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Old 11-10-2010, 03:13 PM   #21
Kira`
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Default Remake The Ancients II


Saving spot

Remake progress:
1. Ulti: Sonic Wave --> Mental Disruption
2. Description and Background Story
3. Shadow Strike
4. Blink --> Threesome
5. Scream of Pain
6. ....


I think I'm done


Queen of Pain
Akasha

Description: The new Queen of Pain will be more focused on giving "pain" and "torments". She loves pain very much, even the one she suffered.

Background Story: Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting pain on her foes. She laugh devilishly for any kind of pain she can do, even if she must cut her own wrist. Akasha becomes a horrible masochist that loves to see any suffer, any pain, any blood, and tortures in front of her eyes. She would crack your ear-drum by her devastating scream, cut through your lung with her dagger, and most of all, she really love to see her enemies become insane by excruciating pain on their mental, and they will start to torture themself, in front of the Queen of Pain
Strength - 16 + [1.7]
Agility - 18 + [2]
Intelligence - 24 + [2.5]

______________
Affiliation:Scourge
Damage:45-53
Armor:1.6
Movespeed:300
Attack Range:550



Shadow Strike
Type: Active
Targeting: Unit
Hotkey: D
Hurls a poisoned dagger which deals large initial damage and make the wound very hard to heal. The more the victim try to fight, the more pain it will recieve. Additionally, the dagger can split to hit more target


 ManaCooldownRangeAoEDurationEffects
110020 seconds60057515 seconds50 strike damage, 5% initial slow, deals additional 20 damage and 5% slow anytime the victim attack or cast spell
212518 seconds60057515 seconds70 strike damage, 5% initial slow, deals additional 30 damage and 5% slow anytime the victim attack or cast spell
315016 seconds60057515 seconds90 strike damage, 5% initial slow, deals additional 40 damage and 5% slow anytime the victim attack or cast spell
417514 seconds60057515 seconds120 strike damage, 5% initial slow, deals additional 50 damage and 5% slow anytime the victim attack or cast spell
  • Damage type: magical
  • Additional damage and slow added when the victim added, stacked indefinitely.
  • Affected units regain their original movement speed after the spell ends.
  • Can split to 2 more targets in 575 AoE around the original target, deal same effect
  • Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.


Threesome
Type: Active
Targeting: Point
Hotkey: R
Akasha Blinks to target point and creates 2 illusion along her path. She can switch position with any of her illusion whenever she wants.


 ManaCooldownRangeAoEDurationEffects
16012 secondsGlobalN/A8 seconds200 - 700 Range Teleportation, leaves 2 illusions every 1/3 of distance travelled. Illusions deals 33% damage and share received damage among three of them
26012 secondsGlobalN/A8 seconds200 - 900 Range Teleportation, leaves 2 illusions every 1/3 of distance travelled. Illusions deals 33% damage and share received damage among three of them
36012 secondsGlobalN/A8 seconds200 - 1100 Range Teleportation, leaves 2 illusions every 1/3 of distance travelled. Illusions deals 33% damage and share received damage among three of them
46012 secondsGlobalN/A8 seconds200 - 1300 Range Teleportation, leaves 2 illusions every 1/3 of distance travelled. Illusions deals 33% damage and share received damage among three of them
  • Most projectiles can be evaded if Blink is used before they collide.
  • If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance.
  • Illusion last for 8 seconds
  • Will gain sub-skill: Change, to switch between you and one of your illusion, without destroying the illusion


Sub-skill: Change
Type: Active
Targeting: Point
Hotkey: C
Akasha switch position with one of her illusion.


 ManaCooldownRangeAoEDurationEffects
 N/A2 secondsN/AN/AN/ASwitch position with one of the illusion without destroying it
  • Instant switch without any animation, so only you and your teammate can see which one is real
  • Works on other kind of Illusion from rune or Manta


Scream of Pain
Type: Active
Targeting: Instant
Hotkey: F
The Queen of Pain lets loose a piercing scream that goes stronger when she got more pain on her body, damaging nearby enemies and disable them for a while.


