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Old 10-25-2010, 06:15 AM   #1
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Default [STR-SCR] Gargantuous, the Purple Worm



Purple Worm
Gargantuous
Strength
Agility
Intelligence
[26+2.1]
15+1.4
24+1.9
Advanced
Statistics
    
Affilliation:Scourge Attack Animation:0.5/0.5
     
Damage:55-65 Casting Animation:0.5/0.1
     
Armour:1 Base Attack Time:1.7
     
Movespeed:295 Missile Speed:Instant
     
Attack Range:128 (melee) Sight Range:1800/800
  
Clamping Jaws
Gargantuous surges forward, locking onto a target, knocking all other units out of the way as he closes in.
  
Swallow
Devours an enemy hero, absorbing some of the victim's health, before spitting the hero back out. The devoured hero will be slowed for 2 seconds after being released.
  
Purple Scales
The thick scales of Gargantuous are a masterpiece of biometal. As his health depletes, specially prepared fluids flow through his veins causing him to gain armor and magic resistance.
  
Tunnel
Gargantuous tunnels to a target location, creating an upheaval of dirt and earth at both ends, stunning and dealing damage to nearby enemy units.
Gargantuous is a ganker and disabler, with a potentially colossal range. Clamping Jaws quite literally takes you and your target out of a team fight, disabling both afterwards. Swallow allows Gargantuous to devour an enemy hero for a short time, and replenish health in the process before spitting the luckless victim back, potentially into the jaws of your allies instead. Purple Scales turns him into a mobile fortress, but limiting his mobility significantly, a trade-off which benefits him in the end. Tunnel is his signature move, allowing the covering and returning of vast distances, potentially with a Swallowed hero in tow, creating massively flexible ganking options for him and his team. Nowhere is safe from this powerful and scary monster.
When the world was young and the land was still forming, many beasts and mythical creatures of legend walked the plains of Azeroth. The Purple Worm was one such beast, capable of attaining a vast size and with incredibly powerful jaws, it could ambush it's prey from seemingly impossible distances. As the world grew older, these creatures died, leaving Gargantuous as the last of his kind. Awoken from a long slumber by the wars above, he has risen to wreak vengeance on those who dare enter his domain.




CLAMPING JAWS
Skill Type:Active
Cast Type:Unit
Hotkey:W
Gargantuous surges forward, locking onto a target, knocking all other units out of the way as he closes in. Once locked on, Gargantuous and his target continue travelling for 300 units, dealing damage on impact and after. Units knocked out of his way are dealt minor damage.


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
100
 
25 seconds
 
600
 
175*
 
N/A
 
Enemy units, terrain
 
Knocks allied and enemy units out of the way for 250 knockback distance, 50 damage to each. Deals 60 damage on impact to the target unit, deals a further 30 as they continue to travel.
2
 
120
 
23 seconds
 
600
 
175
 
N/A
 
Enemy units, terrain
 
Knocks allied and enemy units out of the way for 250 knockback distance, 75 damage to each. Deals 120 damage on impact to the target unit, deals a further 60 as they continue to travel.
3
 
140
 
21 seconds
 
600
 
175
 
N/A
 
Enemy units, terrain
 
Knocks allied and enemy units out of the way for 250 knockback distance, 100 damage to each. Deals 180 damage on impact to the target unit, deals a further 90 as they continue to travel.
4
 
160
 
19 seconds
 
600
 
175
 
N/A
 
Enemy units, terrain
 
Knocks allied and enemy units out of the way for 250 knockback distance, 125 damage to each. Deals 240 damage on impact to the target unit, deals a further 120 as they continue to travel.

Notes
  • *Collision AoE
  • Damage type: physical
  • Travelling speed is 900MS
  • Interrupts channelling and disables the target
  • If Gargantuous runs through any trees, they will be destroyed
  • After impacting on the target, the remaining damage will be dealt over the 4 seconds, as 7.5/15/22.5/30 damage per second
  • Clamping Jaws is not blocked by Linken's Sphere


SWALLOW
Skill Type:Active
Cast Type:Unit
Hotkey:E
Devours an enemy hero, absorbing some of the victim's health, before spitting the hero back out. The devoured hero will be slowed for 2 seconds after being released.


