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![]() The biggest problem of Lucifer is over-pseudo-balances. Read about pseudo-balances here ![]() For current skill, please refer here Changes are in green. LVL? Death is excluded from this remake because it is balanced IMO. Doom Bringer Lucifer ![]()
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![]() DevourAbility Type: Active Targeting Type: Unit Ability Hotkey : E
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Scorched EarthAbility Type: Active Targeting Type: Instant Ability Hotkey : T
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DoomAbility Type: Active Targeting Type: Unit Ability Hotkey : D
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#2 |
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Interesting... although i cannot read about pseudo-balances... I hold my vote until then. But everything else looks pretty good
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#3 |
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Join Date: Oct 2009
Location: Inside Frozen Throne
Posts: 786
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his STR growth is reduced or increased? I think stats should stay the same
T-down on devour, it should last longer, preferably 2 minutes. Cooldown stay the same T-up on SE and Ulti, much much better
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#4 | |
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T-up
but I agree with ChaoS that it should last longer, maybe 1 minutes at full level (same with Doom's cd)
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Milikki's comic, in Chinese though
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#5 |
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Hmm... Ok. Devour now lasts much longer but got 5 seconds longer CD
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#6 |
Banned
Join Date: Sep 2009
Posts: 5,837
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I can agree with pretty much all of that, he's been getting alot of shitty, badly thought out nerfs.
The only part I don't like is your Doom remake. I think making it spammable, especially with that Aghs duration, is an incredibly bad idea. Besides, it wasn't Doom alone that made him a permaban, that actually got nerfed with the 6.66 remake and he wasn't oerpowering before then. It's more the fact that he got Doom along with other powerful skills. With the basic skills rebalanced, I personally think the ultimate can be left in it's current form. |
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#7 |
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Hmm... Well, the most important part is SE then Devour then Doom anyway. What about if I make Doom's cd become 90 seconds?
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#8 |
Banned
Join Date: Sep 2009
Posts: 5,837
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I could live with 90/10 seconds to be honest, or even 8/9/10 seconds. A little duration buff wouldn't even matter all that much, any Lucy worth his salt should be getting Aghs anyway.
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#9 |
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Ok then. Cooldown increased to 90, duration becomes 8/9/10 while damage becomes 40/60/80 per second
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#10 |
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Join Date: Jun 2009
Posts: 2,392
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only t-up on Doom duration (while keep the total damage same).
t-d to others, unneeded nerf that will cause no one to pick him.
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#11 | |
Banned
Join Date: Sep 2009
Posts: 5,837
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#12 |
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Join Date: Oct 2009
Posts: 2,427
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That's not nerfing.
Current Doom's skills is strong so IF nerf his starting armor and MS to pseudo-balances, which is very ridiculous. Viper also has the same problem (Nethertoxin is too strong at early, so he has been nerfed too, from 300 to 285 MS). T-up for Scoorched and Doom. I have no idea about NoThlng's Devour... |
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#13 |
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Join Date: Jun 2010
Posts: 1,109
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Current attributes are fine... The suggested attribute growth is exactly the same as Bara's. Maybe trade some int growth for agi, but let his str be.
Also giving Devour a duration means you have to constantly go to jungle looking for good neutrals, which is already a nuisance of the current Devour. Devour is meant to provide you with a reliable neutral's skill, not a skill that is removed after 60 seconds. I remember in the old days Luci was never a competitive pick, and his ulti used to deal 40-50ish dps over 14 seconds at level1... So his current (nerfed) ultimate is fine imo as it is really not his source of imbaness. It is pretty WTF for a single-target ultimate to deal a mere 320 total damage at level 1. In terms of damage, it is no better than Warlock's Shadow Word with a much, much longer cooldown. |
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| Last edited by aestropher; 10-27-2010 at 04:56 AM. | |
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#14 |
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Join Date: Oct 2009
Posts: 321
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t-up for ult
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WuD.DreN - Renato 'Letarox' Santos
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#15 | |
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Nice numbers now~
I notice you nerf his starting str and str gain.. why though?
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Milikki's comic, in Chinese though
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#16 |
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Join Date: Jun 2010
Posts: 1,109
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#17 | |
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My bad.. I just remember that doom have more than 3.0 str gain and some huge starting str..
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Milikki's comic, in Chinese though
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#18 | |
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Devour : It's original purpose was to earn money and Icefrog recently added neutral-skill-stealing. But it was obvious that it was an imba change. That's why I'm suggesting this. I could increase the duration further but I want to keep the idea of having duration. In old days, in real old days, Luci was picked much more than current and it was purely because of Doom. Also, everyone knows that primary function of Doom is not to damage. Nevertheless, increased the duration and damage. Oh, and your comparison with Shadow Word doesn't make any difference. Carrion Swarm and Sonic Wave is pretty much same skill but Carrion Swarm lvl 4 deals more damage then Sonic Wave while Sonic Wave doesn't have any silencing. Also, attribute changed.
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#19 |
Member
Join Date: Jun 2009
Location: Everywhere
Posts: 2,588
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t-up. i like these suggestions.
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#20 | |
Member
Join Date: Jun 2010
Posts: 1,109
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What if Devour no longer give any bonus gold? It kind of makes me lol when I think of how Luci finds 100 gold in his level 4 poop. :D Since this remake will shift Luci's potency towards late game (armor buff, agi buff, Scotched Earth cooldown buff) it wouldn't hurt if we let him have permaneant neutral abilities in exchange of nerfing his farming capability (prevents him from getting Aghanim's or AC too fast). It's just that imo keeping neutrals' abilities is a more important aspect of Devour than farming. Plus we could always get neutrals' abilities from HotD anyways, so maybe it isn't that OP after all. And yeah, lvl1 Sonic Wave is too weak compared to lvl4 Carrion Swarm. |
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| Last edited by aestropher; 10-28-2010 at 04:41 AM. | ||