 ManaCooldownRangeAoEDurationEffects
11107 secondsN/A4001 sec85 damage per target, deals 50 bonus damage if your HP is below 50%. Disables for 1 seconds
21207 secondsN/A4251.5 sec135 damage per target, deals 55 bonus damage if your HP is below 50%. Disables for 1.5 seconds
31307 secondsN/A4502 sec185 damage per target, deals 60 bonus damage if your HP is below 50%. Disables for 2 seconds
41407 secondsN/A4752.5 sec225 damage per target, deals 65 bonus damage if your HP is below 50%. Disables for 2.5 seconds
  • Damage type: magical
  • Units not visible by Akasha will not be affected, even if they are within the range of the skill
  • Disable means affected enemies unable to attack, but still can cast spell
  • Her Threesome illusions will cast the spell at the same time you cast it, but will only deal 20% of total damage


Mental Disruption
Type: Active
Targeting: Unit/Point
Hotkey: T
Sends out a curse on her enemies that will take them into excruciating pain in their mind, corrupting their mental and make them damage their own body desperately


 ManaCooldownRangeAoEDurationEffects
1150100 (80*) seconds700100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)3 seconds180 (230*) initial damage, make the enemies affected uncontrollable and attack their own body while giving them 20% bonus damage
2300100 (60*) seconds700100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)3 seconds250 (300*) initial damage, make the enemies affected uncontrollable and attack their own body while giving them 25% bonus damage
3450100 (40*) seconds700100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)3 seconds320 (375*) initial damage, make the enemies affected uncontrollable and attack their own body while giving them 30% bonus damage
  • Damage type: magical
  • Can be improved by Aghanim's Scepter (* shows the improved values).
  • Can hit units up to 1200 range away.
  • Affected unit will be uncontrollable and attack themselves, while in this state, they got bonus damage
  • PS: the same animation and casting mechanism with Sonic Wave
==========================================
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Last edited by Kira`; 11-24-2010 at 07:52 AM. Reason: updates
Old 11-10-2010, 07:07 PM   #22
SimplyCrazy
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Default Re: Remake The Ancients II

entry here. Still brainstorming some aspects and waiting for critics ^^'
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Old 11-10-2010, 11:17 PM   #23
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Default Re: Remake The Ancients II

We can see your entry in OP don't need to do publicity of yourself
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Old 11-11-2010, 08:19 AM   #24
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Default Re: Remake The Ancients II

I'm aiming for a winning spree
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Old 11-11-2010, 09:43 AM   #25
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Default Re: Remake The Ancients II

Updated.

There is no more judge slots (except one for darkhunter).
11 days left.
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Old 11-12-2010, 08:23 AM   #26
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Default Re: Remake The Ancients II

reserving this space for my entry:

1st skill      Total Remake
2nd skill      Blink and Sonic Wave combined
3rd skill      Unchanged
Ultimate      Total Remake
Others      Armor


Queen of Pain
Akasha

Description: The Queen of Pain excels at mobility, area of effect damage, and ambushing enemy heroes. Although she is fairly fragile, her Blink skill allows her to dodge in and out of combat freely, making her deadly on offense and nearly impossible to catch. When ambushing many heroes, the Queen of Pain often uses Hands of Death, which disables movement speed of all units in the area and absorbs their power over time. Scream of Pain is an area of effect offensive spell centered on the Queen of Pain. Blink, Hands of Death, and Scream of Pain make a deadly combination, allowing the Queen of Pain to do a lot of damage quickly to any nearby target. Since she can disable their movement or use Blink to catch up to retreating enemies, escaping the Queen of Pain is nearly impossible. Her final spell, Curse, is a one of the most powerful ultimate in the game, and can be used to soften up an enemy in large battles. The Queen of Pain is a powerful and versatile spellcaster, and due to her high mobility and strong offensive spells she is a favorite of many more experienced players.

