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Old 10-17-2010, 07:21 PM   #1
Teare
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Default [INT-SCOURGE] Alluriana the Temptress


Had this hero in mind so I decided to give it a shot, do tell me what you think.

Alluriana the Temptress



Strength: 19 + 2.3
Agility: 15 + 1.5

Intelligence: 20 + 2.05

Learns Fatal Attraction, Calamitous Bane, Bad Romance, Diabolical Possession and Liberate.


Affiliation: Scourge _____ Attack Animation:0.53 / 0.58
Damage:59 - 67 Casting Animation:0.452 / 1.008
Armor:2.2 Base Attack Time:1.7
Movement Speed:295 Missile Speed:900
Attack Range:365 Sight Range:1800 / 1400
A succubus-type hero that has the capability to disable heroes through confusing and unique skills. Alluriana aims to disrupt the players' control over their characters and lanes by bending creeps and towers to her will. Her main motive is to break the enemy's arrangement and formation, wreck havoc in the enemy ranks while surviving herself. With her ultimate, she has the ability to not only disable the targeted hero, but also ruin the formation of the opposing team, throwing them into messy situations. Also with the aid of her other skills, her ability to disorientate the opposing team and break their defenses will be augmented. Though she may appear intimidating to use or understand at first glance, she is rewarding to use once mastered and serves as a great ally to have on the battlefield. I understand that the ability to take over an enemy hero entirely is overpowered, but do take time to read the notes below. While in a host body, Alluriana is able to be attacked by either faction. This naturally means that she can be affected by disables such as stun, silence, banish, ensnare, entangled, hexed or put to sleep, easily nullifying her ultimate's duration. Effectively stopping her from abusing the host's skills. 
A former night Elf, Alluriana was renowned for her charm and beauty. The Lich King, seeking a beautiful maiden fitful to be his Queen ordered an assault on her hometown to bring her back. Refusing, Alluriana's body was transformed into a succubus and forced to live on the essence of the living. Retaining her feminine charm, she uses it to lure and drain her prey to their last drop. Thriving on emotions of lust and desire, she deludes her enemies to strike down their allies, throwing them into disarray. Stubborn enemies get the worst of it all — being possessed by Alluriana's vengeful soul, bending them to fight for the Scourge until she releases the bond. Now known as the Temptress among the Scourge's forces, she fights with one thought in mind — to utterly devastate the Sentinels.
780 characters


 Fatal Attraction_________ With a wave of her hair, all enemy units 425 AOE around Alluriana will lose control of themselves and move towards her. These units are unable to attack Alluriana and have increased movement speed during the duration. Duration is reduced on heroes depending on the difference of their level and Alluriana's. The targets will wake up upon receiving any damage from hero-controlled damage.
  Ability Type: Active
  Targeting Type: No target required
  Ability Hotkey: R


Level 
Mana Cost
 
Cooldown
 
Duration
 
Effects
1
 
110
 
35 seconds
 
3.25 seconds
 
Enemy units around Alluriana will move towards her with 10% increased movement speed, but are unable to attack her.
2
 
125
 
30 seconds
 
3.75 seconds
 
Enemy units around Alluriana will move towards her with 15% increased movement speed, but are unable to attack her.
3
 
140
 
25 seconds
 
4.25 seconds
 
Enemy units around Alluriana will move towards her with 20% increased movement speed, but are unable to attack her.
4
 
155
 
20 seconds
 
4.75 seconds
 
Enemy units around Alluriana will move towards her with 25% increased movement speed, but are unable to attack her.

Notes.
  • Each level between the affected hero and Alluriana will decrease the duration by 0.2 seconds.
  • This effect is reversed if Alluriana is of higher level than the affected hero.
  • Will last at least 2 seconds and at most 6 seconds regardless of level difference. Duration is fixed at specified times if level is equivalent.
  • Places a buff that increases attack and movement speed that lasts for the specified durations.
  • The affected units will regain control of themselves if they receive damage from any hero-controlled attacks(This doesn't include damage from Radiance. This includes hero-units, such as Summons like the 'Spirit Bear' and 'Lycanthropic Wolves'), the increased movement speed will also be removed.


