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Old 11-16-2010, 10:33 PM   #1
ParaDise.-
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Default Unique Aghanim Scepter Upgrades


Since the old thread get his OP losted in action
I asked to create another one so here i am

Please follow this format in suggesting :

Hero Name (Tavern) - Aghanim Upgrades (your username)




- Any units that touch the ship are slowly dragged with it (duble_dragon)
- Affected allies including himself won't take the delayed damage after the buff wears off (BladeGrip)
- Increase the speed of the ship (RaistMagus)
- Adds a subskill that can cause the ship to crash immediately. 50 mana cost (Elmo1191)
-Ship will carry kunkka to its crash spot (lol) -(BarneyStinson)
- Ghost Ship's crash damages buildings by 50% of original damage. While Admiral is on Coco Rum's buff, Tidebringer's cooldown is reduced by half. (d4rk_desperado)
- Drops bomb every 100 unit traveled, bomb deals 100 damage in 300 AoE. Model and Skill Icon is changed to Sky Barge.
- Silences those who are shoved aside (nico_191995)
- Stuns all enemy's in a 200 AoE of the main target (Kanashimi)
- Reduce the damage from all sources with the same amount as STR gain (Kape Puro)
- Adds 0.4/0.5/0.6% hp regen aura. Bradwarden himself doesn't benefit from this aura (BladeGrip)
- Passive increase to all his skills. Hoof Stomp CD down to 10. Double Edge casting range to 600. Return damage 25+(26-50)% of Cent STR. (Reznov)
- Corpses deal full bounce damage (somwk
- Creates 4/5/6 Aftershocks in random areas in the AoE of the cast - in a interval of 0.33 seconds,it's also made so it CAN damage ethereal units(more synergy with EB),also reduce CD by 30 sec on all levels
)

- Increases duration by 0.2/0.35/0.5 everytime a unit under GA is hit by physical attack (Sgt Failure)
- Is not dispelled when an allied hero becomes magic immune (d4rk_T4nkR)
- While Omni is under the effect of GA, Purification becomes an AOE skill that Heals and Damage everyone in 600 radius. (Reznov)
- Affected units has increased magic resistance by 50% (GenocYda)
- If Guardian Angel buff on a unit is removed during the duration Guardian Angel buff is recast on the unit lasting the remaining duration. (menage0a0trois)
- If the summoned pandas are killed, Pandaren will return to his original form (osuka)
- Add one additional subskill to each panda to recombine (Dispel~)
- Add small Str(10,20,30) bonus during the duration(junicobakura)
- Gives instead of the Damage Boost a Aura that gives equal that dmg bonus in a aoe of 500-700(still dunno how much) the aoe includes all friendly units and sven himself (kelek2)
- Has 20/25/30% splash dmg by 240/270/300 aoe in front of him. Has 60 degree splash dmg (xy4kuz4x)
- Obstructs enemy vision (Nozumu-)

:medtc.jpeg:- Adds a subskill "Instant Split" (75 manacost) that can interrupt the crack and cause the earth to implode immediately (Elmo1191)-Your entangling roots spread by 50 units every second, catching more units (Drikam)
- Remove all positive buffs from affected units (Kanashimi)"
- All allied units (Rooftrellen, heroes, creeps and siege units) and buildings get Living Armor on them (level of the living armor is the same as Living Armor skill) and Overgrowth targets enemy buildings dealing 35% of damage. Also reduces cooldown by 65 seconds. (Lithary)
- Units in Overgrowth can't use items to liberate them.
- Units are also silenced. (GenocYda)
+1 DPS for every tree within a radius of 725 from Treant. (DuskRaven & SeT)
-Enemys recieve they signal of Io teleport 1.5 second delayed.(ParaDise.-)
- Gains a sub-skill that lets u instantly teleport back... (☁Fate-Trap☁)
- Io gains 1200 flying sight on the destination and departing sites. Reduces cooldown to 60/45/30. (d4rk_desperado)



