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Old 09-12-2009, 04:38 PM   #1
Hero Hunter
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Default [ITEM] Eul's Scepter of Divinity




Eul's Scepter of Divinity


Quote:
Old

(1000) + (875) + (325) + (600)

Gold: 2800

+10 intelligence
+125% mana regeneration
+20 movement speed
+Cyclone


Quote:
New

(1000) + (875) + (500) + (425)

Total: 2800

+10 Intelligence
+100% Mana Regeneration
+1 Mana Regeneration Aura
+3 Armor Aura
+20 Movement Speed
+Cyclone

Quote:
Cyclone

Cyclones a target unit, making it invulnerable and unable to act. Can target enemies or self. Costs 75 mana, has a 25 second cooldown, and a 600 cast range. Lasts 3 seconds.
Changelog

-Removed Magic Wand from recipe.
-Tweaked some values due to last patches.
-Now you gain charges when kill a unit (instead of when an enemy spell is casted around you)
-Removed charge system. Now Cyclone lasts 3 seconds.
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Last edited by Hero Hunter; 07-19-2010 at 04:15 PM.
Old 09-13-2009, 10:39 AM   #2
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Default Re: [ITEM] Eul's Scepter of Divinity

Sorry for the double post, but I'd like some comments.
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Old 09-13-2009, 01:23 PM   #3
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Default Re: [ITEM] Eul's Scepter of Divinity

i agreee tis post=)
i think the old eul... the repice i hope it can be cheaper...
is too expensiveT_T
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Last edited by Beauty.Yu; 09-13-2009 at 01:26 PM.
Old 09-14-2009, 08:02 AM   #4
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Default Re: [ITEM] Eul's Scepter of Divinity

Don't like this ... magic wand is a healing item and you make it into a castable item, which has nothing to do with health regen. If this change was implemented, I probably would never upgrade my wand to Euls... Furthermore, everytime someone casts a spell, you get a charge? Wut? I mean, then you will effectively have 6 charges all the time. 5 seconds disable. Are you really serious?

Quote:
i think the old eul... the repice i hope it can be cheaper...
is too expensiveT_T
Troll? There are far more expensive recipes in Dota or standalone items ...
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Old 09-14-2009, 09:01 AM   #5
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Default Re: [ITEM] Eul's Scepter of Divinity

^But Eul's is bad ATM. Just something more, how about it also heals you when you cast Cyclone? Say 50 HP per charge (total 300 with 6 charges).
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Old 09-14-2009, 09:47 AM   #6
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Default Re: [ITEM] Eul's Scepter of Divinity

Quote:
^But Eul's is bad ATM. Just something more,
No. It's a cheaper version of Guinsoo for heroes that need mana reg and a quick disable. It's just overshadowed by Guinsoo. You either need to remake it completely or leave it like it is. What OP proposed here is an unlovely and forced mix of magic wand and Euls.

Think once again about your proposal of an additional heal on cast. That would be plain imba for that price.
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Old 09-14-2009, 12:07 PM   #7
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Default Re: [ITEM] Eul's Scepter of Divinity

Too Much effects..i think the only possible is 5-6 effect.
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Old 09-14-2009, 01:30 PM   #8
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Default Re: [ITEM] Eul's Scepter of Divinity

Quote:
Originally Posted by AbyssPetra View Post
Too Much effects..i think the only possible is 5-6 effect.
That's one example. Furthermore, if you upgrade Magic Wand, then you should take it's healing and mana regen abilities not just charges...
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Old 09-14-2009, 01:38 PM   #9
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Default Re: [ITEM] Eul's Scepter of Divinity

Hell no. Over my dead body.

No wand for me.

T-down.