Visuals.
  • Affected units will have hearts circling around them, much like Lycanthrope's 'Howl' and Spiritbreaker's 'Charge of Darkness' indicators, with skulls replaced by hearts.
  • Alluriana plays the animation when the Queen of Pain uses 'Scream of Pain'.


 Calamitous Bane_________ Alluriana deludes the units around the target, causing them to lose control of themselves and attack him. Enemy heroes affected by this can cancel the action by moving away or using the Stop command. Casting range and AOE increases with level. Issues a 'Taunt' command with specified AOE every second. Units that attack the targeted unit will have enhanced attack speed.
  Ability Type: Active
  Targeting Type: Targeted on Enemy Units only
  Ability Hotkey: T


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
120
 
55 seconds
 
400
 
300
 
4 seconds
 
One
 
The targeted unit will taunt all units in the AOE to attack him. Units that attack the target will have 9% increased attack speed.
2
 
140
 
45 seconds
 
600
 
400
 
5 seconds
 
One
 
The targeted unit will taunt all units in the AOE to attack him. Units that attack the target will have 16% increased attack speed.
3
 
160
 
35 seconds
 
800
 
500
 
6 seconds
 
One
 
The targeted unit will taunt all units in the AOE to attack him. Units that attack the target will have 23% increased attack speed.
4
 
180
 
25 seconds
 
1000
 
600
 
7 seconds
 
One
 
The targeted unit will taunt all units in the AOE to attack him. Units that attack the target will have 30% increased attack speed.

Notes.
  • Any unit that enters the AOE of this technique will only attack the target if they are caught in the taunt. This include towers.
  • There is a one second interval between each taunt, summing up to a total of 3/4/5/6 taunts before the effect ends.
  • There is no animation for the taunt, hence the targeted unit will not stop to cast or have his actions interrupted.
  • Any targeted hero that dies from creeps or towers from either side will be counted as a kill for Alluriana, bounty and experience will go to her as well. If killed by an ally hero the bounty goes to the hero, but experience goes to Alluriana.
  • Units attacking the target will have their attack speed increased by the specified amounts, this attack speed increment lasts for 0.3 seconds that renews whenever a new attack is issued on the target(much like Enchantresses' 'Untouchable', but reversed).


Visuals.
  • When cast, a faint outline of a heart will travel towards the target at a speed of 1200, effect only takes place when the heart reaches the target.
  • The heart stays on the target for the duration and beats every start of a second, being the frameworks of the 'Taunt'.
  • Alluriana plays the animation when the Queen of Pain uses 'Shadow Strike'.


 Bad Romance_________ Alluriana feeds on the emotions of lust and desire, draining the vitality of enemy units around her until their last breath, when need be, she can enhance the draining capability by draining her mana reserves. Drains the specified amount of HP from nearby targets every 0.1 second. 250 AOE at all levels; enemy units in the aura will emit this aura as well, affecting units with this spell 250 AOE around them. Duration of increased drain rate lasts 5/6/7/8 seconds maximum. Cooldown of 35 seconds at all levels.
  Ability Type: Passive; Aura; Toggled On/Off
  Targeting Type: No target required
  Ability Hotkey: N


Level 
Drain Rate
 
Effects
1
 
0.3/0.6*/12**
 
Places a buff upon enemy units that enter the AOE, they will emit this aura in the said AOE as well; All neutral and hostile units in the aura will be drained of their HP, this drained HP will be used to restore Alluriana's hit points.
2
 
0.6/1.2*/19**
 
Places a buff upon enemy units that enter the AOE, they will emit this aura in the said AOE as well; All neutral and hostile units in the aura will be drained of their HP, this drained HP will be used to restore Alluriana's hit points.
3
 
0.9/1.8*/26**
 
Places a buff upon enemy units that enter the AOE, they will emit this aura in the said AOE as well; All neutral and hostile units in the aura will be drained of their HP, this drained HP will be used to restore Alluriana's hit points.
4
 
1.2/2.4*/33**
 
Places a buff upon enemy units that enter the AOE, they will emit this aura in the said AOE as well; All neutral and hostile units in the aura will be drained of their HP, this drained HP will be used to restore Alluriana's hit points.

