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Old 10-18-2010, 04:40 PM   #1
Cpt Bogdan
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Default [STR-neutral] Hitsuji the shepherd







Shepherd
Hitsuji


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Last edited by Cpt Bogdan; 10-25-2010 at 05:35 PM.
Old 10-18-2010, 05:54 PM   #2
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Default Re: [STR-neutral] Hitsuji the shepherd

lol I like it and yay you implemented my skill suggestion
I'll review him later , I ain't feelin' good today
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Old 10-18-2010, 05:55 PM   #3
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Default Re: [STR-neutral] Hitsuji the shepherd

Quote:
Originally Posted by Sven2k View Post
lol I like it and yay you implemented my skill suggestion
obviously
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Old 10-19-2010, 01:58 AM   #4
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Default Re: [STR-neutral] Hitsuji the shepherd

Hitsuji, the Shepherd
Mass Hex: I think everyone here has thought about this skill at last once. Finally I see a hero with that skill, that fits. But it has chance to deal damage, too. This is nice. A funny AoE disable. I suggest a CD increase (maybe 16 seconds), because it damages/disables more than one hero.

Alpha Male: Another funny skill. I can only imagine the mechanical sheep attacking an hexed hero. Why not make it hits four times at all levels?

Herd Protection: It's like if you are the center of the skills, right? Can you say what types of disable are you talking about? Nice choice here. If you're disabled there is a chance to disable enemies and keep your manapool safe. Am I right?

Attack of the Lamb: A funny ultimate. I thought about something similar, but with crows. I don't really know about the slow, though.

Overall: You hero doesn't deal lots of damage and seems like he is a little masochist. Or should I say pseudo-tanker? Just answer some of my questions and I can give you more than a T-NULL.

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Old 10-19-2010, 09:56 AM   #5
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Default Re: [STR-neutral] Hitsuji the shepherd

Quote:
Originally Posted by Ryugo View Post
Hitsuji, the Shepherd
Mass Hex: I think everyone here has thought about this skill at last once. Finally I see a hero with that skill, that fits. But it has chance to deal damage, too. This is nice. A funny AoE disable. I suggest a CD increase (maybe 16 seconds), because it damages/disables more than one hero.
ok , it's done!


Alpha Male: Another funny skill. I can only imagine the mechanical sheep attacking an hexed hero. Why not make it hits four times at all levels?
hmm..i don't know, why not.


Herd Protection: It's like if you are the center of the skills, right? Can you say what types of disable are you talking about? Nice choice here. If you're disabled there is a chance to disable enemies and keep your manapool safe. Am I right?
You're right about manapool, 2 types of disable is count, stun and silence. i'm not really the center of the skill because it's the caster who use a disable on my face who become the center.


Attack of the Lamb: A funny ultimate. I thought about something similar, but with crows. I don't really know about the slow, though.
In fact i don't know if i keep this effect , or if i change for a spell who deal damage and blocked the way, can be good for gank an enemy.

Overall: You hero doesn't deal lots of damage and seems like he is a little masochist. Or should I say pseudo-tanker? Just answer some of my questions and I can give you more than a T-NULL.
No ^^ it's not a tank at all, just mb pseudo. it's a disabler , a terrible disabler.

thx for comment.

PS: i don't know if i keep is current range or not. If he 'll be ranged i give him a sheep projectile obviously.
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Old 10-19-2010, 05:01 PM   #6
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Default Re: [STR-neutral] Hitsuji the shepherd

Quote:
Originally Posted by Zult View Post
thx for comment.

PS: i don't know if i keep is current range or not. If he 'll be ranged i give him a sheep projectile obviously.
Give him some short range.

I like your hero, it's original.
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Old 10-20-2010, 03:32 PM   #7
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Default Re: [STR-neutral] Hitsuji the shepherd

Here I´am, as desired.