Take the wand out and we might talk.
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Old 09-14-2009, 04:00 PM   #10
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Default Re: [ITEM] Eul's Scepter of Divinity

I changed Magic Wand to Scroll. Let's face the problem: currently nobody buys Eul's (maybe Rhasta and Techies do, but...).
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Last edited by Hero Hunter; 09-14-2009 at 04:09 PM.
Old 09-14-2009, 04:12 PM   #11
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Default Re: [ITEM] Eul's Scepter of Divinity

I think having the enemy swing in the air for 3 or 5 seconds doesn't make any bigger difference since Cyclone is used to prevent the enemy from escaping and to catch him

3 seconds is enough to catch him

5 seconds would actually screw you up because by the time he lands on the ground, his allies will come

I personally never buy Eul (never tried it) so T-null
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Old 09-15-2009, 10:15 PM   #12
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Default Re: [ITEM] Eul's Scepter of Divinity

I really don't know how old this post is xD
But anyway, you can't judge a post by it's age...

Well, I agree on the fact that it's too strong now. The recipe is fine now though. Seems like you did get some problems with it before.

But let me suggest something that might save this recipes life (if it even has a life xD).

The charge system is good enough for now, in my opinion, but change it too the following.

Whenever you cast a cyclone with Eul's Scepter of Divinity your charges will be reset to 0, because you used all the power stored up inside the Scepter. So if you cast your cyclone of level 6, you will have to wait for the enemy to cast enough spells in order for the Scepter to be powerfull enough again.
You can also change the cap by letting it only increase for 0.25 / charge.

So I suggested the following.
0 charges = 2.00 seconds
1 charges = 2.25 seconds
2 charges = 2.50 seconds
3 charges = 2.75 seconds
4 charges = 3.00 seconds
5 charges = 3.25 seconds
6 charges = 3.50 seconds
7 charges = 3.75 seconds
8 charges = 4.00 seconds
9 charges = 4.25 seconds

And if you got the Scepter filled up to 9 charges and cast a cyclone, it will be reset too 0.
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Old 10-31-2009, 01:39 AM   #13
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Default Re: [ITEM] Eul's Scepter of Divinity

I dont want dota to be like

When this happens then this results.
its like dagger or heart.., when under attack then no blink or regen
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Old 10-31-2009, 03:23 AM   #14
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Default Re: [ITEM] Eul's Scepter of Divinity

AFAIK there can only be 4 effects per item (rest is triggered)

I like the idea with charges, but not with Basilus
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Old 10-31-2009, 03:31 AM   #15
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Default Re: [ITEM] Eul's Scepter of Divinity

Hmm, I kind of like your item make up for this, and the benefits are greater for your version but I do have one problem that I am not liking, and thats the charges for the wand. I like your build up for the scepter, but i just cant agree with the charges. Just make the wands tornado the same but keep the item build.
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Old 10-31-2009, 05:16 AM   #16
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Default Re: [ITEM] Eul's Scepter of Divinity

agree with adding of charges, but stay recipe as it is... +)
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Old 11-22-2009, 01:37 PM   #17
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Default Re: [ITEM] Eul's Scepter of Divinity

T-up, I like the idea.
but it needs to be a tad cheaper, it's too un-affordable right now.
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Old 11-22-2009, 10:27 PM   #18
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Default Re: [ITEM] Eul's Scepter of Divinity

The charges are way way too out of hand... 1 charge per any kill or deny? wtf? a 5 second cyclone is actually a nerf in some senses as the timing for team help will be way way off.

I support the recipe change with RoB, but the charges are just rediculous in both a good and bad way. Please remove it since you no longer used wand in the recipe...
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Old 11-23-2009, 04:39 AM   #19
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Default Re: [ITEM] Eul's Scepter of Divinity

The gaining of charges based on kill/deny is a definite nono...

Maybe on spell cast, and maybe just up to 4 seconds max duration.
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Old 11-23-2009, 05:11 AM   #20
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Default Re: [ITEM] Eul's Scepter of Divinity

Need a chancelog but we are getting there I suppose.

I think that the seconds per charge is way to good to ever get implied into DotA.
The 2.5sec if fine with me.
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Old 11-23-2009, 08:42 AM   #21
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Default Re: [ITEM] Eul's Scepter of Divinity

Ok guys. I removed the charge system. Now it lasts 3 seconds with 25 cooldown.
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Old 11-23-2009, 09:15 AM   #22
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Default Re: [ITEM] Eul's Scepter of Divinity

When did you changed it?