Notes.
  • Damage Type: HP Removal; hence this will NOT be counted as Alluriana dealing damage and dispel the effects of 'Fatal Attraction'.
  • Heal is capped at 450 every 3 seconds, the drain however, continues. This cap is increased to 950 when this spell is activated for the duration.
  • Note that the specified drain rates are of every 0.1 second, meaning at level four it will drain 12 HP every second.
  • Enemy units in this aura have a buff placed on them to emit this aura as well, draining the HP at the specified rates depending on the level Alluriana has it at. The drained HP, regardless of which aura it was from, is used to replenish Alluriana's HP.
  • This damage dealt is non-lethal on enemy heroes and will leave them with 1 HP.
  • * - drain rate increased to when toggled on. ** - drain rate of mana per second when ability is toggled on.


Visuals.
  • Units under the effects of this aura will have the aura indicator as normal(such as Ring of Basilius), but it will be re-colored red instead of the usual blue.
  • Alluriana plays the animation when the Queen of Pain uses 'Scream of Pain' when the skill is toggled on.


 Diabolical Possession_________ Alluriana loses her physical form and takes over an enemy unit for a period of time. She is granted access to his skills and is unable to drop or sell his items away. Any HP Alluriana has during the time she dissolves will be transferred to the possessed unit, using skills will consume the mana and HP(if required) of the target. If the targeted unit dies, so will Alluriana. 2.5 casting time at all levels; varies when the target unit is of different level.
  Ability Type: Active
  Targeting Type: Enemy Hero Units only
  Ability Hotkey: D


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Duration
 
Allowed Targets
 
Effects
1
 
250
 
150
 
Melee
 
3.5 seconds
 
One
 
Alluriana takes over the targeted hero for a period of time with the ability to use his skills.
2
 
300
 
120
 
250
 
4.5 seconds
 
One
 
Alluriana takes over the targeted hero for a period of time with the ability to use his skills.
3
 
450
 
90
 
350
 
5.5 seconds
 
One
 
Alluriana takes over the targeted hero for a period of time with the ability to use his skills.
Aghanim's Scepter
 
550
 
80
 
450
 
6.5 seconds or until enemy hero respawns or 'Liberate' is used.
 
One
 
Alluriana takes over the targeted hero for a period of time with the ability to use his skills. If the targeted hero is of 15% HP or lower of his max HP, Alluriana takes over the hero permanently, killing him, until he respawns or when 'Liberate' is used.

Notes.
  • The targeted unit is able to be attacked by both sides, this includes creeps, neutral creeps, heroes and towers from both factions.
  • Casting time decreases by 0.2 seconds for each level Alluriana is higher than the target, the effect is reversed if the target is of higher level.
  • If both levels are equivalent, casting time is the standard 2.5 seconds. Casting time will at least take 0.5 second or at most 4 seconds.
  • If the targeted unit moves out of the casting range, the spell will be terminated.
  • The targeted hero will have his screen visibility reduced to zero during the duration and will be unable to converse with his team-mates.
  • Alluriana is unable to drop or sell any items that belongs to the host. She is however, able to use them.
  • Using the skills of the host WILL start their cooldown timer, and use up charges(such as 'Requiem of Souls'[Nevermore]) if there are any. Any spell used within this period of time will consume the mana of the target as well, or HP if required.
  • Any HP Alluriana has when she takes over the targeted hero will be transferred to the host as HP. Alluriana will be removed from the map upon casting of the spell until it expires.
  • If the host body dies, Alluriana will die as well. Any heroes killed by the host while Alluriana is in control will have their experience and bounty given to Alluriana, NOT the host.
  • This skill's cooldown will NOT trigger if the casting of it is interrupted.
  • The sub-skill 'Liberate' will be learnt upon acquiring the Aghanim's Scepter.


