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#1 |
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| Last edited by uo111; 10-31-2010 at 09:27 PM. | |
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#2 |
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The skills are very nice, and I like unique disablers, but I don't know about a Mechanical model in dota. I know Air means water in Indonesian, but it really doesn't sound nice as a hero's name. Something like Aquabeat the Water Tank sounds better imo. I like how you create a special water-based charge to replace mana for casting spells, and I've an old idea that works like it. It creates a new type of gameplay. The hero is also strong enough given 2 AOE nuke+gank skills and 1 team heal. T-up.
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#4 |
Banned
Join Date: Jul 2009
Location: US
Posts: 1,079
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A really UNIQUE idea you got there.
Love it!!
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#5 |
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Join Date: Jun 2009
Posts: 50
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Great concept, and its very unique too.
However, I think that he is overpowered because of the combination of low cd, you moving, enemies moving, stunning, slowing, but Ice DOES make all new heroes OP (don't know if he really intends them to be that way though). GJ! |
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#6 |
Forum Staff
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LOL at thread title.
Air sounds bad, people may think as air in english Some submarine or ships name sounds good to me like poseidon.... I'll give full review later but I saw one problem. All skill needs charge, and charge needs first skill. That's forced... How about make first skill as default skill (learned by default) and it's storing capacities increase as you level up skills?
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#7 |
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Join Date: Aug 2009
Posts: 214
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cast without mana is too... imba
i suggest cast with half mana. t-up btw |
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#8 |
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Supposed to be ironic
Isn't anyworse then Mangina. Actually, You can cast one skill without storage tank, and without items. However, it would be very hard to keep it up unless you get quite a few mana items. Generally you would want one level of a skill, then one level of storage tank, then 3 levels divided between your other skills. However, it is somewhat forced in that not getting storage tank gives you major mana issues. Though it is quite possible. @APL Traveller edited it. I don't usually credit WoW simply for the fact that it's obvious. But storage tank and Healing Mist are both edited from wow. And I don't know where the other two came from. I don't know just how imba he would be. It would be silly to think casting without mana is too imba before trying it out. He might actually be too weak with the current amount of charges. (outside of middle lane that is)
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#9 |
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Wow..thats unique
![]() i would add some extra effect one water storage. if you just level it up for charges its useful in early but sucks in late then imo. Maybe..add a "drenching oil" active which releases all the water behind "Air" (dont like the name ;D) to slow enemies for some amount of their ms..nice for escaping then =) |
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#10 | |
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Quote:
I'll try it out. Also, I love the name. HOWEVER, an alternate name is fine I suppose. I do like the name Poseidon as well.
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| Last edited by uo111; 09-15-2009 at 01:06 AM. | ||
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#11 |
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Name would work if only it didn't mean a completely different thing in English.
And being a tank, I think it's more suitable that it has either a very grand name like what people like to name battleships, or a model number. That aside, looks very interesting, but you'll be hard-pressed to get this into a balanced state. Theres just too many effects that would be useless if they were made weaker, and imo he is definitely too strong at the moment. |
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| Last edited by stealthfire; 09-15-2009 at 05:55 AM. | |
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#12 |
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^That's precisely why it works in English. It's ironic and unexpected. But Poseidon is a very grand name.
I am interested though, what in your opinion is too strong.
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#13 |
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Well, virtually inexhaustible mana between bottle, storing charges, magic wand and an ultimate that further replenishes bottle and charges, and we've not even touched on the fountain effect yet, he(it?) has two stunning nukes(which are on the high end of strong nukes imo) to make use of inexhaustible mana/charges, he(it?) will definitely be played as a ganker, further replenishing even more charges, as he(it?) sits in the river for runes, and max MS on demand for when things go wrong.
