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Old 12-13-2010, 10:24 AM   #1
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Default [Agi-Sent] Akraliam - The Guardian



The Guardian
Akraliam



__Strength___Agility__Intelligence_

__________

_22 + 2.0__22 + 2.6__16 + 1.8_



MoveStopHold PositionAttack
PatrolRetilateHero Abilities
Nether GraspThe EdgeEnergizePhaseslash





The Guardian is a highly mobile gankert and anti-carry hero who is freed from the normal skillset. Having no ultimate nor attribute bonus, lets the player decide what they want more freely. Even though his skills may seem to weaken lategame, they actually rely much on his enemies scaling, and in the lategame he will very much be able to instantly kill a carry who is foolish enough to wander around by himself. Able to split enemy teams, and dragging away a singel hero to his allies, or an isolated place, he is a valuable member in any teamup.


The Guardian, a title distrubated by the Champion of the Netherplane himself, Akraliam is a foe to be reckoned with. Joining the ancient battle for making sure that the ancient evil will not rise, he fights on the Sentinels Side. Able to Banish enemies with a simple hit, or dragging them through the nether to a new position, he can quickly put an end to any foolish enemy caught. Striking with lightning speed and the legendary polearm, The Edge, he quickly retilates his enemies, before banishing them to a plane of endless suffering and pain. Be aware, because the Guardian is here, and you have been found guilty.



Nether GraspAbility Type: Active
Targeting Type: None
Ability Hotkey : Q

__________
__________
Akraliam takes a grasp of a unit right in front of him, and instantly warps away with them. The unit will take damage, and have their power drained. Cannot warp into impassable terrain. Slows by 50% for 4 seconds if the enemy was grasped from behind.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
18012400N/A12Warps target and Caster 400 Distance away. Deals 40 Damage and drains 25% of targets primary attribute, giving it as agility to Akraliam.
28012500N/A14Warps target and Caster 500 Distance away. Deals 80 Damage and drains 25% of targets primary attribute, giving it as agility to Akraliam.
38012600N/A16Warps target and Caster 600 Distance away. Deals 120 Damage and drains 25% of targets primary attribute, giving it as agility to Akraliam.
48012700N/A18Warps target and Caster 700 Distance away. Deals 160 Damage and drains 25% of targets primary attribute, giving it as agility to Akraliam.
58012800N/A20Warps target and Caster 800 Distance away. Deals 200 Damage and drains 25% of targets primary attribute, giving it as agility to Akraliam.

Notes:
  • Travels over cliffs, but not to unpassable terrain
  • Damage type is Physical
  • Counts attribute along with bonuses
  • If no targets are found in a cone within 200 AoE, the ability will not be casted
  • Can not stack


Known bugs: Some numbers do NOT match
You may bug yourself up in the mountains
Attached Files
File Type: w3x Akraliam_Test_Map.w3x (113.7 KB, 94 views)
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Last edited by Sgt Failure; 01-17-2011 at 07:11 AM.
Old 12-16-2010, 01:18 PM   #2
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Default Re: [Agi-Sent] Akraliam - The Gaurdian

Bump, testmap v.01 added
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Old 12-16-2010, 01:52 PM   #3
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Default Re: [Agi-Sent] Akraliam - The Gaurdian

Its spelt 'Guardian' O.o
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Old 12-16-2010, 07:56 PM   #4
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Default Re: [Agi-Sent] Akraliam - The Guardian

Thanks, finished testmap
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Old 12-16-2010, 08:31 PM   #5
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Default Re: [Agi-Sent] Akraliam - The Guardian

why it doesn`t have +?
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Old 12-16-2010, 08:35 PM   #6
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Default Re: [Agi-Sent] Akraliam - The Guardian

Quote:
Originally Posted by SpiderPig View Post
why it doesn`t have +?
What?
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Old 12-16-2010, 08:42 PM   #7
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Default Re: [Agi-Sent] Akraliam - The Guardian

Quote:
Originally Posted by SpiderPig View Post
why it doesn`t have +?
Type it properly...