Visuals.
  • The targeted unit will retain his hero color.
  • Alluriana will dissolve into a scarlet colored smoke(much like Akasha's Aghanim's Scepter effect), and a missile(much like Shendelzare's attack animation, a silhouette of Alluriana will be fired instead) will propel towards the targeted unit at 2200 speed.


 Liberate_________ Alluriana releases the soul of the host body, allowing him to regain control of his hero. If the hero has been killed by Diabolical Possession, she reforms herself in the exact location of the host.
  Ability Type: Active
  Targeting Type: No target required
  Ability Hotkey: E


Mana Cost
 
Cooldown
 
Effects
50
 
None
 
Releases her control of the host body, if the target has not been killed by Diabolical Possession, he will be slowed(100%[both attack and movement speed]) and regain his sight and speed over 2 seconds.

Notes.
  • Effect is instant.
  • Slow cannot be purged by any skill.
  • This means the unit, when released, is totally immobile and blind but slowly regains his mobility and visibility.


Visuals.
  • When this spell is initiated, a scarlet smoke(the same one she dissolves into) will emerge from the host's body and reform into Alluriana.
  • The target will then be enshrouded in the scarlet smoke, being the animation of the slow.


Roles.

Lane Controller.
Alluriana plays well and has the capability to dominate an entire lane from the start of game, forcing heroes to retreat by controlling creeps to attack him. And separating heroes from hugging their towers. By gaining quick levels ahead of enemy heroes, she gains the ability to take over them for long periods of time. With her Fatal Attraction ability, she can control the size of the creeps in her lane by moving them from lane to lane, easily creating her own army of creeps to take down towers quickly.

Disabler.
With the ability to take over enemy heroes, the opposing team will find it difficult to depend on their strongest team-mate when Alluriana takes control over him. She is also able to easily eliminate the weaker heroes when they stick together with Calamitous Bane, at the same time disabling the heroes around him.

Tanker.
As an INT hero, Alluriana has decent or above average STR gain per level, allowing her to survive much easier than regular INT heroes. With her third skill, Bad Romance, she is able to quickly replenish lost HP while sapping HP from nearby enemy units, twice as effective when activated.

Initiator.
With the ability to move units and heroes from place to place, Alluriana can set up effective ganks by moving enemies to strategical locations. Her ultimate can also be used to move the enemy unit to a desired spot where it'll be disadvantageous towards him. Also, with Aghanim's Scepter, Alluriana can then cast 'Liberate' before the effect of her ultimate ends, potentially blinding and crippling the unit for a longer period of time.

Crowd Controller.
With Calamitous Bane, it would be risky to stay in a group as an enemy, especially if you're an INT hero. With a single cast, the enemy heroes around the target will easily decimate the weak and fragile INT hero. To prevent this, the enemy team will spread out, ruining their formation. Alluriana is also able to single out an enemy hero by drawing him with Fatal Attraction, then subdue him with your ultimate, effectively removing an important factor from the opposing team and adding it to your side.

Bait&Diversion.
Self-explanatory. Enemies will want to get rid of her first, and with her skill-set, they'll find it extremely difficult and annoying to do so.


Thanks to -T-tHeOnE-_- for the wonderful background story and NoThlnG for the GIF.
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Last edited by Teare; 11-07-2010 at 02:09 PM.
Old 10-22-2010, 08:49 PM   #2
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Been working on a few tweaks here and there, and used new templates. All that's left are synergies, hero model GIF and some other miscellaneous.

Comments would be lovely. C:
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Old 10-22-2010, 10:03 PM   #3
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

CUSTOM MODEL GIF REQUEST THREAD

An awesome help with your model.

About your skills... Can I review later?

I was thinking of doing an hero like this, but with more pain inside the theme.

For now, I will only ask if the first skill and the second have the same effect, but in different targets (self and targetable). If yes, I don't like it.

Good luck. That the God of Creation bless your mind.
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Old 10-22-2010, 10:19 PM   #4
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Quote:
CUSTOM MODEL GIF REQUEST THREAD

An awesome help with your model.
Thanks for the help. C:
About your skills... Can I review later?
Sure, take your time.
I was thinking of doing an hero like this, but with more pain inside the theme.

