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#1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,821
Blog Entries: 6
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![]() ![]()
![]() Nature's Harvest - (Autocast/instant)
Notes: Natural Degeneration - (Active, AoE)
Notes: Vitality Seeds - (Instant, AoE)
Notes: Essence of Nature - (Instant)
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![]() Many thanks to Zero_Messiah, who spent a number of hours going over this hero with me, feeding me ideas and numbers.
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#3 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,821
Blog Entries: 6
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It's my lastest project. all but finished, I just need to get some icon recolourings for each of the different Essences.
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#5 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
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No. The ultimate is divided into 3 parts. Essence of Survival (the default mode), Essence of Life and Essence of Magic. Depending on which Essence you choose, your ability set is modified to reflect your choice.
So if you morph into Essence of Magic, it BUFFS skills 2 & 3, but nerfs skill 1. Alternatively, if you morph into Essence of Survival it BUFFS skill 1 but nerfs skills 2 & 3. Each of the Essences also give passive benefits depending on which Essence you are currently using. He has no native spells that he starts off with. |
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#6 |
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Essence of Survival, Essence of Magic and Essence of Essence of Life Typo on the ult. And the template's kinda messy. Anyway I'll review this later and might post my latest project too.
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#8 |
Member
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If that's the case, you could explain how the hero works on Hero Introduction. It's a little confusing at first seriously. And fix the justification tables please, it made me think that the next skill is the 3rd when it's the ult.
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#9 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
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^I've put how the ultimate works in the hero introduction
hopefully that should clear up a few things.
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#11 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,821
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Cool
A full review is welcome whenever you've got the time to give one (:I like your new name, but Montezuma would've been better ^_^ |
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#15 |
Member
Join Date: Jun 2010
Posts: 649
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Again, Jugg, I already mentioned this. It's Shadow Demon's SOUL Catcher, and yes, I pointed this out already. However we've made it so there's differences as well, which I think are key. (although personally, I feel it's just a better Soul Catcher)
__________________
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#16 |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,821
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^I've altered the mechanics so that it's fixed reductions per extra unit in the AoE, rather than a division. It's actually a buff to the ability as well.
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#17 |
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Essence of Nature: I'll start with this skill since it's very confusing if I start from the top. Alright so this skill gives you tree skills and all the skills affect how the normal skills work right? The idea is great so let's get started with the first essence.
Essence ofNature's Harvest: The idea is great, however I think that Essence of Magic should be nerfed more or buff Essence of Life's version. Vitality Seeds: Idea is great but the numbers need some change. I love this skill. Overall: It is a great hero, but the numbers need a lot of work. What I mean is Essence of life nerfs the other two skills a lot while Essence of Mana bearly touches Nature's Harvest not to mention it gives Magic Resistance too. Hope this helps. |
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#18 | |
Member
Join Date: Jul 2009
Location: Frieza Planet 419, because nobody ever goes to Frieza Planet 419
Posts: 16,821
Blog Entries: 6
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Quote:
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