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#81 |
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Join Date: Mar 2010
Location: Latvia, Riga
Posts: 2,802
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#82 | ||||
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About Weaver: Well, I can only remember his old first skill, Urna Swarm. Idk the first skill before that, so if you could send me some link or explain it to me, that would be helpful. Anyway, to the point. Weaver was and is the master of mobility and guerilla tactics in dota. He can go in the battle, burst some damage, go out and shortly afterwards go back in the battle and repeat this method for quite a time with his constant bursts of max speed and invis, his double damage every 6-2 seconds and Time Lapse also supporting this and even helping out if something should go wrong on one guerilla attack. His first ability always was the weakest link, the ability to support his other skills and his concept, but not the defining one. Earlier on, the surprise explosions of the scarabs served for some great ambushes and can weaken enemies, sometimes even fatally. I'd say they were totally in that concept, but still not really defining this role. The new ability show another aspect of these guerilla attacks. If used correctly in a team battle, it can create a lot of chaos. They are constantly under attack, but can't really deal with it, because they can't spare 4 attacks to kill them. Furthermore, with each attack, their armor gets further reduced, increasing your burst damage even more. With its long range, this skill can come out of nowhere, same as Weaver, giving another surprise effect which fits to his concept. Again, totally in his concept. I'm afraid that I personally don't like both the old and the new ability that much, I didn't care much when it was changed, I was more shocked when I saw that Ursa Swarm replaced Nerubian Assassin's skill, because I think the old one suited him a lot better than this one, but w.e., that's another story. Another example: Storm Spirit. The old Storm Spirit was a relatively boring hero, the only really interesting thing was counting to 8 attacks ![]() He didn't really have a clear concept, but with his remake, he got probably one of the coolest skills in dota and a clear and unique concept: "Bouncing around the battlefield using alternately his spammable skills and his attack, which gets improved after casting a skill." I think it can be said without any arguments that this was one of the best remakes in DotA ever, seeing as how often he's used in both pubs and competetive games. Quote:
The concept isn't only doing damage by attacking, not at all. Didn't you read what I've written? I mean Drow and Clinkz only deal damage by attacking, but not all of their skills focus on improving or worsening normal attacks. That's the unique concept of Troll Warlord. Quote:
Quote:
The description says "a searing light blinds", but it says nothing about summoning a searing light. You could imagine anything, even that he somehow reflects light from his axes so that enemies get blinded
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#83 |
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you know, theres an easy way to tie-in the normal attack bit and making it less boring bit, we just need to learn from morphling and riki. Change the damage of the axe-throwing to be scalable with minor bonus damage like morph attack and blinkstrike.
Also, I imagine a real troll on a rampage would be flipping tables and tossing chairs in a barfight, why can't he do something more flashy than attack normally? This suits the theme better, and conformance to theme > conformance to 'concept'. A 'concept' should be adhered to if this was a game like TF2 with much fewer classes so as not to remove a class with an important and irreplacable role. In contrast, a 'concept' should be molded according to the greater calling of balance, need for improvement and better adherance to the theme in a game where he has no place any longer thanks to many who do it better than him. to naysayers : icefrog took your precious 'concept' of razor and storm, flung it out the window and made new ones. These were heroes that had something in common with troll prior to their transformation. I rest my case.
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| Last edited by stealthfire; 11-24-2010 at 09:50 PM. | |
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#84 |
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Join Date: Feb 2010
Posts: 391
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change the meelee form of this skill to...
Blind... "smashes his axes so strong it produces a spark that blinds enemies around him...(25%/50%/75%/100% miss) for X sec in an Y aoe Don't copy Kael's Sound Blast's effect, it won't work for you cos enemies that can't attack will "auto move away from damage source", with this, complete miss they still attack you but they don't dmg you, they stay beside you ^^, they got stunned more readily. and the Blind in not remove so no "change story and name" needed. hope this helps tweak if you want. |
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#85 |
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Join Date: Jun 2009
Posts: 996
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THIS IS SO SEXY.
:3. T-UP mang |
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#87 | |
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Join Date: Jan 2010
Location: Suomi
Posts: 2,450
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Quote:
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#88 |
Member
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T-up
maybe reduce the disarming time
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#89 |
Member
Join Date: Jun 2009
Posts: 436
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I think 4 seconds disarm is fair. It's a soft disable that still allows kiting, spellcasting, and item usage. Centaur's stun is 2.75 seconds, Axe's call is 3 seconds and both are essentially full disables. Riki's Smoke silences and makes attacks nearly useless, forcing you to run out of the AoE.
Just because you can't attack Troll doesn't mean you're powerless against him.
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#90 |
Member
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I like it. I don't think troll will be particularly competitively viable even with it, but it can't hurt.
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#91 |
Forum Staff
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Interesting concept (throwing his axes) but
1) Doesn't rexxar have this (axes)? be sure to differentiate them (and... 2 axes, not 3 please) 2) 4 second disarm is crazy powerful. Careful with the numbers there. |
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#92 |
Member
Join Date: Oct 2009
Location: Under a Rock.
Posts: 578
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Fuck this, T-Up.
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#93 |
Member
Join Date: Jun 2009
Location: Spain
Posts: 1,234
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i like it t-up
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The only true wisdom is in knowing you know nothing.
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#94 |
Member
Join Date: Jul 2010
Posts: 209
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t-down for me
It will make Troll OP and it will turn him into a skill spammer, that will ruin his gameplay. He will be a rip off rexxar The animations look nice, I wouldn't mind it if the axes did no damage or if they did passive autochance damage.
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#95 |
Member
Join Date: Mar 2010
Posts: 2,136
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the updated melee form animation is much better and makes me go wow!! i love it much more now.
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#96 |
Member
Join Date: Jun 2010
Location: Australia
Posts: 453
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looks lovely; maybe make it so that for melee form, when he chucks those axes around in a tornado, he himself is unable to attck until they return to him. This way, the 4 sec attack disable might not be so devastating.
Ofc you could then reduce the time it takes for the axes to return to him. Something like not being able to attack for 1s would be decent. While unable to attack, hed still be able to set himself up by moving/casting spells so he's ready to rape when his axes return. I'm assuming these are going to be two separate skills that share a cooldown yah? t-up! Post a testmap!
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#97 |
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Join Date: Jun 2010
Posts: 29
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Post testmap
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#98 |
Member
Join Date: Jun 2010
Location: Cavite, Philippines
Posts: 72
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HEELZ I LOVE U!! This should be implemented. ITS SO COOOOOL!!
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#100 |
Member
Join Date: Apr 2010
Location: Lithuania
Posts: 189
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T-Up.
Perfectly fits hes theme and is just what he needs. |
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