For now, I will only ask if the first skill and the second have the same effect, but in different targets (self and targetable). If yes, I don't like it.
Nope, the two spells are completely different. For the first spell, Fatal Attraction, units around Alluriana will move towards her but are unable to attack her, they have increased movement and attack speed. But for her second spell, Calamitous Bane, units around the targeted unit will attack the him because of the taunt, but heroes affected can cancel this simply by moving away or using the Stop command. So in a sense of sorts, the units are able to attack the target, but heroes affected can cancel it.
Good luck. That the God of Creation bless your mind.
Thanks! <: Looking forward to your review. XD
Thanks load.<3
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Last edited by Teare; 10-23-2010 at 10:02 AM.
Old 10-23-2010, 08:01 AM   #5
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Found typo.
Alluriana deludes the units around the target, causing them to lose control of themselves and attack him.


Btw, what is your hero's model? I would like to know what to refer it as when creating a background story for it.
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Old 10-23-2010, 10:01 AM   #6
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Not a typo, if you read properly, the 'him' refers to the target. Which may be male or female depending hence 'him'. XD

Oh um, lemme link you to the hero model.. D: What, hiveshop on standby.. :C

http://www.hiveworkshop.com/forums/s...me-blp-172445/
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Old 10-23-2010, 10:40 AM   #7
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Ahh, ok. I'll get to work on that story soon.

EDIT- DONE
Formerly a high elf, Alluriana's hometown had been assualted by the Scourge and its occupants were either captured or killed. Refusing to join the Scourge, Alluriana's soul had been cursed. Forced to fight for the Scourge, Alluriana's soul was set back in her body, causing her body to transform into that of a demoness. Still retaining her feminine charm, Alluriana seduces her prey with the flick of her hair and strikes when least expected. Feeding upon the emotions of others, Alluriana deludes her enemies to strike down their own allies, causing disruption among their ranks. Stubborn, tough-minded enemies get the worst treatment of all- being possessed by Alluriana's vengeful soul, forcing them to fight for the Scourge until Alluriana releases the bond or the possessed warrior finaaly gets peace in death. Now known as the Nymphomaniac among the Scourge's forces, Alluriana fights with only one thought in mind - to utterly crush the Sentinel.

Is this ok?
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Last edited by -T-tHeOnE-_-; 10-23-2010 at 08:16 PM. Reason: added story
Old 10-23-2010, 08:20 PM   #8
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Yeah, I like it. And you seem to like the "Night-Elves-Gone-Bad" theme, or at least I saw it a lot in the story request thread XD, but it's nice nonetheless. I'll make a few changes here and there and give you credit for it. Thanks <3 C:
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Old 10-23-2010, 08:27 PM   #9
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Sure

(Actually, its my first "Night-Elf-Gone Bad" story . Although I triple checked it I did this first thing in the morning, so there might be typos.
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Old 10-23-2010, 08:36 PM   #10
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

There, done and placed it in. If you're wondering where the credits are, it's at the bottom right. I hope you don't mind that it's of smaller font. And I'd like to thank you once again for the background story.
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Last edited by Teare; 10-27-2010 at 07:42 PM.
Old 10-29-2010, 05:12 AM   #11
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Ok, first of all, ur hero's base dmg is too much lower it to about 46-52 or something.

Increase ur hero's Stat gain by 0.2/0.3

first skill's last part where female hero's are unaffected is uncodable. Will do complete review later

I fail to understand role of ur hero since it isnt even Hybrid.

Currently, T-null.