Background Story: Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using her demonic hands to disable enemies' movement and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.
Strength - 16 + [1.7]
Agility - 18 + [2]
Intelligence - 24 + [2.5]

______________
Affiliation:Scourge
Damage:45-53
Armor:2.5
Movespeed:300
Attack Range:550


Hands of Death
Type: Active
Targeting: Area
Hotkey: D
Summons hands of death from the ground making the enemies in the area unable to move. Absorbing base damage from each enemy affected by this skill and doing damage per second. Lasts 3 seconds.


 ManaCooldownRangeAoEDurationEffects
19025 seconds4002503 seconds20 dps. Absorbs 2 base damage for each unit affected by this skill.
210520 seconds4003253 seconds35 dps. Absorbs 3 base damage for each unit affected by this skill.
312015 seconds4004003 seconds50 dps. Absorbs 4 base damage for each unit affected by this skill.
413510 seconds4004453 seconds65 dps. Absorbs 5 base damage for each unit affected by this skill.
  • Damage type: magical
  • Duration (absorbed base damage): 24 / 36 / 48 / 60
  • Affected units can neither attack nor use spells.


Blink Wave
Type: Active
Targeting: Unit/Point
Hotkey: W
Akasha disappears in combat for a while leaving a gigantic wave of sound which deals damage to all units in a line. She will appear again after the wave reach the end point and will appear in that end point.


 ManaCooldownRangeAoEDurationEffects
110014 secondsGlobal100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)N/A90 damage. 200 - 700 Range Teleportation
210012 secondsGlobal100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)N/A145 damage. 200 - 850 Range Teleportation
310010 secondsGlobal100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)N/A200 damage. 200 - 1000 Range Teleportation
41008 secondsGlobal100 (Starting AoE) / 800 (Distance) / 300 (Final AoE) N/A255 damage. 200 - 1150 Range Teleportation
  • Most projectiles can be evaded if Blink is used before they collide.
  • Damage type: magical
  • If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance.


Scream of Pain
Type: Active
Targeting: Instant
Hotkey: F
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.


 ManaCooldownRangeAoEDurationEffects
11107 secondsN/A400N/A85 damage per target
21207 secondsN/A425N/A165 damage per target
31307 secondsN/A450N/A225 damage per target
41407 secondsN/A475N/A300 damage per target
  • Damage type: magical
  • Units not visible by Akasha will not be affected, even if they are within the range of the skill


Curse
Type: Active
Targeting: Unit
Hotkey: W
Casts a powerful demonic spell that curses enemy unit. Cursed unit loses armor and magic resistance.


 ManaCooldownRangeAoEDurationEffects
124080 seconds700N/A20Reduces armor by and magic resistance by 65%. Everytime the cursed unit took damage, 25% of that damage will add to Akasha’s hp.
228070 seconds700N/A20Reduces armor and magic resistance by 90%. Everytime the cursed unit took damage, 50% of that damage will add to Akasha’s hp.
332060 seconds700N/A20Reduces armor and magic resistance by 115%. Everytime the cursed unit took damage, 75% of that damage will add to Akasha’s hp.
  • 15% of the total physical damage received in the first 3 seconds will be become slow for the target unit that lasts for 5 seconds.
  • Aghanim's Scepter upgrade: Akasha will have an increased armor and magic resistance equal to the reduced magic resistance and armor to the target unit. This will continue to take effect unless this spell is off.
==========================================
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Last edited by kaintz; 11-21-2010 at 06:49 AM.
Old 11-12-2010, 01:36 PM   #27
Nevfigalo
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Default Re: Remake The Ancients II

Daily update/bump.

Added darkhunter as a judge.
Added Kaintz as a contestant.

@Kaintz
Blink/skill changing position cannot have more than 8 seconds cooldown at level 4. I know it is only 1s difference however you should change it. Rest looks fine.
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Old 11-12-2010, 02:35 PM   #28
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Default Re: Remake The Ancients II

Quote:
Originally Posted by Evfeed View Post
Daily update/bump.

Added darkhunter as a judge.
Added Kaintz as a contestant.