SKILL1
1. Please change description from "disable" to smthing more fancy with sheeps.
Like he tries to transform to them, but he has chance of failure.
2. I don´t like that 25% chance of DMG. It´s like little useless, boring, not synergic, so change it to like 50% 50% with some fancy effect. Also calculate effect FOR EVERY UNIT would make it fancy little more IMO.
3. Also leave duration same on all levels and increase CD to make it better on lower levels, also the manacost seems little low for taste of INT hero.

SKILL2
My little remake

Herd protectionAbility Type: Active AoE
Targeting Type: Enemy units
Ability Hotkey : H

__________[img]1SkillIcon[/img]__________Call dogs to protect Hitsuji sheeps.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
11102011Range8503.5Create 2 dogs + 1 for every sheep in AoE.
21201812Range8504Create 3 dogs + 1 for every sheep in AoE.
31301613Range8504.5Create 4 dogs + 1 for every sheep in AoE.
41401414Range8505Create 5 dogs + 1 for every sheep in AoE.
Notes:
  • WORKS WITH ALL HEXED UNITS


Need little change Wolves damage/bash.

SKILL3
Simply ramake this COMPLETLY.

Beware of animalsAbility Type: AoE Passive
Targeting Type: Enemy units
Ability Hotkey : H

__________[img]1SkillIcon[/img]__________With every animal around, enemy fear increase.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A350N/A+1% Damage amplifily for every 1 animal in AoE.
2N/AN/AN/A500N/A+1% Damage amplifily for every 1 animal in AoE.
3N/AN/AN/A650N/A+1% Damage amplifily for every 1 animal in AoE.
4N/AN/AN/A800N/A+1% Damage amplifily for every 1 animal in AoE.

Notes:
  • Not sure about how should be calculated the amouth of animal/effect, but the concept is most important. I will have this like it is now for now.



ULTIMATE
I´ll leave this alone (lazy after hard brainstorming)

Now your hero would be good disabler/slower with grat impact in teamfight and some AoE presence.

WHERE IS Sven2K BTW????!!!!!!

And sorry, but I can´t find any icons for now.
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Old 10-20-2010, 04:07 PM   #8
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Default Re: [STR-neutral] Hitsuji the shepherd

most original and creative hero suggestion i seen so far, really liked it.
t-up
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Old 10-20-2010, 04:09 PM   #9
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Default Re: [STR-neutral] Hitsuji the shepherd

Histuji is sheep in Japanese....soooooo

Sheep - The Shepard xD.

Sorry Gtg, took a glance at the spells, they look alright, will take a further look later.
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Old 10-22-2010, 06:34 AM   #10
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Default Re: [STR-neutral] Hitsuji the shepherd

1st skill hmm here's an idea for you :
50-50 is ok , BUT 1.75 dissable or 200 dmg still ain't nothing special for 16 CD even if it has great AOE .So I suggest the skill dealing dmg and turning the enemy into sheep
You can make the description like this :

Histuji forces a huge amount of mixed energy into his enemies , squishing their body into the form of small compact sheep .
Also keep the AOE at a constant 500

Pros:
- the skill will be much much much more useful
Cons:
- none (cuz the skill will still be balanced do to the small duration and high CD)

2nd skill - here's an idea that will increase the synegy of this and you 1st skill

Description :
Hitsuji uses a ''Mechanical Alpha Male'' (I'll try and make the skin it sounds like fun )
It will attack the selected target 4 times , each strike will damga the target and release a small force field in AOE wich deals some minor dmg and ministuns the targets

dmg to single target : 20/30/40/50 dmg (phisical dmg)
AOE dmg : 5/10/15/20 dmg (magical dmg)
the AOE of the AOE : 200/220/240/260 (it will look just like KotL's ''Blinding Light''
Over all dmg to the selected taget after 4 attacks will be 280 dmg

Mini stun duration : 0.5 sec at all lvs
''Mechanical Alpha Male'' Att time : 1.1/1.0/0.9/0.8

