considering the str gain is really little, and the int gain is overkill.Snaring is also a problem considering her onli "snare" is a 0.7 second stun every 6 seconds. Early on, hp/mp is very VERY important. After that, use that early game advantage to either carry ur team to victory via dps, or via spell damage. It's totally dependent on the lineup.