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#1 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,625
Blog Entries: 6
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| Last edited by Captain Planet; 04-10-2013 at 12:31 AM. Reason: Nerfed Clamping Jaws and Tunnel | |
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#4 |
Member
Join Date: Mar 2010
Posts: 2,136
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this hero is awesome!
*sigh* your ultimate was the one i was thinking of for my worm hero too... though he's still wip....
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#5 | ||
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Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,625
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Quote:
Quote:
I've had this idea for a while. Also, it's a giant friggin worm, of course almost every suggestion is going to have some kind of burrow ability
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#6 |
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His imbaness comes from his ability to pop up anywhere on the map, then devour an enemy hero. He the returns, bringing that hero to his ally.......or worse the fountain
By aura i meant the scales |
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#7 |
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Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
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Ok. That can be fixed by changing the casting range to something like 3000 or something. I can also reduce the time with which you can cast Return from 8 to 6 seconds.
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#8 | |
Member
Join Date: Mar 2010
Posts: 2,136
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Quote:
well mine is only at ms word atm... i didnt publish it yet... ![]() but really, i want to have a worm hero in dota that has a burrow ability!! it seems so cool to have it ingame.
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#9 |
Member
Join Date: Jul 2009
Posts: 442
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This is my review for your hero
Name and model: Gargantuous- reminds of something gigantic, so this will be a really huge worm, I guess. But no Purple Worm, please. A purple worm will look quite silly, IMO. Moreover, I don't think that a worm would fit well in Dota. Icon: Your hero icon doesn't really resemble a gigantic worm quite well and I think that most heroes have a quite cartoonish hero icon, so if you can find a better icon, fix that ![]() Background Story: Your story is fine. Stats: This worm has a really high base stat, 27 base Str, equal that of Treant and 24 base Intelligence. The gain is quite low, however. I think that you should lower his starting Str to 23 and buff his Str gain to 2.1. We should keep Treant as the beefiest hero in Dota,IMO xD. Base MS is quite high but it will be reduced by your passive, so I will talk about that later. Now go on with the skillset. Clamping Jaws: Probably the bread and butter skill of this hero. It can combo quite well with his other skills. You can initiate a gank with this skill quite well as with Sand King's Burrow Strike. Moreover, in a teamfight, this skill will break your enemies' formation and give your team chance to setup your combo. But I think this should be both enemies and ground target-able and it will drag the first collided hostile unit if you target the ground. It will make this skill more versatile, both a ganking and escaping tool. Solid skill 9/10. Swallow: this skill is simply too strong for a normal skill, capable of making a 5v5 fight into a 5v4 fight in 5 seconds. I think that a duration of 1.5/2/2.5/3 is more reasonable. You should increase the health transferred and buff the duration of slow to compensate for that. 3 second duration at max will also make it impossible to abuse with Fountain-teleport. I give this 8/10 Purple Scales: Sorry but quite a boring passive. I don't like the fact that you get a MS penalty to exchange for armor and magic reduction. I advise that you lower his starting base MS to 290-295 and get rid of the -MS part of this skill. It will make the skill look more appealing. But honestly, I don't like this passive much, so 6/10. Burrow+ Return: It is simply too OP to combo with Swallow. If enemies are pushing your 3rd tower, you can simply burrow from the fountain to the 3rd tower, swallow the key hero and return=>Profit. I think that with your swallow skill, it is nearly impossible to balance this ultimate. I suggest that you should change this ultimate to somehthing else. Sorry but 6/10 for this ultimate Synergy: too obvious but too imba synergy so I give 8/10 Gameplay: playing a gigantic worm appearing from nowhere and swallow enemies is satisfying IMO. 9/10 Conclusion: 46/60. I will T-null this whole suggestion atm. But the 2 first skills are really good with some tweaks. If you make any improvements, you can PM me and I will review it again. Good luck. Hope my review helps. |
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#10 | |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,625
Blog Entries: 6
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#11 |
Member
Join Date: Jul 2009
Posts: 442
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Really? I think with 3000 range, I can go from the Fountain to at least the Barrack of the 3rd Tower. If I am wrong, sorry. Anyways, you can pull enemies back to your lane tower at level 7, right?
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#13 |
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@Juggs: you know why it was nerfed to port into enemy base? ... this seems equal to porting what means your hero will be not only be able to dig into enemy base he will also swallow enemys to everywhere, what actually is really not imbalanced, but too ... dunno ... it is not right ... Idea is cool, but maybe make it possible for enemys not to be swalloed away... something like relocates visual ... something that makes it less imba
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#14 | |
Member
Join Date: Jul 2009
Posts: 442
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Quote:
But with Pudge, you need a lot of skills to hook enemies-you also agree that Meat hook is one of the most difficult skills to use,right?your Swallow skill are target-able, so it is much easier. And 3000 range is huge, max hook is 1000 range |
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#15 |
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Regarding your passive armor increase, what about this:
The hardened scale of the Purple Worm is a engine of fluids and bioengineered metal. When activated, the worm is slowed down, but a portion of his health regeneration is added as armor and magic resistance. Would have great synergy with devour, and maybe you could add a regen bonus after exiting the dug hole, as he absorbs nutrients from the earth? |
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#16 | |
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Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
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Blog Entries: 6
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#17 |
Member
Join Date: Jun 2010
Location: New Zealand
Posts: 71
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I love this hero. His ult is sexy if I understood right, the ability to pop up, AOE stun, swallow then return is incredible. I can imagine warding a forest, get your team to crowd around you, the you blink in and come back with their formerly safe farmer. Though I think maybe a small nerf to the strength. Hmm thumbs up because it would be extremely fun to play.
EDIT: Oops, thought strength was 26 + 2.7 and i was like hmmm. But nah thats fine |
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#18 | ||
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,625
Blog Entries: 6
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Quote:
![]() Quote:
@vintwo: That's how I designed this hero: with fun in mind (: |
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#19 | |
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Quote:
Using all health regen is a bit buggy, but very much working. (Have a look at my Portfolia, one of the spellsword testmaps have a skill wich increases health regen by trigger detection. The same could work for you) |
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#20 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
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Ok then. But I'm not sure how I would go about putting such an idea into a skill. Could you give me an example of how your suggestion would work in this context?
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