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Old 12-02-2010, 02:19 AM   #1
Lordshinjo
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Default Vision


Vision

This is a guide about vision in Warcraft III and DotA in particular, and it has nothing to do with Pacman.
Or does it ?



The DotA section of this guide is up to date with the 6.73c version.


If you've ever started a game in Warcraft III, using any map, you'll have remarked this : you can see stuff. This is the basis of this game, if you didn't see anything, you simply couldn't play.
You'll also have realized that some heroes/units see farther than others, depending on whether it's night or day, and that you usually can't see past a tree.

The goal of the first section is to explain what vision is in Warcraft III, and how it works, in greater details.
The second section shows some particular cases of vision in DotA.
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Last edited by Lordshinjo; 02-23-2012 at 07:29 AM.
Old 12-02-2010, 02:41 AM   #2
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Default Re: Vision

Nice, "short", concise guide, full of little nuggets of information :3
Nice work Shinjo.

E: I think you should order the heroes from highest to lowest night vision.
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Old 12-02-2010, 02:50 AM   #3
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Default Re: Vision

/me iterates over LordShinjo's item slots and adds a Refrencher Orb in the slot.

awesome work as usual shinjo :>
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Old 12-02-2010, 03:33 AM   #4
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Default Re: Vision

Quote:
Originally Posted by antiweltteilchen View Post
/me iterates over LordShinjo's item slots and adds a Refrencher Orb in the slot.

awesome work as usual shinjo :>
Refrencher, I loled. Does it make you twice the french?
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Old 12-02-2010, 08:17 AM   #6
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Default Re: Vision

Compact wall of text! D:

I heard this Storm, Earth and Fire and Mirror Image gives some sight and stuff. Maybe test and add them o.o

Since I'm so good with Meat Hook, I observed that in case of a successful hook against an enemy unit it creates a dummy unit with 500 sight or something. Maybe it's my imagination.

Maybe add Lunar Blessing, doesn't really suit any particular section though. I guess you just discluded it.
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Old 12-02-2010, 08:28 AM   #7
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Default Re: Vision

Quote:
The fog of war is updated every 0.4s since the start of the map.
It's a Gameplay Constant, right?

BTW. What are the Sunstrike values?
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Last edited by Dagguh; 12-02-2010 at 08:43 AM.
Old 12-02-2010, 09:34 AM   #8
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Default Re: Vision

Fail Pacman. He (it?) got a cut at the end of his mouth (inner)
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Old 12-02-2010, 11:42 AM   #9
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Default Re: Vision

Quote:
Originally Posted by Phthalocyanine View Post
Compact wall of text! D:

I heard this Storm, Earth and Fire and Mirror Image gives some sight and stuff. Maybe test and add them o.o

Since I'm so good with Meat Hook, I observed that in case of a successful hook against an enemy unit it creates a dummy unit with 500 sight or something. Maybe it's my imagination.

Maybe add Lunar Blessing, doesn't really suit any particular section though. I guess you just discluded it.
Quote:
Originally Posted by Dagguh View Post
It's a Gameplay Constant, right?

BTW. What are the Sunstrike values?
Added these. (I remember testing that Mirror Image thing, and Invoker has too many spells D: )

About the fog update time, it seems like a gameplay constant is supposed to do that, but it's actually always 0.4s.
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Old 12-02-2010, 02:32 PM   #10
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Default Re: Vision

Really great guide, but to be honest I do not like the tabs too much. Ofcourse it makes it nice and compact but it doesn't make it any more clear or pretty. I prefer the guides where you have to scroll all the ffing time .

Great job though.

Edit; So if Sniper ulties an enemy Balanar with Aghanims Scepter, Sniper will get full, unobstructed nightvision too?
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Old 12-02-2010, 02:43 PM   #11
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Default Re: Vision

Quote:
Originally Posted by thisispatrick View Post
Edit; So if Sniper ulties an enemy Balanar with Aghanims Scepter, Sniper will get full, unobstructed nightvision too?
No. The bonus vision is granted by a dummy unit, and since only the target of snipers ult has its vision shared, the sniper player would just see things the way balanar would without aghanims.
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Also can u guys make a mode with no wards allowed, theyre rigged
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Old 12-02-2010, 03:00 PM   #12
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Default Re: Vision

what about the bug when u buy back and still have 500/500 range until u die again?
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Old 12-02-2010, 04:41 PM   #13
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Default Re: Vision

Quote:
Originally Posted by Sinisterz View Post
what about the bug when u buy back and still have 500/500 range until u die again?
This is related to the Dying Units section : buying back when you're still dying makes you be considered as always dying (even when still alive), and your vision is capped at 500/500.
Only dying again can fix it.
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Old 12-02-2010, 05:07 PM   #14
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Default Re: Vision

Great job, everything about sight and whatnot in one thread.
Really appreciate it.
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Old 12-03-2010, 12:47 PM   #15
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Default Re: Vision

Quote:
The fog of war is updated every 0.4s since the start of the map.

This means that every 0.4s, the position of every unit, their sight range, and any sight that should be blocked or not are computed.
Then everything is displayed corresponding to this calculation.

You can then see a visual delay when the fog goes away or comes back on some cells, but this is only visual : as soon as the fog of war begins to appear or disappear, the vision has already been completely lost or gained on a particular zone.
I heared that if akasha blinks and casts her aoe in the 0.4sec update time (if she blinked at n*0.4 sec after map start) its not yet updated, and nobody will be hit.
Same thing with shaker.

Correct me if im wrong pls.
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Old 12-03-2010, 02:05 PM   #16
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Default Re: Vision

you misunderstood.
the content of this sentence is that if you blink into fow it looks like your vision will expand smoothly. but actually the full vision is granted at the time the fow is updated again (meaning at max 0.4 secs later)
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Old 12-04-2010, 03:13 PM   #17
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Default Re: Vision

and during that max of 0.4 seconds, casting scream of pain (which is based on fan of knives, which in return doesn't hit units you don't see) will have no effect (if you blinked somewhere you had no vision of)
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Old 12-04-2010, 03:45 PM   #18
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Default Re: Vision

YES a list of vision spells! ^.^

You forgot Kunkka's Torrent - it gives 4 seconds of 400/400 vision.
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Old 12-04-2010, 04:14 PM   #19
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Default Re: Vision

Quote:
Originally Posted by MauranKilom View Post
and during that max of 0.4 seconds, casting scream of pain (which is based on fan of knives, which in return doesn't hit units you don't see) will have no effect (if you blinked somewhere you had no vision of)
Scream of Pain is completely triggered, so it doesn't matter if it's based on fan of knives or not.
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Old 12-04-2010, 04:32 PM   #20
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Default Re: Vision

Uh, sorry.
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