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Old 11-22-2010, 07:42 AM   #1
Ez_Mystery
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Wink [EFFECT] Destroyed Buildings Mark


This is what we see after destroying the buildings at Sentinel's base

Yup, we see nothing except the ground
That makes it looks like a field instead of razed base
So, I suggest to leave the ground texture after the buildings are destroyed
Same goes to Scourge, level 1 and 2 towers are optional



What I did:
● Create a dummy using none.mdl with the same ground texture of the buildings
● Dummy has the Locust ability, fly movement and no shadows
● Done
Pros
● No more empty bases
● Eye-candy


Cons
● The ground texture may look ugly to those who have bad taste
Testmap:
Attached Files
File Type: w3x Destroyed Buildings Mark.w3x (23.3 KB, 26 views)
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Last edited by Ez_Mystery; 06-06-2011 at 08:20 AM.
Old 11-22-2010, 07:46 AM   #2
NoThlnG
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Default Re: [EFFECT] Destroyed Buildings Mark

T-Up. But maybe it is removed after few minutes.
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Old 11-22-2010, 07:55 AM   #3
Ez_Mystery
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Default Re: [EFFECT] Destroyed Buildings Mark

Quote:
Originally Posted by NoThlnG View Post
T-Up. But maybe it is removed after few minutes.
Then we will see empty base again which I'm trying to avoid
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Old 11-22-2010, 08:28 AM   #4
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Default Re: [EFFECT] Destroyed Buildings Mark

Eye candy T-up
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Old 11-22-2010, 08:31 AM   #5
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Default Re: [EFFECT] Destroyed Buildings Mark

Eye pleasing t-up
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Old 11-22-2010, 08:45 AM   #6
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Default Re: [EFFECT] Destroyed Buildings Mark

Quote:
Originally Posted by NoThlnG View Post
T-Up. But maybe it is removed after few minutes for level 1, 2 twrs
fix'd and zis
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Old 11-22-2010, 08:47 AM   #7
PuЪLiㄷEиəℳy#1
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Default Re: [EFFECT] Destroyed Buildings Mark

Tested the screenshot and it does look good although I would only prefer the animation in which vines would grow back on the ground after showing the blemish which the destruction created. For the Scourge, I personally think that after the destruction of the building, such blemish will not be shown and will directly show a building-less ground texture (after all, the undead buildings' ground texture is already a blemish). T-up if such will be the case.
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Old 11-22-2010, 08:54 AM   #8
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Default Re: [EFFECT] Destroyed Buildings Mark

t-up
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Old 11-22-2010, 09:30 AM   #9
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Default Re: [EFFECT] Destroyed Buildings Mark

Quote:
Originally Posted by NoThlnG View Post
T-Up. But maybe it is removed after few minutes.
I'm sorry but I gotta laugh. Isn't that what OP is trying to avoid? Oh wai-
Quote:
Originally Posted by Ez_Mystery View Post
Then we will see empty base again which I'm trying to avoid
So, I gives this a
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Old 11-22-2010, 11:37 AM   #10
dominator02
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Default Re: [EFFECT] Destroyed Buildings Mark

,looks a better eye candy.
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Old 11-22-2010, 12:08 PM   #11
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Default Re: [EFFECT] Destroyed Buildings Mark

T-up
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Old 11-22-2010, 12:19 PM   #12
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Default Re: [EFFECT] Destroyed Buildings Mark

instant t-up *_*
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Old 11-22-2010, 12:56 PM   #13
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Default Re: [EFFECT] Destroyed Buildings Mark

T-up eye candy

ps. 200th post
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Old 11-22-2010, 02:25 PM   #14
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Default Re: [EFFECT] Destroyed Buildings Mark

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Old 11-22-2010, 02:26 PM   #15
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Default Re: [EFFECT] Destroyed Buildings Mark

TUp, no-brainer, looks awesome
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Old 11-22-2010, 02:28 PM   #16
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Default Re: [EFFECT] Destroyed Buildings Mark

Well, why not t-up
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Old 11-22-2010, 02:35 PM   #17
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Default Re: [EFFECT] Destroyed Buildings Mark

Ah, I love the idea. T-UP!!

But imo this could still look a bit ugly, need to see this in a real game first^^
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Old 11-22-2010, 02:42 PM   #18
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Default Re: [EFFECT] Destroyed Buildings Mark

t-up.
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Old 11-22-2010, 03:15 PM   #19
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Default Re: [EFFECT] Destroyed Buildings Mark

Very well reasoned, looks good and T-Up.
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Old 11-22-2010, 03:18 PM   #20
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Default Re: [EFFECT] Destroyed Buildings Mark

t-up :*
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