@Kaintz
Blink/skill changing position cannot have more than 8 seconds cooldown at level 4. I know it is only 1s difference however you should change it. Rest looks fine.
Thanks for the reminder. edited.
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Old 11-12-2010, 03:00 PM   #29
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Default Re: Remake The Ancients II

@kaintz 2nd skill.. lol, Break-in ;D
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Old 11-12-2010, 03:05 PM   #30
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Default Re: Remake The Ancients II

please change the challange from QoP remake to Sentinel Remake , PLEASE!
Reason: no need to change a good hero
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Old 11-12-2010, 03:58 PM   #31
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Default Re: Remake The Ancients II

My Idea for akasha remake - A sonic theme - Role as damage dealer and blink hero - Need to add icons


Blink - Akasha blink into a target position / Same unchanged blink


Sonic Shield - Akasha becomes magical immune and damage protected. She also releases 1 pulse for each 0.75s while shield is active.
- Each pulse deal a 0.1 second ministun on all nearby enemy units in 200 AoE
- Lvl1: 40 pure damage per pulse, up to 180 damage absorved
- Lvl2: 60 pure damage per pulse, up to 220 damage absorved
- Lvl3: 80 pure damage per pulse, up to 260 damage absorved
- Lvl4: 100 pure damage per pulse, up to 300 damage absorved
- Mana cost is 100
- Duration is 4 seconds
- Cooldown is 12 seconds
- Sonic Shield is deactivated when Akasha is stuned or silenced
- Sonic Shield is deactivated after absorving a limited amount of damage from any number of sources


Sonic Wave - Akasha releases a sonic wave
- Lvl1: 160 pure damage and 130 Mana cost
- Lvl2: 220 pure damage and 150 Mana cost
- Lvl3: 280 pure damage and 170 Mana cost
- Lvl4: 360 pure damage and 190 Mana cost
- Tweaks (Old) Sonic Wave so it is not an ulti and also replaces (Old) Scream of Pain
- Cooldown: 9


Scream of Pain - Akasha releases a scream that amplifies any damage taken by all enemy heroes on map
- Lvl 1: 40% damage amplification, 250 mana cost
- Lvl 2: 60% damage amplification, 325 mana cost
- Lvl 3: 80% damage amplification, 400 mana cost
- Replaces (Old) Sonic Wave
- Duration is 8 seconds
- Amplified damage dealt at end of duration as magical damage
- Cooldown 120 seconds
- Works on invisible units
- Works on magic immune units
- Destroy all enemy illusions/summons
- Aghanim Upgrade reduces cooldown to 25 seconds
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Last edited by hellkn; 11-12-2010 at 04:44 PM.
Old 11-12-2010, 07:06 PM   #32
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Default Re: Remake The Ancients II

PLease use the template given in OP to make easier to see what have you changed otherwise your remkae would be count in the contest
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Old 11-12-2010, 08:52 PM   #33
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Default Re: Remake The Ancients II

@hellkn
http://www.playdota.com/forums/5494/...tion-template/
I would like you to edit your entry/ideas a bit.
I can't teach you how to use it. You have to learn it by your own. Use preview post/changes option to see effects. Try do your best.

/updated
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Old 11-13-2010, 12:22 PM   #34
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Default Re: Remake The Ancients II

Quote:
Originally Posted by SimplyCrazy View Post
@kaintz 2nd skill.. lol, Break-in ;D
hmm... i didnt see your post... anyways.. ill try to replace it as soon as i think of another skill
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Old 11-13-2010, 02:01 PM   #35
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Default Re: Remake The Ancients II

Quote:
Originally Posted by kaintz View Post
hmm... i didnt see your post... anyways.. ill try to replace it as soon as i think of another skill
I have checked both skills. There are enough differences (AoE, damage). You don't have to change this skill if you don't want.
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Old 11-13-2010, 02:39 PM   #36
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Default Re: Remake The Ancients II

Quote:
Originally Posted by Evfeed View Post
I have checked both skills. There are enough differences (AoE, damage). You don't have to change this skill if you don't want.
oh yeah.. i rechecked it... hahaha! i think somewhat ties between our skills is the concept (not fully, but a part of it)... but the way it is executed and the calculations etc are in different way
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Old 11-13-2010, 03:48 PM   #37
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Default Re: Remake The Ancients II

so what's the rubric of the main challenge "shadow strike" remake and "other skills" remake?
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Old 11-13-2010, 04:58 PM   #38
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Default Re: Remake The Ancients II

