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Old 11-16-2010, 06:21 PM   #1
Rathman55
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Default Serkan the Blood Assassin [Nuetral Agility]


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BloodAssassin
Serkan
454/195

Strength    Agility   Intelligence

__________

16+1.5    22 + 2.1    15 + 1.7



 Bloodmark Increased melee damage strike
 Blood Strike Painful attack
 Dual Wield Powerful passive
 Shadow Step Mow down enemies with precision.
Affiliation: Neutral _____ Attack Animation:0.5/0.5
Damage:55-65 Casting Animation:0.1 / 0.5
Armor:0 Base Attack Time:1.7
Movespeed:300 Missile Speed:900;Instant
Attack Range:100  Sight Range:1000
Serkan the Blood Assassin uses the power of his dual blades to wreak havoc on the battlefield. From abilities like Shadowstep he can threaten even the strongest groups. 
Under Development 




 Blood Mark_________ Serkan marks his prey, if he strikes the prey while the mark is up he deals additional damage plus his regular attack. Adds 1 stack to Shadowstep.
  Ability Type: Active
  Targeting Type: Unit
  Ability Hotkey: B


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
50
 
20
 
800
 
---
 
10
 
1
 
When enemy is struck by Serkan the attack deals an additional 50 damage. Adds 1 stack to Shadowstep.
2
 
50
 
20
 
800
 
---
 
10
 
1
 
When enemy is struck by Serkan the attack deals an additional 150 damage. Adds 1 stack to Shadowstep.
3
 
50
 
20
 
800
 
---
 
10
 
1
 
When enemy is struck by Serkan the attack deals an additional 250 damage. Adds 1 stack to Shadowstep.
4
 
50
 
20
 
1000
 
---
 
15
 
1
 
When enemy is struck by Serkan the attack deals an additional 300 damage. Adds 1 stack to Shadowstep.

Notes
  • *Lasts duration or until enemy is hit by Serkan
    *The enemy will be aware that they are marked
    *Adds 1 stack to Shadowstep


 Blood Strike_________ Deals large amount of damage and ministun., varying on the level of Dual Wield. See notes.
  Ability Type: Active
  Targeting Type: Unit
  Ability Hotkey E


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
100
 
25
 
100
 
---
 
instant
 
1
 
Deals 100 damage and .25 second stun
2
 
100
 
25
 
100
 
---
 
instant
 
1
 
Deals 150 damage and .5 second stun
3
 
100
 
25
 
100
 
---
 
instant
 
1
 
Deals 200 damage and .75 second stun
4
 
100
 
25
 
100
 
---
 
instant
 
1
 
Deals 200 damage and 1 second stun

Notes
  • *For every level of Dual Wield add 50 damage and .25 seconds to the stun.
    *Level 4 Dual Wield and level 4 Blood Strike is equal to 400 damage and 2 second stun.


 Dual Wield_________ Allows use of Serkans second blade.
  Ability Type: Passive
  Targeting Type: None
  Ability Hotkey: W


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
---
 
---
 
---
 
---
 
---
 
---
 
Serkan deals 5% more damage
2
 
---
 
---
 
---
 
---
 
---
 
---
 
Serkan deals 10% more damage
3
 
---
 
---
 
---
 
---
 
---
 
---
 
Serkan deals 15% more damage
4
 
---
 
---
 
---
 
---
 
---
 
---
 
Serkan deals 20% more damage

Notes
  • The max amount of extra damage Serkan can gain from this is 50.


 Shadowstep_________ Requires 1 stack to be used. Serkan steps through the shadows and instantly teleports to a selected nearby enemy hero, whilst in the shadows he gets a small amount of health back.
  Ability Type: Active
  Targeting Type: Unit
  Ability Hotkey: S


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
50
 
5
 
600
 
---
 
instant
 
1
 
Teleports to nearby enemy hero, uses 1 stack. Heals 100 health
2
 
50
 
4
 
650
 
---
 
instant
 
1
 
Teleports to nearby enemy hero, uses 1 stack. Heals 150 health
3
 
50
 
3
 
700
 
---
 
instant
 
1
 
Teleports to nearby enemy hero, uses 1 stack. Heals 200 health

Notes
  • Only works on heroes. Can't control him until he arrives at the hero.





