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#1 | |||
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Join Date: Jun 2009
Posts: 76
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current skills: Earthbind ![]() Rains earthen spikes across a target area, pinning down all enemy units.
Poof ![]() Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Geostrike ![]() PASSIVE The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other geomancers. Lasts 2 seconds.
Divided We Stand ![]() Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
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new skills: Earthbind NO CHANGES Poof ![]() Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Geostrike ![]() PASSIVE The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other geomancers. Lasts 2 seconds.
Divided We Stand ![]() Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities and an amount of dmg. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
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EXPLANATION: let's say:
calculation:
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#2 |
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Join Date: Jun 2009
Location: Finland
Posts: 133
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I don't like this idea.
I love to bait the enemy with one injured Meepo and when the enemy tries to kill the low-hp Meepo you just smash his/her kneecaps [what I mean with this is Geostrike] with three other Meepos when he/she tries to run past them. Or just show your low-hp Meepo to your enemy for just a fraction of a second and go behind a couple of trees with it and make every other Meepo poof to the low-hp one and kick the enemy's ass 4v1. With this idea of yours you could just hit the full hp Meepos and the low-hp one would die. T-down |
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#3 |
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Join Date: Jun 2009
Location: Indonesia
Posts: 247
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bad idea...
since meepo has low HP and you must control 4 meepo,why do you decreased Poof damage that will make him weaker since his Poof already decrease from 260 --> 160 --> 140
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#4 |
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T-down.
Meepo needs his poof. Nerfing it to 80dmg is just too crazy.. And you can't change him to share damage received with his other clones coz his HP is too low. The change would kill him. He's fine the way he is now.
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#5 |
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Join Date: Jun 2009
Location: Indonesia
Posts: 247
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share damage will make meepo easier dead
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#6 |
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Join Date: Jun 2009
Location: Australia
Posts: 213
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T-down, poof doesnt need the epic dmg nerf and i can't really get behind the new ulti.
I do rekon meepo needs a minor stats change though, possibly 0.5 to str gain and - 0.75 to agi gain, yes it makes him easier, but also less nuts if fed.
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#7 |
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Join Date: Jun 2009
Posts: 76
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wait guys.. do u again concern about the number?!?!?!?
i hate to repeat this again and again. pls focus more on the concept. my concept is simply adding share dmg to meepo. if u dun like the number, it can be changed somehow. i decreased some number just to make it more balance. but pls dun concern too much about the number. why?
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#8 |
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Location: Australia
Posts: 213
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Yer we get it, but if its imba/useless regardless of numbers then...
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#9 |
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Join Date: Jun 2009
Posts: 76
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does adding share damage seem that imba??
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#10 |
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Location: Australia
Posts: 213
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hmmm, it will either be useless or imba, depending on who your fighting, which is lose-lose, not win-win
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#11 |
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Join Date: Jun 2009
Posts: 38
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How is this in any way a buff? All I see is 3 nerfs. How is shared dmg beetwen the meepos helping him? It makes jungling annoying since the damage from the main meepo killing creeps would be transfered to secondary ones on lanes making them an easier target.
This generally makes him even more fragile, till now you would just focus on the meepo with lowest hp. With this change however you could just attack any of them since the dmg would be shared thus eventually killing off the one with the lowest HP at the moment. Even retreating a red HP meepo would be useless since he would be killed from the shared dmg of the other meepos. Current Meepo is fine. T-down |
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| Last edited by Czulki; 06-15-2009 at 12:42 PM. | |
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#12 |
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Join Date: Jun 2009
Posts: 76
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pls clarify ur reason. i dun get it...
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#13 |
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Join Date: Jun 2009
Posts: 75
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holy u say that i make meepos and leave them in base i will get 45% less damage on primary.... with vangard and heart i am IMBA :-))
no point in taking them out he is even stronger then bristleback when taking damage from back :-) and what if i got no other meepos this one is such a hard tank it can push and do anything it likes with ww and bot i can push alone with 5 heroes attacking me and y with such a damage reduce u can farm easily.... for me that is too imba 5/10/15% damage share maybe but this nah
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#14 | |
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Join Date: Jun 2009
Posts: 76
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Quote:
hmm ok i get what u think. perhaps adding AoE for the shared dmg will fix this, let's say in 500 AoE of the primary meepo. thus, when u r moving back 1 low hp meepo, he won't be affected by the shared dmg after moving out of the 500 AoE.
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#15 | |
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Join Date: Jun 2009
Posts: 76
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Quote:
any problems about shared damage perhaps will be fixed by my older post: adding AoE for shared dmg. i'll add this AoE into my topic. thx for the weakness u guys suggested.
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| Last edited by naiad; 06-15-2009 at 01:24 PM. | ||
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#16 |
Member
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I'm not liking this idea at all. Meepo being a glass cannon is a large part of the attraction, that and he's so hard to use that most pubs consider him a dud hero.
Meepo played properly doesn't need to share that damage, his best defense is that there are more than one of him and he can poof around the map and be gone before someone stuns him. Poof's massive drop in damage is also a pretty big hit, 5.59's drop hit hard and this would lower it more. Out of curiosity, how much/often do you play Meepo?
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#17 |
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Join Date: Jun 2009
Posts: 76
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u wan an honest answer??
just so much as i play other heroes. however, i'm the best meepo player among other dota players i know, seriously.. it's up to u to believe me or think that the players i know r noob or i was just bullshitting...
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#18 |
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I believe you, if I wasn't going to believe you then it'd have been rather pointless to ask. I just wanted to see if you were basing these suggestions from the point of view of a Meepo player or observer.
If I were to look at suggesting a Meepo remake I'd look at Earthbind and Geostrike, a slow and an immobiliser, does one not make the other a little redundant? Depending on what you swapped one of them out for it may make up for/cancel the problems that lowering Poof's damage by that much would bring. As for the sharing of damage, Meepo is pretty hard to kill if you run the first one they target away right away (we're assuming there are not 5 heroes after you at once), with damage sharing it'd make it even harder to kill this guy and though it'd make him popular in pubs, he'd be able to backdoor much more safely.
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#19 |
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Join Date: Jun 2009
Posts: 85
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well sharing damage in the aoe would be better if the share damage is taken from the meepo thats getting attacked and on to another meepo is reduced. Also the more meepos there are the more divided the damage. That would actaully make meepo better considering it would be harder to kill just one. Becauce Sven, Tidebringer, Rikimaru, Davion Knight, with vladmirs would rape Meepo now. My suggestion is better for meepo. And keep his other skills the same
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| Last edited by Jabillusion; 06-15-2009 at 02:07 PM. Reason: Not finished | |
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#20 | ||
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Join Date: Jun 2009
Posts: 76
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Quote:
ur reason is logic. however, if the share dmg is only 10% or 30% perhaps won't make meepo that strong.. focus more on the concept Quote:
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