  • Caused her to become more of a Disabler/Support rather then a pure chaser
  • Increased Int gain, reduced Agi gain
  • Shadowstrike major rework, now with a different aiming, and no slow
  • Blink have got a total remake
  • Scream off Pain is reworked, and changed a bit
  • Added a disable and changed name of ultimate



Queen of Pain
Akasha

Description: Bla bla bla... The new QoP will not be so much a chaser in the area of slowing and fast blinking, but rather a positioner that can turn almost every situation if used right. I have added some difficulty to players controlling her, making her more rewarding. Also, i have kept the Sonic Pain theme more focused.

Background Story: Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.
Strength - 16 + [1.7]
Agility - 18 + [1.8]
Intelligence - 24 + [2.8]

______________
Affiliation:Scourge
Damage:45-53
Armor:1.6
Movespeed:300
Attack Range:550


Shadow Strike
Type: Active
Targeting: Unit
Hotkey: D
Launces a deadly projetile towards a target location. The first unit it hits will take initial damage, aswell as beeing poisoned, causing them to attack slower aswell as taking damage. Duration is reset if the target tries to run away. This skill cannot be cast without charges. Max of 4 charges.


 ManaCooldownRangeAoEDurationEffects
1250.51200N/A3 seconds10 Damage on hit. Deals 11 damage per second, slows IAS by 5. Duration resets every time the target moves 750 units.
2300.51200N/A3 seconds30 Damage on hit. Deals 14 damage per second, slows IAS by 10. Duration resets every time the target moves 600 units.
3350.51200N/A3 seconds50 Damage on hit. Deals 17 damage per second, slows IAS by 15. Duration resets every time the target moves 450 units.
4400.5 1200N/A3 seconds70 Damage on hit. Deals 20 damage per second, slows IAS by 20. Duration resets every time the target moves 300 units.
  • Damage type: Magical
  • Each hit have it own duration, and they stack fully.
  • No cap of damage or IAS reduction.
  • Can hit creeps, have a detectionradius of 50, and travel at 1000 speed.
  • Gains one charge every 10/8/6/4 seconds.
  • Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.


Soundstep
Type: Active
Targeting: Point
Hotkey: B
Akasha splits her beeing into to orbs of pure energy, traveling to target point over 0.5 second. Units hit will become cursed, and whenever they take damage, a soundwave will emmit, causing damage to nearby enemies. The strength of the pulse depends on the amount of damage taken.


 ManaCooldownRangeAoEDurationEffects
110010 seconds200-80050 (Orbs) / 300 (Arc at middle)3Splits self, moving to target location. The curse deals 20% of damage taken in 250 AoE.
21008 seconds200-80050 (Orbs) / 300 (Arc at middle)3Splits self, moving to target location. The curse deals 20% of damage taken in 290 AoE.
31006 seconds200-80050 (Orbs) / 300 (Arc at middle)3Splits self, moving to target location. The curse deals 20% of damage taken in 330 AoE.
41004 seconds200-80050 (Orbs) / 300 (Arc at middle)3Splits self, moving to target location. The curse deals 20% of damage taken in 370 AoE.
  • Akasha is invulnerable during the travel, and moves like Wild Axes, only she does not return.
  • This buff can not under any ways stack.
  • Only disperses 10% of damage taken when a non-player-owned unit takes damage.
  • All units gains a dispersion that does not reduce damage taken, and does not affect themself.
  • Damage caused by the curse is not reflected again.
  • Damage type is pure, the buff can be purged.


Scream of Pain
Type: Active
Targeting: Instant
Hotkey: F
The Queen of Pain lets loose a piercing scream, damaging nearby opponents and pacifiying them briefly.


