I'm here to solve something that has been bothering me for a long time.
I expect to get a lot of negative responses, but hell, I'll do it anyway.
My idea is to remove these 2 heroes from the game because they suck!
Nah, just messing with you.
They are both great heroes (and especially Juggernaut who is one of my favorite heroes).
What I want to suggest is that Healing Ward get's replaced with Battle Meditation or Flash Step, Blade Dance with Ki Slash and Centaur's Return gets remade into Tough Skin.
Why, well, look at the description of the skill:
'The Centaur Warchief immediately counters every attack against him with a swift strike.'
Does Bradwarden really looks like someone who can make lighting fast counter attacks?
No, he does not!
And let's take a look at Yurnero's background story:
'Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.'
I don't see part where it says that he pulls a ward out of nowhere that will heal him and I think that lighting fast, armor cutting skill will fit this description better.
Also, Blade Dance is just a Critical Strike (probably the most overused skill in DotA) who is trying to hide that fact by calling itself differently (that stinking little bitch).
Anyway, Return and Healing Ward are both great skills, but simply don't fit those characters at all.
It's like giving Crystal Maiden, Macropyre.
It is a great skill and she could probably make great use of it, but it is simply doesn't fit her.
Now, on to the skills and to explain all the changes in more details.
Also, before I start, here are links for current Healing Ward
, Blade Dance
Just remember to comment and tell me what do you think!
Juggernaut's skill ideas:
After years of meditating in the mountains, Juggernaut learned how to heal his wounds and wounds of his allies with power of mind and will alone, while also slowing his enemies MS by force of his will, weaker enemies will be slowed more since their will to resist this skill is weaker.
When active, Yurnero will start to radiate an essence that will heal him and his allies by 10HP/sec + 5% of the missing HP and will slow enemies in the AOE by 1% for each 5% of their HP missing.
Level 1 - Has duration of 5 seconds and AOE of 250.
Level 2 - Has duration of 10 seconds and AOE of 300.
Level 3 - Has duration of 15 seconds and AOE of 350.
Level 4 - Has duration of 20 seconds and AOE of 400.
Mana Cost: 100 MP
Cooldown: 40 seconds
This ability can be active during Omnislash/Blade Fury and Yurnero will be healed by this skill while using any of those two.
Has great synergy with all his skills since they all deal damage and will make slow have greater effect.
Max slow is 20% since 100/5=20 and 20x1=20, but by that time your enemy is dead.
For visual, Juggernaut should gain same aura effect that Healing Ward has and everyone healed should have standard heal animation as if they were healed by the ward.
Enemies should have effect on them as if they are heal by Healing Ward, but only colored in red.
Yurnero has a chance on each attack to enchant his blade with his ki and cast it as a shockwave upon a swing. Shockwave deals damage equal to 1.5 x Juggernaut's agility.
Level 1 - Gives 10% chance per attack to launch a shockwave.
Level 2 - Gives 15% chance per attack to launch a shockwave.
Level 3 - Gives 20% chance per attack to launch a shockwave.
Level 4 - Gives 25% chance per attack to launch a shockwave.
Starting AOE of shockwave is 100, final AOE is 50 and range/distance traveled is 400 units.
Basically, this skill gives chance to send out a Shockwave looking skill, with difference that damage of skill is based on Yurnero's agility instead of a fixed number and few differences in AOE, distance and similar.
This skill has great synergy with Omnislash since, when he makes his regular attacks, this skill could help him clear off all creeps around heroes and help him deal more hits to enemy units and can be activated while using Blade Furry since Juggernaut can still attack while using that skill.
I have already stated synergy with Flash Step and Battle Meditation above.
Damage type is Universal and it works on machines and deals 20% damage to buildings.
He should preform his animation he uses while preforming Critical Strike for this skill also.
Illusions also have this ability.
Omnislash slashes also have chance to activate Ki Slash.
Also, together with all this ideas for Yurnero, I suggest that this become his stats:
Strength: 22 + 2
(Since he doesn't have healing ward, he should get a boost in strength.)
Agility (Primary): 22 + 2.75
(Decreased his agility growth, but increased his starting agility. At level 25, it will be the same as before.)
Intelligence: 13 + 1.25
(Since he doesn't have Healing Ward anymore, he doesn't need that intelligence that much and Battle Meditation/Flash Step (active version) are not that mana hungry skills.)
(He is suppose to be very fast, so why not make him faster than an average hero. It's not much to make him imba, but still something. And don't worry about BAT, it is not enough to make him deal even more slashes during Omnislash, witch would be imba.)
(Dude, look at that sword, he should actually have global attack range with that thing!)
Agahnim's Scepter upgrade:
Current AS upgrade bonuses + interval between slashes is increased to 0.5 sec.
Centaur Warchief skill idea:
(Could someone please just color it in same color as CW is?)
Bradwarden is a pure brute and has skin of one also.
More strength he has, tougher his skin becomes, tougher his skin becomes, more armor he gets and will make enemies harm themselves when attacking him if they are too close (300 AOE).
Level 1 - Gives 1 armor for every 25 strength points and damages attackers with 10+100% Bradwarden's armor as damage.
Level 2 - Gives 1 armor for every 20 strength points and damages attackers with 10+100% Bradwarden's armor as damage.
Level 3 - Gives 1 armor for every 15 strength points and damages attackers with 10+100% Bradwarden's armor as damage.
Level 4 - Gives 1 armor for every 10 strength points and damages attackers with 10+100% Bradwarden's armor as damage.
• The damage is dealt when attacks hits, not at the beginning of an attack.
• Damage type is physical.
•This ability damages anything that attacks the Warchief, including towers.
I've tried to base this skill on 3rd Newton's law (if you hit a wall with your fist, even though you are an attacker, your hand will be broken, while nothing happens to the wall), but since this is a game, I can't stick to it completely since it would brake the balance.
At least, this skill now makes a little more sense if you ask me and fits Centaur much better.
I recommend and support this Aghanim's Scepter upgrade for him (Adds 1% of your current HP as spell resistance, but change it to be 1% of max, not current HP as spells resistance) as his ultimate upgrade (made by God of Death) since together with this skill, it would make Bradwarden an awesome hero!
Anyway, that's that.
Numbers can be always fixed, so bring me your judgment based on concept, while giving me advice for numbers.
Thoughts on this?
Also, if you have any better ideas, tell me and sorry for all possible typos!