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Old 10-30-2010, 01:55 AM   #1
NoThlnG
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Smile [REMAKE] Gondar's Wind Walk


Current WW is overused. It share same name with BC and share same effect with Lothar Edge and Vendetta.
For current skill, please refer here


StealthAbility Type: Active
Targeting Type: Instant
Ability Hotkey : W

____________________Turns invisible for a period of time. During invisibility, the damage is increased as the time goes on. The damage isn't increased anymore after 15 seconds. Transition time decreases per level.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
15015 secondsN/AN/A15 secondsGet 8 damage every 3 seconds.
25015 secondsN/AN/A20 secondsGet 16 damage every 3 seconds.
35015 secondsN/AN/A25 secondsGet 24 damage every 3 seconds.
45015 secondsN/AN/A30 secondsGet 32 damage every 3 seconds.

Notes:
  • Damage type: physical.
  • The bonus damage lasts for one attack or 8 seconds after invisibility broken.
  • If Stealth is used again before bonus damage is used, the bonus damage will be reset.
  • Will not break most channeling of spells upon activation.
  • Invisibility is broken when the damage is dealt, not at the beginning of the attack.
  • Has a fadetime of 1.00/0.75/0.50/0.25

  • Differentiate with other skills.
  • More synergies with other skills.
  • More interesting gameplay because removal of Meld-like-usage.
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Last edited by NoThlnG; 10-30-2010 at 03:37 AM.
Old 10-30-2010, 03:00 AM   #2
invul_nerable
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Default Re: [REMAKE] Gondar's Wind Walk

You're idea seems nice but you need to wait for 24 seconds to get its full potential. If you did not attack on the duration its as good as useless.
The 8 friggin seconds thing make me confuse so...

T-down. Windwalk backstab damage with 2.75 sec silence is far better than this.
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Old 10-30-2010, 03:01 AM   #3
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Default Re: [REMAKE] Gondar's Wind Walk

I don't like it at all, actually. It seems incredibly feeble compared to the current one.
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Old 10-30-2010, 03:40 AM   #4
NoThlnG
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Default Re: [REMAKE] Gondar's Wind Walk

Ok, now it reaches max damage at 15 seconds so no need to wait further once you have cd reached.

@invul : There's no need to be confused with 8 seconds thing. It's like Enchant Totem in simple way

@Monsterlord : It's actually more powerful when used correctly. Srsly, if Gondar is played by player with skills, it's pretty obvious that he won't attack any unit until the cd is over.
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Old 10-30-2010, 04:06 AM   #5
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Default Re: [REMAKE] Gondar's Wind Walk

(60+32*5) *2 = 520 dmg by 1 hit with jinada and ww on lvl 8.
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Old 10-30-2010, 06:12 AM   #6
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Default Re: [REMAKE] Gondar's Wind Walk

I suppose if it's stronger, but can't be used as a double nuke, it would suit him a little more. It's a little buff to his mana usage as well.

I'd rather see a Track that can be cast from invisibility first though.

Quote:
(60+32*5) *2 = 520 dmg by 1 hit with jinada and ww on lvl 8.
Well, that's roughly the same as any other combo he can pull off by that time, isnt it? And once he's done that, he can't do it again for another 15 seconds.
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Old 10-30-2010, 08:14 AM   #7
kom4o
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Default Re: [REMAKE] Gondar's Wind Walk

Quote:
Current WW is overused. It share same name with BC and share same effect with Lothar Edge and Vendetta.
didn't know gondar incrase his movement speed by wind walk
nevermind t-down he will become too op and this will disbalance the game
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Old 10-30-2010, 08:31 AM   #8
invul_nerable
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Default Re: [REMAKE] Gondar's Wind Walk

What the hell? so your suggesting something which can make Gondar perma-invi?
It's like your re-suggesting rikimaru's ulti but the difference is you only attack in every 15 sec.

Again, backstab damage with silence or with damage amplification is far better than this. But the idea seems nice if you ask me.

Quote:
Originally Posted by kom4o View Post
disbalance the game
OMG! OMG! lulz. You can choose either imbalance or unbalance but this...
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Old 10-30-2010, 08:54 AM   #9
NoThlnG
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Default Re: [REMAKE] Gondar's Wind Walk

Quote:
Originally Posted by kom4o View Post
didn't know gondar incrase his movement speed by wind walk
nevermind t-down he will become too op and this will disbalance the game
Are you pretend to don't know or really don't know that I mean backstab damage here?

Also, how can this disbalance the game? It only deals +10 damage from current one and it's situational. Also, number isn't the most important in remake. You don't know it or you pretend to don't know?

Quote:
Originally Posted by invul_nerable View Post
What the hell? so your suggesting something which can make Gondar perma-invi?
It's like your re-suggesting rikimaru's ulti but the difference is you only attack in every 15 sec.

Again, backstab damage with silence or with damage amplification is far better than this. But the idea seems nice if you ask me.
Errr... What? Current Gondar has same cd and duration and I only changed the backstab damage to be gradual.
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Old 10-30-2010, 08:59 AM   #10
chessfreak
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Default Re: [REMAKE] Gondar's Wind Walk

I think its a lot better than current WW.
I also helps out Gondar a lot with his burst damage
T-Up definitely
Might also want to change icon to fit Gondar's icon set
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Old 10-30-2010, 09:10 AM   #11
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Default Re: [REMAKE] Gondar's Wind Walk

Quote:
What the hell? so your suggesting something which can make Gondar perma-invi?
He can already do that... >_>

Quote:
Also, how can this disbalance the game? It only deals +10 damage from current one and it's situational.
Make it more, otherwise it's a serious nerf.
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Old 10-30-2010, 09:17 AM   #12
invul_nerable
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Default Re: [REMAKE] Gondar's Wind Walk

I believe i got owned.
Damn! please make this something clear
When your windwalk duration is over there is still 8 sec for you to strike, right?

What i like about it is it increases your critical IF it procs.
what i hate about it is you have to wait till the full duration for a good effect.

It's nice but why do they say Gondar is the most shittiest invi hero? cause he does not have a disable(unlike rikimaru), and that is what i am searching.
But the suggestions seems great.

T-null now.
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Old 10-30-2010, 10:33 AM   #13
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Default Re: [REMAKE] Gondar's Wind Walk

yeah i think you should add 10 more from original

t-up on concept
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Old 10-30-2010, 02:40 PM   #14
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Default Re: [REMAKE] Gondar's Wind Walk

T-null.
I pefer the current one since you can backstab 2 times if you ww again and attack immediately after the first ww(backstab).
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Old 10-30-2010, 03:02 PM   #15
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Default Re: [REMAKE] Gondar's Wind Walk

t null
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Old 12-18-2010, 07:45 AM   #16
Dreadhawk
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Default Re: [REMAKE] Gondar's Wind Walk

T-fucking-down. I'd like a remake from the WW, but not to a shitty idea like this.
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Old 12-18-2010, 12:50 PM   #17
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Default Re: [REMAKE] Gondar's Wind Walk

Why the fuck would you bump a topic from over a month ago if you didn't like it?
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Old 12-18-2010, 11:54 PM   #18
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Default Re: [REMAKE] Gondar's Wind Walk

T-Up, synergies perfectly with Track. Also, enabling casting Track while invisible.

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Old 12-19-2010, 02:27 PM   #19
Mr. Burns
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Default Re: [REMAKE] Gondar's Wind Walk

Nice t-up.
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