Originally Posted by Redeemed A.I.
Because they suck at destroying towers.40% reduction.Normal damage do 70% to fortified,necrowarrior has 0.75 BAT,while summons have 1.5.Necrowarrior alone has double AS from summons,not to mention his destructive mana burn.
-10 armor late game is laughable.Summon's hp in that game time is ok,but you invest insane xp to build an ok summons.
How can summons kill supports with
110 a lot less than 70 dps and some negative armor?How is that even possible?Are they standing there for 10+ seconds?
How can familiars/bear/3 centaurs(chen)/mixed disable neutrals (enhantress) be comparable with forge spirits?
I need solid proof of summons killing support heroes alone.
Of course it has to be an at least level 10 invoker,because previously it can't happen.
Forget it,it is impossible to compare forge spirits with any of these summons,even necrobooks.They are being outclassed in most potential.We're wasting our time discussing this.
Necrobook has a cd. Summons are almost permanently there. Apart from that Necrobook is an item you have to build and is better than any set of summons in the game except maybe syllabear's bear.
-10 armor hurts that CM who has been warding the whole game. -16 armor is what you can easily achieve when you combine the summons armor reduction and coldsnap. Not to mention they help in adding to coldsnap's continuous ministuns helping you in those 1v1 cases/smaller skirmishes.
In a gank early mid the -armor helps quite a lot. Also with invoker's good exort based damage the -armor removes basically all survivability a target can have. Try an OoV invoker with Necro 3 and summons and you can kill any hero without BkB within 10 seconds.No matter even if that hero is medusa. Heck I've killed Medusa with manta + Butterfly with this combo + when she started running(her ulti was on cd though) I caught up using a tornado and killed her.
Slardar's -armor hurts so much that without a single dps item slardar takes down supports in 3-4 hits mid late game. Same with invoker's summons. Their combined dps is equal to a hero's late game and any hero who comes close to them can get hit and take huge damage. Not to mention they help a lot in pushing creeps.
Also, Late game if you find yourself killing heroes a bit slowly and want those summons to give more -armor fast, you can use alacrity on them for huge-armor and real fast. Not to mention their chaos damage rips apart heroes when alacrity is used on them.
Not to forget , just dual summons + alacrity can kill supports before the supports run away. Really great when you spot that CM coming to de-ward and can nab a kill or two.
Unless you think that alacrity is a save for carry kill and don't use it either in laning or in creeping.