Quote:
Originally Posted by Sgt Failure View Post
What?
He means: ATTRIBUTE BONUS.
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Last edited by Adrii; 12-16-2010 at 10:03 PM.
Old 12-16-2010, 09:04 PM   #8
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Default Re: [Agi-Sent] Akraliam - The Guardian

Quote:
Originally Posted by Adrii View Post
Type it properly...



He means: ATRIBUTE BONUS.
ATTRIBUTE BONUS.

Sorry. Couldn't resist.
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Old 12-17-2010, 01:29 PM   #9
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Default Re: [Agi-Sent] Akraliam - The Guardian

5 Downloads off testmap and no comment?
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Old 12-17-2010, 01:44 PM   #10
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Default Re: [Agi-Sent] Akraliam - The Guardian

my comment is maybe irrelevant from what you're really asked for but i think that the model used is not that suitable for this kind of superfast AGI hero. well, neglect that if you don't agree.

and sorry, i don't really have question for your hero since i think it is nearly-perfect. maybe one or two but i cannot find it. XD
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Old 12-18-2010, 02:38 PM   #11
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Default Re: [Agi-Sent] Akraliam - The Guardian

Quote:
Originally Posted by P_L[Maniac] View Post
my comment is maybe irrelevant from what you're really asked for but i think that the model used is not that suitable for this kind of superfast AGI hero. well, neglect that if you don't agree.

and sorry, i don't really have question for your hero since i think it is nearly-perfect. maybe one or two but i cannot find it. XD
Thanks alot, feel free to suggest any model you find better.
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Old 12-18-2010, 07:52 PM   #12
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Thumbs up Re: [Agi-Sent] Akraliam - The Guardian

Alright, I just played around with your testmap, and it is a ton of fun. Very unique hero, and I love it. Now for a few suggestions:

Nether Grasp: Great idea, stealing their stat. However, the blinking away randomly is well...random. It can take him towards enemies, away from allies, or the opposite. It's really quite pointless. I have two suggestions here. First, instead of teleporting away, have it root them for 1/1.5/2/2.5/3 seconds. Still allow attacking and casting, just not movement. Second, make it a targetable ability, because otherwise it will be incredibly difficult to make use of in battles with creeps around, and the payoff wouldn't even be worth the trouble.

The Edge: Good idea. Just put into the tooltip how much extra magic damage the target will take.

Energize: Cool ability. No suggestions here.

Phaselash: An excellent idea. I would increase the arc angle, so that it can actually hit more than one target as intended without too much trouble. Also make it strike a bit further than his attack range, like 200 range in front of him. Since it is not targeted and only strikes in his immediate melee range, it's very easy to waste this attack. Use Visage's system for charges, too, so it's easier to keep track.

Retaliate: I like it. Increase the duration to maybe 3 or 4 seconds instead of 2, because it's too easily wasted because of its short duration.

That's all I've got for now. Very awesome hero idea, again. I would like to see someone like this in DotA someday.
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Old 12-18-2010, 08:42 PM   #13
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Default Re: [Agi-Sent] Akraliam - The Guardian

5 SKILLS. VERY IMBA, poor synergy, boring pseudo-auto-skills.

Sorry but T-Down.
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Old 12-18-2010, 08:47 PM   #14
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Default Re: [Agi-Sent] Akraliam - The Guardian

Quote:
Originally Posted by Dr.Zaeus View Post
Alright, I just played around with your testmap, and it is a ton of fun. Very unique hero, and I love it. Now for a few suggestions:

Nether Grasp: Great idea, stealing their stat. However, the blinking away randomly is well...random. It can take him towards enemies, away from allies, or the opposite. It's really quite pointless. I have two suggestions here. First, instead of teleporting away, have it root them for 1/1.5/2/2.5/3 seconds. Still allow attacking and casting, just not movement. Second, make it a targetable ability, because otherwise it will be incredibly difficult to make use of in battles with creeps around, and the payoff wouldn't even be worth the trouble.

