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Old 12-14-2010, 12:27 PM   #1
King Murdoc
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Default [Visual] Haunt


I think that Spectre's haunt would look much cooler if when the images spawned, it played an effect that looked like Spectre's death animation.

Nitinai12 provided this picture.
I was also thinking maybe a kind of "fade out" kind of thing where the illusion slowly fades away when it times out? It would continue to "attack" it's target but would not deal damage at all.
Aghanim's:
Creates an effect similar to the High Templar in SC1 whenever Spectre moves, attacks, or casts a spell. Screenshot of High Templar:Its a crowded and poor shot, but note the blue effect behind the High Templar. I'd like to see this appear behind Spec.
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Old 12-14-2010, 12:28 PM   #2
Dark Rogue
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Default Re: [Visual] Haunt

Isn't that the dispersion effect?
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Old 12-14-2010, 12:45 PM   #3
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Default Re: [Visual] Haunt



like this?
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Old 12-14-2010, 01:36 PM   #4
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Default Re: [Visual] Haunt

I like the death animation, would be a nice addition
But IMO it fits better if make the effect when the illusions timed up
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Old 12-14-2010, 01:42 PM   #5
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Default Re: [Visual] Haunt

^ that, t-up!!
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Old 12-14-2010, 04:22 PM   #6
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Default Re: [Visual] Haunt

Big t-up
 
Old 12-14-2010, 04:50 PM   #7
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Default Re: [Visual] Haunt

both appearance and death should have effects. T-Up
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Old 12-14-2010, 09:04 PM   #8
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Default Re: [Visual] Haunt

Quote:
Originally Posted by nitinai12 View Post


like this?
Exactly. Posting in OP.
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Old 12-14-2010, 09:07 PM   #9
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Default Re: [Visual] Haunt

I would suggest make illusions glow in pink, but this animation would be visible only to allies. The normal grayish-blue color of illusions is unrecognizable on a hero with Spectre's color and model so there should be some sort of way allies can recognize illusions from the real spectre. And perhaps this animation should be played on the illusion, on which Spectre casts Reality.
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Old 12-14-2010, 09:40 PM   #10
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Default Re: [Visual] Haunt

Awsum! T-up ofc.
anyway can we have an allied-only reality animation? that way we can know the real/haunt spectre when chasing.
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Old 12-14-2010, 09:50 PM   #11
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Default Re: [Visual] Haunt

It's these little effects that make DotA cooler. T-Up!
 
Old 12-14-2010, 10:43 PM   #12
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Default Re: [Visual] Haunt

Quote:
Originally Posted by Dark Rogue View Post
Isn't that the dispersion effect?
it's the old dispersion effect


OT : INSTANT T-UP FOR YOU SIR !!!!
 
Old 12-15-2010, 12:20 AM   #13
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Default Re: [Visual] Haunt

I'd say T-Up as well
 
Old 12-15-2010, 01:10 AM   #14
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Default Re: [Visual] Haunt

I would like to see the death animation of illusions be played when their time runs out also. It looks silly when they just disappear like they currently do. I also like OP's suggestion (:
 
Old 12-15-2010, 09:09 AM   #15
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Default Re: [Visual] Haunt

Quote:
Originally Posted by Ez_Mystery View Post
I like the death animation, would be a nice addition
But IMO it fits better if make the effect when the illusions timed up
This
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Old 12-15-2010, 09:21 AM   #16
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Default Re: [Visual] Haunt

It looks better than just a instant surprise that doesn't shows on how illusions are spawned from Haunt.
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Old 12-15-2010, 09:36 AM   #17
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Default Re: [Visual] Haunt

her casting animation is hardly visible. I think adding an effect is a good idea!
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Old 12-15-2010, 08:04 PM   #18
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Default Re: [Visual] Haunt

Thanks for the T-Ups. I'll try to come up with a good anim for the end. Maybe a kind of "fade out" kind of thing where the illusion slowly fades away when it times out? It would continue to "attack" it's target but would not deal damage at all.
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I'm looking for a casual team/clan to take me on so I can learn.
Quote:
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Chances are, if she's a prostitute, she's not a very dedicated Catholic.
 
Last edited by King Murdoc; 02-01-2011 at 10:29 PM.
Old 12-15-2010, 09:00 PM   #19
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Default Re: [Visual] Haunt

^ that would be cool if codable
 
Old 12-16-2010, 01:02 AM   #20
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Default Re: [Visual] Haunt

@above I think it is, although you may have to replace the illusions with visible dummy units with the Avatar of Vengeance model ordered to attack the target of the illusion. Of course they would have 0 damage. I don't know if that would work and it may take too much work for a simple visual, but a scepter upgrade could piggyback on that.
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Credit to AvunaOs. Click for DotA 2 suggestions portfolio.

I'm looking for a casual team/clan to take me on so I can learn.
Quote:
Originally Posted by A friend of mine
Chances are, if she's a prostitute, she's not a very dedicated Catholic.
 
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