3rd skill :
I don't think that there's a way to detect wheather a skill is a dissable or not but Lemons (pew pew) will be the judge of that

Make the skill like this :
100/150/200/250 Extra vision at day
200/250/300/350 Extra vision at night

''mass hex''
- casting range increase by 50/100/150/200

''Mechanical Alpha Male''

-Mechanical Alpha male's AOE sight range to 1000/1200/1400/1600 at day and night

''Attack of the lambs''
- casting range increase by 100/150/200
-march range increase by 100/200/300 units


This will make your hero into a powerful scout as well , and it will increase his ganking potential alot

4th skill :

Is it just like tinker's ''March of the machines'' ?
and damn 2000 casting range 0_0 reduce it , 300 would be good (just like tinker's casting range for ''March of the machines'')

If you mean that the sheep will travel 2000 distance , then put that in the notes and change the casting range .If you'r using my suggestion for the 3rd skill then make the travel distance 1600 at first (with each upgrade it will turn to 2000)


lets calculate dmg
let's say you get hit by 2 sheep each second (this is an example not in a team fight)

the dmg you'll take will be 50x2 x 4 = 400 dmg - 300 dmg(with magic reducution)
the dmg you'll take will be 75x2 x 4 = 600 dmg - 450 dmg(with magic reduction)
the dmg you'll take will be 100x 2 x 4 = 800 dmg - 600 dmg(with magic reduction)

hmm I guess it's ok since you also slow the target for like 75% witch is massive
Or actually , maybe you should reduce the stun to 20/35/50 % cuz 75% is a lil' too much

Finall Thoughts

Change his attribute to int , cuz just look at his skills , massive casting skill with very low mana cost .
Turn him into a int hero and increase the mana cost of all his spells
also reduce his str gain by 0.2


Over all I like the hero alot , there's huge synergie between his skills t-up
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Last edited by Sven2k; 10-22-2010 at 08:13 AM.
Old 10-22-2010, 08:41 PM   #11
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Default Re: [STR-neutral] Hitsuji the shepherd

Quote:
Originally Posted by GenocYda View Post
Here I´am, as desired.

SKILL1
1. Please change description from "disable" to smthing more fancy with sheeps.
Like he tries to transform to them, but he has chance of failure.
2. I don´t like that 25% chance of DMG. It´s like little useless, boring, not synergic, so change it to like 50% 50% with some fancy effect. Also calculate effect FOR EVERY UNIT would make it fancy little more IMO.
i have change it.

3. Also leave duration same on all levels and increase CD to make it better on lower levels, also the manacost seems little low for taste of INT hero.
ok

SKILL2
My little remake

Herd protectionAbility Type: Active AoE
Targeting Type: Enemy units
Ability Hotkey : H

__________[img]1SkillIcon[/img]__________Call dogs to protect Hitsuji sheeps.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
11102011Range8503.5Create 2 dogs + 1 for every sheep in AoE.
21201812Range8504Create 3 dogs + 1 for every sheep in AoE.
31301613Range8504.5Create 4 dogs + 1 for every sheep in AoE.
41401414Range8505Create 5 dogs + 1 for every sheep in AoE.
Notes:
  • WORKS WITH ALL HEXED UNITS


Need little change Wolves damage/bash.
it's interesting but i think he useless if i only can use this spell with first spell.

SKILL3
Simply ramake this COMPLETLY.

Beware of animalsAbility Type: AoE Passive
Targeting Type: Enemy units
Ability Hotkey : H

__________[img]1SkillIcon[/img]__________With every animal around, enemy fear increase.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/A350N/A+1% Damage amplifily for every 1 animal in AoE.
2N/AN/AN/A500N/A+1% Damage amplifily for every 1 animal in AoE.
3N/AN/AN/A650N/A+1% Damage amplifily for every 1 animal in AoE.
4N/AN/AN/A800N/A+1% Damage amplifily for every 1 animal in AoE.