The Edge: Good idea. Just put into the tooltip how much extra magic damage the target will take.

Energize: Cool ability. No suggestions here.

Phaselash: An excellent idea. I would increase the arc angle, so that it can actually hit more than one target as intended without too much trouble. Also make it strike a bit further than his attack range, like 200 range in front of him. Since it is not targeted and only strikes in his immediate melee range, it's very easy to waste this attack. Use Visage's system for charges, too, so it's easier to keep track.

Retaliate: I like it. Increase the duration to maybe 3 or 4 seconds instead of 2, because it's too easily wasted because of its short duration.

That's all I've got for now. Very awesome hero idea, again. I would like to see someone like this in DotA someday.
Thanks, but how did you think that nether grasp is random teleport? It is straight forward

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Originally Posted by Clay View Post
5 SKILLS. VERY IMBA, poor synergy, boring pseudo-auto-skills.

Sorry but T-Down.
Explain yourself....
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Old 12-18-2010, 10:10 PM   #15
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Default Re: [Agi-Sent] Akraliam - The Guardian

In what I was practicing with in your testmap, it wouldn't always go straight forward. It often went to one side, forward, or anywhere in between. Never backwards, though. If it is meant to go straight forward, though, then that would give it excellent synergy with Retaliate.
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Old 12-19-2010, 06:20 PM   #16
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Default Re: [Agi-Sent] Akraliam - The Guardian

Quote:
Originally Posted by Dr.Zaeus View Post
In what I was practicing with in your testmap, it wouldn't always go straight forward. It often went to one side, forward, or anywhere in between. Never backwards, though. If it is meant to go straight forward, though, then that would give it excellent synergy with Retaliate.
Hmm.... It whould be straightforward, let me check the map again. Anyways, the point is that this hero don't have so much synergy as in other heroes may have, but rather a combobased system, where you can decimate an enemy team if played right, or quickly finishing off an enemy hero before he realises what is happening.
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Old 12-28-2010, 09:08 PM   #17
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Default Re: [Agi-Sent] Akraliam - The Guardian

well aside from the fact that you have some spelling errors this is a quite nice sugg(it's fun to read)

as for the skills
1st skill - good initiating skill , damage is okay

2nd skill
- about the transformation , isn't it better to give your hero attack 2 with magic type attack

pros for having 2nd attack:
-your hero will deal normal dmg vs other units
-he will always deal magic dmg vs ethernal units (good combo with pugna)
-he will always be able to attack even when ethernal making him a powerful ghost scepter/ethernal blade user/counter

cons for having a transformation:
-you will deal magic dmg to not ethernal units as well ,heroes have a natural 25% magic resistance

3rd skill
- make this a select skill so there will be more synergy , let me explain
the selected unit will be teleported to you and every other enemy unit will be pushed back
if you follow this idea the make the targeting scale (250/285/300/315/330)

4th skill - I see you that you want to make this skill synergyse with your 1st skill and that's quite nice though it feels kinda pale in the visuals section

-hmm how's about you create illusion(s) around a unit infront of you
-the number of ilusions depends on how many skills you have casted
-max 5 illusions
-good synergy with 1st skill since illusions deal stat dmg
-visually it will be quite neat
-each casted spell will give you 2 charges
-if you have 0 charges and you cast Phaseslash you'll create only 1 image

5th skill - it's a nice skill , not much to say


over all your hero has good synergy with his skills and has already established stratagies (sadly very little hero suggs have this)

the only problems I see are:
-you'll need a better icon set
-mana costs will need some balancing (in-game work)
-visual upgrades
-maybe mix 2of your skill and rescale your other ones in order to have stat bonuses
-you'll need to boost your starting stats (I'll give you 10 stats , spread them as you will)
-his soundset is kinda annoying but that can be changed
-minor tweaks which are fixed in game
-and most importantly you'll need a new background story , the current one just doesn't explain much about him and I don't dig it :/


good luck with your hero
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Last edited by Sven2k; 12-28-2010 at 09:19 PM.
Old 12-29-2010, 10:22 AM   #18
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Default Re: [Agi-Sent] Akraliam - The Guardian