- Counts 0.2/0.3/0.4 of mana missing in the AoE. Units that got less than 200 damage will be slowed by 50% for 2 seconds (Sgt Failure)
- Break 10% enemy max mana before void impact (xy4kuz4x)
- Passively gives him a buff placer that reduces the mana regen by 50/75/100% on hit (Elmo1191)
- Removes positive buffs from target and units around it (just before taking damage) and leaves them silenced for 1/2/3 sec. Also reduces cooldown by 40 seconds. (Lithary)
-Stops affected unit mana regeneration for 2/3/4 seconds (AbyssPetra)
-After ult casted grants allied heroes in 750 AOE buff that gives 35% spell resist for 10 seconds (SeT)
- Deal 12 bonus dmg per 100 unit distance between target and sniper (xy4kuz4x)
- True Sight on the target with the buff. Does additional damage equal to 2.0x Agility (d4rk_T4nkR)
- Removes vision to Kardel (Sgt Failure)
- Stun the target by .75 seconds for each 500 range from Sniper (Kanashimi)
- Dazed (like Knockout in TC) for 1 second per assassinate level (AbyssPetra)
- Casting range,mana cost N/A , the mana cost is based on the distance between kardel and target,the more away the target is , the more mana cost it will have(Prince Kassad)
- Increases his vision by 200/300. Adds a subskill Reveal which reveals an entire area for 5 seconds. 100 mc, 25 cd, 3000 cast range. (dreamcatcher0)
- Damage goes through Magic Reduction and Immunity (AbyssPetra)
- Deal 15/25/35 bonus damage which accumulate in next attack (xy4kuz4x)
- Add attack damage to slash damage (gtarwanab)
- Grants True Sight when slashes (Elmo1191)
- Targets hit by Omnislash gets reduced armor by 10/15/20 only during the duratation of the ulti (debuff lasts 1 sec)
- Lugg has got max AS while omnislashing (GenocYda)
- Decrease time spent doing Omnislash by making moving faster in exchange for inflicting Incapacitated(fancy word for Time Lock[Void Bash]), Stopping Enemy Heroes for 2 seconds and instantly killing Lesser Creeps.
- Slash on creeps doesn't count or counts as half.
- Transformation time is halved. Mana cost is removed (Kape Puro)
- Equips Spirit Bear with an undroppable Aghanim Sceptre. Spirit Bear also gains 50% cleaving attack. (note: Syllabear cannot drop Aghanim Scepter once purchased) (d4rk_desperado)
- Unlocks the old "One" ability while in True Form, which shares 50% damage with spirit bear.

- Eclipse grants Luna True sight for 10 seconds (Travice)
- Lucent beam grants a corruption effect, each beam reduces armor by 3 that stacks each other (Travice)
- Adds ministun to beams that come from ultimate (beliar666)
- Eclipse doesn't stop when Luna dies (AbyssPetra)
- Can replicate self (megboklek)
- Remove mana cost from Replicate and Morph Replicate (Kanashimi)
- Can target himself (BarneyStinson)
- Illusion lasts 80 seconds. Passively increases Morph's agility by 25% of the hero he Replicated.(dsbn)
- Lowers sleeping enemies' armor by 1 every seconds. The armor is regained after awake with same rate (Elmo1191)
Gains a sub-skill that lets u instantly awake 1 enemy... (☁Fate-Trap☁ + aestropher)
- Gaines 15/20/25% AS bonus and 6/8/10% MS for 7 seconds each time an illusion is spawned (Elmo1191)
- Max image increase to 6/7/8 (aestropher)
- Passively creates illusion for 10 seconds every 50 seconds. Not breaks invisibility. (DuskRaven)

