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Old 12-17-2010, 10:24 AM   #1
GEBnaman
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Default [ICC2 Entry] D'Artanians Saber



D'Artanian's Saber

5400
Bought From:
Supportive Vestments

All for One and One For all

Hand of Midas 1900
Claymore 1400
Hyperstone 2100
  • +35 Damage
  • 85% IAS
  • *Transmute (Active, Target)
  • *All For One(Active, Target)
  • One For All! (Aura, Global)

Transmute(Active, Target)
  • Kills a target non-hero non-ancient unit(Roshan not allowed), giving bonus gold and experience
  • Gives 1.5 times the unit's normal experience as additional bonus experience
  • Gives the unit's normal bounty twice, as well as an additional gold bonus that varies from unit to unit
  • Costs 25 mana and has a 50 second cooldown

All For One!(Target, Allied-Heroes)
  • Targets an allied Hero, placing the 'All For One!' buff on them
  • All gold gained by Allied players is given to the hero with 'All For One' buff
  • Targeted Hero gains 0.40 Gold per 1 Gold gained from the effects of 'All For One'
  • Lasts 8 seconds. 100 Mana Cost, 180 second cooldown, 550 Casting Range

One For All!(Aura, Global)
  • Affects all Allied Heroes on the Map (Self Included)
  • 17% chance a non-hero kill (Creeps, Neutral, Summons etc.) will give an additional 15% Bounty to all allied heroes**.
    Bonus 15% is given to Allied heroes ONLY. Does not increase the bounty of the hero that kills the creep.
  • All Hero kills made by those affected by "One For All" will be treated as if all other team members had assisted in their kill***
  • 'One For All!' does not stack with other D'Artanian's Saber Auras
***
*It is possible to have 2 active skills. If you analyse 'Shadow Words' Warlock's skill, it is in fact 2 skills. A heal and a DPS. It's function depends on the target selected, a bit like so
Target Function = Enemy
Trigger Transmute

Target Function = Ally
Trigger All For One

Also, to simplify, they have a shared CD. So if you target an ally, and so triggering All For One, you cannot cast Transmute until the CD is over.
Finally, All For One is exactly what you think in your head.
Let's say it's AP mode 5v5.
I Target an ally with All For One.
For the next 7 seconds, all Allies on the map will not gain any gold, and instead increase the rate the targeted hero gains gold by (0.40 x number of allied heroes) per second.
This also means if an allied hero kills a creep, tower or pwns an enemy hero, the one that kills it will not gain any gold, and instead transfer that gained gold to the targeted hero.

**e.g. I kill a creep that gave me a 100 Gold Bounty and the effect triggers, meaning that all my allies are given 15 gold.

***e.g. I kill a hero in my lane (No allies are nearby, I'm soloing) and the hero kill message remains normal. But, the extra gold bounty normally obtained by allies that assisted or are nearby are given to all allies, regardless of how far they are in the map.
If a hero does assist in a kill, they will not receive bonus gold from 'One For All!'
Also, Dead Allies will not gain any of the above effects, since they HAVE to be alive for them to have 'One For All!' Aura on them
***
PROS
CONS
  • Upgrade to Midas
  • Supports allies by providing alot of Gold. The support is in the ability to buy luxory items quickly AND providing Gold to buy back if needed
  • With the addition of 'All For One' skill D'Artanian's Saber can improve team coordination and assist in 'pooling' a hero on their team
  • Expensive item that probably won't be as beneficial as items in the same price range
  • Midas is too weak to be considered to buy
  • 'All For One' requires plenty of balancing to prevent abuse


Date
Change
Dec. 17 Item Created/Suggested
Dec. 20
  • Buffed Transmute CD. 100s Reduced to 50s
  • Change function of Aura. "Does not give bonus 10% to the item wielder" changed to "Bonus 10% Bounty is not given to the one that killed the creep, only allies"
  • Increased chance of 'One for All!'. 15% Buffed to 17%
  • Increased Bonus Damage. +25 buffed to +35
  • Increased IAS to match components. +70 IAS Buffed to +85 IAS
Dec. 21
  • Buffed bonus Bounty. 10% Buffed to 15%
Dec. 24
  • Added ability. 'All For One', a 'pseudo-pooling-mode' effect
  • Buffed Transmute. Allows you to target Ancients (Except Roshan).
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Last edited by GEBnaman; 12-24-2010 at 05:08 AM.
Old 12-18-2010, 12:18 AM   #2
Elements-
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Default Re: [ICC2 Entry] D'Artanians Saber

Pretty Awesome. Made Midas useful.
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Old 12-18-2010, 04:08 AM   #3
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Default Re: [ICC2 Entry] D'Artanians Saber

hey geb, sorry to say this but, upgrading midas is not a good idea, since today it does not pay for itself, with that total price of 5100 it is too expensive, with 500 meo gold you can buy cuirass,ethereal,mkb,or even a battlefury with that money.

i suggest consider buffing midas first by giving it more bonuses, or change its recipe completely.
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Old 12-18-2010, 04:21 AM   #4
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Default Re: [ICC2 Entry] D'Artanians Saber

just some silly idea

this one is based on earthshaker ultimate+ witch docter paralyzing cask , .. how bout this item, have a 25 sec cd transmute skills which actually bounce off every creeps. each enemy creeps, ull get like 25 gold( owh and u can even make it so that each creep it hits will take damage like 25 on normal lane creep, and 300 on summoned unit/ image? good for countering necronomicon rite? but the gold received from summoned unit is still 25!) and it could possibly bounce to friendly unit too.. but no bounty or damage to friendly unit! each unit could only bounce once!