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
90
 
20 seconds
 
128
 
N/A
 
2 seconds
 
Enemy heroes
 
Transfers 1% of target's max health per second. Slows by 10% afterwards.
2
 
105
 
19 seconds
 
128
 
N/A
 
2.5 seconds
 
Enemy heroes
 
Transfers 2% of target's max health per second. Slows by 15% afterwards.
3
 
120
 
18 seconds
 
128
 
N/A
 
3 seconds
 
Enemy heroes
 
Transfers 3% of target's max health per second. Slows by 20% afterwards.
4
 
135
 
17 seconds
 
128
 
N/A
 
3.5 seconds
 
Enemy heroes
 
Transfers 4% of target's max health per second. Slows by 25% afterwards.

Notes
  • Damage type: physical
  • When cast, the target unit becomes hidden for the duration, health is added to Gargantuous, and then when the hero is unhidden, they are dealt the appropriate damage.
  • Targeted heroes will gain XP while "devoured"
  • Whenever Gargantuous moves more than 1300 units in less than 0.25 seconds, he automatically releases the devoured unit.
  • Swallowed units are instantly released if Gargantuous uses Tp Scroll, BoT or has Recall cast on him
  • Swallow is blocked by Linken's Sphere and Black King Bar


PURPLE SCALES
Skill Type:Passive
Cast Type:N/A
Hotkey:R
The thick scales of Gargantuous are a masterpiece of biometal. As his health depletes, specially prepared fluids flow through his veins causing him to gain armour and magic resistance. The lower his health, the greater the bonuses.


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
N/A
 
N/A
 
N/A
 
N/A
 
N/A
 
N/A
 
Gains +0.5 armour and 3% magic reduction for every 5% of health missing
2
 
N/A
 
N/A
 
N/A
 
N/A
 
N/A
 
N/A
 
Gains +0.75 armour and 4% magic reduction for every 5% of missing health
3
 
N/A
 
N/A
 
N/A
 
N/A
 
N/A
 
N/A
 
Gains +1 armour and 5% magic reduction for every 5% of missing health
4
 
N/A
 
N/A
 
N/A
 
N/A
 
N/A
 
N/A
 
Gains +1.25 armour and 6% magic reduction for every 5% of missing health

Notes
  • Maximum values are reached at 50% health depletion (13.75 armour and 66% magic reduction at level 4)
  • The bonuses are constant (like Huskar's Berserker's Blood)
  • The bonuses start at max health (so at max health he will have +0.5/0.75/1/1.25 armour and 3/4/5/6% magic reduction, depending on the level)


TUNNEL
Skill Type:Active
Cast Type:Area
Hotkey:V
Gargantuous tunnels to a target location, creating an upheaval of dirt and earth at both ends, stunning and dealing damage to nearby enemy units. Gives Return subskill. 500 minimum casting range


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
175
 
90 seconds
 
1000
 
275
 
2 seconds
 
Terrain, enemy units
 
Deals 250 damage and stuns for 2 seconds to enemy units at start and end points. Travelling between start and end locations takes 2 seconds.
2
 
275
 
90 seconds
 
1500
 
275
 
2.5 seconds
 
Terrain, enemy units
 
Deals 325 damage and stuns for 2.5 seconds to enemy units at start and end points. Travelling between start and end locations takes 2 seconds.
3
 
375
 
90 seconds
 
2000
 
275
 
3 seconds
 
Terrain, enemy units
 
Deals 400 damage and stuns for 3 seconds to enemy units at start and end points. Travelling between start and end locations take 2 seconds.
RETURN
Skill Type:Active
Cast Type:Instant
Hotkey:R
Causes Gargantuous (and any enemy hero he's devoured) to tunnel back through the hole he dug to the other end.