Notes:
  • Not sure about how should be calculated the amouth of animal/effect, but the concept is most important. I will have this like it is now for now.


Ok i see the obvious synergy with you suggestion...let me think about his.

ULTIMATE
I´ll leave this alone (lazy after hard brainstorming)
np ^^ , it's nice.

Now your hero would be good disabler/slower with grat impact in teamfight and some AoE presence.

WHERE IS Sven2K BTW????!!!!!!

And sorry, but I can´t find any icons for now.
Np , current iconset is fine imo
thx for you're review

Quote:
Originally Posted by Sven2k View Post
1st skill hmm here's an idea for you :
50-50 is ok , BUT 1.75 dissable or 200 dmg still ain't nothing special for 16 CD even if it has great AOE .So I suggest the skill dealing dmg and turning the enemy into sheep
You can make the description like this :

Histuji forces a huge amount of mixed energy into his enemies , squishing their body into the form of small compact sheep .
Also keep the AOE at a constant 500

Pros:
- the skill will be much much much more useful
Cons:
- none (cuz the skill will still be balanced do to the small duration and high CD)
ohhh , u want i mix my effects? it's a good idea.


2nd skill - here's an idea that will increase the synegy of this and you 1st skill

Description :
Hitsuji uses a ''Mechanical Alpha Male'' (I'll try and make the skin it sounds like fun )
It will attack the selected target 4 times , each strike will damga the target and release a small force field in AOE wich deals some minor dmg and ministuns the targets

dmg to single target : 20/30/40/50 dmg (phisical dmg)
AOE dmg : 5/10/15/20 dmg (magical dmg)
the AOE of the AOE : 200/220/240/260 (it will look just like KotL's ''Blinding Light''
Over all dmg to the selected taget after 4 attacks will be 280 dmg
ok why not. I don't see the synergy but that can be good.

Mini stun duration : 0.5 sec at all lvs
''Mechanical Alpha Male'' Att time : 1.1/1.0/0.9/0.8
ok

3rd skill :
I don't think that there's a way to detect wheather a skill is a dissable or not but Lemons (pew pew) will be the judge of that

Make the skill like this :
100/150/200/250 Extra vision at day
200/250/300/350 Extra vision at night

''mass hex''
- casting range increase by 50/100/150/200

''Mechanical Alpha Male''

-Mechanical Alpha male's AOE sight range to 1000/1200/1400/1600 at day and night

''Attack of the lambs''
- casting range increase by 100/150/200
-march range increase by 100/200/300 units
ok if my skill is uncodeable is will put this i guess.

This will make your hero into a powerful scout as well , and it will increase his ganking potential alot

sure ^^

4th skill :

Is it just like tinker's ''March of the machines'' ?
and damn 2000 casting range 0_0 reduce it , 300 would be good (just like tinker's casting range for ''March of the machines'')
yes...

If you mean that the sheep will travel 2000 distance , then put that in the notes and change the casting range .If you'r using my suggestion for the 3rd skill then make the travel distance 1600 at first (with each upgrade it will turn to 2000)


lets calculate dmg
let's say you get hit by 2 sheep each second (this is an example not in a team fight)

the dmg you'll take will be 50x2 x 4 = 400 dmg - 300 dmg(with magic reducution)
the dmg you'll take will be 75x2 x 4 = 600 dmg - 450 dmg(with magic reduction)
the dmg you'll take will be 100x 2 x 4 = 800 dmg - 600 dmg(with magic reduction)
ok

hmm I guess it's ok since you also slow the target for like 75% witch is massive
Or actually , maybe you should reduce the stun to 20/35/50 % cuz 75% is a lil' too much

Ok , i agree and thx for all calcul etc...but i think i will change effect for a thing most unique. I see a thing like a group of sheep who travel all ways deal damg and pushback all enemies they encounters.

Finall Thoughts

Change his attribute to int , cuz just look at his skills , massive casting skill with very low mana cost .
yes but i don't know if in a near futur new int slot will be add.