- 10/20/30% IMS while invisible (Baldoro)
- Delays invisibility break by 2 seconds and reduces cooldown by 20 seconds for all levels. (Lithary)
-Lowers all enemy heroes sight range to 400/400 (global AOE) (SeT)
- Get +8/12/20 agility the first 3 seconds after breaking Invisibility (Sgt Failure)
- Whenever he kills a hero he gains +1 agility (Trap Door)
- Give 20% MS bonus on Battle Trance (NoThlnG)
- Battle Trance also affects player-controlled non-hero units (Kuken)
- Global cast range (Glowackos)
- Enemies will be slowed instantly then the rockets fall(☁Fate-Trap☁)
-Turns the slow from the second rocket into 2 seconds of stun and reduces the delay time between the cast and the first rocket to 1 second. (Elmo1191)"
- Increases Gyrocopter movement speed by 20%*Number of Missiles launched for 10 seconds. (AbyssPetra)
- Global cast range, if cast inside the 1000 cast range, takes one less second to land, if cast outside of the 1000 cast range, for every X units, increases landing time by X. (Wwallace_)



- Ulti becomes target-able AoE, 800 casting range (Stomp)
-Freezing Field's slow remains in the are for 1/2/3 seconds.(AbyssPetra)
-Increase AoE by 200 per Freezing Field level. (AbyssPetra)
None- Dream Coil slowly pushes enemies out with 80/140/200 per second (Sgt Failure)
- Enemies who stay inside the range receives 30/45/60 magical dps (d4rk_T4nkR)
- Coils break at 400 range instead of 600 (Pingus!)
- Hand of God also removes negative buffs (megboklek)
- Also heals by 5/10/15% Max HP.

- Whenever you cast a spell, the spell's mana cost is spread among ally heroes in a 450 AoE excluding Ezalor (Drikam)
- Increase 20% physical resistance or gain 20% to evade enemy attack (xy4kuz4x)"
- Illuminate builds up faster (150 dmg per second), mana leak's slow turns into 3 seconds stun and Chackra magic also gives 25% damage for 10 seconds. while in Spirit Form. (Elmo1191)
- Casting ultimate resets his all cooldowns except ultimate (GenocYda)
-KotL can charge Illuminate for more max 10 seconds in cost of 4% per current MP. Each bonus charge deal damage equal spent mana. Mana Leak slows 15% for 2 seconds after stun ends. (DuskRaven, SeT)
- Stuns the enemies for 1 second (deathgOd)
- Enemy heroes are hit with Static Field despite their location. Gains experience for killing units outside his experience range (KingUther)
- All of his spells deal pure damage instead of magical, Static Field also affects non-hero units and reduces cooldown of Thundergod's Wrath spell to 80 seconds. (Lithary)
- Gives you sight of anything it hits for 5 seconds (Travice)
- Hit the same target more than once if no other targets are available (Kape Puro)
-Wrath of Nature is able to bounce on Furion's summoned units and not count on Bounce Cap. (AbyssPetra)
- Global Silence mutes item (Sgt Failure)
- Global Silence also reveals the position of the enemies affected (d4rk_T4nkR)
- Last Word is globalised for 10 seconds after ulti's silence has finished. (Glowackos)
- Global silence also amplifies damage which enemy hero takes by 20%. Damage amplified do not stack with Soul Burn. (cdbbc)

- Reduce magic resistance by 20/30/40% for 5 seconds (Sgt Failure)
- Bounce it to another unit. the damage bounced will be reduced by 65%. Can bounce to 2 units only including the target. (dreamcatcher0)
-If the enemy ends with less than 5% of his max HP will die.
- Mana cost decreased by 50% (megboklek)
- On the landing spot all enemies within the damage AoE (125/200/275) will be pulled with electric vortexes towards the Storm Spirit with the power of the current Electric Vortex level. This doesn't force the original Electric Vortex go into cooldown and does not trigger Overcharge.(Elmo1191)
- Stuns for 0.5 second per 100 units moved.(Prince Kassad)
- Initial manacost: 15 + 10% of current manapool.
Per 100 units: 10 + 2% of current manapool (Pingus!)
- Each attack, reduce enemy movement by 5% for last 5 second each stack. 5 stack limit (xy4kuz4x)
- Every attack removes 1% of reduced damage (Dispel~)
- The enemy targeted by Focus Fire can't target any spells on Windrunner. (lmagination)
- Static Storm deals its highest dps at the 1st instance, and then its lowest dps at the last instance. (instead of increasing dps, it's now decreasing dps).
- Increase maximum dps to 195/235/275. (d4rk_desperado)
- Enemy units will lose 4% magic resistance and it will increase every second.(Cap of 60%) (dreamcatcher0)