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
150
 
30 seconds
 
N/A
 
N/A
 
N/A
 
N/A
 
Gargantuous tunnels back through the hole he just dug, taking any hero he's just devoured with him as well.
  • Can only be cast within 4.5 seconds of casting Tunnel.
Notes
  • Damage type: magical
  • If a hero has been devoured, Gargantuous will take that hero back with him when he casts Return or Tunnel
  • Tunnel cannot be cast at any location not yet explored
  • Cannot be cast on unpathable terrain
  • Gargnatuous cannot use Blink Dagger


SYNERGY:
+
This will cause nasty pain for an enemy hero mid game, because they won't have a lot of armour most likely and so will be vulnerable to the physical damage these abilities both deal.

+ + +
This combo will deliver an enemy hero straight into the hands of your entire team, thanks to Return. Not easy to pull of though because of the travel delay and the time limit within which you can use Return. If you don't manage to get Return in, Purple Scales will help keep you alive thanks to the armour and magic reductions.

2013
April
- Increased mana cost of Clamping Jaws from 100/110/120/130 to 100/120/140/160
- Increased cooldown of Clamping Jaws from 16/15/14/13 to 25/23/22/19 seconds
- Reduced casting range of Tunnel from 1250/1750/2250 to 1000/1500/2000
- Reduced time window for casting Return from 6 seconds to 4.5 seconds
- Increased mana cost of Tunnel from 150/225/300 to 175/275/375
2011
November
- Remade Purple Scales into a passive ability based on current health and removed the speed reductions
April
- Nerfed ulti's stun from 2/2.75/3.5 to 2/2.5/3 seconds
- Nerfed casting range of ultimate from 1500/2000/2500 to 1250/1750/2250
- Nerfed damage of ultimate from 225/325/425 to 250/325/400
January
- Buffed Swallow damage from 1/1.33/1.66/2% to 1/2/3/4%
2010
November
- Made Clamping Jaws also ground targetable
- Added hero model (credits to NoThlnG for the .gif)
- Changed mechanics of forced releasing of Devoured units
- Swallow no longer disabled for 1 second after casting Tunnel
- Clamping Jaws is not blocked by Linken's Sphere, but Swallow is
- Buffed damage of ultimate from 225/300/375 to 225/325/425
- Reduced casting range of ultimate from 3000 to 1500/2000/2500
October:
- Changed range of ultimate from global to 3000
- Reduced time in which Return can be cast from 8 to 6 seconds
- Reduced base MS from 310 to 295 and removed MS/AS reductions from Purple Scales
- Reduced duration of Swallow from 2/3/4/5 seconds to 2/2.5/3/3.5 seconds.- - Increased cooldown of Tunnel from 90/80/70 seconds to 90 seconds at all levels
- Lowered starting strength from 27 to 26 and increased strength gain from 1.9 to 2.1
- Remade Purple Scales (credits to Sgt Failure)
- Made hero unable to use Blink Dagger
- Ultimate is now uncastable on unpathable terrain
- Added 500 minimum casting range to ultimate
- Changed health check interval of Purple Scales to 10hp per 0.1 seconds
- Made Swallow disabled for 1 second after tunnelling
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Last edited by Captain Planet; 04-10-2013 at 12:31 AM. Reason: Nerfed Clamping Jaws and Tunnel
Old 10-25-2010, 06:27 AM   #2
Captain Planet
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Just waiting on NoThlnG for the .gif
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Old 10-25-2010, 06:27 AM   #3
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Would be helpful if aura is toggleable

Anyway he seems imba.
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Old 10-25-2010, 06:28 AM   #4
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Default re: [STR-SCR] Gargantuous, the Purple Worm

this hero is awesome!


*sigh* your ultimate was the one i was thinking of for my worm hero too... though he's still wip....
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Old 10-25-2010, 06:30 AM   #5
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Quote:
Originally Posted by carloparis14 View Post
Would be helpful if aura is toggleable

Anyway he seems imba.
He doesn't have an aura. Also, it would be nice if you specified what specifically is imba and how you suggest I fix it.

Quote:
Originally Posted by dreamcatcher0 View Post
this hero is awesome!