or for the global skill, make it so that the item have one skill which have like 60 second cd and once activated, for 10-15 second( im not good with this coz im not really sure how much is too much or how little is too little, so u decide) every bounty that any friendly hero made is share. not like splitted but everyone gained money for any kills made within this small time period? but not 100% the same amount, but like 50-75%? like i used this item, then killed some random creep and gained 53 gold, all my other team mates will receive like 25-26 gold!.

or make the midas touch skill more cool like it has 13-18% chance to gain 50 gold per hit like as a passive skill.. or if u wanna make it like an active skill, make it like midas rage; for 5 sec, each strike u make to enemy creeps( not heroes coz they got like 2k hp) will give u 1-75 gold!.. cool down like 30 sec!

just some ideas!
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Last edited by lulurouge89; 12-18-2010 at 04:38 AM.
Old 12-18-2010, 09:19 PM   #5
GEBnaman
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Default Re: [ICC2 Entry] D'Artanians Saber

Quote:
Originally Posted by Noctiiii View Post
hey geb, sorry to say this but, upgrading midas is not a good idea, since today it does not pay for itself, with that total price of 5100 it is too expensive, with 500 meo gold you can buy cuirass,ethereal,mkb,or even a battlefury with that money.

i suggest consider buffing midas first by giving it more bonuses, or change its recipe completely.
I was thinking that as well, but I feel that my item can pay itself, since it's not just a single person that benefits, but the entire team.

Although, I do see where you're coming at.
5100 for an item such as this, in comparison to the items in the same price range, this would probably (highly likely) be the one that is chosen least.
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Old 12-19-2010, 04:18 AM   #6
Memento Mori
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Default Re: [ICC2 Entry] D'Artanians Saber

Quote:
Originally Posted by GEBnaman View Post
I was thinking that as well, but I feel that my item can pay itself, since it's not just a single person that benefits, but the entire team.

Although, I do see where you're coming at.
5100 for an item such as this, in comparison to the items in the same price range, this would probably (highly likely) be the one that is chosen least.
one solution for that is add more damage more like 50+ reduce transmute's cooldown to 60, since 25 damage is well,crap for an item that costs 5k+
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Old 12-20-2010, 05:59 AM   #7
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Default Re: [ICC2 Entry] D'Artanians Saber

Changed and buffed.

Bump
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Old 12-24-2010, 05:09 AM   #8
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Default Re: [ICC2 Entry] D'Artanians Saber

Bump

Any reviews from the ICC contestants? =D
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Old 01-30-2011, 05:54 PM   #9
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Default Re: [ICC2 Entry] D'Artanians Saber

this is really a cool item lol. Definately something for the semi-carry to get, as means for boosting himself(transmute) and the main-carry in teamfights(all for one)

Pros
-a team-oriented midas that actually pays off - implement pls.
-dota needs an item like this, so a fat semi-carry can actually buff the main-carry gold-wise
-warcraftish, dotaish, fits-the-gameish
-with this item, the main focus will be killing the enemy, not keeping in mind having the main-carry to lasthit

Cons
-making it easier to carry, putting heroes like spectre back in the game for real
-could make a passive farmer rewarded for not joining teamfights(if it's global? - if not, move this to pros as giving carries a huge reason for joining fights)

-all in all I think this item would have a very positive impact on the game, good work!
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Old 02-16-2011, 07:17 AM   #10
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Default Re: [ICC2 Entry] D'Artanians Saber

Bump
Thanks for the support thus far. =)
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Old 02-16-2011, 11:58 PM   #11
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Default Re: [ICC2 Entry] D'Artanians Saber

I don't like the idea of the One for All! aura being global, give it a moderate to large area similar to Assault Cuirass and rework the numbers but I wouldn't make it global.

Also, personally I wouldn't want random number generation on it when it comes to things like bounty.

I'd just make it so that anyone in an area gets 25% of the gold the killing hero got as bonus gold or something like that.
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Old 02-17-2011, 12:15 AM   #12
GEBnaman
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Default Re: [ICC2 Entry] D'Artanians Saber

^The idea of the aura being global was a required element in the Item competition I joined.
I can fully understand it just being a fixed aura, but that would defeat the purpose of what I originally intended.
What I wanted to create was a support item that gave assistance not through stats, hp or the sort, but through gold.
It would help by allowing the carry to gain more gold from their allies or the carry with this item boosting their team by helping them buy more luxury items quickly.

The bounty bonus given currently after killing a creep is already random as it is though, I don't see an issue in giving a bonus bounty to allies on top of it.
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Old 02-17-2011, 01:30 AM   #13
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Default Re: [ICC2 Entry] D'Artanians Saber

this would be the final nail in the coffin for moljnor
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Old 02-17-2011, 05:46 AM   #14
GEBnaman
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Default Re: [ICC2 Entry] D'Artanians Saber

^I should probably change the recipe ey?
But then again, Mjolinir is far better than Midas any day.
I think that they should buff Maelstrom and scrap Mjolinir, might suggest that later =)
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