Lack of space to see correctly the notes in the final heros.



Currently I just open the thread to new suggestions, tomorrow I will review the current suggestion and erase all that doesn't make sense at all.

I'll hope that all one would like to comment and add his own suggestions.
Any type of it is free to be posted. Including ones that will upgrade their non-ultimate skills.

NoThlnG wants credits so let's give him a few.
Credits to NoThlnG for update and edit the OP

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Last edited by ParaDise.-; 10-06-2011 at 12:23 AM.
Old 11-16-2010, 11:30 PM   #2
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Default Re: Unique Aghanim Scepter Upgrades

I thought NothIng updated the old thread, taking place of the OP?
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Old 11-16-2010, 11:39 PM   #3
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Default Re: Unique Aghanim Scepter Upgrades

Finally. ^^
Here are mine suggestions copied from there:

Anti-Mage (Sentinel Agility Tavern) - Removes positive buffs from target and units around it (just before taking damage) and leaves them silenced for 1/2/3 sec. Also reduces cooldown by 40 seconds. (Lithary)

Nevermore the Shadow Fiend (Scourge Agility Tavern) - His ultimate gets stronger/weaker based on his hero score.
Each hero kill will increase Requiem of Souls damage by 10/20/30 and curse by 1%/2%/3% and each death will weaken Requiem of Souls damage by 10/20/30 and curse by 1%/2%/3% (can't lower damage and slow below skills normal value). (Lithary)

Drow Ranger (Neutral Agility) - Gains 0.1 permanent agility bonus per creep killed and 1 permanent agility bonus per hero killed. (Lithary)

Priestess of the Moon (Sentinel Agility) - Delays invisibility break by 2 seconds and reduces cooldown by 20 seconds for all levels. (Lithary)

Mercurial (Scourge Agility) - Illusions deal 65% damage and have Dispersion ability. Reduces cooldown by 20 seconds. (Lithary)

Rooftrellen the Treant Protector (Sentinel Strength) - All allied units (Rooftrellen, heroes, creeps and siege units) and buildings get Living Armor on them (level of the living armor is the same as Living Armor skill) and Overgrowth targets enemy buildings dealing 35% of damage. Also reduces cooldown by 65 seconds. (Lithary)

Ogre Magi (Neutral Intelligence) - Gives chance to cast it x3/x4/x5 times (instead of x2/x3/x4) and reduces cooldown of Ignite by 5 seconds. (Lithary)

There.
Discuss!
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Last edited by Lithary; 11-17-2010 at 12:02 AM.
Old 11-17-2010, 12:01 AM   #4
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Default Re: Unique Aghanim Scepter Upgrades

I suggested these on prev thread aages back, but it was necro already. Resuggesting here.

Witch Doctor (Neutral Int)
- Remove channelling (Glowackos)
Gyrocopter (Sentinel Agi)
- Global cast range (Glowackos)
Silencer (Sentinel Int)
- Last Word is globalised for 10 seconds after ulti's silence has finished. (Glowackos)
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Old 11-17-2010, 12:58 AM   #5
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Default Re: Unique Aghanim Scepter Upgrades

Sentinel


Agility - Magina: Stops affected unit mana regeneration for 2/3/4 seconds.

Agility - Magina: Replenish mana in 300 radius of Magina by the same amount of mana the target is missing.

Intelligent - Jaina: Freezing Field's slow remains in the area for 1/2/3 seconds.

