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Old 10-16-2010, 09:13 AM   #1
Infrisios
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Default [FX] Double Edge


Implemented! Thanks for Support guys

Hey guys,
I got some free time, doing FX again when I am not working for the DTM.
You'll see a few more effects from me within the next time.

So aside from looking for obviously lacking abilities, I just started checking for potential effects tavern by tavern, hero by hero, ability by ability.
The first thing I stumbled upon was Double Edge:

+The effect gives you a "BAM!"-feeling, you think you just have really smashed the sh*t out of the opponent
+Stomp got the very same effect!
+The effect did not fit that well to "double edge" imo

So what I had to do was keeping the cool "BAM!"-feeling while changing the old effect to something more fitting, but keeping the generic yellow/brown/red color scheme.
I also decided on keeping the ubersplat (=ground cracks) - where Centaur hits, the ground is destroyed!

What I did do was:
-glowing axe - I mean, it's no normal boring attack
-new target FX, obviously
-blood coming out of Centaur (because he receives damage himself)

A picture says more than a thousand words:



The testmap only shows the cosmetics and is otherwise not very accurate.

Technical data:
MSI: 1580 byte (458(target)+1122(caster))
Num of used FX: 3 (target+caster+blood)
Num of imports: 2 (target+caster)
LoC for triggers: 21 (JASS)/10 (GUI)
LoC for FX: 328 (134(target)+194(caster))
Useless "technical data"-entries: 5 (4+this one)

Looking forward to construcive criticism, generic feedback, random T-Ups, flames and words of praise.

Update 1: Removed the blood
Attached Files
File Type: w3x DoubleEdgeTest_V2.w3x (14.9 KB, 205 views)
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Last edited by Infrisios; 12-28-2010 at 03:46 PM.
Old 10-16-2010, 09:17 AM   #2
bQttger
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Default Re: [FX] Double Edge

looks awesome
!support
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Old 10-16-2010, 09:19 AM   #3
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Default Re: [FX] Double Edge

Nice
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Old 10-16-2010, 09:21 AM   #4
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Default Re: [FX] Double Edge

Probably the most obvious t-up I've ever given.
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Old 10-16-2010, 09:23 AM   #5
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Default Re: [FX] Double Edge

t-up, nice one.
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Old 10-16-2010, 09:41 AM   #6
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Default Re: [FX] Double Edge

He needs some eye candy, and this one is nice. T-Up. Awaiting more your visual stuff.
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Old 10-16-2010, 09:42 AM   #7
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Default Re: [FX] Double Edge

It looks nice. Good job you did there, mister.
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Old 10-16-2010, 09:47 AM   #8
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Default Re: [FX] Double Edge

awesome t-up. The old effect is waaay overused anyway
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Old 10-16-2010, 10:09 AM   #9
L|Enzo
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Default Re: [FX] Double Edge

if blood comes out from Centaur, why it doesn't come out from the target?
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Old 10-16-2010, 10:14 AM   #10
Infrisios
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Default Re: [FX] Double Edge

The target gets smashed anyway.
You want me to add it?
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Old 10-16-2010, 10:18 AM   #11
Maahes
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Default Re: [FX] Double Edge

Quote:
Originally Posted by Infrisios View Post
The target gets smashed anyway.
You want me to add it?
Nah, don't overbleed it.
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Old 10-16-2010, 10:46 AM   #12
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Default Re: [FX] Double Edge

How bout using something else other than blood to illustrate self-damage? The damage comes from him expending alot of energy--he doesn't actually blade himself too when he uses Double Edge.

I put Incinerate - Buff under the Art - Target field of Double Edge's ability properties in my map. Just a suggestion, though, it might not fit with your version of Double Edge.

EDIT: On topic, this looks great. I dislike the warstomp effect currently.
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Old 10-16-2010, 10:55 AM   #13
Schremba
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Default Re: [FX] Double Edge

Hm, the glowing weapon again. It looks much better than on Clinkz (sorry, but I dislike it on Clinkz: Whenever he attacks his bow stretches, but the effect won't. Looks kinda stupid...). I guess it fits and looks nice, especially since the War Stomp animation gets a bit less overused. Support.
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Old 10-16-2010, 11:11 AM   #14
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Default Re: [FX] Double Edge

nice
mb add some eff on cent cuz his hp is decreasing too
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Old 10-16-2010, 11:20 AM   #15
Infrisios
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Default Re: [FX] Double Edge

Quote:
Originally Posted by Schremba View Post
Hm, the glowing weapon again. It looks much better than on Clinkz (sorry, but I dislike it on Clinkz: Whenever he attacks his bow stretches, but the effect won't. Looks kinda stupid...). I guess it fits and looks nice, especially since the War Stomp animation gets a bit less overused. Support.
Yeah, glowing weapons is my favorite FX style atm (along with emitters using the "squirt" flag).

Terresquall: Looking around for alternatives.

N1NZ9I: That's what the blood is for atm.
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Old 10-16-2010, 11:21 AM   #16
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Default Re: [FX] Double Edge

Good Job! And a random T-up!
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Old 10-16-2010, 11:29 AM   #17
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Default Re: [FX] Double Edge

Posting in ACTUALLY epic thread. Awesome suggestion is awesome
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Old 10-16-2010, 12:55 PM   #18
L|Enzo
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Default Re: [FX] Double Edge

Quote:
Originally Posted by Infrisios View Post
The target gets smashed anyway.
You want me to add it?
Since you reasoned that Centaur himself is damaged then he bleeds, following that way I just wondered why not applying it to both units, you know, both get the same damage type. So I guess blood in two units is sensible.
Or else, you can try other effect for Centaur if you consider it's worth.
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Old 10-16-2010, 12:58 PM   #19
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Default Re: [FX] Double Edge

T-Up!
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Old 10-16-2010, 01:04 PM   #20
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Default Re: [FX] Double Edge

I dislike the blood... remove it...

For the rest you get a T-UP!! Looks great like this.
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