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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Affiliation: | Neutral | Attack Animation | 0.5/0.54 | |
| Damage: | 45-55 | Casting Animation | 0.67/0.4 | |
| Armor: | 6 | Base Attack Time: | 1.7 | |
| Movespeed: | 295 | Missile Speed: | Instant | |
| Attack Range: | 120(melee) | Sight Range: | 1800/1000 |

| Balrog uses all his strength to smash the opponent and make it crippled |

| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 45 | 3 sec | melee | 300* | 5 sec** | Deals 2 x STR in damage, cripple for 5% each strike up to 25%, aditionally half damage dealt to enemies in AoE |
| 2 | 45 | 2 sec | melee | 300* | 5 sec** | Deals 2.5 x STR in damage, cripple for 8% each strike up to 35%, aditionally half damage dealt to enemies in AoE |
| 3 | 45 | 1 sec | melee | 300* | 5 sec** | Deals 3 x STR in damage, cripple for 12% each strike up to 45%, aditionally half damage dealt to enemies in AoE |
| 4 | 45 | 0 sec | melee | 300* | 5 sec** | Deals 3.5 x STR in damage, cripple for 15% each strike up to 55%, aditionally half damage dealt to enemies in AoE |
| Notes: |
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#2 |
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Join Date: Jun 2010
Posts: 649
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Reminds me of my Omega Weapon entry, except instead of a changing the hero it summoned again (so I didn't lose the abilities of my original hero) and it let them synergize together.
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#3 |
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Really? can you give me the link?
I really want to see it ![]() this idea comes out looooooong time ago I almost forgot ![]() well my idea here is just a hero with two forms that can adapt in any kind of circumstances |
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#5 |
Member
Join Date: Jul 2009
Location: Belgium
Posts: 22
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Wow, that's a hell of a hero you got there. The first skill is brutal with good itens and the second is exelent too. The 3d is nice, but it's possible to stop him while he's charging ? And he can get invunerable every 15 sec for 4 sec dealing damage , that's not too much ?
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#6 |
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@Zero: Oh I remember that hero, I've seen it and read it before. Well the main difference between yours and mine is, yours is summoning, but mine is morphing
Omega only change the 2nd skill and can release a summon. But Balrog can change his form and become a different type of hero. So would you mind giving review? ![]() @nijj: thanks a lot. When charging, it's possible to stop him via disables, but will be very difficult. And yeah I haven't balance him in depth so I'll check it. Thanks a lot
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#7 |
Member
Join Date: Oct 2009
Location: Singapore
Posts: 98
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Seeing this thread reminds me of the BALROG from lord of the rings...
but THAT balrog uses a whip and looks like lucifer....watching this can give you some inspiration: http://www.youtube.com/watch?v=44kBN340vd4
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#8 |
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Yeah, I'm LOTR trilogy fans
![]() and you're right, the idea comes from LOTR's Balrog, but I just take the name and few details (demon and fire theme) And Everburning was taken from Firelord's name in WC3 So here it is no review? |
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#9 |
Member
Join Date: Oct 2009
Location: Singapore
Posts: 98
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I see that your skills have similarities between the armoured form and the unleased form.
No comments on the 1st skill. 2nd Skill: Since the armoured formed is about armour, focus only on reducing physical damage. While the flaming one can protect him from magical damage only. The reason I'm saying this is to distinguish the differences between the two forms and not make both of the 2nd skills too all-rounded. Otherwise no point in changing form. 3rd skill: Unique but a bit overpowered. Still their are some similarities between the 2 forms but I like the fire trail thing. But it is awfully similar to batrider's ultimate. 4th: The transition of Balrog defines this hero. When unleasing, it is fine to have an AOE damage due to the blast of fire. But it does not make sense to deal damage when you are closing up the fiercer side of it. I suggest a temporary armour bonus when he goes back to his armoured form. The idea here is more defense than offence when reverting and more offence than defence when being unleashed. While your skills are interesting, I would be delighted to see some whiplash action just like in the lord of the rings. There is potential in this hero. T-Up!
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#10 |
Banned
Join Date: Sep 2009
Posts: 5,835
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A 1.5 second invulnerability every 15 seconds is far too good in terms of stun dodging, so that needs changed.
Other than that, I love the concept, and the model choice is very good, I think. However, I'd like to see more defense in the shelled mode while keeping the unleashed mode offensive. Aside from that, your skills just generally need nerfing, especially the first. 3.5x str per attack for 45 mana is insane. You'll be hitting for 300+ damage with it. |
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#11 | ||
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Quote:
![]() so I need to make more difference on the skills eh? OK I'll do it as you told, I'll tweak the skills so the two form will be extremely different. And I'll take your sugg on ulti, thanks again. About whiplash.....I'll consider it ![]() Quote:
thanks a lot
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#12 |
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OK I've edit the 2nd skill and ulti
now Armored Mode is more armor-oriented and tankier, while Unleashed Mode is more magic resistant, and damage oriented B U M P
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#13 |
Banned
Join Date: Sep 2009
Posts: 5,835
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Much better, now it's simply a cause of nerfing the other two skills to playable numbers.
Limit the splash damage on the first skill to the armoured form btw, it suits it better. Perhaps add a small armour reduction to the unleashed version instead. |
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#15 |
Member
Join Date: Sep 2009
Location: The Philippines
Posts: 247
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the table seems messed up in armor mode in your 2nd skill.
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#16 |
Member
Join Date: Oct 2009
Location: Singapore
Posts: 98
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nice changes...
there seems some technical problems on the 2nd skill (defender armour) though. You might consider how the skills work together in synergy, plus possible item builds suitable for the hero to achieve maximum effect of its skills.
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#18 |
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Yo!
Skill 1: Pretty neat during the sealed form. OP during the unleashed. Skill 2: Hehe after loosing 2000hp he'll have like +40 bonus armor. That's more than 80% reduction. But that's fine as long as he has low hp. BUT with the damage avoiding part the skill is just OP. Skill 3: The concept is the one everyone tries to add. The problem is that it's already implemented! See "Skewer" for additional info. Your's is OP compared to the Magnataur's. I'm not talking about numbers, the problem is with push back effect. Take a look at http://www.playdota.com/forums/25313...cry-mechanics/ "Stinger".Ultimate: Hmmm.... So the Balrog becomes empowered during the skill. May be you should add "degeneration" effect and/or -armor so it would be "berserker's rage" mode. Say like Balrog is melting while unleashed and has to seal himself before he exhausts himself completely.
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#19 | |
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Quote:
skill 2: you may choose the damage resist or magic resist though, still in armored mode, nuker will definitely destroy him skill 3: actually the concept is like waveform+primal roar, a quick rush that disables units and push them, and it's very different with Skewer though skill 4: nope, look at the stats, he already lose base armor from changing mode, and each mode have their own advantages and disadvantages so degeneration is not needed here ![]() anyway thanks for the review though |
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