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#1 | |
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Originally Posted by A friend of mine
Chances are, if she's a prostitute, she's not a very dedicated Catholic.
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#2 |
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Join Date: Jun 2009
Location: ツ
Posts: 1,120
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Isn't that the dispersion effect?
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#3 |
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Join Date: Sep 2009
Location: Thailand
Posts: 171
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#4 |
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I like the death animation, would be a nice addition
But IMO it fits better if make the effect when the illusions timed up
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#6 |
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Big t-up
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#7 |
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Join Date: Jun 2009
Location: Bulgaria
Posts: 162
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both appearance and death should have effects. T-Up
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#8 | |
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#9 |
Member
Join Date: Sep 2009
Location: Behind the christmas tree ready to be snatchin' yo kids up!
Posts: 1,411
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I would suggest make illusions glow in pink, but this animation would be visible only to allies. The normal grayish-blue color of illusions is unrecognizable on a hero with Spectre's color and model so there should be some sort of way allies can recognize illusions from the real spectre. And perhaps this animation should be played on the illusion, on which Spectre casts Reality.
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#10 |
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Awsum! T-up ofc.
anyway can we have an allied-only reality animation? that way we can know the real/haunt spectre when chasing.
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Vot1_bear's
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#11 |
Member
Join Date: Oct 2010
Location: Australia
Posts: 314
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It's these little effects that make DotA cooler. T-Up!
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#12 |
Member
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it's the old dispersion effect
OT : INSTANT T-UP FOR YOU SIR !!!!
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#13 |
Forum Staff
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I'd say T-Up as well
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#14 |
Member
Join Date: Jul 2009
Location: Planet Earth, taking pollution down to zero
Posts: 15,680
Blog Entries: 10
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I would like to see the death animation of illusions be played when their time runs out also. It looks silly when they just disappear like they currently do. I also like OP's suggestion (:
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#15 | |
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Quote:
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#16 |
Member
Join Date: Sep 2009
Location: Philippines
Posts: 7,765
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It looks better than just a instant surprise that doesn't shows on how illusions are spawned from Haunt.
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#17 |
Graphics Crew
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her casting animation is hardly visible. I think adding an effect is a good idea!
<3 Ignis
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#18 | |
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Thanks for the T-Ups. I'll try to come up with a good anim for the end. Maybe a kind of "fade out" kind of thing where the illusion slowly fades away when it times out? It would continue to "attack" it's target but would not deal damage at all.
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| Last edited by King Murdoc; 02-01-2011 at 10:29 PM. | ||
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#19 |
Member
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^ that would be cool if codable
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#20 | |
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@above I think it is, although you may have to replace the illusions with visible dummy units with the Avatar of Vengeance model ordered to attack the target of the illusion. Of course they would have 0 damage. I don't know if that would work and it may take too much work for a simple visual, but a scepter upgrade could piggyback on that.
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