*sigh* your ultimate was the one i was thinking of for my worm hero too... though he's still wip....
Thanks! And don't worry, I didn't steal it from you I've had this idea for a while. Also, it's a giant friggin worm, of course almost every suggestion is going to have some kind of burrow ability
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Old 10-25-2010, 06:33 AM   #6
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Default re: [STR-SCR] Gargantuous, the Purple Worm

His imbaness comes from his ability to pop up anywhere on the map, then devour an enemy hero. He the returns, bringing that hero to his ally.......or worse the fountain

By aura i meant the scales
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Old 10-25-2010, 06:34 AM   #7
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Quote:
Originally Posted by carloparis14 View Post
His imbaness comes from his ability to pop up anywhere on the map, then devour an enemy hero. He the returns, bringing that hero to his ally.......or worse the fountain

By aura i meant the scales
Ok. That can be fixed by changing the casting range to something like 3000 or something. I can also reduce the time with which you can cast Return from 8 to 6 seconds.
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Old 10-25-2010, 06:35 AM   #8
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Quote:
Originally Posted by The_Juggernaut™ View Post

Thanks! And don't worry, I didn't steal it from you I've had this idea for a while. Also, it's a giant friggin worm, of course almost every suggestion is going to have some kind of burrow ability
no... im not saying that you stole it from me.. ahhaha! i mean we have both such skill and you're right that every worm will have that burrow ability....

well mine is only at ms word atm... i didnt publish it yet...

but really, i want to have a worm hero in dota that has a burrow ability!! it seems so cool to have it ingame.
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Old 10-25-2010, 08:05 AM   #9
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Default re: [STR-SCR] Gargantuous, the Purple Worm

This is my review for your hero
Name and model: Gargantuous- reminds of something gigantic, so this will be a really huge worm, I guess. But no Purple Worm, please. A purple worm will look quite silly, IMO. Moreover, I don't think that a worm would fit well in Dota.
Icon: Your hero icon doesn't really resemble a gigantic worm quite well and I think that most heroes have a quite cartoonish hero icon, so if you can find a better icon, fix that
Background Story: Your story is fine.
Stats: This worm has a really high base stat, 27 base Str, equal that of Treant and 24 base Intelligence. The gain is quite low, however. I think that you should lower his starting Str to 23 and buff his Str gain to 2.1. We should keep Treant as the beefiest hero in Dota,IMO xD. Base MS is quite high but it will be reduced by your passive, so I will talk about that later.
Now go on with the skillset.
Clamping Jaws: Probably the bread and butter skill of this hero. It can combo quite well with his other skills. You can initiate a gank with this skill quite well as with Sand King's Burrow Strike. Moreover, in a teamfight, this skill will break your enemies' formation and give your team chance to setup your combo. But I think this should be both enemies and ground target-able and it will drag the first collided hostile unit if you target the ground. It will make this skill more versatile, both a ganking and escaping tool. Solid skill 9/10.
Swallow: this skill is simply too strong for a normal skill, capable of making a 5v5 fight into a 5v4 fight in 5 seconds. I think that a duration of 1.5/2/2.5/3 is more reasonable. You should increase the health transferred and buff the duration of slow to compensate for that. 3 second duration at max will also make it impossible to abuse with Fountain-teleport. I give this 8/10
Purple Scales: Sorry but quite a boring passive. I don't like the fact that you get a MS penalty to exchange for armor and magic reduction. I advise that you lower his starting base MS to 290-295 and get rid of the -MS part of this skill. It will make the skill look more appealing. But honestly, I don't like this passive much, so 6/10.
Burrow+ Return: It is simply too OP to combo with Swallow. If enemies are pushing your 3rd tower, you can simply burrow from the fountain to the 3rd tower, swallow the key hero and return=>Profit. I think that with your swallow skill, it is nearly impossible to balance this ultimate. I suggest that you should change this ultimate to somehthing else. Sorry but 6/10 for this ultimate
Synergy: too obvious but too imba synergy so I give 8/10
Gameplay: playing a gigantic worm appearing from nowhere and swallow enemies is satisfying IMO. 9/10
Conclusion: 46/60. I will T-null this whole suggestion atm. But the 2 first skills are really good with some tweaks. If you make any improvements, you can PM me and I will review it again. Good luck. Hope my review helps.
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Old 10-25-2010, 08:34 AM   #10
Captain Planet
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Quote:
Originally Posted by hoduc91 View Post
This is my review for your hero
Name and model: Gargantuous- reminds of something gigantic, so this will be a really huge worm, I guess. But no Purple Worm, please. A purple worm will look quite silly, IMO. Moreover, I don't think that a worm would fit well in Dota.
Icon: Your hero icon doesn't really resemble a gigantic worm quite well and I think that most heroes have a quite cartoonish hero icon, so if you can find a better icon, fix that