 ManaCooldownRangeAoEDurationEffects
1507 secondsN/A400N/ADeals 60 damage and pacifies for 1 second.
2606 secondsN/A400N/ADeals 90 damage and pacifies for 1.3 second.
3705 secondsN/A400N/ADeals 120 damage and pacifies for 1.6 second.
4804 secondsN/A400N/ADeals 150 damage and pacifies for 1.9 second.
  • Damage type: Pure
  • Pacified units have all their damage done reduced by 100%, including dots and auras. They may still trigger bashes, heal and escape etc... (Triggered heals, does not affect any effects the skills may have)
  • Does not have a castanimation, but cannot be cast without breaking channelings.
  • Goes through magic immunity


Sonic Terror
Type: Active
Targeting: Unit/Point
Hotkey: W
Creates a wave of sonic terror, causing heavy damage to all units in a line, disorienting them briefly, rendering them running in circles.


 ManaCooldownRangeAoEDurationEffects
125080 (55*) seconds700100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)1.25 (2*)300 damage
236065 (40*) seconds700100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)1.75 (2.5*)400 damage
350050 (25*) seconds700100 (Starting AoE) / 800 (Distance) / 300 (Final AoE)2.25 (3*)500 damage
  • Damage type: Magical
  • Units hit run around randomly at 522ms for the duration stated, this effect can be purged and does not affect magic immune units.
  • Can be improved by Aghanim's Scepter (* shows the improved values).
==========================================
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Last edited by Sgt Failure; 11-20-2010 at 11:43 AM.
Old 11-14-2010, 05:32 AM   #39
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Default Re: Remake The Ancients II


Sonic Temptress
Akasha

Description: The Sonic Temptress excels at mobility, area of effect damage, and ambushing enemy heroes. Although she is fairly fragile, her Sonic Displacement skill allows her to dodge in and out of combat freely and impairs their attacks further. When ambushing lone heroes, the Sonic Temptress often uses Octave Pins, which slows the target's movement speed and makes it difficult for them to escape. Soprano Discord is an area of effect offensive spell centered on the Sonic Temptress. Sonic Displacement, Octave Pins, and Soprano Discord make a deadly combination, allowing the Sonic Temptress to do a lot of damage quickly to any nearby target and degenerates them. Since she can slow and blink to catch up to retreating enemies, escaping the Sonic Temptress is nearly impossible. Her final spell, Coloratura Sonata, is a one of the most powerful area of effect spells in the game, and can be used to finish off injured heroes or soften up the enemy team in large battles. The Sonic Temptress is a powerful and versatile spellcaster, and due to her high mobility and strong offensive spells she is a favorite of many more experienced players.

Background Story: Once a famous singer who lead a tranquil live in Dalaran, until she married with someone he loved most, then her life was ruined by her husband itself, Nai'x who was aiming for the indefinite riches, he sold Akasha. Then, Akasha became one of many Elven Slaves working for the Orcs, her influence of angelic voices are still renown by a lot of people there until the bearer of Frostmourne, came to annihilate the Orcs and those slaves, realizing potential of Akasha to serve the Lich King, Abaddon took her body to be altered by necromancers. Raised as a Banshee, and retaining the pain of the forced necrolitic alteration, she desired to become pure substance once more, but possess no heart. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Sonic Temptress, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.
Strength - 16 + [1.9]
Agility - 18 + [1.4]
Intelligence - 24 + [2.6]

______________
Affiliation:Scourge
Damage:41-50
Armor:2
Movespeed:300
Attack Range:550


Octave Pins
Type: Active
Targeting: Unit
Hotkey: D
Hurls a sharp needle imbued by corrupted essence of necromancy, along with a high pitched scream, causing the foes to tremble and weaken them.


 ManaCooldownRangeAoEDurationEffects
1809 seconds600N/A10 seconds40 strike damage, causes 150% degeneration. 10% initial slow
2808 seconds600N/A10 seconds60 strike damage, causes 180% degeneration. 13% initial slow
3807 seconds600N/A10 seconds80 strike damage, causes 210% degeneration. 16% initial slow
4806 seconds600N/A10 seconds100 strike damage, causes 240% degeneration. 19% initial slow
  • Damage type: magical
  • Degens only Hit Point. Degeneration is counted by x% * the unit's current HP Regen.
  • Affected unit is slowed by 3% per seconds.
  • Also silences them if they receive any other instance of Akasha's spell for 1.5 seconds.


