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#341 | |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,647
Blog Entries: 6
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Change Form - Isn't their an easier way to go about utilizing the alternate form for the peasant? Having this mess of changing attack style and defense style is complicated. Also you remove the other abilities for this hero. Which I think are more fun to play with. It's like that because he's both a support and a tank/DPS. I like being able to swap between a support and DPS tank.
Repair - Restoration is a very powerful ability. Seeing that it interacts with the theme of the hero, I will let it slide for now. Actually it's weaker than Rooftrellen's Armour when you look at all the aspects of it. Fragmentation Device - Nice use of an instant ability. The flash-bang concept is very interesting. Thankyou =) Generator - I can see where this would get very annoying. Invulnerable to damage... I was hoping that this could be repaired :/ Well it only lasts up to 6 seconds so I didn't see the point of making it repairable Guardhouse - No Scout Tower icon? For some reason I like this idea of blowing up (essentially an IED) this building better than the throwing of a bomb. Not this time. I much prefer the Pocket Factory model and icon to the Scout TowerTorch - OH NO! RUN AWAY FROM THE BURNING BUILDING!First ability is overly complicated and I do not like that I have to rip the text apart to see your hero. |
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#342 | |
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#343 |
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#344 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Aug 2010
Location: Over there.....you see it? NO! OVER THERE! OGMOGGMOGM CAN'T YOU SEE IT?!?
Posts: 6,803
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![]() Ice Crown Overlord Glacies Icetouch Strength - 14 + 2.0 Agility - 15 + 1.6 Intelligence - 31 + 2.8 ![]() ![]()
![]() Icy Minions - (Instant summoning skill)
Field Ice Trap - (Instant Trap skill)Notes:
Reminder: ALL SLOWS STACK! (up to 50% only) Glacial Thrust explanation: AND THEN *cast Glacial Thrust* Icicle Bloom explanation: Trap explanation
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Want a good laugh? Have a look at this: Quotes Portfolio 2.0 Credits to Subway for my Santa Avatar! |
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#345 | ||
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#346 | |
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---------- Post added at 08:32 PM ---------- Previous post was at 08:31 PM ---------- Nub
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#348 |
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I will review your hero in a bit.
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#349 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,647
Blog Entries: 6
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I've reformatted the Change Form section so hopefully it's easier to read/understand.
http://www.playdota.com/forums/35954...v/#post1880404 |
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#352 |
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Review for God of Death - Melvis Cain, The Last
Godsent - The forced synergy for this ability is interesting. The critical strike on command is nothing new, but to stack additional critical strike damage is interesting. Resonant Edge - 32% is a high number, but the concept is easy to understand. The weapon absorbs a portion of damage. If Godsent is activated, that stored damage that was absorbed is unleashed upon attack. Very nice. Hallowed Shield - The only problem with this ability is that the gain is much much better than the lose. Losing base armor is not very detrimental if the player knows how to play the hero. So for them to take advantage of this ability is very easy to see. The percentages bother me. Insolence - Please clarify that the duration on the skills table is the duration of the buff placed. The forced synergy with Godsent does not seem to fit too well. Blood Feud - If I had to pick an ultimate for this hero it would be this ability. One of my favorite ability-styles. Gladiator!!! Forced-synergy with Godsent grants 100% lifesteal on a critical strike! That is too much -_- Overall - This hero is very powerful, it really is a GoD!!! I can honestly say, that there is so much forced-synergy with that one ability, but the abilities themselves are just as strong by themselves. Which brings the question, "Is the forced-synergy really needed?" It does tie in very well with the hero. The numbers themselves need to be tweaked and possibly reduced. Terrifying concept. |
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#357 | |
Banned
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#358 |
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guys guys, I just finished my entry
![]() mind to review anyone?? I'll give review as return here's my link: Herib'dag, Chaos Marauder |
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#359 | |
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1. Herib'dag Chaos Marauder
Stats - Well, I forgot that some spells have life cost instead mana cost, but he can't still use Rage at level one without items. Cutthroat - targeting unit, casting range N/A. It is rather instant. AoE is too big (how he can swing his blade so far?) Bite - is charging forward gives additional ms?. It is 4s movement disable at level 1. Torch - Compared to other Skills it is not worthy levelling. Reduced CD, but mana cost is constant 45, +10as and 5 movement speed per level. Ofc it is giving him pushing and farming powers. It is ok. Lust - Is it 140 damage, 10 seconds pseudo-track? Scalling is even worse than Torch's one. -5 health cost, +25 casting range, +10 damage. Quote:
RAGE - lvl 2 Bite-Rage combo seems nice. Is it possible to suicide? The Vengeance buff seems epic (the wave of fire) It seems like you are forcing players to level up Bite, Cutthroat and Rage. Bite is enough to make a successful gank, Cutthroat is useful in teamfights, Torch will destroy every tower, Rage as a source of damage and fun, again Bite for positioning. Everything seems nice expect Lust, it is only creating bloodpath with no vision, has no more side-effects. Maybe add "disable" hp regeneration? |
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#360 |
Member
Join Date: Mar 2010
Posts: 2,136
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NoThlnG, i am joining but ill post my entry after dec 17.
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