In addition to everything else, he(it?) has some very nice starting stats, making earlygame even more of a breeze. I foresee solo mid Poseidon doing imba lasthitting with 80 damage, getting some levels, then ganking the other lanes to oblivion all because they didn't ban him(it?). |
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| Last edited by stealthfire; 09-15-2009 at 06:35 AM. | |
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#14 |
Member
Join Date: Aug 2009
Posts: 1,140
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i really like ulti.. if this was implemented i think it would be a big ban/pick in meta game
fuk meka when every1 gets a bottle and this guy
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#15 |
Member
Join Date: Jun 2009
Posts: 2,616
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I hold my stand. I like it before, and I still like it now.
There's still to improve of course but overall it's already a good hero. A concern I have though is that 10 seconds might be too long.
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#16 |
Member
Join Date: Sep 2009
Posts: 987
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very old classic DA suggestion. was popular there too. never know if the "utilize river" mechanic is favored by icefrog or not tho.
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#17 | |
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Quote:
@Stealth fire I don't know about bottle and magic stick. Infinite mana might be a bit much, it does take 20-30 seconds to get enough charges from the river. And neither item would heal a full skill. (well bottle would after 9 seconds) Infinite mana might be a bit over stating it, at least especially after your skills get past level 2. He would be a good spammer, though quite a few int heroes are, like Necrolyte, and lion, and kotl or anyone paired with kotl. Also, he is a pretty good ganker but I wouldn't call him imba. He has to be within 850 range to have a chance at hitting a hard to aim skill, that is also very slow moving. Of course water gun would help immensely, but it still would not be hard to disable him before he cast or dodge his skills. I honestly see him as being okay/good at almost everything, but not really great at any one thing. Honestly, except for mana problems at least, tiny would beat him out as a ganker imo. Also, this happened before at DA, people somewhat over estimate the fountain effect. Being percent based it only heals 28-36% at level 16, over 7 seconds that's not the greatest, though its not bad. The bottle effect might be too much, but the charge effect is really necessary for the hero to still keep his mana capabilities and pushing power late game. The new active on storage tank might actually be too strong of a skill though. But it's hard to tell without actually trying out the hero. It's a very malleable hero. Also, thanks to all those who commented.
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| Last edited by uo111; 09-15-2009 at 11:31 PM. | ||
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#18 |
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I don't know bout' you, but I do precise mathcraft just by looking at the figures. Either way, doesn't seem as if I convinced you, just remember I said it first when people start echoing my opinions :P
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#19 |
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I'm sure people will find him imba.
As for math craft, I do too. That's why I know infinite mana is a bit exaggerated without kotl or the such as an ally, and that his ganking powers are greatly reduced by the speed of his skills. I'm just not sure what you think is imba, because you didn't state anything directly, except for his mana, which is hardly imba considering quite a few heroes can reach such a state, with much lower cd skill. (necrolyte with blood stone can easily.) And even though he would be strong, he is far from having a 2k range 5 second disable, or being able to slow 90% and do 330 damage per second.(6.60 TC and Bat Rider)
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| Last edited by uo111; 10-31-2010 at 09:31 PM. | |
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#20 |
Forum Staff
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Ok, it's a full review time now :
1st Skill : Perfectly original. Numbers are quite balanced I think. 2nd Skill : Water Gun sounds bad to me something like Hydro Cannon sounds much cooler. Doesn't it? Also, I think you should either reduce the mana cost or increase the charge since charge should be proportional to mana cost... (compare to 3rd skill). I think mana cost reduction is better... 3rd skill : The tank will move like force staff doesn't it? Then followed by wave. Nice skill and concept. But it should move faster than 522 (force staff speed is enough) and it should deal less damage (200/250 is enough since it has stun + slow) Ulti : What does refill charges mean? Give charges like 1st skill? If is it so, the charge needed should increase per lvl too about 2/3/4 charges. Gameplay : Interesting... Only that ^^ Synergies : First skill goes perfect synergies of course. 2nd and 3rd skill doesn't synergize that well. How about making 3rd skill to deal more damage further the enemies are? Ulti is healing while other skills doesn't related at all. Makes ulti doesn't synergize well with other skills. How about making ulti also deals damage with same rate with healing?
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