Will do full review later.
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Old 10-29-2010, 05:53 AM   #12
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

1) Bravo.
2) She should be first STR Girl
3) From Ultimate with Aghamin, "If the targeted hero is of 15% HP or lower of his max HP, Alluriana takes over the hero permanently" NOT.
4) Liberate "regain his sight and speed over 3 seconds" change this to 1 sec.
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Old 10-29-2010, 10:37 AM   #13
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Quote:
Ok, first of all, ur hero's base dmg is too much lower it to about 46-52 or something.
I was thinking since she has no offensive spells that deals actual direct damage and has slow attack speed(due to low AGI and AGI-gain), I would compensate with a slightly higher damage for her, much like Dark Seer.
Increase ur hero's Stat gain by 0.2/0.3
Was sort of thinking the same since the usual gain is 6.5 as a sum of three attributes. Will do.
first skill's last part where female hero's are unaffected is uncodable. Will do complete review later
Removed that part, new effect implemented.
I fail to understand role of ur hero since it isnt even Hybrid.
She mainly serves as a disabler while being a decent tanker. She would be something like the Enchantress, almost near impossible to take down alone early games, and will quickly recover from damage unless taken down in one shot. And yet is nothing to be undermined because of her abilities to disable heroes.
Thanks.

Quote:
1) Bravo.
2) She should be first STR Girl
3) From Ultimate with Aghamin, "If the targeted hero is of 15% HP or lower of his max HP, Alluriana takes over the hero permanently" NOT.
4) Liberate "regain his sight and speed over 3 seconds" change this to 1 sec.
1) Thanks? XD
2) I originally intended for this hero to be a STR hero, but I think her mana costs for her ultimate are a tad too high for a STR hero and I don't think I wanna lower it, would be quite imba.
3) "If the targeted hero is of 15% HP or lower of his max HP, Alluriana takes over the hero permanently, killing him, until he respawns or when 'Liberate' is used." So it's not exactly permanent, unless you still think so. Just highlighting.
4) I don't think one second would mean any significance, will change it to 2 seconds.

Thanks for the reviews. C:
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Old 10-30-2010, 10:20 PM   #14
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

I liked your hero model.

Fatal Atraction: I just can't understand why do you need to enclose and increase enemy units' attack speed if they are unable to attack you.

Calamitous Bane: It can be the funniest disable I ever saw. I see some sort of synergy with first skill, but the first alone is nothing. Explain me.

Bad Romance: Oh, do you like lady Gaga? I don't. Anyway, this skill is good and fine. Just one think: Cap of 450?

Diabolical Possession: Possession will always be a nice skill. So, with Aghanim's Scepter, you insta-kill enemy heroes with 15% HP? This skill just gave me an idea.


I just want some clarifications, but for now, you will receive a T-NULL.
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Old 10-30-2010, 10:43 PM   #15
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

5.75 seconds is way too long for Fatal Attraction. It also has a pretty large AOE. It's basically a souped-up version of Warstomp. I suggest you nerf the duration.

T-Up on the rest of the skills. Though I have a feeling her Ultimate is unbelievably broken.
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Old 10-31-2010, 08:08 AM   #16
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Quote:
I liked your hero model.
Took quite some time finding a suitable one, glad you liked it.
Fatal Atraction: I just can't understand why do you need to enclose and increase enemy units' attack speed if they are unable to attack you.
This basically is a new form of disable, and is part of pseudo-tanking. The enemies affected will be unable to attack anything for the duration, but have increased movement speed and attack speed because that'll aid you in moving them to places you want to. However, if you don't move constantly during the duration, without the help of items, when it ends you'll find yourself surrounded in a sea of mobs which may cause your very own downfall. Also, to balance the skill, Alluriana is unable to attack any of the affected enemies, but if you do, the effect is broken and they'll regain control. This can be useful early game, whenever you're dying, you can buy time with this hoping for help or draining HP with Bad Romance to heal yourself. It will also be useful when you try to go in for the kill but have not enough HP to tank for that period of time.
Calamitous Bane: It can be the funniest disable I ever saw. I see some sort of synergy with first skill, but the first alone is nothing. Explain me.
This skill, as you've mentioned, works well with the first skill. However, the first skill is useful alone as well, just works better with this.
Bad Romance: Oh, do you like lady Gaga? I don't. Anyway, this skill is good and fine. Just one think: Cap of 450?
I'm not that big a fan of Lady Gaga, but I just felt this would be a nice name, since it does sorta fit with the theme. A cap of 450 is able to be healed every 3 seconds as balance. Because with the aura at level 4, having seven creeps already heals 420 in five seconds, and with the aura spreading out on affected units, and first skill to boot, you'll be draining insane amounts of HP from enemies, which is somewhat insignificant to them, but added up is a huge sum. Therefore the cap is there to limit the heal.
Diabolical Possession: Possession will always be a nice skill. So, with Aghanim's Scepter, you insta-kill enemy heroes with 15% HP? This skill just gave me an idea.
And yes, with Aghanim's Scepter, taking over enemy heroes with 15% maximum HP or lower, will instantly kill them and taking over their hero until they respawn or 'Liberate' is used, if not it'll last 6.5 seconds.