Sonic Displacement
Type: Active
Targeting: Point
Hotkey: B
Akasha uses a quick step unto a point area, upon reaching, She release deafening wave that causes the enemy to be unable to attack for a set duration


 ManaCooldownRangeAoEDurationEffects
1504 secondsGlobal300N/A600 Range Teleportation, Disables attack for 1 seconds.
2554 secondsGlobal300N/A600 Range Teleportation, Disables attack for 1.2 seconds.
3604 secondsGlobal300N/A600 Range Teleportation, Disables attack for 1.4 seconds.
4654 secondsGlobal300N/A600 Range Teleportation, Disables attack for 1.6 seconds.
  • Most projectiles can be evaded if Sonic Displacement is used before they collide.
  • If targeted further away than the maximum distance, Akasha will still blink to the maximum distance.


Soprano Discord
Type: Active
Targeting: Instant
Hotkey: F
Sonic Temptress lets loose a High-Pitched Scream that impairs Enemies.


 ManaCooldownRangeAoEDurationEffects
11207 secondsN/A400N/A60 damage to Heroes, 120 to Creeps. Unit with Octave Pins attached gain extra degeneration, equal to 1% of it's max HP
21257 secondsN/A425N/A120 damage to Heroes, 190 to Creeps. Unit with Octave Pins attached gain extra degeneration, equal to 1.6% of it's max HP
31307 secondsN/A450N/A180 damage to Heroes, 260 to Creeps. Unit with Octave Pins attached gain extra degeneration, equal to 2.2% of it's max HP
41357 secondsN/A475N/A240 damage to Heroes, 330 to Creeps. Unit with Octave Pins attached gain extra degeneration, equal to 2.8% of it's max HP
  • Damage type: Pure
  • Units not visible by Akasha will not be affected, even if they are within the range of the skill
  • Degen lasts as long as Octave Pin is still active.


Coloratura Sonata
Type: Active
Targeting: Unit/Point
Hotkey: W
Akasha screams two times for a finishing strike, a greater scream pierces through enemy while lesser scream stabs through their souls.


 ManaCooldownRangeAoEAoE 2Effects
1300120 (100*) seconds700300 AoE400 AoE200 (280*) damage (First Wave), Degens their HP/Mana equal to current degeneration * 2.5 (* 3) for 2.5 seconds (Second Wave)
2450120 (70*) seconds700350 AoE450 AoE350 (430*) damage, Degens their HP/Mana equal to current degeneration * 2.75 (* 3.5) for 4 seconds (Second Wave)
3600120 (40*) seconds700400 AoE,500 AoE500 (580*) damage, Degens their HP/Mana equal to current degeneration * 3 (* 4) for 5.5 seconds (Second Wave)

  • Damage type: magical
  • Can be improved by Aghanim's Scepter (* shows the improved values).
  • Can hit units up to 1100 range away.
  • Second wave is shot after first wave resolves, in the same casting area (Gyro's Ulti)
==========================================


Old New Change Type
Theme - Pain Theme - Sound Skills now are more connected to sounds.
Nuker Nuker - Late Game Skills now have disables and Regen Killer.
Shadow Strike Octave Pins Tweaked to increase Spammability.
Blink Sonic Displacement Changed the cooldown and added effects.
Scream of Pain Soprano's Discord Tweaked number and added bonus effect.
Sonic Wave Coloratura Sonata Partially Remaked to be more vicious, two waves are released.

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Old 11-14-2010, 09:42 AM   #40
Nevfigalo
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Default Re: Remake The Ancients II

Quote:
Originally Posted by teng) View Post
so what's the rubric of the main challenge "shadow strike" remake and "other skills" remake?
It depends on judge/remakes.

Updated.

@ChaoS_ThronE
Changing the title is highly unrecommended. There are additional points for NOT changing hero theme.

/updated
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  Defense of the Ancients Suggestions Remakes


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