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Old 06-14-2009, 09:39 PM   #1
naiad
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Default [HERO REMAKE] MEEPO


actually, this topic has ever been posted in DA (i'm not the OP), but doesn't seem to get a serious response... imho, meepo is a good hero and strong for ganging in mid game. however, he is completely useless vs nukers. another weakness of him is his clones are very fragile, yet he dies when one of his clones die. thus, imo he needs a buff to make him more useful for his team. thus, i'd like to make new suggestions about meepo and hopefully u guys would like it.
Quote:
current skills:
Earthbind

Rains earthen spikes across a target area, pinning down all enemy units.
  1. lvl 1 - CD: 20 seconds, range: 500
  2. lvl 2 - CD: 16 seconds, range: 750
  3. lvl 3 - CD: 12 seconds, range: 1000
  4. lvl 4 - CD: 8 seconds, range: 1250
all lvls - mana: 100, duration: 2 secs.

Poof

Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
  1. lvl 1 - mana: 140, CD: 16 seconds, 50 damage
  2. lvl 2 - mana: 120, CD: 14 seconds, 80 damage
  3. lvl 3 - mana: 100, CD: 12 seconds, 110 damage
  4. lvl 4 - mana: 80, CD: 10 seconds, 140 damage

Geostrike

PASSIVE
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other geomancers. Lasts 2 seconds.
  1. lvl 1 - 5% slow, 4 damage per second
  2. lvl 2 - 10% slow, 8 damage per second
  3. lvl 3 - 15% slow, 12 damage per second
  4. lvl 4 - 20% slow, 16 damage per second
all lvls - duration: 2 secs
  • Does not stack with buff placers.
  • Geostrike's slow of every Meepo stack directly.

Divided We Stand

Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
  1. lvl 1 - 1 clone
  2. lvl 2 - 2 clones
  3. lvl 3 - 3 clones
  • The only item that transfers to the clones is one pair of boots (any type).
  • Meepo clones can use active abilities from Boots of Travel and Phase Boots.
  • Meepo clones gain 25% of any extra attributes the primary Meepo has.
Quote:
new skills:
Earthbind
NO CHANGES

Poof

Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
  1. lvl 1 - mana: 140, CD: 16 seconds, 20 damage
  2. lvl 2 - mana: 120, CD: 14 seconds, 40 damage
  3. lvl 3 - mana: 100, CD: 12 seconds, 60 damage
  4. lvl 4 - mana: 80, CD: 10 seconds, 80 damage

Geostrike

PASSIVE
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other geomancers. Lasts 2 seconds.
  1. lvl 1 - 5% slow
  2. lvl 2 - 10% slow
  3. lvl 3 - 15% slow
  4. lvl 4 - 20% slow
all lvls - duration: 2 secs, 8 dmgs per sec
  • Does not stack with buff placers.
  • Geostrike's slow of every Meepo stack directly.

Divided We Stand

Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities and an amount of dmg. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
  1. lvl 1 - 1 clone, any meepo attacked (clones/primary), shares 15% of the dmg received to the other meepos (including primary)
  2. lvl 2 - 2 clones, any meepo attacked (clones/primary), shares 30% of the dmg received to the other meepos (including primary)
  3. lvl 3 - 3 clones, any meepo attacked (clones/primary), shares 45% of the dmg received to other meepos (including primary)
  • The only item that transfers to the clones is one pair of boots (any type).
  • Meepo clones can use active abilities from Boots of Travel and Phase Boots.
  • Meepo clones gain 30% of any extra attributes the primary Meepo has.
Quote:
EXPLANATION:
let's say:
  1. dmg that the attacked meepo receives = X
  2. dmg that other meepos receive = Y
  3. dmg that each of other meepos receive = Z
  4. the dmg applied after reducing by armor/magic resistance = A
  5. percentage of dmg shared = B
  6. number of meepos = C

calculation:
  • the other meepos receive percentage of dmg shared*dmg applied after reduced by armor/magic resistance
    Y=B*A
  • each meepo receives percentage of dmg shared*dmg applied after reduced by armor/magic resistance/number of meepos
    Z=B*A/3 or Z=Y/3
  • shares dmg of his new ulti means the attacked meepo receives the dmg applied after reducing by armor/magic resistance-percentage of dmg shared*dmg applied after reducing by armor/magic resistance
    X=A-(B*A) or X=A-Y
with this new skill i suggested, imho meepo can at least become much more useful for his team. i nerf the dmg of poof and geostrike to balance it with the improved ulti, so i think that wouldn't be imba. pls feel free to comment on my idea. but pls focus more on the concept, not the number though i improve the number of shared attrbutes.


edit:
the shared dmg only counts in 500AoE of the primary meepo.
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Last edited by naiad; 06-15-2009 at 01:21 PM.
Old 06-14-2009, 10:59 PM   #2
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I don't like this idea.

