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Join Date: Jun 2009
Posts: 1,127
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| Strength: 20 + 2.4(Main Attribute) |
| Agility: 16 + 1.6 |
| Intelligence: 19 + 2.0 |
| Affiliation: Scourge |
| Starting Damage: 47-50 |
| Starting Armor: 2 |
| Movement speed: 300 |
| Starting Hitpoints: 530 |
| Starting Mana: 247 |
| Attack Animation: 0.57 / 0.43 |
| Casting Animation: 0.3 / 0.5 |
| Base Attack Time: 1.7 |
| Missile Speed: Instant |
| Attack Range: Melee |
| Sight Range: 1800 / 800 |
| Slourm sends out 3 balls of Acid that travel in a straight line. They rotate about each other as they travel. They damage any units they hit. Any units that are hit become Gooey, and will become stuck when they attack or cast. |

| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
| 1 | 170 | 20 | 700 | Travels 1000 distance | Gooey buff lasts 0.75 seconds | Affects enemies | Deals 100 damage to enemy units touching a ball of Acid |
| 2 | 170 | 18 | 700 | Travels 1000 distance | Gooey buff lasts 1.5 seconds | Affects enemies | Deals 150 damage to enemy units touching a ball of Acid |
| 3 | 170 | 16 | 700 | Travels 1000 distance | Gooey buff lasts 2.25 seconds | Affects enemies | Deals 200 damage to enemy units touching a ball of Acid |
| 4 | 170 | 14 | 700 | Travels 1000 distance | Gooey buff lasts 3 seconds | Affects enemies | Deals 250 damage to enemy units touching a ball of Acid |
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#2 |
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i like the snowball :P
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#3 | |
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i guess your hero idea is incomplete. where's the ultimate spell?
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#4 |
Member
Join Date: Jun 2009
Posts: 1,127
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Ice Maze is the ultimate, I just couldn't figure out how to make it the ultimate in the map editor (I know it's easy, but it doesn't really matter. Same with adding attribute bonuses to him). However, I've got some documentation up here, so people will now know that Ice Maze is intended to be the ultimate.
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#5 | |
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maze that deal DPS dmg and slow...too plain and not too ultimate-ish. i mean be creative. ice doesn't just deal dps + slow only....think outside the box. anyway nice framework! i like it.
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#6 | |
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Join Date: Jun 2009
Posts: 1,127
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Quote:
Skaris walks in, casts his ultimate. Enemy team is now trapped in a ring of ice, while skaris's team slides out and throw all their spells into the middle of the ring. I am only aware of a handful of abilities that make environmental traps: Furion's sprout, Earthshaker's Fissure, Clockwerk's power cogs and Thrall's Kinetic field. None of them combine a terrain hazard like ice with them at the same time. I would like to think that this skill is pretty unique albeit with a few generic effects. Oh and thanks
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#7 | |
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there's more..... pit of malice, overgrowth, vacuum, stone gaze, black hole and so on. actually there are already many AOE disable spells existed in dota. AOE stun do count as well, since it do immobilize the unit from moving and attacking. that's why i said the spell is too plain despite its nice framework.
i think you can think something nice using the same framework though. good luck!
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#8 | |
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Quote:
As for the Attribute Bonus simply make a new ability based on well attribute bonus, set levels to ten skip requirement to 2 and bonus stat to 2. |
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#9 | |
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Join Date: Jun 2009
Posts: 1,127
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Quote:
Gah, too tired to form arguments. E: Tomorrow I'll make his snowball the ultimate, |
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| Last edited by Mazil; 11-30-2010 at 12:54 PM. | ||
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#10 | |
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well, it is depend on you since it is your hero idea. i just giving my humble opinion here.
glad to help you despite my opinion a bit contradict with whataya thinkin'...hahaha
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#11 |
Banned
Join Date: Jul 2010
Location: The great city of Dana Point CA
Posts: 233
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lawl No one can attack on the ice or cast spells????
then whats the fucking point at all? Srsly. but i love the penguin skill, very sick. remove the no attack on ice bullshit. good anyways. |
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#12 |
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Join Date: Jun 2009
Posts: 1,127
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I'm not that good at coding... I don't even know if it's possible. I might go ask mechanics or programming. Hopefully there is a workaround.
Regardless, You can move faster than 522 ms on ice, so it can be really good for chasing. |
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| Last edited by Mazil; 12-01-2010 at 05:15 AM. | |
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#13 |
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the ulti is very much alike to our collab hero project Valdis' Glaze Ground
![]() http://www.playdota.com/forums/15672...go/#post727963
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#14 |
Member
Join Date: Jun 2009
Posts: 1,127
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Indeed, sliding is an interesting concept not yet implemented into dota.
As for my ultimate, I'm going to change it soon. Snowball will become the ultimate. Ice-maze will be removed completely, and I will add a skill like windrunner/shunchuki which lays down ice as you walk. This skill will add a lot of nice synergies to the set. Penguins are also being removed inf favour of a passive that can tie the set of skills together.
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| Last edited by Mazil; 12-01-2010 at 12:35 PM. | |
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#15 |
Member
Join Date: Jun 2009
Posts: 1,127
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GREAT NEWS!
Figured out how to allow units to attack and cast while sliding on ice!!!!! Units no longer have a hideous silencing problem, and it now just serves as a movement-speed increase for allies! Thankyou Pew_Pew over in programming!!!! |
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#16 | |
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Quote:
leaves ice as he walks or slide perhaps? keep it up ![]() EDIT: could you please update the map? so I can see the progress.
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#17 |
Member
Join Date: Jun 2009
Posts: 1,127
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I will do that tomorrow when Im not so tired. I'll send you a message when it's done
I just need a few more tweaks on some things. I'm glad you are looking forward to development here. Yup, the ice is layed just a little infront of you, such that you get a really nice speed boost! |
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#18 |
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change his name , ice scater sounds kinda bad , how about smth like idk ice drifter maybe
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| Last edited by Sven2k; 12-01-2010 at 05:02 PM. | |
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#19 |
Member
Join Date: Jun 2009
Posts: 1,127
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Thanks Sven2k for that suggestion, I quite like the name ice drifter. Implemented immediately!
Updated! NEW TESTMAP, Everyone CAN NOW CAST AND ATTACK ON ICE. I think that his passive is a little bugged, but I might be changing it a little anyway. Thanks everyone. |
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