Turn him into a int hero and increase the mana cost of all his spells
also reduce his str gain by 0.2
k

Over all I like the hero alot , there's huge synergie between his skills t-up
cool thx sven ^^
Overall thx to all personw who let a post.
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Old 10-22-2010, 08:57 PM   #12
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Default Re: [STR-neutral] Hitsuji the shepherd

Quote:
Originally Posted by GenocYda View Post

WHERE IS Sven2K BTW????!!!!!!
Greetings
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Old 10-23-2010, 06:52 AM   #13
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Default Re: [STR-neutral] Hitsuji the shepherd

About 2nd skill RMK.
You could keep your alpha male bonuses like it's now, but transform them into my RMK casting system. Also this should work not only with your 1st skill, but also with your ultimate.

3rd skill RMK
Not sure about bonusus, maybe add little base reduction and exchange that for having manacost per sec and make it toogleable. Better for gangs, better for teamfights. PS: What about making that trigger even with neutrals? Some good HotD, Chen, Bambi Synergy.
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Old 10-24-2010, 05:42 AM   #14
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Default Re: [STR-neutral] Hitsuji the shepherd

Try to remake 1 of the skill and call it as "Black Sheep Wall"
Abilities : Cover whole map with fog of war and recover to original after several seconds.
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Old 10-24-2010, 07:25 PM   #15
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Default Re: [STR-neutral] Hitsuji the shepherd

Background story add, some spelling errors (english isn't my language)
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Old 10-24-2010, 09:46 PM   #16
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Default Re: [STR-neutral] Hitsuji the shepherd

Bonjour!

Mass Hex: It's kind of hard to the enemies being sheeped for 2 seconds and sheeped again 14 seconds later (16-2). Increase CD to 25 seconds.

Alpha Male: I like it

Herd Protection: Kind of boring, but useful. Might be considered useless, but you would notice its use ingame.

Attack of the Lamb: Damage is too little. Make it 75/100/125 dps.

Overall, this sheep-based hero made me LOL. Especially the name of the ult.

T-up and good luck!

Gravedamn.
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Old 10-24-2010, 09:56 PM   #17
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Default Re: [STR-neutral] Hitsuji the shepherd

Quote:
Originally Posted by Gravedamn View Post
Bonjour!
ahaha ^^ bonjour

Mass Hex: It's kind of hard to the enemies being sheeped for 2 seconds and sheeped again 14 seconds later (16-2). Increase CD to 25 seconds.
really? I don't know...

Alpha Male: I like it
cool

Herd Protection: Kind of boring, but useful. Might be considered useless, but you would notice its use ingame.
Yes that very situational skill but can be usefull i guess.

Attack of the Lamb: Damage is too little. Make it 75/100/125 dps.
ok, btw effects are good for you? any suggestion?

Overall, this sheep-b
ased hero made me LOL. Especially the name of the ult.
ok thx

T-up and good luck!

Gravedamn.
thx a lot ^^
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Old 10-26-2010, 06:11 PM   #18
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Default Re: [STR-neutral] Hitsuji the shepherd

O no they're eating her , and then they're gonna eat me , OOO MY GOOOOOD
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Old 10-26-2010, 06:22 PM   #19
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Default Re: [STR-neutral] Hitsuji the shepherd

Quote:
Originally Posted by Sven2k View Post
O no they're eating her , and then they're gonna eat me , OOO MY GOOOOOD
Not troll 2
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Old 10-31-2010, 08:50 PM   #20
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Default Re: [STR-neutral] Hitsuji the shepherd

Quote:
Originally Posted by Zult
really? I don't know...
Yup. But get the opinion of others first.

Quote:
Originally Posted by Zult
ok, btw effects are good for you? any suggestion?
Effects are good. Adding simple things such as ministuns might seem a bit imbalanced. But if you want an additional effect, armour or magic resistance can be considered.

T-up on this hero!

Gravedamn out.
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