Reviewed by:
  • None

Model From:
http://www.playdota.com/forums/32523...-gifs-nothlng/
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Old 11-16-2010, 10:31 PM   #2
King Murdoc
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Default Re: Serkan the Blood Assassin [Nuetral Agility]

Skill 1: Interesting way to go about the melee nuke, probably the best. Solid skill, 7/10
Skill 2: Either buff the cooldown down to ~12 seconds or boost the damage. A melee nuke is generally hard to hit on the guy you want, so make it rewarding. Still, good concept, numbers are easy. 7/10
Skill 3: This skill is boring. Do something more, like: Serkan uses two weapons, allowing him to use multiple enchantments. Allows another orb to be used. Then when it's active you'd use 2 orbs at the same time with reduced effectiveness. 4/10
Skill 4:Numbers are OP and it's another blink strike. However, it's good synergy. Come up with an interesting effect or find an alternative to Blink Strike. 5/10
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Old 11-17-2010, 01:42 AM   #3
sndwch
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Default Re: Serkan the Blood Assassin [Nuetral Agility]

First skill is the only one I like. Then you have a melee-range stun, a passive damage increase, and a glorified Blink Strike.
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Old 11-17-2010, 01:48 AM   #4
Zero_Messiah
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Default Re: Serkan the Blood Assassin [Nuetral Agility]

This is me returning the favor.

Firstly, sweet model. I am definitely using that for my future hero submissions.

Now on the the review.

First skill is kinda boring. You mark a hero, and should you hit tha hero, you deal bonus damage. I guess the biggest issue I have with this skill is that it's the only way for you to get any sort of Shadow Stacks, which means if you don't place at least 1 point in this, your ultimate's useless. You might want to make your other skills incorporate the shadow stack factor as well.

Secondly, rather than increase the damage for one strike, why not make it so that each Blood Mark will make your next attack on a target with it auto-critical? And when it triggers, it debuffs them (for example, losing a lot of blood). Simply adding damage? It is a meh.

Here's my suggestion.

Firstly, convert this skill into an AoE instead of single target. All units hit by this AoE are considered 'marked'. Marked units can be teleported to by your ultimate (maybe make it random?). Attacking marked units will trigger a critical strike on each hit, and the marks will fade away when you strike them (marked units) or they time out.

Second skill.

More forced synergy? Well, at any rate, you should make it so that it will 'mark' the target hit by Blood Strike as well as add another Shadow Stack per use. To ensure a large supply of shadow stacks, you should lower the damage and stun time, as well as the cooldown, so it can be spammed.

Third skill.

A passive? Rework this. It's weak and boring. Using a second blade should let him either attack faster, or more often (and thus deal more damage). Alternatively, you could make it so that the second blade is a 'marker', and every second hit on a unit will mark it, giving you one 'Shadow Stack'.

Ultimate.
Basically, a low cooldown teleport.
Firstly, casting range should be removed, and its numbers placed in AoE, since this skill triggers instantly. Secondly, you need to scale the cooldown more. I recommend a 9/6/3 second cooldown or an 8/5/2 cooldown. You should keep the amount you healed constant (100 ~ 150) since you'll be able to play a lot more stacks as time goes by (assuming you follow the above suggestions). Lastly, you reduce the mana cost of the skill instead of keeping it constant. i recoomend a cost of 80/60/40 mana each.

You might also want to think about synergizing the ultimate with the other skills; it does nothing for them.

Anyways, overall it's a good hero, though I'm not sure what niche it fills.
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Old 11-17-2010, 10:13 PM   #5
Rathman55
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Default Re: Serkan the Blood Assassin [Nuetral Agility]

Thanks for all the input. I'll probably edit it some time later.
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