Anyway, T-Up for the suggestion. Simple but nice
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Old 11-23-2009, 04:06 PM   #23
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Default Re: [ITEM] Eul's Scepter of Divinity

the most important change should disable time increase to 3 sec. then it will be used in combination with dagger. support heroes wit this item can greatly help their allies who rush blink. rest all is fine... but 3 sec brings it closer to hex which is much costly

t-up ofc
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Old 11-23-2009, 11:34 PM   #24
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Default Re: [ITEM] Eul's Scepter of Divinity

luv this changes..T-up!
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Old 01-31-2010, 01:03 PM   #25
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Default Re: [ITEM] Eul's Scepter of Divinity

The self mana regeneration is too high for this item. 100% mana regeneration and +1 Brilliance Aura = 200% mana regen. Combine the two into a 1.35 Brilliance Aura and you are in business IMO. You should also adjust the recipe cost so that the overall price is unchanged, given this is a lower tier item, it's best if the price stays that way. Put these changes in (or something similar) and this has my support. Nice remake
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Old 01-31-2010, 02:49 PM   #26
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Default Re: [ITEM] Eul's Scepter of Divinity

i like it
t-up
does it still have its cheap armor
after all it came from RoB
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Old 03-19-2010, 08:59 PM   #27
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Default Re: [ITEM] Eul's Scepter of Divinity

like it, t-up
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Old 03-19-2010, 11:03 PM   #28
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Default Re: [ITEM] Eul's Scepter of Divinity

Now the only thing is that it has 6 different effects.
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Old 05-27-2010, 05:08 AM   #29
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Default Re: [ITEM] Eul's Scepter of Divinity

Why not replace it with Robe?
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Old 06-15-2010, 08:28 PM   #30
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Default Re: [ITEM] Eul's Scepter of Divinity

I like the idea, but I think Dagon should include the RoB (instead of blades). It'll be more useful. Euls has a great use already.
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Old 06-16-2010, 03:52 AM   #31
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Default Re: [ITEM] Eul's Scepter of Divinity

i always buy Eul's against a broodmother, ursa or sven. Cyclone them to remove their buff.
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Old 07-28-2010, 12:23 AM   #32
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Default Re: [ITEM] Eul's Scepter of Divinity

Eul's won't ever be changed in my opinion.
it's like one of the first recipes and a monument to the creator of DotA
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Old 07-28-2010, 02:15 AM   #33
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Default Re: [ITEM] Eul's Scepter of Divinity

So you are T-downing because an item can't be changed?

I've got to tell you that Eul's was remade some versions ago. It was part of Guinsoo's recipe.
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Old 08-20-2010, 06:10 PM   #34
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Default Re: [ITEM] Eul's Scepter of Divinity

eul is good
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Old 08-20-2010, 07:51 PM   #35
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Default Re: [ITEM] Eul's Scepter of Divinity

I like the charge-system. Just make it takes 3 (or 6) charges for cast a 3 sec cyclone. But if you have lesser charges than 3 (6), it will decrease cyclone duration proportionally to charge amount (3/2/1 sec for 3/2/1 charges or 3/2.5/2/1.5/1/0.5 sec for 6/5/4/3/2/1 charges). Charges regens automaticaly, 1 charge per 10 seconds. Capped at 10-15. Something like this.

About recipe: just keep it old (current), but remake bonuses from 125% mana regen to +1.5 or +2 mana regen aura for owner only.
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Last edited by ItIsNight; 08-22-2010 at 02:24 AM.
Old 11-26-2010, 03:53 PM   #36
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Default Re: [ITEM] Eul's Scepter of Divinity

T-up. I always buy Sobi mask to Zeus as starting item. Now he can get extra armor (later).
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Old 12-28-2010, 06:16 PM   #37
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Default Re: [ITEM] Eul's Scepter of Divinity

Quote:
Originally Posted by Hero Hunter View Post
I changed Magic Wand to Scroll. Let's face the problem: currently nobody buys Eul's (maybe Rhasta and Techies do, but...).
oh no sir, you are dead wrong. eul's is loved by support heroes sir.
T-up, likey the idea.
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