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#1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Location: Sweden
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![]() The Guardian Akraliam ![]()
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![]() ![]() The Guardian is a highly mobile gankert and anti-carry hero who is freed from the normal skillset. Having no ultimate nor attribute bonus, lets the player decide what they want more freely. Even though his skills may seem to weaken lategame, they actually rely much on his enemies scaling, and in the lategame he will very much be able to instantly kill a carry who is foolish enough to wander around by himself. Able to split enemy teams, and dragging away a singel hero to his allies, or an isolated place, he is a valuable member in any teamup. ![]() The Guardian, a title distrubated by the Champion of the Netherplane himself, Akraliam is a foe to be reckoned with. Joining the ancient battle for making sure that the ancient evil will not rise, he fights on the Sentinels Side. Able to Banish enemies with a simple hit, or dragging them through the nether to a new position, he can quickly put an end to any foolish enemy caught. Striking with lightning speed and the legendary polearm, The Edge, he quickly retilates his enemies, before banishing them to a plane of endless suffering and pain. Be aware, because the Guardian is here, and you have been found guilty. ![]() Nether GraspAbility Type: Active Targeting Type: None Ability Hotkey : Q
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#2 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Bump, testmap v.01 added
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#3 |
Member
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Its spelt 'Guardian' O.o
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#4 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Thanks, finished testmap
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#5 |
Banned
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why it doesn`t have +?
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#6 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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#7 |
Member
Join Date: May 2010
Location: Home
Posts: 137
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Type it properly...
![]() He means: ATTRIBUTE BONUS.
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CM FTW! <3
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| Last edited by Adrii; 12-16-2010 at 10:03 PM. | |
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#8 |
Member
Join Date: Jun 2009
Posts: 262
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ATTRIBUTE BONUS.
Sorry. Couldn't resist.
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![]() by Amergin's Cola
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#9 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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5 Downloads off testmap and no comment?
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#10 | |
Member
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my comment is maybe irrelevant from what you're really asked for but i think that the model used is not that suitable for this kind of superfast AGI hero. well, neglect that if you don't agree.
and sorry, i don't really have question for your hero since i think it is nearly-perfect. maybe one or two but i cannot find it. XD
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#11 | |
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Join Date: Jun 2009
Location: Sweden
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#12 |
Member
Join Date: Sep 2009
Posts: 37
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Alright, I just played around with your testmap, and it is a ton of fun. Very unique hero, and I love it. Now for a few suggestions:
Nether Grasp: Great idea, stealing their stat. However, the blinking away randomly is well...random. It can take him towards enemies, away from allies, or the opposite. It's really quite pointless. I have two suggestions here. First, instead of teleporting away, have it root them for 1/1.5/2/2.5/3 seconds. Still allow attacking and casting, just not movement. Second, make it a targetable ability, because otherwise it will be incredibly difficult to make use of in battles with creeps around, and the payoff wouldn't even be worth the trouble. The Edge: Good idea. Just put into the tooltip how much extra magic damage the target will take. Energize: Cool ability. No suggestions here. Phaselash: An excellent idea. I would increase the arc angle, so that it can actually hit more than one target as intended without too much trouble. Also make it strike a bit further than his attack range, like 200 range in front of him. Since it is not targeted and only strikes in his immediate melee range, it's very easy to waste this attack. Use Visage's system for charges, too, so it's easier to keep track. Retaliate: I like it. Increase the duration to maybe 3 or 4 seconds instead of 2, because it's too easily wasted because of its short duration. That's all I've got for now. Very awesome hero idea, again. I would like to see someone like this in DotA someday. |
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#14 | |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Quote:
Explain yourself.... |
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#15 |
Member
Join Date: Sep 2009
Posts: 37
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In what I was practicing with in your testmap, it wouldn't always go straight forward. It often went to one side, forward, or anywhere in between. Never backwards, though. If it is meant to go straight forward, though, then that would give it excellent synergy with Retaliate.
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#16 | |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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#17 |
Member
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well aside from the fact that you have some spelling errors this is a quite nice sugg(it's fun to read)
as for the skills 1st skill - good initiating skill , damage is okay 2nd skill - about the transformation , isn't it better to give your hero attack 2 with magic type attack pros for having 2nd attack: -your hero will deal normal dmg vs other units -he will always deal magic dmg vs ethernal units (good combo with pugna) -he will always be able to attack even when ethernal making him a powerful ghost scepter/ethernal blade user/counter cons for having a transformation: -you will deal magic dmg to not ethernal units as well ,heroes have a natural 25% magic resistance 3rd skill - make this a select skill so there will be more synergy , let me explain the selected unit will be teleported to you and every other enemy unit will be pushed back if you follow this idea the make the targeting scale (250/285/300/315/330) 4th skill - I see you that you want to make this skill synergyse with your 1st skill and that's quite nice though it feels kinda pale in the visuals section -hmm how's about you create illusion(s) around a unit infront of you -the number of ilusions depends on how many skills you have casted -max 5 illusions -good synergy with 1st skill since illusions deal stat dmg -visually it will be quite neat -each casted spell will give you 2 charges -if you have 0 charges and you cast Phaseslash you'll create only 1 image 5th skill - it's a nice skill , not much to say over all your hero has good synergy with his skills and has already established stratagies (sadly very little hero suggs have this) the only problems I see are: -you'll need a better icon set -mana costs will need some balancing (in-game work) -visual upgrades -maybe mix 2of your skill and rescale your other ones in order to have stat bonuses -you'll need to boost your starting stats (I'll give you 10 stats , spread them as you will) -his soundset is kinda annoying but that can be changed -minor tweaks which are fixed in game -and most importantly you'll need a new background story , the current one just doesn't explain much about him and I don't dig it :/ good luck with your hero
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| Last edited by Sven2k; 12-28-2010 at 09:19 PM. | |
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#18 | |||||
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Location: Sweden
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Thanks again, waht do you think about numbers? Quote:
Mana costs are impossible to balance before implementation Visuals are always a problem, but I don't want it to flashy The other part is having 5 skills, its a part of the challenge Will do Soundset is to change Tweaks, are as you said, always a problem until last second. I will fix it... Not good at it thou Thanks for the review, really. |
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#19 |
Member
Join Date: Jun 2009
Location: Sweden
Posts: 1,717
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Deserves a bump after winning CTH
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#20 |
Forum Staff
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Haha. BTW, why don't you use the banner? You don't like it? T_T
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