I love to bait the enemy with one injured Meepo and when the enemy tries to kill the low-hp Meepo you just smash his/her kneecaps [what I mean with this is Geostrike] with three other Meepos when he/she tries to run past them.

Or just show your low-hp Meepo to your enemy for just a fraction of a second and go behind a couple of trees with it and make every other Meepo poof to the low-hp one and kick the enemy's ass 4v1.

With this idea of yours you could just hit the full hp Meepos and the low-hp one would die.

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Old 06-15-2009, 02:02 AM   #3
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bad idea...
since meepo has low HP and you must control 4 meepo,why do you decreased Poof damage that will make him weaker since his Poof already decrease from 260 --> 160 --> 140
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Old 06-15-2009, 03:11 AM   #4
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T-down.
Meepo needs his poof. Nerfing it to 80dmg is just too crazy..
And you can't change him to share damage received with his other clones coz his HP is too low. The change would kill him. He's fine the way he is now.
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Old 06-15-2009, 03:31 AM   #5
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share damage will make meepo easier dead
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Old 06-15-2009, 07:39 AM   #6
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T-down, poof doesnt need the epic dmg nerf and i can't really get behind the new ulti.
I do rekon meepo needs a minor stats change though, possibly 0.5 to str gain and - 0.75 to agi gain, yes it makes him easier, but also less nuts if fed.
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Old 06-15-2009, 08:05 AM   #7
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wait guys.. do u again concern about the number?!?!?!?

i hate to repeat this again and again. pls focus more on the concept.
my concept is simply adding share dmg to meepo.

if u dun like the number, it can be changed somehow. i decreased some number just to make it more balance. but pls dun concern too much about the number.

Quote:
Originally Posted by Assasin_Cross View Post
share damage will make meepo easier dead
why?
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Old 06-15-2009, 08:10 AM   #8
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Yer we get it, but if its imba/useless regardless of numbers then...
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Old 06-15-2009, 11:42 AM   #9
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Quote:
Originally Posted by Orkimond View Post
Yer we get it, but if its imba/useless regardless of numbers then...
does adding share damage seem that imba??
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Old 06-15-2009, 12:21 PM   #10
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hmmm, it will either be useless or imba, depending on who your fighting, which is lose-lose, not win-win
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Old 06-15-2009, 12:38 PM   #11
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How is this in any way a buff? All I see is 3 nerfs. How is shared dmg beetwen the meepos helping him? It makes jungling annoying since the damage from the main meepo killing creeps would be transfered to secondary ones on lanes making them an easier target.

This generally makes him even more fragile, till now you would just focus on the meepo with lowest hp. With this change however you could just attack any of them since the dmg would be shared thus eventually killing off the one with the lowest HP at the moment. Even retreating a red HP meepo would be useless since he would be killed from the shared dmg of the other meepos.

Current Meepo is fine.

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Last edited by Czulki; 06-15-2009 at 12:42 PM.
Old 06-15-2009, 12:39 PM   #12
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Quote:
Originally Posted by Orkimond View Post
hmmm, it will either be useless or imba, depending on who your fighting, which is lose-lose, not win-win
pls clarify ur reason. i dun get it...
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Old 06-15-2009, 01:07 PM   #13
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holy u say that i make meepos and leave them in base i will get 45% less damage on primary.... with vangard and heart i am IMBA :-))

no point in taking them out he is even stronger then bristleback when taking damage from back :-)

and what if i got no other meepos this one is such a hard tank it can push and do anything it likes

with ww and bot i can push alone with 5 heroes attacking me

and y with such a damage reduce u can farm easily....

for me that is too imba 5/10/15% damage share maybe but this nah
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Old 06-15-2009, 01:12 PM   #14
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Quote:
Originally Posted by Czulki View Post
How is this in any way a buff? All I see is 3 nerfs. How is shared dmg beetwen the meepos helping him? It makes jungling annoying since the damage from the main meepo killing creeps would be transfered to secondary ones on lanes making them an easier target.

This generally makes him even more fragile, till now you would just focus on the meepo with lowest hp. With this change however you could just attack any of them since the dmg would be shared thus eventually killing off the one with the lowest HP at the moment. Even retreating a red HP meepo would be useless since he would be killed from the shared dmg of the other meepos.

Current Meepo is fine.

