Originally Posted by hoduc91
I think that you will never see it in DotA if it keeps its current form. There is no way an item which provides both magical and physical resistance can get its way in DotA. Moreover, why should an item's ability punish someone because they are playing well? I think that this is unfair, an item should rather buff the weak item-carrier instead of punishing an enemy hero because he plays well. All in all, T-down.
You are looking at this item in a wrong way.
1st of all, I don't understand why there shouldn't be an item that gives both magical and physical defense, but OK, we could discuss this a bit more.
The thing I don't understand is, what do you think is wrong with this item's active ability?
Of course that you are going to punish your enemy for playing well, it's only natural.
This is an ability that helps you turn the tables around just like any other ability in DotA.
Also, there are other items that punish your enemies for playing good.
Look at the Blademail, it punishes enemies for playing good and having high damage (if you want to look at things that way).
There are some other skills that punish enemies based on how strong they are.
This skill only highlights that and is doing it in a original way, not done before in my opinion.
Since this item does damage based on how well enemy farms, by the time this skill starts to do some really serious damage, enemy is going to be farmed and equipped well enough that this skill will not be something that serious.
Like I said, we can still discuss about bonuses of this item, but I think that activate ability is perfectly fine.
Originally Posted by GEBnaman
Very much T-Up.
This item is essential to any losing game and can extend games and perhaps change the tides of battle.
T-up + T-up = 2 Thumbs up ^_^
Edit: I realized that this is a very noob-friendly item and perhaps might become the noob-tube of DotA like the Grenade Launcher is to DotA.
Yes it is.
Newbies need some love to you know.
But anyway, this item is made to help turn the tides in case enemy is not careful.
I don't like games where enemy has an advantage and then he relaxes and just pounds you like a little bitch.
This item will make enemies think and stay alert to the end of the game since they could lose that advantage in case they are not careful.
Thanks for support everyone!