I just want some clarifications, but for now, you will receive a T-NULL.
Thanks, hopefully I've cleared the fog now.

Quote:
5.75 seconds is way too long for Fatal Attraction. It also has a pretty large AOE. It's basically a souped-up version of Warstomp. I suggest you nerf the duration.
Mm, sounds about right, I'll have the duration scale lowered. And almost everything is a souped-up version of Warstomp in the game actually. Gyrocopter's 'Call Down' is a soup-up Thunder Clap. But yeah, just saying. I'll rescale the duration.
T-Up on the rest of the skills. Though I have a feeling her Ultimate is unbelievably broken.
I think I've explained that her ultimate, though strong, can be easily nullified with simple disables from either side of the faction, easily reducing this to a mere disable instead of being able to use the host's items or skills. But if left unchecked, it's easily one of the most game-breaking skill out there. Also, taking over an enemy hero is no easy task without Fatal Attraction or any aid from items or allies. With such a short range(without Aghanim at least), heroes can easily get out of the range and the skill will be canceled, requiring Alluriana to re-cast the skill and wait out the casting time again. Though the casting time may vary depending on the level of Alluriana, but it's more likely she will want to take over someone stronger, which will most probably have a higher level than she does. She can also be stunned or what not while casting, so it's not as easy as it sounds without right items or good placing of skills.

Though she can easily dominate weaker heroes who haven't been doing well in the game, but I think that would be pretty pointless except in certain situations. Also, burning the mana of the host will help as Alluriana WILL require mana to cast his spells, and without them, it would've been a waste of the skill entirely. Many ways to counter the skill, or even kill Alluriana along with the host.
Thanks for the review. XD
New Changes.
Fatal Attraction's new duration: 3.25/3.75/4.25/4.75
Bad Romance: Now deals non-lethal damage on enemy heroes, meaning it cannot kill them and will leave them at 1 HP. Able to kill enemy creeps. Also uses HP Removal damage type, which will not count as Alluriana attacking and dispel 'Fatal Attraction'.
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Last edited by Teare; 11-01-2010 at 05:22 PM.
Old 10-31-2010, 10:20 AM   #17
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

hi here is my review,

STATS: It's werid i don't understand why you're hero have a higher Stats grow for STR than INT? You need to decrease decrease one of these stat grow you can't have 2 stat grow higher than 2.0 or you need a real reason for keep these numbers.

model look like QoP but nope...

SKILLS:

Fatal Attraction: it's an interesting concept, effect are decent. But enemies can have the possibility to cast spells when they are caught?

Calamitous Bane: Ok it's the ladder taunt , why not. It's berserker's call with more sensuality. can be useful.

Bad Romance: Firstly that look like heartstopper's aura but you're own heal hero, it's a good idea and the low AoE balance it.

Diabolical Possession: I don't know if it's codeable but it's really unique. but i don't understand if hero catch can move or not or he is just you're host and you can use his spells for harass him?

sub-skill look fine.

overall:Hero concept is unique but the title of you're hero don't really fit (for me a nymphomaniac try to catch any mens she saw and etc..) , for me you're hero look more like this:


SEX APPEAL

Keep working!
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Old 10-31-2010, 10:21 AM   #18
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

hi here is my review,

STATS: It's weird i don't understand why you're hero have a higher Stats grow for STR than INT? You need to decrease decrease one of these stat grow you can't have 2 stat grow higher than 2.0 or you need a real reason for keep these numbers.

model look like QoP but nope...

