Originally Posted by Dzink
Pretty neat during the sealed form. OP during the unleashed.
Hehe after loosing 2000hp he'll have like +40 bonus armor. That's more than 80% reduction. But that's fine as long as he has low hp. BUT with the damage avoiding part the skill is just OP.
The concept is the one everyone tries to add.
The problem is that it's already implemented! See "Skewer" for additional info. Your's is OP compared to the Magnataur's. I'm not talking about numbers, the problem is with push back effect. Take a look at http://www.playdota.com/forums/25313...cry-mechanics/
Hmmm.... So the Balrog becomes empowered during the skill. May be you should add "degeneration" effect and/or -armor so it would be "berserker's rage" mode. Say like Balrog is melting while unleashed and has to seal himself before he exhausts himself completely.
skill 1: so it's OP on unleashed form? I'll note it, thanks
skill 2: you may choose the damage resist or magic resist though, still in armored mode, nuker will definitely destroy him
skill 3: actually the concept is like waveform+primal roar, a quick rush that disables units and push them, and it's very different with Skewer though
skill 4: nope, look at the stats, he already lose base armor from changing mode, and each mode have their own advantages and disadvantages so degeneration is not needed here
anyway thanks for the review though