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#1 | ||
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Join Date: Jun 2009
Posts: 770
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Sange and Yasha (Maim)
+18 Agility +18 Strength +25 attack speed Greater Maim (passive) +15% movement speed Style switch (active) - 1 second cooldown Sange and Yasha (Slash) +18 Agility +18 Strength +15 attack speed Slashing Frenzy (passive) +15% movement speed Style switch (active) - 1 second cooldown Slashing Frenzy (passive) Adds +7 damage for every consecutive attack on a target Caps at +60 Damage bonus gets removed if you change target or switch styles |
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changelog: - lowered AS on Slash, increased AS on Maim - added slightly recolored Slash icon for easier differentiation between styles - removed the damage on Slash, added Slashing Frenzy as a passive - another icon for Slash, this one a bit more red then previous. Both are in attachments - increased the cooldown of switch to 1 to prevent switching back by mistake in case you're spamming the button or something - nerfed the damage per hit bonus on Slash from 10 to 7 |
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#2 |
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Quite good concept. I don't think it would hurt to implement this one. T-up.
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#3 |
Member
Join Date: Oct 2009
Location: In Hell
Posts: 1,438
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T-Up Concept. Numbers can always be tweaked. Gives us an option to want S&Y crap or not.
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#4 |
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Very nice idea!
You hit two targets with only 1 bullet! Swaping between Maim and More dmg is a good idea, since it offers a way without orb-effect while not destroying the Maim concept. However, I'd like to see +30 AS to Maim state (better synergy) and less AS for Slash state. Huge t-up! I also have S&Y suggestion, but, ofc, this does not impeach me to like other ideas about them. |
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#5 |
Member
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I liek dis won bettr
Yet Another Sange and Yasha Remake Thread OT: Both this and the suggested topic are similar so I T-Up here
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#6 |
Member
Join Date: Jun 2009
Posts: 770
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Well, AS already got buffed by +7 from it's current version. The point of increased AS in Slash version is that you want to increase your damage once you've slowed him down. Basically, after a Maim proc, you have 4 seconds of autoattack when the enemy can't run away without a blink skill or very, very high MS. I'd rather have Slash with higher AS because it's designed for head-on instead of chasing and you want to maximize your killing power then.
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#7 | |
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Quote:
But it keeps the current problem of low reliability fo maim proc chance, whereas it would be a bit OP at lategame (when probably you'd rather the Slash state and another orb-effect item), with +48 ias and +30 dmg for 4300 gold. That's why I think +30 AS for maim state would be more balanced/better to maim proc'ing. |
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#8 |
Member
Join Date: Jun 2009
Posts: 770
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You do have a point there. +48ias +48dmg on an agi hero is quite a lot for 4300. I'll shift the numbers a bit, then.
edit: nerfed Slash by -15 as and upped Maim to 25.
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#9 |
Member
Join Date: Jan 2010
Posts: 176
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Nice concept. I could actually see this being used on quite a few heroes.
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#10 |
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I'm bumping this!
C'mon ppl, this is a good idea. More comments! Make it more noticeable. |
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#11 |
Member
Join Date: Jul 2009
Posts: 442
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Even if you remake it like this, I still prefer +10AS and Maim over 30 damage. Unless switching to Slash gives more benefits like 12%MS in Maim form and 15% MS in Slash form, I don't think that it is necessary. T-null.
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#12 |
Member
Join Date: Jun 2009
Location: A place where people dump dota 2 betakey
Posts: 2,044
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#13 |
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doubtful stats of Slash version. +30 dmg instead 15 AS and Maim - not really good exchange.
Try to think about some passive for slash too
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#14 | |
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Quote:
At late game, this S&Y, coupled with Desolator/Mjollnir/Lifesteal would be a very good (and safe) build. |
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#15 |
Member
Join Date: Jun 2009
Posts: 770
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Have a look at it now.
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#16 |
Member
Join Date: Jun 2010
Posts: 1,109
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IMHO the IAS has no need to differ between Maim and Slash versions. They pretty much equally need the IAS bonus.
Also the two versions' icons' coloring could show more contrast. Current is a bit difficult to see. Mega T-up is obvious. |
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#17 |
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I like it, a bit rip off of Ursa but i like it.
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#18 |
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t-up
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#19 |
Member
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T-up. How about a few seconds of cooldown? Like the cooldown system thing used by Mana Shield and Armlet (can deactivate after activating it but can't re-activate for a short time).
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