SKILLS:

Fatal Attraction: it's an interesting concept, effect are decent. But enemies can have the possibility to cast spells when they are caught?

Calamitous Bane:
Ok it's the ladder taunt , why not. It's berserker's call with more sensuality. can be useful.

Bad Romance: Firstly that look like heartstopper's aura but you're own heal hero, it's a good idea and the low AoE balance it.

Diabolical Possession: I don't know if it's codeable but it's really unique. but i don't understand if hero catch can move or not or he is just you're host and you can use his spells for harass him?

sub-skill look fine.

overall:Hero concept is unique but the title of you're hero don't really fit (for me a nymphomaniac try to catch any mens she saw and etc..) , for me you're hero look more like this:


SEX APPEAL

Keep working!
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Old 10-31-2010, 11:33 AM   #19
Teare
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Quote:
Originally Posted by Zult View Post
hi here is my review,

STATS: It's weird i don't understand why you're hero have a higher Stats grow for STR than INT? You need to decrease decrease one of these stat grow you can't have 2 stat grow higher than 2.0 or you need a real reason for keep these numbers.
Originally, her STR growth was 2.1 and INT growth was 1.9, but Punj said it was too low, which is somewhat true, because most heroes usually have 6.5 stats growth spread into the three attributes. So her stats growth was increased moderately.
model look like QoP but nope...
I felt the Banshee model is the only one that actually looks demonic and alluring in a way, hence I tried searching up different variations and this Succubus model was just right for it. It even suits the background story.
SKILLS:

Fatal Attraction: it's an interesting concept, effect are decent. But enemies can have the possibility to cast spells when they are caught?
Nope, units affected by this skill cannot do anything, their units will simply continuously move towards the caster and stand in front of them at point blank if they reach her.
Calamitous Bane:
Ok it's the ladder taunt , why not. It's berserker's call with more sensuality. can be useful.
I think it mildly differs from Berserk's Call in a way, because it's not a full alleged disable, and more of a hindrance, it's more like forcing enemy units to depart the safety of their allies so he'll be singled out, making him an easy target, unless he continues to stay with his allies, then he'll be beaten up into a pulp by his own comrades.
Bad Romance: Firstly that look like heartstopper's aura but you're own heal hero, it's a good idea and the low AoE balance it.
It's much weaker than Heart Stopper Aura, and the low AOE isn't truly low, if enemy units spread out enough, it can actually link from one unit to another, quickly replenishing HP to Alluriana while constantly weakening affected enemies. Though it's inability to kill enemy heroes would prove to be annoying since Alluriana has no decent killing abilities.
Diabolical Possession: I don't know if it's codeable but it's really unique. but i don't understand if hero catch can move or not or he is just you're host and you can use his spells for harass him?
The notes of the skill says that the host will lose sight and become unable to converse(type to his teammates or anyone at all), he'll also lose control of his hero. Meaning his interface will be disabled entirely for the duration.
sub-skill look fine.

overall:Hero concept is unique but the title of you're hero don't really fit (for me a nymphomaniac try to catch any mens she saw and etc..) , for me you're hero look more like this:


SEX APPEAL
I think this is as far a Nymphomaniac can go in DotA, since she is a succubus, still, which feeds on lust and desire and does so by luring men with seduction and charm. Her skill set describes this well enough. And her second skill is an add-on, giving her the ability to enslave men to abide to her will.
Keep working!
Thanks for the review C:

Question: I'm thinking of removing the attack speed bonus from 'Fatal Attraction', and making units taunted by 'Calamitous Bane' have increased attack speed, like an opposite of Enchantresses' 'Untouchable' spell. What do you think?
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Last edited by Teare; 10-31-2010 at 12:13 PM.
Old 11-01-2010, 01:13 AM   #20
nijj
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Default Re: [INT-SCOURGE] Alluriana the Nymphomaniac

Balanced skills, just didn't really understand the ultimate. The possession is maybe too mutch, but the idea is nice. Nice heroe to support.
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