T-down

hmm ok i get what u think.

perhaps adding AoE for the shared dmg will fix this, let's say in 500 AoE of the primary meepo. thus, when u r moving back 1 low hp meepo, he won't be affected by the shared dmg after moving out of the 500 AoE.
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Old 06-15-2009, 01:17 PM   #15
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Quote:
Originally Posted by pasidaips View Post
holy u say that i make meepos and leave them in base i will get 45% less damage on primary.... with vangard and heart i am IMBA :-))

no point in taking them out he is even stronger then bristleback when taking damage from back :-)

and what if i got no other meepos this one is such a hard tank it can push and do anything it likes

with ww and bot i can push alone with 5 heroes attacking me

and y with such a damage reduce u can farm easily....

for me that is too imba 5/10/15% damage share maybe but this nah
again u focus on the number...

any problems about shared damage perhaps will be fixed by my older post: adding AoE for shared dmg.

i'll add this AoE into my topic. thx for the weakness u guys suggested.
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Last edited by naiad; 06-15-2009 at 01:24 PM.
Old 06-15-2009, 01:18 PM   #16
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I'm not liking this idea at all. Meepo being a glass cannon is a large part of the attraction, that and he's so hard to use that most pubs consider him a dud hero.

Meepo played properly doesn't need to share that damage, his best defense is that there are more than one of him and he can poof around the map and be gone before someone stuns him.

Poof's massive drop in damage is also a pretty big hit, 5.59's drop hit hard and this would lower it more.

Out of curiosity, how much/often do you play Meepo?
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Old 06-15-2009, 01:41 PM   #17
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Quote:
Originally Posted by Teifion View Post
Out of curiosity, how much/often do you play Meepo?
u wan an honest answer??

just so much as i play other heroes. however, i'm the best meepo player among other dota players i know, seriously..

it's up to u to believe me or think that the players i know r noob or i was just bullshitting...
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Old 06-15-2009, 01:57 PM   #18
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I believe you, if I wasn't going to believe you then it'd have been rather pointless to ask. I just wanted to see if you were basing these suggestions from the point of view of a Meepo player or observer.

If I were to look at suggesting a Meepo remake I'd look at Earthbind and Geostrike, a slow and an immobiliser, does one not make the other a little redundant?

Depending on what you swapped one of them out for it may make up for/cancel the problems that lowering Poof's damage by that much would bring.

As for the sharing of damage, Meepo is pretty hard to kill if you run the first one they target away right away (we're assuming there are not 5 heroes after you at once), with damage sharing it'd make it even harder to kill this guy and though it'd make him popular in pubs, he'd be able to backdoor much more safely.
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Old 06-15-2009, 02:00 PM   #19
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well sharing damage in the aoe would be better if the share damage is taken from the meepo thats getting attacked and on to another meepo is reduced. Also the more meepos there are the more divided the damage. That would actaully make meepo better considering it would be harder to kill just one. Becauce Sven, Tidebringer, Rikimaru, Davion Knight, with vladmirs would rape Meepo now. My suggestion is better for meepo. And keep his other skills the same
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Last edited by Jabillusion; 06-15-2009 at 02:07 PM. Reason: Not finished
Old 06-15-2009, 02:33 PM   #20
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Quote:
Originally Posted by Teifion View Post
I believe you, if I wasn't going to believe you then it'd have been rather pointless to ask. I just wanted to see if you were basing these suggestions from the point of view of a Meepo player or observer.

If I were to look at suggesting a Meepo remake I'd look at Earthbind and Geostrike, a slow and an immobiliser, does one not make the other a little redundant?

Depending on what you swapped one of them out for it may make up for/cancel the problems that lowering Poof's damage by that much would bring.

As for the sharing of damage, Meepo is pretty hard to kill if you run the first one they target away right away (we're assuming there are not 5 heroes after you at once), with damage sharing it'd make it even harder to kill this guy and though it'd make him popular in pubs, he'd be able to backdoor much more safely.
ty for believing me.

ur reason is logic. however, if the share dmg is only 10% or 30% perhaps won't make meepo that strong.. focus more on the concept


Quote:
Originally Posted by Jabillusion View Post
well sharing damage in the aoe would be better if the share damage is taken from the meepo thats getting attacked and on to another meepo is reduced. Also the more meepos there are the more divided the damage. That would actaully make meepo better considering it would be harder to kill just one. Becauce Sven, Tidebringer, Rikimaru, Davion Knight, with vladmirs would rape Meepo now. My suggestion is better for meepo. And keep his other skills the same
can u post ur suggestion link?? i'm curious to know..
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