Intelligent - Jaina: Freezes enemy that are affected by Freezing Field explosion by 4/3/2 times. Freeze last for 1 seconds.

Intelligent - Jaina: Increase AoE by 200 per Freezing Field level.

Intelligent - Furion: Wrath of Nature is able to bounce on Furion's summoned units and not count on Bounce Cap.


Scourge


Intelligent - Ish'kafel: Wall of Replica can create 1/2/3 more times but replaces existing copy.

~azimpetra
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Last edited by AbyssPetra; 12-28-2010 at 05:40 AM.
Old 11-17-2010, 12:58 AM   #6
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Default Re: Unique Aghanim Scepter Upgrades

Errr... As you see, some of the suggestions here are taken from other thread (such as my Sand King suggestions) and that's why I give "*" mark and gave the link at below.

You should choose either remove the "*" mark or follow what I did.

Anyway, nice job.
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Old 11-17-2010, 06:37 AM   #7
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Default Re: Unique Aghanim Scepter Upgrades

Quote:
Originally Posted by AbyssPetra View Post
Sentinel


Agility - Magina: Stops affected unit mana regeneration for 2/3/4 seconds.
Situational, but can be very useful (though generally this is meant to be the finisher spell..)
Agility - Magina: Replenish mana in 300 radius of Magina by the same amount of mana the target is missing.
Not really worth it, unless the AOE were increased a bit
Intelligent - Jaina: Freezing Field's slow remains in the are for 1/2/3 seconds.
Nice
Intelligent - Jaina: Freezes enemy that are affected by Freezing Field explosion by 4/3/2 times. Freeze last for 1 seconds.
How about casting frostbite on all enemies in the aoe when rylai begins chanelling her ulti? Each frostbit would be the same level of rylai's frostbite. What do you think? Better, or too op?
Intelligent - Jaina: Increase AoE by 200 per Freezing Field level.
As in it spreads out the longer she channels it? t-up
Intelligent - Furion: Wrath of Nature is able to bounce on Furion's summoned units and not count on Bounce Cap.
But this would increase the damage yeah? nice! t-up

Scourge


Intelligent - Ish'kafel: Wall of Replica can create 1/2/3 more times but replaces existing copy.
This would mean the damage is redealt yeah? I think it'd be fine without replacing the previous images. It is after all an aghs upgrade, so it should be big imo.
~azimpetra
Nice suggestions!
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Old 11-17-2010, 07:05 AM   #8
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Default Re: Unique Aghanim Scepter Upgrades

Gyrocopter (Sentinel-Agility) - Enemies will be slowed instantly then the rockets fall(☁Fate-Trap☁)

Io (Sent-Str) - Gains a sub-skill that lets u instantly teleport back... (☁Fate-Trap☁)

Naga Siren (Sent-Agi) - Gains a sub-skill that lets u instantly awake 1 enemy... (☁Fate-Trap☁ + aestropher)


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Old 11-17-2010, 07:24 AM   #9
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Default Re: Unique Aghanim Scepter Upgrades

Leoric(str-scourge) - Gains an option to teleport home if he dies(Unan1mous)
SF(agi-scourge) - Grants 0 collision against enemy units, or less collision size on SF's Model(Unan1mous)
Gyro(agi-sent) - Global casting range on utlimate(Unan1mous)

just some ideas~
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Last edited by Unan1mous; 11-17-2010 at 10:30 AM.
Old 11-17-2010, 08:01 AM   #10
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Default Re: Unique Aghanim Scepter Upgrades

Awesome format, if nothing else, and great suggestions.