Look familiar? I took the head of this image and put it into an icon. I think it represent it fine. Also, the Purple Worm is one of the biggest foes in Dungeons and Dragons...I think it fits fine within a WCIII-themed game like DotA. But that's me
Background Story: Your story is fine.
Stats: This worm has a really high base stat, 27 base Str, equal that of Treant and 24 base Intelligence. The gain is quite low, however. I think that you should lower his starting Str to 23 and buff his Str gain to 2.1. We should keep Treant as the beefiest hero in Dota,IMO xD. Base MS is quite high but it will be reduced by your passive, so I will talk about that later.
In D&D, The Purple Worm would be able to tower over Rofltrellen, hence the high starting strength. I don't *really* want to change this, but if other people want it to change, I'll do so.
Now go on with the skillset.
Clamping Jaws: Probably the bread and butter skill of this hero. It can combo quite well with his other skills. You can initiate a gank with this skill quite well as with Sand King's Burrow Strike. Moreover, in a teamfight, this skill will break your enemies' formation and give your team chance to setup your combo. But I think this should be both enemies and ground target-able and it will drag the first collided hostile unit if you target the ground. It will make this skill more versatile, both a ganking and escaping tool. Solid skill 9/10.
Thanks! I thought it was a good skill. I think if I make it too flexible it might become OP. But I'll wait and see what people want.
Swallow: this skill is simply too strong for a normal skill, capable of making a 5v5 fight into a 5v4 fight in 5 seconds. I think that a duration of 1.5/2/2.5/3 is more reasonable. You should increase the health transferred and buff the duration of slow to compensate for that. 3 second duration at max will also make it impossible to abuse with Fountain-teleport. I give this 8/10
I'll change it to 2/2.5/3/3.5
Purple Scales: Sorry but quite a boring passive. I don't like the fact that you get a MS penalty to exchange for armor and magic reduction. I advise that you lower his starting base MS to 290-295 and get rid of the -MS part of this skill. It will make the skill look more appealing. But honestly, I don't like this passive much, so 6/10.
I couldn't think of anything else for this ability. But it helps him out because he's an initiator, so he's gonna need something to help keep him alive. I'll take a look at your MS suggestion, I think I'll change his starting MS to 295 and remove the -MS from the ability.
Burrow+ Return: It is simply too OP to combo with Swallow. If enemies are pushing your 3rd tower, you can simply burrow from the fountain to the 3rd tower, swallow the key hero and return=>Profit. I think that with your swallow skill, it is nearly impossible to balance this ultimate. I suggest that you should change this ultimate to somehthing else. Sorry but 6/10 for this ultimate
Trololololol. you can't go from Fountain to Tower...3000 casting range Onlyfrom World Tree/Throne Towers can you do this and only once every 90-70 seconds.
Synergy: too obvious but too imba synergy so I give 8/10
Gameplay: playing a gigantic worm appearing from nowhere and swallow enemies is satisfying IMO. 9/10
Conclusion: 46/60. I will T-null this whole suggestion atm. But the 2 first skills are really good with some tweaks. If you make any improvements, you can PM me and I will review it again. Good luck. Hope my review helps.
Thanks for the review (: I'll make some changes.
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Old 10-25-2010, 08:44 AM   #11
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Really? I think with 3000 range, I can go from the Fountain to at least the Barrack of the 3rd Tower. If I am wrong, sorry. Anyways, you can pull enemies back to your lane tower at level 7, right?
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Old 10-25-2010, 08:56 AM   #12
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Default re: [STR-SCR] Gargantuous, the Purple Worm

You mean at level 6? Well...yes, just like you can use Pudge to hook heroes into your tower.
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Old 10-25-2010, 08:56 AM   #13
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Default re: [STR-SCR] Gargantuous, the Purple Worm

