hmm here's an idea for you :
50-50 is ok , BUT 1.75 dissable or 200 dmg still ain't nothing special for 16 CD even if it has great AOE .So I suggest the skill dealing dmg and turning the enemy into sheep
You can make the description like this :
Histuji forces a huge amount of mixed energy into his enemies , squishing their body into the form of small compact sheep .
Also keep the AOE at a constant 500
- the skill will be much much much more useful
- none (cuz the skill will still be balanced do to the small duration and high CD)
- here's an idea that will increase the synegy of this and you 1st skill
Hitsuji uses a ''Mechanical Alpha Male'' (I'll try and make the skin it sounds like fun
It will attack the selected target 4 times , each strike will damga the target and release a small force field in AOE wich deals some minor dmg and ministuns the targets
dmg to single target : 20/30/40/50 dmg (phisical dmg)
AOE dmg : 5/10/15/20 dmg (magical dmg)
the AOE of the AOE : 200/220/240/260 (it will look just like KotL's ''Blinding Light''
Over all dmg to the selected taget after 4 attacks will be 280 dmg
Mini stun duration : 0.5 sec at all lvs
''Mechanical Alpha Male'' Att time : 1.1/1.0/0.9/0.8
3rd skill :
I don't think that there's a way to detect wheather a skill is a dissable or not but Lemons (pew pew) will be the judge of that
Make the skill like this :
100/150/200/250 Extra vision at day
200/250/300/350 Extra vision at night
- casting range increase by 50/100/150/200
''Mechanical Alpha Male''
-Mechanical Alpha male's AOE sight range to 1000/1200/1400/1600 at day and night
''Attack of the lambs''
- casting range increase by 100/150/200
-march range increase by 100/200/300 units
This will make your hero into a powerful scout as well , and it will increase his ganking potential alot
4th skill :
Is it just like tinker's ''March of the machines'' ?
and damn 2000 casting range 0_0 reduce it , 300 would be good (just like tinker's casting range for ''March of the machines'')
If you mean that the sheep will travel 2000 distance , then put that in the notes and change the casting range .If you'r using my suggestion for the 3rd skill then make the travel distance 1600 at first (with each upgrade it will turn to 2000)
lets calculate dmg
let's say you get hit by 2 sheep each second (this is an example not in a team fight)
the dmg you'll take will be 50x2 x 4 = 400 dmg - 300 dmg(with magic reducution)
the dmg you'll take will be 75x2 x 4 = 600 dmg - 450 dmg(with magic reduction)
the dmg you'll take will be 100x 2 x 4 = 800 dmg - 600 dmg(with magic reduction)
hmm I guess it's ok since you also slow the target for like 75% witch is massive
Or actually , maybe you should reduce the stun to 20/35/50 % cuz 75% is a lil' too much
Change his attribute to int , cuz just look at his skills , massive casting skill with very low mana cost .
Turn him into a int hero and increase the mana cost of all his spells
also reduce his str gain by 0.2
Over all I like the hero alot , there's huge synergie between his skills t-up