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Location: Stockholm, Sweden
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Originally Posted by Pre-heal used to mitigate incoming damage
Incoming damage: 100.
Your max HP: 1000. Your current HP: 500. Triggered heal: 100% of the incoming damage. 1. Heal before damage: 500 + 100 = 600 2. Taking damage: 600 - 100 = 500 Final HP: 500 |
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Originally Posted by Pre-heal will be used
Condition: IncomingDamage < (MaxHP-CurrentHP)
Incoming damage: 100. Your max HP: 1000. Your current HP: 200. Triggered heal: 100% of the incoming damage. 1. Heal before damage: 200 + 100 = 300 2. Taking damage: 300 - 100 = 200 Final HP: 200 |
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Originally Posted by Post-heal will be used
Condition: (MaxHP-CurrentHP) < IncomingDamage < CurrentHP
Incoming damage: 100. Your max HP: 1000. Your current HP: 950. Triggered heal: 100% of the incoming damage. 1. Taking damage: 950 - 100 = 850 2. Healing after damage: 850 + 100 = 950 Final HP: 950 |
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Originally Posted by Mixed heal will be used
Condition: (MaxHP-CurrentHP) < IncomingDamage
Incoming damage: 600 Your max HP: 1000 Your current HP: 500 Triggered heal: 100% of the incoming damage. 1. Heal before damage: 500 + 500 = 1000 2. Taking damage: 1000 - 600 = 400 3. Heal after damage: 400 + 100 = 500 Final HP: 500 |
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#2 |
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Join Date: Jun 2009
Posts: 3,688
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I know this, but I just want to say: Good job. :P
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#3 |
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Join Date: Jun 2009
Posts: 342
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Yay!
This totally proves those noobs wrong in that stupid culling blade thread.
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#4 |
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Moving to Advanced Mechanics Guides.
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Advanced Mechanics PlayDotA Wiki ![]() ![]() GONNA SPEW RED GOO ALL OVER YOUR SHOES |
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#5 |
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Join Date: Jun 2009
Location: Mechanics
Posts: 36
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Nice job, Robzor.
Now go make the Auras or the Dummy Units thread. =] |
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#6 |
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Join Date: Jun 2009
Location: .de
Posts: 272
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Well done, even though the "Originally Posted by Mixed heal will be used" etc.
look somewhat... weird to me. Was it intended to look like that? o; |
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#7 | |
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Join Date: Jun 2009
Location: Stockholm, Sweden
Posts: 858
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Quote:
PD obviously uses another quote system which makes it come out differently. |
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#8 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 1,124
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Nice guide.
Do you intend to copy all mech guides from DA to PlayDota? but one question: edit: nvm. i didnt read carefully enough. Question answered itself. |
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| Last edited by Aravis; 06-17-2009 at 11:51 AM. | |
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#9 | |||
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Quote:
And Quote:
Last but not least Quote:
Thank you. Nice guide. |
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| Last edited by Artume; 06-18-2009 at 06:29 PM. | ||||
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#10 |
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Join Date: Jun 2009
Posts: 342
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That would be plagiarism.
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#11 |
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Posts: 33
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#12 |
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Join Date: Jun 2009
Location: Switzerland.
Posts: 1,167
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#13 | ||
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Join Date: Jun 2009
Posts: 342
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Quote:
Quote:
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#14 |
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Join Date: Jun 2009
Posts: 3,002
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Thanks I didn't know the details about pseudo evasion.
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| Last edited by Black Isle; 01-08-2010 at 07:42 PM. | |
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#15 |
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Join Date: Jun 2009
Location: Argentina
Posts: 116
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Interesting
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#16 |
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Super guide e00E!
You're the king ![]() PS: When is it seen that a dummy unit does so much work
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#17 |
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1.so pa's high crit is the only way to kill off Abba without his ulti trigger?
and lets say there is an Abba has max hp 1000,current hp 950(in the case current hp < Max Hp) with his ulti ready. 2.what happen when Lina hit him with 950ulti damage?will the ulti still trigger? |
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#18 |
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1.) No any source of damage higher than his current health can kill him without activating his ult.
2.) In that case LoA will die due to the condition mentioned above. Also even if a damage source triggers borrowed time that damage will not be healed, but the next source of damage will be healed.
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