Traxex: Kills creeps in one blow 10/15/20 percent of the time as an Upgrade. This is the old ultimate too.
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Old 11-17-2010, 09:12 AM   #11
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Default Re: Unique Aghanim Scepter Upgrades

Hey this thread was started again! Cool! In this case i will start with suggestions for Gyrocopter (Call Down)- Turns the slow from the second rocket into 2 seconds of stun and reduces the delay time between the cast and the first rocket to 1 second.
Ezalor: Illuminate builds up faster (150 dmg per second), mana leak's slow turns into 3 seconds stun and Chackra magic also gives 25% damage for 10 seconds. while in Spirit Form.
Storm Spirit (Ball Lightning)- On the landing spot all enemies within the damage AoE (125/200/275) will be pulled with electric vortexes towards the Storm Spirit with the power of the current Electric Vortex level. This doesn't force the original Electric Vortex go into cooldown and does not trigger Overcharge.
That's 4 now.
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Old 11-17-2010, 10:22 AM   #12
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Default Re: Unique Aghanim Scepter Upgrades

taken from the old thread:

Ogre Magi(Neutral Intelligence) - Removes mana cost increment on Fireblast and Ignite upon learning Multi Cast. (d4rk_desperado)

Shadow Fiend(Scourge Agility) - Deal a 0.75 sec ministun to enemies who receive more than 300/250/200 damage. Increases each soul's damage to 100/120/140. (d4rk_desperado)

Beastmaster(Sentinel Strength) - Stun applies to enemies who are within 200 AoE from primary target (knockback still applies). (d4rk_desperado)

Slithereen Guard(Scourge Strength) - Removes cooldown. Can be targeted on buildings with 40% effect (i.e. -2/-4/-6 armor) (d4rk_desperado)

Far Seer (Sentinel Intelligence) - Static Storm deals its highest dps at the 1st instance, and then its lowest dps at the last instance. (instead of increasing dps, it's now decreasing dps). Increase maximum dps to 195/235/275. (d4rk_desperado)

added new ones:
Ancient Apparition (Neutral Intelligence) - Apply 33% slow to units with the debuff. Reduces cooldown to 30 seconds. (d4rk_desperado)

Storm Spirit (Sentinel Intelligence) - Removes initial mana cost at the start of casting. (d4rk_desperado)
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Old 11-17-2010, 03:55 PM   #13
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Default Re: Unique Aghanim Scepter Upgrades

I like upgrade on Medusa witch silences slowed enemies, but change it so it silences skills and items (just like Doom) and reduce cooldown by 25 sec so suggestion looks like this:

Medusa (Neutral Agility) - Silences slowed enemies (skills and items) and reduces cooldown by 25 seconds. (Lithary)

Also, here is one for Death Prophet.

Death Prophet (Scourge Intelligence) - Heal becomes instant (you don't need your ghost to return, but you will get healed as they attack) and heal limit is removed.
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Old 11-17-2010, 05:16 PM   #14
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Default Re: Unique Aghanim Scepter Upgrades

Yey im here
Im gonna edit the OP and add all that sugestion
Maybe it would took some time but ill update it
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Old 11-17-2010, 06:02 PM   #15
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Default Re: Unique Aghanim Scepter Upgrades

Updated it
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Old 11-17-2010, 07:03 PM   #16
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Default Re: Unique Aghanim Scepter Upgrades

Would you put my name (Elmo1191) after the 3 suggestions i gave? (gyrocopter/ezalor/storm spirit). You seem to have forgotten it.
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Old 11-17-2010, 07:08 PM   #17
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Default Re: Unique Aghanim Scepter Upgrades

I didn't do it?

Oops my bad
Editing...
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Old 11-17-2010, 07:34 PM   #18
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Default Re: Unique Aghanim Scepter Upgrades

You forgot to put my name next to my Death Prophet suggestion.
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Old 11-17-2010, 07:35 PM   #19
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Default Re: Unique Aghanim Scepter Upgrades

Duh
That's happen when only one person can edit the thread xD
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Old 11-17-2010, 09:07 PM   #20
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Default Re: Unique Aghanim Scepter Upgrades

ParaDise- You actually missed some unique Aghanim upgrades from the old thread :/.
For example, my Gyrocopter suggestion, and much more of other people.
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