@Juggs: you know why it was nerfed to port into enemy base? ... this seems equal to porting what means your hero will be not only be able to dig into enemy base he will also swallow enemys to everywhere, what actually is really not imbalanced, but too ... dunno ... it is not right ... Idea is cool, but maybe make it possible for enemys not to be swalloed away... something like relocates visual ... something that makes it less imba
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Old 10-25-2010, 09:00 AM   #14
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Quote:
Originally Posted by The_Juggernaut™ View Post
You mean at level 6? Well...yes, just like you can use Pudge to hook heroes into your tower.

But with Pudge, you need a lot of skills to hook enemies-you also agree that Meat hook is one of the most difficult skills to use,right?your Swallow skill are target-able, so it is much easier. And 3000 range is huge, max hook is 1000 range
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Old 10-25-2010, 09:06 AM   #15
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Regarding your passive armor increase, what about this:

The hardened scale of the Purple Worm is a engine of fluids and bioengineered metal. When activated, the worm is slowed down, but a portion of his health regeneration is added as armor and magic resistance.

Would have great synergy with devour, and maybe you could add a regen bonus after exiting the dug hole, as he absorbs nutrients from the earth?
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Old 10-25-2010, 09:08 AM   #16
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Quote:
Originally Posted by Averrios View Post
@Juggs: you know why it was nerfed to port into enemy base? ... this seems equal to porting what means your hero will be not only be able to dig into enemy base he will also swallow enemys to everywhere, what actually is really not imbalanced, but too ... dunno ... it is not right ... Idea is cool, but maybe make it possible for enemys not to be swalloed away... something like relocates visual ... something that makes it less imba
Hmm. You do realise the ultimate is just like a stronger version of Pudge's Meat hook? This is what Meat Hook could look like as an ultimate. Albeit with added flavour. I've also nerfed the range to 1500/2000/2500.
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Old 10-25-2010, 09:09 AM   #17
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Default re: [STR-SCR] Gargantuous, the Purple Worm

I love this hero. His ult is sexy if I understood right, the ability to pop up, AOE stun, swallow then return is incredible. I can imagine warding a forest, get your team to crowd around you, the you blink in and come back with their formerly safe farmer. Though I think maybe a small nerf to the strength. Hmm thumbs up because it would be extremely fun to play.
EDIT: Oops, thought strength was 26 + 2.7 and i was like hmmm. But nah thats fine
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Hmm. I think Lion is a male. Why? Because he can't finger himself!
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Old 10-25-2010, 09:09 AM   #18
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Default re: [STR-SCR] Gargantuous, the Purple Worm

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But with Pudge, you need a lot of skills to hook enemies-you also agree that Meat hook is one of the most difficult skills to use,right?your Swallow skill are target-able, so it is much easier. And 3000 range is huge, max hook is 1000 range
I know that. And I've nerfed the range to 1500/200/2500

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Regarding your passive armor increase, what about this:

The hardened scale of the Purple Worm is a engine of fluids and bioengineered metal. When activated, the worm is slowed down, but a portion of his health regeneration is added as armor and magic resistance.

Would have great synergy with devour, and maybe you could add a regen bonus after exiting the dug hole, as he absorbs nutrients from the earth?
Is it codeable to calculate health regen? I've got a feeling it's not.

@vintwo: That's how I designed this hero: with fun in mind (:
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Old 10-25-2010, 09:13 AM   #19
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Default re: [STR-SCR] Gargantuous, the Purple Worm

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Is it codeable to calculate health regen? I've got a feeling it's not.
It is, very much. Otherwise, you could just use your own, the one added through skills.

Using all health regen is a bit buggy, but very much working. (Have a look at my Portfolia, one of the spellsword testmaps have a skill wich increases health regen by trigger detection. The same could work for you)
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Old 10-25-2010, 09:14 AM   #20
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Default re: [STR-SCR] Gargantuous, the Purple Worm

Ok then. But I'm not sure how I would go about putting such an idea into a skill. Could you give me an example of how your suggestion would work in this context?
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