Quote:
Originally Posted by Sven2k View Post
well aside from the fact that you have some spelling errors this is a quite nice sugg(it's fun to read)

as for the skills
1st skill - good initiating skill , damage is okay
Thanks, the main part is the combo with the other skills, succesfully isolating a foe.
Quote:
Originally Posted by Sven2k View Post

2nd skill
- about the transformation , isn't it better to give your hero attack 2 with magic type attack

pros for having 2nd attack:
-your hero will deal normal dmg vs other units
-he will always deal magic dmg vs ethernal units (good combo with pugna)
-he will always be able to attack even when ethernal making him a powerful ghost scepter/ethernal blade user/counter

cons for having a transformation:
-you will deal magic dmg to not ethernal units as well ,heroes have a natural 25% magic resistance
No, thanks for the suggestion but no. The reason for this is that he should fully be dealing magic damage, making him counterable by Magic Immunity and making him unable to push towers in this state. Also do note that as soon as a hero got 15(?) armor, he will have 25% damage reduction, so this is actually very strong. Remember it changes all his skills damage from Physical to Magical aswell.
Quote:
Originally Posted by Sven2k View Post

3rd skill
- make this a select skill so there will be more synergy , let me explain
the selected unit will be teleported to you and every other enemy unit will be pushed back
if you follow this idea the make the targeting scale (250/285/300/315/330)
It's a part of the CTH challenge to make all skills non-targetable, so no.
Quote:
Originally Posted by Sven2k View Post
4th skill - I see you that you want to make this skill synergyse with your 1st skill and that's quite nice though it feels kinda pale in the visuals section

-hmm how's about you create illusion(s) around a unit infront of you
-the number of ilusions depends on how many skills you have casted
-max 5 illusions
-good synergy with 1st skill since illusions deal stat dmg
-visually it will be quite neat
-each casted spell will give you 2 charges
-if you have 0 charges and you cast Phaseslash you'll create only 1 image
Thats a good idea, but i really don't want all skills to be complicated. This is a very simple spammable nuke, much like quillspray. I could add a stacking damage, but Im afraid that it would be to powerful and to much scaling.
Quote:
Originally Posted by Sven2k View Post
5th skill - it's a nice skill , not much to say
Thanks again, waht do you think about numbers?
Quote:
Originally Posted by Sven2k View Post

over all your hero has good synergy with his skills and has already established stratagies (sadly very little hero suggs have this)

the only problems I see are:
-you'll need a better icon set
-mana costs will need some balancing (in-game work)
-visual upgrades
-maybe mix 2of your skill and rescale your other ones in order to have stat bonuses
-you'll need to boost your starting stats (I'll give you 10 stats , spread them as you will)
-his soundset is kinda annoying but that can be changed
-minor tweaks which are fixed in game
-and most importantly you'll need a new background story , the current one just doesn't explain much about him and I don't dig it :/


good luck with your hero
I'm really bad at Icons, so any suggestions are welcome.
Mana costs are impossible to balance before implementation
Visuals are always a problem, but I don't want it to flashy
The other part is having 5 skills, its a part of the challenge
Will do
Soundset is to change
Tweaks, are as you said, always a problem until last second.
I will fix it... Not good at it thou


Thanks for the review, really.
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Old 01-17-2011, 07:11 AM   #19
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Default Re: [Agi-Sent] Akraliam - The Guardian

Deserves a bump after winning CTH
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Old 01-17-2011, 08:26 AM   #20
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Default Re: [Agi-Sent] Akraliam - The Guardian

Haha. BTW, why don't you use the banner? You don't like it? T_T
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