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#1 | |||
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Join Date: Jun 2009
Posts: 999
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Old
Gold: 2800 +10 intelligence +125% mana regeneration +20 movement speed +Cyclone |
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New
Total: 2800 +10 Intelligence +100% Mana Regeneration +1 Mana Regeneration Aura +3 Armor Aura +20 Movement Speed +Cyclone Quote:
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#2 |
Member
Join Date: Jun 2009
Posts: 999
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Sorry for the double post, but I'd like some comments.
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#3 |
Member
Join Date: Sep 2009
Posts: 8
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i agreee tis post=)
i think the old eul... the repice i hope it can be cheaper... is too expensiveT_T
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My GanG.Yenio ;D
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| Last edited by Beauty.Yu; 09-13-2009 at 01:26 PM. | |
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#4 | |
Member
Join Date: Jun 2009
Posts: 339
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Don't like this ... magic wand is a healing item and you make it into a castable item, which has nothing to do with health regen. If this change was implemented, I probably would never upgrade my wand to Euls... Furthermore, everytime someone casts a spell, you get a charge? Wut? I mean, then you will effectively have 6 charges all the time. 5 seconds disable. Are you really serious?
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#5 |
Member
Join Date: Jun 2009
Location: India
Posts: 1,506
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^But Eul's is bad ATM. Just something more, how about it also heals you when you cast Cyclone? Say 50 HP per charge (total 300 with 6 charges).
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#6 | |
Member
Join Date: Jun 2009
Posts: 339
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Quote:
Think once again about your proposal of an additional heal on cast. That would be plain imba for that price. |
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#8 |
Forum Staff
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That's one example. Furthermore, if you upgrade Magic Wand, then you should take it's healing and mana regen abilities not just charges...
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#10 |
Member
Join Date: Jun 2009
Posts: 999
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I changed Magic Wand to Scroll. Let's face the problem: currently nobody buys Eul's (maybe Rhasta and Techies do, but...).
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| Last edited by Hero Hunter; 09-14-2009 at 04:09 PM. | |
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#11 |
Member
Join Date: Jul 2009
Location: Croatia
Posts: 2,414
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I think having the enemy swing in the air for 3 or 5 seconds doesn't make any bigger difference since Cyclone is used to prevent the enemy from escaping and to catch him
3 seconds is enough to catch him 5 seconds would actually screw you up because by the time he lands on the ground, his allies will come I personally never buy Eul (never tried it) so T-null |
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#12 |
Member
Join Date: Sep 2009
Location: I live in Belgium, the land of beer and choclade!! =')
Posts: 98
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I really don't know how old this post is xD
But anyway, you can't judge a post by it's age... Well, I agree on the fact that it's too strong now. The recipe is fine now though. Seems like you did get some problems with it before. But let me suggest something that might save this recipes life (if it even has a life xD). The charge system is good enough for now, in my opinion, but change it too the following. Whenever you cast a cyclone with Eul's Scepter of Divinity your charges will be reset to 0, because you used all the power stored up inside the Scepter. So if you cast your cyclone of level 6, you will have to wait for the enemy to cast enough spells in order for the Scepter to be powerfull enough again. You can also change the cap by letting it only increase for 0.25 / charge. So I suggested the following. 0 charges = 2.00 seconds 1 charges = 2.25 seconds 2 charges = 2.50 seconds 3 charges = 2.75 seconds 4 charges = 3.00 seconds 5 charges = 3.25 seconds 6 charges = 3.50 seconds 7 charges = 3.75 seconds 8 charges = 4.00 seconds 9 charges = 4.25 seconds And if you got the Scepter filled up to 9 charges and cast a cyclone, it will be reset too 0. |
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#13 |
Member
Join Date: Jun 2009
Posts: 261
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I dont want dota to be like
When this happens then this results. its like dagger or heart.., when under attack then no blink or regen |
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#14 |
Member
Join Date: Jun 2009
Location: Hohenkirchen, Germany
Posts: 7,505
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AFAIK there can only be 4 effects per item (rest is triggered)
I like the idea with charges, but not with Basilus
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#15 |
Member
Join Date: Oct 2009
Posts: 537
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Hmm, I kind of like your item make up for this, and the benefits are greater for your version but I do have one problem that I am not liking, and thats the charges for the wand. I like your build up for the scepter, but i just cant agree with the charges. Just make the wands tornado the same but keep the item build.
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#16 |
Member
Join Date: Jun 2009
Posts: 480
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agree with adding of charges, but stay recipe as it is... +)
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#17 |
Member
Join Date: Nov 2009
Location: Singapore
Posts: 68
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T-up, I like the idea.
but it needs to be a tad cheaper, it's too un-affordable right now. |
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#18 |
Member
Join Date: Jul 2009
Posts: 494
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The charges are way way too out of hand... 1 charge per any kill or deny? wtf? a 5 second cyclone is actually a nerf in some senses as the timing for team help will be way way off.
I support the recipe change with RoB, but the charges are just rediculous in both a good and bad way. Please remove it since you no longer used wand in the recipe... |
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#19 |
Member
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The gaining of charges based on kill/deny is a definite nono...
Maybe on spell cast, and maybe just up to 4 seconds max duration.
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Dynes: I don't believe you. /care
I'll hand it over to DotA 2... for now. |
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#20 |
Member
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Need a chancelog but we are getting there I suppose.
I think that the seconds per charge is way to good to ever get implied into DotA. The 2.5sec if fine with me. |
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